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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 15,162 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
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Inee |
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grantus |
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10-06-11, 07:20 AM | ||
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
thanks for your fast reply |
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Inee |
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10-06-11, 07:22 AM | ||
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grantus |
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10-06-11, 08:06 AM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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As far as buffs go, how can I get it to show auras? Auras have no duration, they are either on or off. This is important in PVP to remove other players' auras but also in PVE - such as on the Gatekeeper in DSM to see what elemental phase she is in.
Also, can we set it so it has a limit to the number of buffs/debuffs it will show?
Last edited by Aalwein : 10-06-11 at 08:07 AM.
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Aalwein |
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10-06-11, 09:21 AM | |
seems the pet bar still bugs out. at times. when it dies. and you re summon it. the pets bar don't seem to come back. and also it seemss the planar charges are not showing up. thanks again.
Last edited by weasoug : 10-06-11 at 09:24 AM.
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weasoug |
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10-06-11, 10:42 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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drop down list
I was wondering is there a way when you right click on youre player frame that it will bring the same drop down box as the default one ingame you know the menu that resets instances marks targets ect.
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lucrative |
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10-06-11, 11:38 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Version 1.0 and above... dislike
Very good addon so far but I really dislike some of the features that were removed with version 1.0 +
1. removed /mui heals and /mui dps, those were great commands to have and have debuffs/buffs adjust by themselves accordingly on my screen. Now I have to spend some time configuring them to get them to display properly 2. The default threshold for showing buffs is too low. It won't even show my crucial buff with a 5 minute duration. I know this can be adjust in the config but ... 3. I get HUGE error logs whenever I die etc in parties/raid. It literally fills all of my chatboxes and I can't even scroll up to the previous text because it basically covers my entire chat window with it. This is hugely annoying. I believe this issue has being brought up before. |
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p3t3rl1 |
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10-06-11, 03:53 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Am I missing something that I can't see target health as a percentage?
Also, will there be a way we can whitelist buff/debuffs soon? I just want to see my Impale counter or my fiery spike counter.
__________________
RIFT Junkies
Last edited by Draegan : 10-06-11 at 03:54 PM.
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Draegan |
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10-06-11, 04:31 PM | |
@Aalwein: Yeah I need to add an option for showing auras - it's on the list.
@weasoug: Pesky pet bar :-/ not sure why that is happening. I stress tested the unit frames in warfronts and dungeons for like 6 hours last night, pet died, I died, everything seem'd to "just work". Also with the planar charges, try setting: ./mui texts player level,name,planar,vitality I changed the value that the game looks for to display them to match what I had written in the instructions (and to save people typing planarCharges), but your saved variables might still have planarCharges in it. @lucrative: Sadly you can't do this with Rift's Addon API yet - although click-to-cast and click-to-do-something functionality has been promised, so when it arrives I'll definitely add it :-) At the moment the best I can do is register the frame for @mouseover macros, and they only work in combat. @p3t3rl1: 1) I removed them because it was kind of forcing players to have it set up in a particular way, and with the introduction of the /mui commands you can configure them to do anything you like (for instance if you make a macro called Heals and one called DPS you could change the frames as you like, reloadui and they'd be all good). Having said that, a few people have asked about them, so I might reintroduce the command for those that don't want to configure things by themselves. 2) Yeah again you can adjust this through /mui buff/debuffThreshold frame time. It might make more sense for the defaults to be "show everything" and then users can cull it back as they desire. But I didn't want to overload the user. 3) Argh, frustrating, I spent 6 hours in war fronts/parties last night and didn't get this once (and trust me, I die a lot). I've tried porting form the furthest points in the world to the other, and again I can't get the reproduce the bug. I've added lots of nil guards in 1.1b, I'll add a whole bunch more and hopefully this won't come up. @Draegan: No you're not missing something - I just have removed it from the left-side text, I plan on adding it as another value on the bars ASAP (as well as short health values). Yeah I'll add a white-list - I shall have a look at the way that the BuffBars addon is doing it. |
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grantus |
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10-06-11, 06:24 PM | |
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Chat error spam
I get the same errors on all my chars as well. It happens any time I die or zone back into dungeon from respawning. Most of it is nil errors
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RagebeastRT |
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10-06-11, 07:24 PM | ||
Re: Chat error spam
Quote:
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grantus |
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10-06-11, 08:35 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Several defects and black squares through which the clicks can not be
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Sarmion |
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10-06-11, 08:38 PM | ||
Quote:
"Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident." I am sorry, it's quite annoying and I'll have to come up with a new way of dealing with it. UPDATE: okay I have fixed this issue as best as I can - will upload shortly. Now, when you are out of combat, the frames can disappear as intended (and you can click through them). However, in combat, or as trion calls it "secure mode" the frames are not allowed to disappear, so they remain as very slight black areas (so you can avoid clicking on them).
Last edited by grantus : 10-06-11 at 08:59 PM.
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grantus |
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10-06-11, 09:35 PM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Since the settings are all stored in the MinUIConfig.lua file, every time you push up a new version I have to redo all my settings every time. I'm not sure exactly how you can address this issue, though, so I'm just throwing it out there to see if anyone can think of a way to avoid this.
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Aalwein |
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