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Updated: 11-10-14 12:37 AM
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Updated:11-10-14 12:37 AM
Created:10-30-11 12:57 PM
Downloads:12,424
Favorites:71
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RareDar  Popular! (More than 5000 hits)
Version: 0.72
by: stphung, Wym
RareDar helps you track and locate rare mobs that are in your proximity.

RareDar has a small window that shows a radar screen. It detects when you're in a zone/area that might have rare mobs, and if so, changes the radar screen color to green. Left-clicking the green radar screen trys to target all mobs that might be close, so you have an increased chance of spotting them.

Right-Clicking the "RareDar" text shows a menu of known Zones, from where you can select the zone you're in (or you're interested in). This will open an info panel below the main window containing the name, area, and coordinates of a mob in that zone. Clicking the left/right Arrows will cycle through the mobs, making it easy to set waypoints and ride to them consecutively. In that info panel, mobs that you've already killed will be shown in green, mobs that are missing are red, making it easier to check spawn points of mobs you're needing only.

Since Version 0.7, whenever you find a rare mob, RareDar will send a message about that to other connected RareDar users. And when RareDar receives a "mob found" message, it will tell you who it was and which mob they found. This allows you to quickly tell them "please wait for me, i've been hunting this mob for ages!". Of course, you decide who to send information to, if anyone at all, and if you want or don't want to get a message when someone else finds a mob. Type /raredar config to open the config screen.

If you have any suggestions regarding mob names, positions, or bugs in RareDar, please post them here.

To get the newest location database, visit http://riftrares.gbl-software.de.
V0.72:

Fixed a typo in 0.71 that caused a syntax error.

V0.71:

Replaced the data file with a version by Gaeladria.

V0.7:

Added and corrected a few mob locations. Implemented informing other players when a mob is found.

V0.61:

Updated LibVersionCheck to 0.02, added french names of Dendrome mobs and fixed dendrome mob/achievement map.

V0.60:

Added locations in the Dendrome, assuming the PTS locations are the same as the real ones. French and Russian are still missing, expect them in a few days when there's a valid XML file on the trion FTP server.

RareDar will detect if someone you're grouping with has a newer version than you, and inform you about that when you next log in.

V0.50:

Fixed a lot of mob spawn positions in Brevane and Dusken, and added several locations in Iron Pine Peak.

Mobs can have comments now, which are shown when you approach their location. For example, if you approach the vengeful spirit in silverwood, you'll get a message that you have to look for the hidden crypt and damage it to make the spirit spawn.

All location and comment data is kept on the website http://riftrares.gbl-software.de, where you can download new data files faster than the addon itself updates. If you're knowledgeable about mobs, locations, and spawn events, you can help make raredar better by updating information there. Contact me at blohm@s.netic.de if you want to help. Translators to french and russian are needed especially.

-----------------------------------------

RareDar has been dead for a while, as the original author and later maintainer quit the game, but i've taken over development recently. The current version works with Storm Legion, has several fixed mob locations, and a new/improved version of the database that allows for more than one location per mob.

Improving mob locations will be the main development task in the next few weeks, so feel free to post any suggestions for improvement here.
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
0.71
65kB
stphung
11-09-14 01:59 PM
0.7
57kB
stphung
06-25-13 05:51 AM
0.61
55kB
stphung
06-15-13 04:10 AM
0.60
55kB
stphung
06-12-13 11:13 AM
0.50
48kB
stphung
04-28-13 12:23 PM
0.40
33kB
stphung
03-27-13 05:13 PM
0.1.4
7kB
stphung
02-27-12 11:25 PM
0.1.3
7kB
stphung
12-19-11 08:33 PM
0.1.1
5kB
stphung
10-30-11 02:17 PM
0.1
5kB
stphung
10-30-11 12:57 PM


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Unread 07-01-13, 11:55 PM  
fostot
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Can you please make it so we can make the menu go upwards, some of us put it on our lower parts of our screen.
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Unread 06-28-13, 08:54 PM  
runicNomad

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thank you for the added functionality with the chat channel messaging system.
Can you give me the exact wording of the message so I can add the trigger to my act program?
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Unread 09-14-12, 11:27 AM  
lordhamani

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This is very easy to fix, in event.lua, the 8th line should be
Code:
table.insert(Event.Unit.Available, {show_notification_from_units, "RareDar", "Display Notification"})
The part "Event.Unit.Available" is depricated and does not work anymore.
If you change this part to "Event.Unit.Availability.Full" it should work again. (it gives no errors, but I haven't had the opportunity yet to test it with a rare).
Good luck

This is not only deprecated piece in the code, I got this error
Code:
Error: Function is deprecated and the addon environment is not in compatibility mode.
Function documentation:
	Get the height that would be required for this element to display all lines of text.
	This function is deprecated and will be removed in the future. It is unavailable if the game is not in Compatibility Mode.
		height = Text:GetFullHeight()   -- number <- void
Return values:
		height:	The element height needed to display all lines of text.
    In RareDar / Display Notification, event Event.Unit.Availability.Full
stack traceback:
	[C]: in function 'GetFullHeight'
	RareDar/notification.lua:34: in function 'display_notification'
	RareDar/notification_handler.lua:31: in function 'show_notification'
	RareDar/notification_handler.lua:20: in function <RareDar/notification_handler.lua:12>
as well

I'm gonna look into it later. A part of the code has been fixed though, as I got a notification when I found a rare. It seems like it can't initialize the window only.
Last edited by lordhamani : 09-14-12 at 12:45 PM.
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Unread 09-12-12, 06:27 PM  
Strange_d
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Forum posts: 1
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Getting this error on login today after the 1.10 patch.

Code:
Error: Event Event.Unit.Available is deprecated, the addon environment is not in compatibility mode, and RareDar has an active hook (named Display Notification).
    In RareDar / Display Notification, event Event.Unit.Available
stack traceback:
	[C]: in function 'error'
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Unread 08-26-12, 11:06 AM  
Strange_d
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Is this still being updated? If so is there a possibility that the window could be hidden until it detects the mob?
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Unread 04-11-12, 12:13 AM  
scubab

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Thanks for adding the slash command!
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Unread 04-06-12, 08:48 PM  
Muspel

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Quote:
Originally Posted by scubab
Maybe I'm overlooking something too simple, but how do I hide RareDar? The box is far from subtle and doesn't really flow with my clean UI I've spent hours tweaking.
Regardless, thanks for the addon and I can't wait to test it out
Yeah... I'm going to be reverting to an older version unless there's a way to hide it.
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Unread 04-06-12, 06:21 PM  
scubab

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Maybe I'm overlooking something too simple, but how do I hide RareDar? The box is far from subtle and doesn't really flow with my clean UI I've spent hours tweaking.
Regardless, thanks for the addon and I can't wait to test it out
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Unread 01-23-12, 09:43 AM  
RagebeastRT
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Quote:
Originally Posted by stphung
Quote:
Originally Posted by derhand
Quote:
Originally Posted by Testercules
Yeah, if you could have it force you to /tar the name of the mob so your little arrow shows you where, that would be nice. Because doing things manually is too hard!!
yeah, wouldnt it be possible to let raredar spam (once per second or so) an macro like (and supress the errors for nonexisting targets)

/tarexact rare1
/tarexact rare2
/tarexact rare3
etc

and compare the targets name with a list of rare names?
You would be surprised, that isn't possible the last time I checked. This addon is not actually very complex at all. Another example is not being able to play a sound. Practical? You bet. Possible? Nope. There is a disconnect in realizing this that is not only frustrating for me but also to the player who actually want very practical things. I think Rift made a huge mistake in not being developed with addons in mind and as part of release. Not to talk trash but the truth is they are trying to get their act together on the addon front. They are doing a hell of a good job but there is a lot of work to be done and addon authors are waiting. This overarching reason is why there are only a handful of Rift addons.

If you want to help out the best thing you can do is either be patient or if you are more tech savy to make api requests in the addon forum to put more pressure on Trion.
I havent run this addon yet so Im not sure exactly what it does or how it works. However, just by looking at the screenshot that when it finds a rare you are at least capturing the targets name.
Create a button and setvisible to false. Once it finds a target, make the button visible and you can make the clickevent run the macro to target that variable. Easy to setup for that to happen.
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Unread 01-19-12, 03:47 PM  
Mase123y
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Whats the range on this addon? How close do you need to be before it can pick up a rare?
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Unread 01-18-12, 12:27 PM  
stphung
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Quote:
Originally Posted by Calmethar
The Shimmersand Air zone invasion event triggers "Swirling Tempest found".
Noted, thanks!
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Unread 01-17-12, 07:46 AM  
Calmethar

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The Shimmersand Air zone invasion event triggers "Swirling Tempest found".
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Unread 12-25-11, 07:35 PM  
stphung
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Quote:
Originally Posted by derhand
Quote:
Originally Posted by Testercules
Yeah, if you could have it force you to /tar the name of the mob so your little arrow shows you where, that would be nice. Because doing things manually is too hard!!
yeah, wouldnt it be possible to let raredar spam (once per second or so) an macro like (and supress the errors for nonexisting targets)

/tarexact rare1
/tarexact rare2
/tarexact rare3
etc

and compare the targets name with a list of rare names?
You would be surprised, that isn't possible the last time I checked. This addon is not actually very complex at all. Another example is not being able to play a sound. Practical? You bet. Possible? Nope. There is a disconnect in realizing this that is not only frustrating for me but also to the player who actually want very practical things. I think Rift made a huge mistake in not being developed with addons in mind and as part of release. Not to talk trash but the truth is they are trying to get their act together on the addon front. They are doing a hell of a good job but there is a lot of work to be done and addon authors are waiting. This overarching reason is why there are only a handful of Rift addons.

If you want to help out the best thing you can do is either be patient or if you are more tech savy to make api requests in the addon forum to put more pressure on Trion.
Last edited by stphung : 12-25-11 at 11:03 PM.
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Unread 12-25-11, 07:15 PM  
derhand

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Quote:
Originally Posted by Testercules
Yeah, if you could have it force you to /tar the name of the mob so your little arrow shows you where, that would be nice. Because doing things manually is too hard!!
yeah, wouldnt it be possible to let raredar spam (once per second or so) an macro like (and supress the errors for nonexisting targets)

/tarexact rare1
/tarexact rare2
/tarexact rare3
etc

and compare the targets name with a list of rare names?
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Unread 12-21-11, 06:08 AM  
stphung
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Quote:
Originally Posted by Testercules
It shows a new update I think? What changed?
Russian/French included, fixed the set point bug, and added ember isle mobs.
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