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Updated:04-26-12 04:04 AM
Created:04-04-12 02:39 PM
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LifeBinder (Beta)
Version: 1.0.1.4
by: acheliuspjr, Protonova
@mouseoverui macros don't work, it's an api limitation, change them to @mouseover

If you want to target with this addon you have to select the function from the config->mouse and drag the target command to the desired combination

What is it:
LifeBinder is an addon aimed to replace the default Rift party and raid frames with something that is more configurable. While it is designed for healers, other classes and roles can find LifeBinder useful. The addon makes it easier to monitor incoming damage, damage over time, healing, healing over time, buffs and debuffs. So that you can accurately and efficiently heal no matter how much is going on in raid. While making it easier to react to raid conditions LifeBinder also allows you to easily respond with click-to-cast spellcasting.

Brief history:
While using Rifthbot we weren't satisfied with the result, so we decided to drop almost every file we used for it and to create another addon, always with performance in mind but also with personalization and a better structured code, that started the development of Lifebinder

We had an hard to use interface for buffs and we added a totally new slots and buff configuration that can move them at will and configure everything by dragging the elements with the mouse

We got sick of only 1 debuff slot so we changed how buffs and debuffs are managed and created 4 buff slots and 4 debuff slots, adding the ability to add and remove slots at will(configuration support will be in future versions but the code is there)

We needed duration on buffs and we added it, now duration is shown if the buff/debuff remaining time is under 9 seconds

We needed a better debuff filtering so we added a priority/blocking system: if the buff is on priority list then it will be always shown, if the buff is on the blocked list it will always be ignored, if the buff is not non one of those lists and the user selected the option "show only if curable" then it will be shown only if it's curable by your class. if is not on the lists and showcurableonly is not selected the debuff will always be shown

We needed a better and more user friendly mouse binds configuration window, so we added the new one (that I personally love soo much), for now it doesn't have custom macro support but I promise it will be done

We needed a better style and personalization, so we started to create styles (and more will be done about that)

We hated the lack of out of range detection, so we create the module that will be available when 1.8 hits that does that, and when we will be able to test more, we can add more function regarding range etc

the result is that now we need to sleep ^^

How to configure:
You click on the green circle or you write "/lb config"
It's easy to learn how but if you need there is a video:
It will have some annotations, but for now it's unedited
http://bit.ly/HNKvDT
Info on unit positioning:
Selecting 1 you will have the "standard" unit positioning that was the original "standard" style while choosing the number 4 you will have the "oldstyle"
On the option window the arrows indicate the grow direction
For example the number 2 will be:
First unit on the bottom left ,the first group will be the first column than the second group will be the second column, group members will be placed from bottom to top
(Unit positioning configuration is not final, How you can set it can be changed in the future)

Known issues:
-Reloading the interface or loading it during combat won't work, those are the limitations of the API
-If someone disconnects and reconnects in a 5 man group while in combat it will have some problems, (why trion you rearrange groups to have the disconnected player last? WHY???? )


In development:
HP visualization options (percent,hp deficit,current/max)
Mouse binds and buffs settings copy
Role icon change option
Custom macro support on mouse binds tab


Thanks to:
To doxxx for his libsimplewidgets http://www.riftui.com/downloads/info...gets.html#info
To ragebeast for writing rifthealer
To Snarty for it's safe's raid manager http://www.riftui.com/downloads/info...ager.html#info
To ZorbaTHut / Ben Wilhelm for the LibUnitChange and for the continuous effort on developing the api
1.0.1.4 (26-04-12)
-Fixed 1.8 Issues where units information and frame events were not triggered correctly.
-Updates Role Icons.

1.0.1.3 (07-04-12)
Added features:
-added ready check support
-added buff priority (when a buff has priority it will be always shown and never overwritten)
-added descriptions into abilities list
-added descriptions into recorded debuffs list
-added tooltips on mousebinds icons lists (finally you can see what spell/command it is when is placed)
-added group member and groups growth option, see addon description for details
-added name character count option (requires reloadui to take effect due optimization)
-added mana bar height option
-added Priority/blocked list import from other roles (it will -add- the debuffs from the role you choose )
-added lock unlock options (locking also makes the green circle disappear so to edit configuration you must write "/lb config" when is locked)

Fixes:
-Fixed frame dimensions in the other tabs not changing after changing it in the styles options tab
-Fixed green circle position (now it's in the correct position)
-After applying styles options the unit frames were not responding to clicks (fixed)
1.0.1.2 (04-04-12)
added basic options for styles
1.0.1.1 (04-04-12)
first release
Archived Files (3)
File Name
Version
Size
Author
Date
1.0.1.3
905kB
acheliuspjr
04-07-12 10:22 AM
1.0.1.2
854kB
acheliuspjr
04-05-12 07:01 AM
1.0.1.1
854kB
acheliuspjr
04-04-12 02:39 PM


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Unread 04-04-12, 02:49 PM  
Kreiri
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This may be because of poor screenshot quality, but green, red and purple names there are very hard to read.
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