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Updated: 06-07-11 07:33 PM
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Updated:06-07-11 07:33 PM
Created:06-07-11 07:33 PM
Downloads:775
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MD5:
BuffBar with only the buff you want it to show
Version: 1.0
by: Blixt [More]
This is a modified script of the example posted by Zorba, here you can filter what of your buffs to show. Simply edit row 5 of the script to your liking.

As default it's set to fit rogue tanking, very easy to change tho.
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Unread 10-01-11, 04:18 AM  
Harby

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Make it movable and possibly ability to set color bars per buff and you got a winner.
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Unread 09-29-11, 02:28 PM  
Melisandre

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Archon buffs

Love the addon, was the very first thing I wanted to try.

However, for some reason, it's listing the duration of my Archon auras incorrectly. It's adding exactly one minute extra (6 min duration at cast time, instead of 5).

Oddly, mousing over these buffs seems to correct the duration sometimes.

Attached is a screenshot, taken just after refreshing everything.

http://i164.photobucket.com/albums/u...y/buff_bug.jpg

Also, I cannot seem to move the box at all

Clicking on the box to move it results in the following error, also screenshotted:

http://i164.photobucket.com/albums/u...buff_error.jpg

Thanks again for the work.
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Unread 09-29-11, 11:35 AM  
Eliniell

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I'm not sure if you still read these, but, is there a way to change the location of the bars themselves? Whether it be changing the coding itself, or a / command.
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Unread 09-28-11, 04:24 PM  
pengh

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there a way to change growth direction? so that new buffs grow up instead of down?
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Unread 06-16-11, 02:18 AM  
Yorgl
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Great ! As a Riftstalker I was craving for such an addon !

I didn't get a chance to test it yet, but do you think you could manage adding the icon left to the bar ? A bit like Classtimer (for wow) ?


Can't wait to test it.
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Unread 06-08-11, 08:22 PM  
Mars85
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Hi,

thanks for the explanation Will later versions have an ingame configuration?

For me changing code is okay but I think many non-programming users could feel overwhelmed even if it's relatively easy to adjust such variables
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Unread 06-08-11, 07:10 AM  
Blixt
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Quote:
Originally posted by Mars85
Hi,

suggestion for improvement: The documentation says:
Code:
details = Inspect.Buff.Detail(unit, buffs)   -- table <- string, table
I'm not on PTS yet but I think (hopefully) the "buff ID" (= key) can be used to filter the buffs. If you use that instead of spellnames, the addon also works for other client languages than english.
Hey, thanks for your feedback

The Buff ids you get from "Inspect.Buff.List(unit)" are integers, unique IDs for an unique cast only.

So say you have buff X, and Buff.List returns "10000001012". If this buff expires and you reapply the same buff X, the id may be something like "10000001040".

Transcript from the lead addon developer.

Quote:
[01:51] <@ZorbaTHut> the buff ID is an opaque meaningless value. the buff.ability is the ID of the ability that cast it, which should at least be stable within a patch, although the format is going to be changing a bit
[01:52] <@ZorbaTHut> (by "opaque and meaningless", I mean it's an identifier, but nothing more)
[...]
[02:01] <@ZorbaTHut> blixt, you'd have to determine which IDs corresponded to meaningful buffs and which corresponded to meaningless buffs, presumably through an earlier call to Inspect.Buff.Detail. You could theoretically do one pass, realize that specific IDs were buffs you didn't care about, then filter those out on the next pass.
[02:02] <@ZorbaTHut> In reality, that's more useful for an upcoming buff-changed event.
[02:02] <@ZorbaTHut> I don't expect people will often be doing Inspect.Buff.List and then doing anything besides passing it straight through to Inspect.Buff.Detail.
If you are using a none-English version of the client, you can simply enter the none-English names. I could have gone with a spell totally unique ID (eg. 305544295 for phantom blow or 610817998 for Annihilate), however it's both harder to get it (for the end user if they want to customize) and it can change between patches.
Last edited by Blixt : 06-08-11 at 08:48 AM.
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Unread 06-07-11, 10:07 PM  
Mars85
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Hi,

suggestion for improvement: The documentation says:
Code:
details = Inspect.Buff.Detail(unit, buffs)   -- table <- string, table
Quote:
details: Detail tables for all requested buffs. The key is the buff ID, the value is the buff's detail table.
I'm not on PTS yet but I think (hopefully) the "buff ID" (= key) can be used to filter the buffs. If you use that instead of spellnames, the addon also works for other client languages than english.
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