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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 05-01-12, 06:33 AM  
jca
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Quote:
Originally Posted by kruxfelt
The player unit frame seems to rarely update health and mana pools. When I switch specs or gear, it always shows old totals while the bars themselves act correctly and the numbers don't change.

Is this an api limitation where I must /reloadui everytime I swp specs or gear, or is there something I can change to have these numbers updated more regularly?
Krux, are you playing a mage by any chance? I've done a lot of work with updating kinks but it seems there's always something weird with mages.
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Unread 04-30-12, 11:07 PM  
kruxfelt

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The player unit frame seems to rarely update health and mana pools. When I switch specs or gear, it always shows old totals while the bars themselves act correctly and the numbers don't change.

Is this an api limitation where I must /reloadui everytime I swp specs or gear, or is there something I can change to have these numbers updated more regularly?
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Unread 04-29-12, 07:52 PM  
Rallock

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Guild doesn't Reset

Since I upgraded to the latest version the Guild Tag doesn't reset on any of the Frames.

I added <Guild> to my Targets.
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Unread 04-29-12, 03:01 AM  
oDENNISo
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Re: Re: Please HELP :-)

Quote:
Originally Posted by jca
In the settings there is an option to show buffs and debuffs cast by others but I'm guessing you don't want to see all of them, only the two you mentioned. I think the best thing to do would be to check the option to show buffs cast by others and then build a white list containing the buffs you mention plus the buffs you normally cast on yourself. That will limit the display to those only.
I tried that. I checked the option
"Debuffs cast bei Unit & Others on Target" (Others & Unit at the top and Target left)
and
"Buffs cast bei Unit & Others on Target" (Others & Unit at the top and Target left)
and
made a Whitelist which contains only "Wildwuchs" (Wild Growth) and "Kraftausbreitung" (Flaring Power).

But it shows neither. :-(
I don't know, what I am doing wrong.
Last edited by oDENNISo : 04-29-12 at 03:03 AM.
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Unread 04-28-12, 07:06 PM  
Daayou
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Re: Re: Please HELP :-)

A couple of things . . .

1. Could you do a quick walkthrough of what you just described? It is not making much sense to me and I can not get it working.

2. Is there a way to scale the raid frames? For example, I like the proportion of the items within the frame, but the big block of raid frames, I would like to scale down 75% of the size it is.

Quote:
Originally Posted by jca
Quote:
Originally Posted by oDENNISo
I use the BUFF BARS from this addon for a while now and I love it.
Until now I just displayed my own buffs and debuffs I casted on the target.

Now I want to show when our Archond cast FLARING POWER with the 15 seconds counting down (and if possible the 5 minutes cooldown counting down)
and the same, when our Chloro is casting WILD GROWTH with the 12 seconds counting down (and if possible the 1 minute cooldown counting down)

I would love to have that as beautiful as the buffbars and debuffs I cast myself.

Here is a picture of how I use myUI (at the bottom in the middle):

In the settings there is an option to show buffs and debuffs cast by others but I'm guessing you don't want to see all of them, only the two you mentioned. I think the best thing to do would be to check the option to show buffs cast by others and then build a white list containing the buffs you mention plus the buffs you normally cast on yourself. That will limit the display to those only.
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Unread 04-28-12, 08:47 AM  
jca
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Just posted a tiny bug fix to correct the lua error when clicking on the area of a unit frame but the unit isn't available and the button is set to show the context menu.

One small caveat to this. The check I added to prevent trying to show the menu for non-existing units seems to block when a unit is unavailable due to disconnect. In the short amount of coding time I've had I haven't found a way around this but will play with it more when I have some time.
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Unread 04-28-12, 08:32 AM  
jca
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Re: Please HELP :-)

Quote:
Originally Posted by oDENNISo
I use the BUFF BARS from this addon for a while now and I love it.
Until now I just displayed my own buffs and debuffs I casted on the target.

Now I want to show when our Archond cast FLARING POWER with the 15 seconds counting down (and if possible the 5 minutes cooldown counting down)
and the same, when our Chloro is casting WILD GROWTH with the 12 seconds counting down (and if possible the 1 minute cooldown counting down)

I would love to have that as beautiful as the buffbars and debuffs I cast myself.

Here is a picture of how I use myUI (at the bottom in the middle):

In the settings there is an option to show buffs and debuffs cast by others but I'm guessing you don't want to see all of them, only the two you mentioned. I think the best thing to do would be to check the option to show buffs cast by others and then build a white list containing the buffs you mention plus the buffs you normally cast on yourself. That will limit the display to those only.
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Unread 04-27-12, 06:30 AM  
oDENNISo
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Please HELP :-)

I use the BUFF BARS from this addon for a while now and I love it.
Until now I just displayed my own buffs and debuffs I casted on the target.

Now I want to show when our Archond cast FLARING POWER with the 15 seconds counting down (and if possible the 5 minutes cooldown counting down)
and the same, when our Chloro is casting WILD GROWTH with the 12 seconds counting down (and if possible the 1 minute cooldown counting down)

I would love to have that as beautiful as the buffbars and debuffs I cast myself.

Here is a picture of how I use myUI (at the bottom in the middle):

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Unread 04-27-12, 06:19 AM  
jca
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I just want to preface these remarks by saying that I do plan to start actively coding on myUI again (new features, etc) however it's going to be a few weeks before I have any time to devout to that. Super busy work schedule plus a move-in and some other things has severely cramped my play time.

@Mekamu - wow that's news to me. I'll have to check that one out. I wouldn't think it would work but obviously there's some mechanism that lets it.

As for positioning groups individually, that's a possibility I can look into although there's a lot of code in place to key positioning off the 'group01' frame that would have to be changed in several of the mods.

About debuffs, there are a handful of reasons you might not see them. The first is obviously the setting for it, either as the frame defaults or specifically for the player frame. Another could be if there are white/black lists setup. The other is if you don't have the buff boxes sized so that enough boxes show to display all the debuffs in addition to your buffs. When you resize that box, the number of "red" boxes you see is the maximum number of buffs and debuffs (combined) that will be displayed. Debuffs are sorted after buffs so it might be possible they're getting "clipped".

@Wykkyd - an additional ooc alpha setting is something I could probably do.
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Unread 04-26-12, 08:26 PM  
Mekamu

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individual frames

so in order to make raid frames individually movable you have to "enable" them while in combat. then once you get out uncheck and check the raid frames again and they will appear as individual frames.

regardless i prefer to have my raid in 2 columns with group one and two on top and three and four on bottom. is there any way to do this? I haven't found a way.

also i cant seem to get my buff boxes to show debuffs on me.
Last edited by Mekamu : 04-26-12 at 08:56 PM.
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Unread 04-26-12, 07:41 AM  
Wykkyd
 
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Combat / Mouseover Fading

Is there any chance of adding mouseover & combat fading? Perhaps alpha/fading for the class icon?

Also, great job so far with this addon. Very well done.
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Unread 04-25-12, 11:04 AM  
hedich

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Quote:
Originally Posted by jca
Quote:
Originally Posted by hedich
yes its from myUi, is there any easy way to copy chat text or do i need to write it off the screen? its alot of text

and thansk for clearing up the api part much appreciated
Ah, think I found it. It's when you have the right-click command set to show the menu but the unit isn't present? That'll teach me to throw a new feature in real quick I've corrected that and will post up a patch in the next couple of days.
hehe awesome and indeed i have right click to show menu
Last edited by hedich : 04-25-12 at 11:19 AM.
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Unread 04-24-12, 03:51 PM  
jca
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Quote:
Originally Posted by hedich
yes its from myUi, is there any easy way to copy chat text or do i need to write it off the screen? its alot of text

and thansk for clearing up the api part much appreciated
Ah, think I found it. It's when you have the right-click command set to show the menu but the unit isn't present? That'll teach me to throw a new feature in real quick I've corrected that and will post up a patch in the next couple of days.
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Unread 04-24-12, 02:56 PM  
hedich

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Quote:
Originally Posted by jca

Are you getting a lua error from myui when you click in a frame's area if the unit isn't present? If so, please give me the details of the error as I haven't seen that.

.
yes its from myUi, is there any easy way to copy chat text or do i need to write it off the screen? its alot of text

and thansk for clearing up the api part much appreciated
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Unread 04-24-12, 12:50 PM  
Grixal

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Re: Re: Raid Growth options

Quote:
Originally Posted by jca
Quote:
Originally Posted by Mekamu
So I'm not sure how i did it before, but i was able to have a movable frame for each person in my raid. and i loved being able to do that! when i did a /reloadui command to fix another addon it jumped back to default behavior of putting the entire raid in one "group" that just had each group in its own column and went to the right. is there a way to get back the individual per-person movable frames? or at least be able to move them per group instead of as a raid as a whole?
I'm not sure how you could've had them positioned individually before myUI has always positioned raid frames in relation to group01 (the first raid member). You can change the column and row spacing however.
I actually had this happen to me once, where each individual person in the raid frame was movable.

I didn't like it so I reset the UI (Deleted the add-on files and settings) then reinstalled.
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