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Updated: 03-21-12 02:27 PM
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Updated:03-21-12 02:27 PM
Created:03-15-12 05:27 AM
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RiftHbot
Version: 0.25 beta
by: acheliuspjr, Protonova
RiftHbot


We won't release any new version of this addon because the new one is a lot better in terms of configuration and speed:
http://riftui.com/downloads/info227-LifeBinderBeta.html



















Almost complete rewrite of riftHealer addon mostly with performance in mind and more functionality regarding buffs, debuffs

Now is in beta stage but i'm working to fix where i can

version 0.27 is only a bugfix version, we are working to edit that addon to make an even better version, so stay tuned..

it's my first addon in rift so i'm prepared to expect bugs

TO OPEN THE CONFIGURATION WINDOW CLICK ON THE GREEN CIRCLE ON THE MAIN BAR

Warning: For mouseover macros you have to change from @mouseoverui to @mouseover

Are not in this version:
-pets support (but who needs pets on raid frames?)
-Pvp status indication
-Move up/move down buttons on buff lists

What is in this version:
-raid frames resize (first implementation)
-Aggro detection
-Los detection
-basic raid frames functionalities
-[beta] castbar on the target frame
-Mouseover functionality
-Click macros
-debuff recording (saves debuffs you encounter into a list to be able to view later) and if needed to insert into the debuff list
-Change role buttons ( the roles part of the apy is temporary and i can't retrieve how many specs you have)

Every Buff, Debuff and mouse click association is defined only for the current role, every role has it's set of buffs,debuffs,mouse associations

Automatically when you change role the set automatically swaps



What about those buff slots?

There are 4 buff slots and 1 debuff slot
they are located:
-Two on top right of the frames (from right to left are slot1 and slot2)
-Two on Bottom left of the frames (from left to right are slot3 and slot4)
-One on Bottom Center of the frames for the debuff


Known Issues:
-Only in group mode and during combat if a player disconnects, the game sort the players in the group moving the disconnected player last, but i cannot reassign the frames mouseover unit id during combat so it bugs out, i'm trying to fix it but i don't want to complicate things too much or they will easily break

Issues for version 0.25 (fixed with 0.26)
-the click area of the header bar is a lot large than the bar itself so if you turn the camera rightclicking it will intercept it and you can't turn the camera, fixed in the upcoming version
-Error while setting the fourth buff slot on the fouth spec

Issues for version 0.2 (fixed with 0.25)
-Today (16/03/2012) i've more extensively tested in a 20 people raid and i found that when you apply a great number of buffs at the same time it slow down the game considerably (like when you are spamming Healing Flood in combat on a 20 ppl raid), rift has an incredible amount of buffs on every character at the same time --- fixed in the upcoming version 0.25
-Los indicator doesn't work like it's intended but is fixed in the upcoming version 0.25




Huge thanks to RagebeastRT for writing riftHealer
and also huge thanks to doxxx for the LibSimpleWidgets library
21-03-2012 | version 0.27
-Fixed performance error when a lot of buffs are removed at the same time
18-03-2012 | Version 0.26
-Fixed header bar so it doesn't intercept rightclicks anymore
-Fixed an error while setting the fourth slot of the fourth spec
16-03-2012 | Version 0.25
-Fixed los visualization errors
-Fixed performance problem when multiple buffs are added at the same time
-First implementation of frame resizing
-Modified debuff recording, now it won't miss anything but if you encounter a lot of debuffs popping up at the same time it will slow the game for a very short amount of time so enable this feature only if needed to find a debuff name
-Upon entering combat the header bar and the six roles buttons are hidden, they will show up again when combat ends (done because in combat that bar is useless and takes screen space)

Version 0.2
Initial version
Archived Files (3)
File Name
Version
Size
Author
Date
0.25 beta
138kB
acheliuspjr
03-18-12 08:34 AM
0.25 beta
138kB
acheliuspjr
03-15-12 07:21 PM
0.2 beta
137kB
acheliuspjr
03-15-12 05:28 AM


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Unread 03-21-12, 04:35 PM  
Bard
 
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Some feedback: With only 1 debuff slot this add-on will be of limited use to raiders.

When I play my healer I need to know which debuffs/dots are on a target even if I cannot cleanse them. I would say investigate how to show 4 buffs and 4 debuffs (minimum).

Other than that I see a lot of promise in the add-on and I appreciate that you still have it in beta status.

I would also say that buffs should be a whitelist but debuffs should be a blacklist, i.e., show anything that would show on the standard raid frames unless it's on the blacklist.
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Unread 03-21-12, 08:42 AM  
Watermelon

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Quote:

Now i set swords as 3 dots (swords UI) nearby my namepanel of the rhb. i hoped rhb could do that. lol

Sorry, can you elaborate more on what you mean by swords? Do you mean if RHB will support combo points tracking?
as you said,the swords is combo points.and i hope RHB will support tracking.
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Unread 03-20-12, 11:38 PM  
Protonova
 
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@Watermelon

Quote:
Originally Posted by Watermelon
i love this addon so much.thanks for your work.

but I have some bug and Suggestions:

1: sometimes the aggro would disappeared when i'm tank.

2:i hoped my namepanel of the rhb could be always in the first row first column when i was in a raid.

3:now i set swords as 3 dots (swords UI) nearby my namepanel of the rhb. i hoped rhb could do that. lol

Ty for showing your support. We are current doing big changes to the addon.

=====================================================================================
  1. Quote:
    Originally Posted by Watermelon
    Sometimes the aggro would disappeared when I'm tank.
    Ty for bringing it to or attention. We will look into a fix for the next version. We are redoing how aggro is displayed, hopefully it will self resolve.
  2. Quote:
    Originally Posted by Watermelon
    I hoped my namepanel of the rhb could be always in the first row first column when i was in a raid.
    We spoke about this before and at the moment is something we plan to implement. But at the moment sorting of panels are left to the Rift API.
  3. Quote:
    Originally Posted by Watermelon
    Now i set swords as 3 dots (swords UI) nearby my namepanel of the rhb. i hoped rhb could do that. lol
    Sorry, can you elaborate more on what you mean by swords? Do you mean if RHB will support combo points tracking?
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Unread 03-20-12, 03:19 PM  
Watermelon

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i love this addon so much.thanks for your work.

but I have some bug and Suggestions:

1: sometimes the aggro would disappeared when i'm tank.

2:i hoped my namepanel of the rhb could be always in the first row first column when i was in a raid.

3:now i set swords as 3 dots (swords UI) nearby my namepanel of the rhb. i hoped rhb could do that. lol
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Unread 03-19-12, 03:46 AM  
acheliuspjr
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Quote:
Originally Posted by patchouli
i so could kiss you for working on this.

i have a few questions, if you have the time.

i can't seem to figure out how to resize the raid frames. is how to do that written down anywhere?

it appears as if rhb isn't accurately detecting "in range" people. i often have my heals cast on me despite the person's unit frame being green. any idea why this might be happening? i hate wasting mana and cast time. (this is a problem in the in-game raid frames as well, it's not just rhb.)

if i think of anything else, i'll drop you a line again.

thanks again!
From the api I have only one flag that says me if a player is "unreachable", that flag is true, null or false, I can't for example see the coordinates and calculate the range because I haven't any positional data until patch 1.8 if the PTS api will go live like that.

With that said I can say that there is a dead zone between the max range of your spells and the minimum range for the blocked flag to change
Probably(this is just speculation, I have to experiment that myself) 40m is the range when the api says that is "reachable" and 35m is the maximum range of the heal spells

Because of that I've unchecked the option "auto cast on player" or something like that in the options
When someone is out of range I get an hand cursor that immediately tells me that is effectively out of range instead of wasting time and casting on myself that's confusing because you are thinking that you are healing that player,and at the end you are healing yourself

Regarding the resize
There is a first implementation from version 0.25
On the bottom right of the addon you see a resize symbol , you can drag it and resize the frames, for now it's that but i'm planning to do something a lot better for the future
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Unread 03-19-12, 12:23 AM  
patchouli

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i so could kiss you for working on this.

i have a few questions, if you have the time.

i can't seem to figure out how to resize the raid frames. is how to do that written down anywhere?

it appears as if rhb isn't accurately detecting "in range" people. i often have my heals cast on me despite the person's unit frame being green. any idea why this might be happening? i hate wasting mana and cast time. (this is a problem in the in-game raid frames as well, it's not just rhb.)

if i think of anything else, i'll drop you a line again.

thanks again!
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Unread 03-18-12, 01:46 PM  
acheliuspjr
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Quote:
Originally Posted by Snags
Sorry to bother you again, but this time I have a question ^^

I really don't know if the addon api permits this, so I'll just ask: would it be possible to have the groups in the raid grow from right to left, instead of from left to right like we have now? It'd be really nice to have the option to choose the growth direction ^^

thanks in advance for you time! ^^
I wanted from the start to include some form of styles for the frames (the code is written to support that in the future) but it's only planned for now.
I also need a similar thing, to have a different style: horizontal groups that grow upwards but I have to face performance problems and stability first before I start with that.
I'll make sure to do the styles part in the most flexible way I can because I need that too
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Unread 03-18-12, 01:28 PM  
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Sorry to bother you again, but this time I have a question ^^

I really don't know if the addon api permits this, so I'll just ask: would it be possible to have the groups in the raid grow from right to left, instead of from left to right like we have now? It'd be really nice to have the option to choose the growth direction ^^

thanks in advance for you time! ^^
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Unread 03-18-12, 12:23 PM  
acheliuspjr
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Quote:
Originally Posted by khary

What is the command to turn it off?
Sorry but I didn't have the time to include that, is a very important thing, I will implement that soon
Last edited by acheliuspjr : 03-18-12 at 12:23 PM.
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Unread 03-18-12, 12:14 PM  
khary

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I want to turn off the addon on my mage, when I log in it says "Welcome to Rift HBot! Type /rhb for commands."

When I type /rhb it says "Unknown command: rhb"

What is the command to turn it off?
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Unread 03-18-12, 11:48 AM  
khary

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Quote:
Originally Posted by acheliuspjr
I've tried yesterday for two hours to simulate your situation but with no success, let me know if it happens again
I'll let you know if it happens again!
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Unread 03-18-12, 10:00 AM  
acheliuspjr
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Quote:
Originally Posted by Eraxar
hi,

is it possible to make a difference between members are out of sight and members are out of range ?

or im stupid and it was already implemented ?
From the api i only can retrieve if a target is "blocked" and it means that is out of range and/or out of sight, it would be right now to hard to code the feature that you want

Probably then the next patch comes out (1.8) I will look at that because I will have the player coordinates, so it will be easier calculate the distance and separate the two statuses, and I have in mind to place an arrow into the frame that points on the target that's "blocked" but for now it's only an idea, because I can see that will bring performance issues that I will have to deal with
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Unread 03-18-12, 09:47 AM  
Eraxar

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hi,

is it possible to make a difference between members are out of sight and members are out of range ?

or im stupid and it was already implemented ?
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Unread 03-18-12, 08:44 AM  
acheliuspjr
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Quote:
Originally Posted by khary
I have found a bug on mine, I'm not sure how but my modifier keys seem to get messed up sometimes, so that if I had an ability that was supposed to be Alt-left click, suddenly it starts responding to Ctrl-Left click, and the old Ctrl-Left click ability responds to Alt-Left click. It had me very confused for a minute but a relog seems to fix it.
I've tried yesterday for two hours to simulate your situation but with no success, let me know if it happens again
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Unread 03-18-12, 08:40 AM  
acheliuspjr
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Quote:
Originally Posted by Snags
Oh thanks loads! ^^
And don't worry, take your time!
I forgot that I could edit that also where I am so...

Version 0.26 posted, waiting for approval

It's a nasty bug so I decided to release the version with the fixes I've done so far and yours

Just overwrite the files, don't worry for the savefile, it will fix itself
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