Download
(1 MB)
Download
Updated: 10-19-11 10:57 PM
Pictures
File Info
Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:15,162
Favorites:61
MD5:
MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


Post A Reply Comment Options
Unread 10-06-11, 06:39 AM  
Inee

Forum posts: 0
File comments: 4
Uploads: 0
I got some error with editing the bars and the texts.

i used this command to remove the textbar
/mui bars player health,resource,warriorComboPointsBar,rogueComboPointsBar,charge

result: resource bar is now away and doesnt show up again.

similar problem with this:

/mui texts player vitality,planar

now the planar charge text is hidden and doesnt show up again.
Inee is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 07:14 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Inee
I got some error with editing the bars and the texts.

i used this command to remove the textbar
/mui bars player health,resource,warriorComboPointsBar,rogueComboPointsBar,charge

result: resource bar is now away and doesnt show up again.

similar problem with this:

/mui texts player vitality,planar

now the planar charge text is hidden and doesnt show up again.
With the first one don't forget the "s", resources EDIT: Noticed I have this spelt wrong in the help text!! no wonder

And planar charges only show when you actually have them (at the moment) - kinda silly I know, I will change it to show <0> if you have none. EDIT 2: Hurp, this one was another brain fart by me (I had it look for "planarCharges" not "planar" - fixed now though.
Last edited by grantus : 10-06-11 at 07:20 AM.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 07:20 AM  
Inee

Forum posts: 0
File comments: 4
Uploads: 0
Quote:
Originally posted by grantus
With the first one don't forget the "s", resources EDIT: Noticed I have this spelt wrong in the help text!! no wonder

And planar charges only show when you actually have them (at the moment) - kinda silly I know, I will change it to show <0> if you have none.
wel im having three planar charges
thanks for your fast reply
Inee is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 07:22 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Inee
wel im having three planar charges
thanks for your fast reply
Yeah - its my mistake, found the bug(s). Will commit the changes and upload shortly (the file can take a while to appear on here though).
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 08:06 AM  
Aalwein
Zombie

Forum posts: 2
File comments: 43
Uploads: 0
As far as buffs go, how can I get it to show auras? Auras have no duration, they are either on or off. This is important in PVP to remove other players' auras but also in PVE - such as on the Gatekeeper in DSM to see what elemental phase she is in.

Also, can we set it so it has a limit to the number of buffs/debuffs it will show?
Last edited by Aalwein : 10-06-11 at 08:07 AM.
Aalwein is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 09:21 AM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
seems the pet bar still bugs out. at times. when it dies. and you re summon it. the pets bar don't seem to come back. and also it seemss the planar charges are not showing up. thanks again.
Last edited by weasoug : 10-06-11 at 09:24 AM.
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 10:42 AM  
lucrative

Forum posts: 0
File comments: 1
Uploads: 0
drop down list

I was wondering is there a way when you right click on youre player frame that it will bring the same drop down box as the default one ingame you know the menu that resets instances marks targets ect.
lucrative is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 11:38 AM  
p3t3rl1

Forum posts: 0
File comments: 6
Uploads: 0
Version 1.0 and above... dislike

Very good addon so far but I really dislike some of the features that were removed with version 1.0 +

1. removed /mui heals and /mui dps, those were great commands to have and have debuffs/buffs adjust by themselves accordingly on my screen. Now I have to spend some time configuring them to get them to display properly

2. The default threshold for showing buffs is too low. It won't even show my crucial buff with a 5 minute duration. I know this can be adjust in the config but ...

3. I get HUGE error logs whenever I die etc in parties/raid. It literally fills all of my chatboxes and I can't even scroll up to the previous text because it basically covers my entire chat window with it. This is hugely annoying. I believe this issue has being brought up before.
p3t3rl1 is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 03:53 PM  
Draegan

Forum posts: 0
File comments: 6
Uploads: 0
Am I missing something that I can't see target health as a percentage?

Also, will there be a way we can whitelist buff/debuffs soon? I just want to see my Impale counter or my fiery spike counter.
__________________
RIFT Junkies
Last edited by Draegan : 10-06-11 at 03:54 PM.
Draegan is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 04:31 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
@Aalwein: Yeah I need to add an option for showing auras - it's on the list.

@weasoug: Pesky pet bar :-/ not sure why that is happening. I stress tested the unit frames in warfronts and dungeons for like 6 hours last night, pet died, I died, everything seem'd to "just work".

Also with the planar charges, try setting:
./mui texts player level,name,planar,vitality

I changed the value that the game looks for to display them to match what I had written in the instructions (and to save people typing planarCharges), but your saved variables might still have planarCharges in it.

@lucrative: Sadly you can't do this with Rift's Addon API yet - although click-to-cast and click-to-do-something functionality has been promised, so when it arrives I'll definitely add it :-) At the moment the best I can do is register the frame for @mouseover macros, and they only work in combat.

@p3t3rl1: 1) I removed them because it was kind of forcing players to have it set up in a particular way, and with the introduction of the /mui commands you can configure them to do anything you like (for instance if you make a macro called Heals and one called DPS you could change the frames as you like, reloadui and they'd be all good). Having said that, a few people have asked about them, so I might reintroduce the command for those that don't want to configure things by themselves.

2) Yeah again you can adjust this through /mui buff/debuffThreshold frame time. It might make more sense for the defaults to be "show everything" and then users can cull it back as they desire. But I didn't want to overload the user.

3) Argh, frustrating, I spent 6 hours in war fronts/parties last night and didn't get this once (and trust me, I die a lot). I've tried porting form the furthest points in the world to the other, and again I can't get the reproduce the bug. I've added lots of nil guards in 1.1b, I'll add a whole bunch more and hopefully this won't come up.

@Draegan: No you're not missing something - I just have removed it from the left-side text, I plan on adding it as another value on the bars ASAP (as well as short health values).

Yeah I'll add a white-list - I shall have a look at the way that the BuffBars addon is doing it.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 06:24 PM  
RagebeastRT
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 118
Uploads: 8
Chat error spam

I get the same errors on all my chars as well. It happens any time I die or zone back into dungeon from respawning. Most of it is nil errors
RagebeastRT is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 07:24 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Re: Chat error spam

Quote:
Originally posted by RagebeastRT
I get the same errors on all my chars as well. It happens any time I die or zone back into dungeon from respawning. Most of it is nil errors
Is it possible to provide a screenshot of the error messages? Just so I can track the bug down.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 08:35 PM  
Sarmion

Forum posts: 0
File comments: 1
Uploads: 0
Several defects and black squares through which the clicks can not be

Sarmion is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 08:38 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Sarmion
Several defects and black squares through which the clicks can not be
Not sure if you saw this on the front page:
"Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident."

I am sorry, it's quite annoying and I'll have to come up with a new way of dealing with it.

UPDATE: okay I have fixed this issue as best as I can - will upload shortly. Now, when you are out of combat, the frames can disappear as intended (and you can click through them). However, in combat, or as trion calls it "secure mode" the frames are not allowed to disappear, so they remain as very slight black areas (so you can avoid clicking on them).
Last edited by grantus : 10-06-11 at 08:59 PM.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-06-11, 09:35 PM  
Aalwein
Zombie

Forum posts: 2
File comments: 43
Uploads: 0
Since the settings are all stored in the MinUIConfig.lua file, every time you push up a new version I have to redo all my settings every time. I'm not sure exactly how you can address this issue, though, so I'm just throwing it out there to see if anyone can think of a way to avoid this.
Aalwein is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: