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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


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Unread 12-14-11, 09:35 AM  
jca
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Hmmm, probably the best thing is to shoot me a pm and I'll send an email and instructions so you can send your saved variables files to let me see if anything looks funny. Also, are you changing via the UI or using the chat-command?

Quote:
Originally Posted by Yobbles
Thanks for the add on update, I am having an issue saving a saved profile to multiple toons, I am getting an error message stating my profile is unavailable. Any suggestions?
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Unread 12-14-11, 12:24 AM  
Yobbles

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Thanks for the add on update, I am having an issue saving a saved profile to multiple toons, I am getting an error message stating my profile is unavailable. Any suggestions?
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Unread 12-13-11, 10:34 PM  
jca
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Just FYI, there will be a patch tomorrow AM to address the setCombatControls error found below, as well as an error I found changing the text for the chargebar.

Expect the updates to come pretty fast as we find little things in this release. Luckily, I have a decent amount of time in Dec. so there shouldn't be much wait for fixes.
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Unread 12-13-11, 08:10 PM  
Throval

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Just switched from standard unit frames to yours. Great work, thnx!
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Unread 12-13-11, 08:09 PM  
jca
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Quote:
Originally Posted by Rykochet
Hmm I have my FPS showing up on the right center of my screen. I've looked all around the config and I must be missing the option to turn it off.
Actually, the fps addon is only meant for while you're setting up your UI to give you an idea of the impact of various options. It's just a quick and dirty tool to help with that. Once you're setup, just go into the Addon's tool in-game (ie when you're at the character picking screen) and disable it.
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Unread 12-13-11, 08:08 PM  
Rykochet

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Also notice on my mage that my mana bar isn't moving with my decrease/increase of mana.
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Unread 12-13-11, 08:07 PM  
jca
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Quote:
Originally Posted by fostot
On top of the request for understanding below, I think it would be AWESOME if you had a config like before to add ImageSets for usage with the ComboPoint addon so that we can do it like you can with fonts (which i'm not seeing available anymore), used to you could add fonts and use custom fonts.
I gotcha on the buffs alignment. There are a few things that were left out in the interest of getting a release out after the 1.6 breakage. Both those will be going back in.

For the image sets ... well if people want to contribute them it wouldn't be a big deal to include them. Using them is a piece of cake. The time-consuming part for all those types of features is writing the config UI. That takes waaaaaaaay longer than the actual addon functionality.
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Unread 12-13-11, 07:20 PM  
Rykochet

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Hmm I have my FPS showing up on the right center of my screen. I've looked all around the config and I must be missing the option to turn it off.
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Unread 12-13-11, 05:51 PM  
fostot
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On top of the request for understanding below, I think it would be AWESOME if you had a config like before to add ImageSets for usage with the ComboPoint addon so that we can do it like you can with fonts (which i'm not seeing available anymore), used to you could add fonts and use custom fonts.
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Unread 12-13-11, 05:49 PM  
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@jca, Sorry I think there is some confusion there, first a screenshot, then an explanation:



As you can see in this picture of the target frame, buffs appear from the TOPLEFT of the frame and grow right, then down. I am asking how to make it so they start at the BOTTOMLEFT and grow right up.

Hope that helps clarify what i'm asking


I'm also getting the bug Tordana is listing and it hurts as it pops up like every few seconds.



*EDIT* Woops, looks like we posted at the same time, ignore the above :P
Last edited by fostot : 12-13-11 at 05:50 PM.
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Unread 12-13-11, 05:49 PM  
jca
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Good catch and good error report. I've got that one fixed now. I'll wait the rest of this evening to see if there are any more reports to handle and put out a patch for this one tomorrow AM.

Quote:
Originally Posted by tordana
Getting errors when combat is first started.

Error: myUIUF/myui.unitframes.lua:3007: bad argument #1 to 'find' (string expected, got nil)

traceback then goes to myui.unitframes.lua:3007 in function SetCombatControls, then to myui.unitframes.lua:62 in function <myUIUF/myui.unitframes.lua:57>

Hope that's helpful!


Also by the way, love the addon. I'm going to try using it on our HK farm tomorrow night and see how it goes. I'm using Rift's built-in buff boxes on myself because I don't like the extra color markings on yours, makes it too hard to see which buff is which at small buff box sizes.
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Unread 12-13-11, 03:19 PM  
tordana

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Getting errors when combat is first started.

Error: myUIUF/myui.unitframes.lua:3007: bad argument #1 to 'find' (string expected, got nil)

traceback then goes to myui.unitframes.lua:3007 in function SetCombatControls, then to myui.unitframes.lua:62 in function <myUIUF/myui.unitframes.lua:57>

Hope that's helpful!


Also by the way, love the addon. I'm going to try using it on our HK farm tomorrow night and see how it goes. I'm using Rift's built-in buff boxes on myself because I don't like the extra color markings on yours, makes it too hard to see which buff is which at small buff box sizes.
Last edited by tordana : 12-13-11 at 03:23 PM.
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Unread 12-13-11, 11:59 AM  
Kine
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Quote:
Originally Posted by Rykochet
I've ran into some errors with some debuffs on the target so far. How does one export the chat, so I can post it here.
umm, im not sure what the default command is, but u need to enable chat logging. usually its something like ctrl-L or alt-L. this will create a log in your rift base folder. default i believe is C:\program files\rift game\)

just look for a .txt file with chatlog, or something similar as its name. open w/ notepad and copy paste what u need
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Unread 12-12-11, 11:02 PM  
jca
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I'm not 100% sure I understand exactly what you're asking but I'm assuming it's in regards to having the buff boxes for raid frames align with the raid frames themselves?

If that's the case then there are a few things involved in getting them lined up different ways. I *think* the defaults have them spaced similarly, but I could be wrong. There are really three different factors in getting those all lined up exactly. The first is the size of the actual raid frames and buff boxes. That's pretty easy to get matched up. The second is moving them where you want. The buffs are on a layer higher than the unit frames so you can lay them on top if you want. The third factor, and what's probably tripping you up if I'm understanding correctly, is the spacing between rows and cols. If you've resized one or the other, it's probably out of sync. You can change that for either the raid frames or buffs by using your right mouse button and dragging the resize handle in the lower right corner. That will change the row and/or column spacing. You'll have to play with it a bit to get 'em exactly in sync.

Oh, I guess there's a fourth factor. You can change the size of the individual buff squares using the mouse wheel.

If I'm misunderstanding the question then let me know and I'll do my best to give another answer

Quote:
Originally Posted by fostot
Loving the new version, but, am I doing this wrong, I can't seem to figure out how to get the Buff Boxes to anchor bottomleft for icons so that they are easier to understand without a lot of blank space in between
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Unread 12-12-11, 10:56 PM  
jca
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I'm gonna sound stupid when I say this, but I don't know hehe. I'm sure someone will chime in though with the answer.

Quote:
Originally Posted by Rykochet
I've ran into some errors with some debuffs on the target so far. How does one export the chat, so I can post it here.
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