Download
(1 MB)
Download
Updated: 10-19-11 10:57 PM
Pictures
File Info
Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,759
Favorites:61
MD5:
MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


Post A Reply Comment Options
Unread 10-10-11, 08:08 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by drscogin
Firstly, props on the only UF AddOn currently in Rift.

Second, I tried to move the rogueComboPointsBar to the top (or bottom) of the target frame, using the command:

Code:
/mui bars player.target rogueComboPointsBar,health,resources,text
After doing a /reloadui, the CP bar completely disappeared. So I used the /mui bars command to move it back to its original position, but after another /reloadui it didn't take. The only fix was then to /mui reset. Not a big deal, but I'd prefer CP on the top of the bar. Wondering if this is a limitation of the API, or just something that didn't get added in to the lua properly.
Ooopsies this was my fault in the help text - you just need to write "rogueComboPoints" without the "Bar", and it should work properly. (Same with warriorComboPoints as well)
Last edited by grantus : 10-10-11 at 08:09 PM.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-10-11, 06:52 PM  
nalerian
 
nalerian's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 1
Feature Request: Visible only in combat

One thing that would really sell me on this addon would be if we could set each frame to only be visible in combat (I have parts of my default UI disappear when in combat, and would add the "normal" player/target/target.target windows to being invisible in combat if I could make this AddOn's replacement windows only appear in combat).

Thanks!
nalerian is offline Report comment to moderator  
Reply With Quote
Unread 10-10-11, 06:10 PM  
drscogin

Forum posts: 0
File comments: 3
Uploads: 0
Firstly, props on the only UF AddOn currently in Rift.

Second, I tried to move the rogueComboPointsBar to the top (or bottom) of the target frame, using the command:

Code:
/mui bars player.target rogueComboPointsBar,health,resources,text
After doing a /reloadui, the CP bar completely disappeared. So I used the /mui bars command to move it back to its original position, but after another /reloadui it didn't take. The only fix was then to /mui reset. Not a big deal, but I'd prefer CP on the top of the bar. Wondering if this is a limitation of the API, or just something that didn't get added in to the lua properly.
drscogin is offline Report comment to moderator  
Reply With Quote
Unread 10-10-11, 04:28 PM  
Testercules
 
Testercules's Avatar

Forum posts: 0
File comments: 16
Uploads: 0
Did you try /reloadui after making the change, Rusty? I think that's what's supposed to verify a change made.
Testercules is offline Report comment to moderator  
Reply With Quote
Unread 10-10-11, 04:39 AM  
Rustycage
Claw of Regulos
 
Rustycage's Avatar

Forum posts: 20
File comments: 150
Uploads: 0
I think you said a few days ago on here somewhere that you were going to try to figure out how to get it to save variables for profiles, well if I'm not mistaken, this will do just that: http://www.riftui.com/downloads/info90-Dongle-Rift.html

By the way, every time I log on I have to disable the Target of Target frame because I don't need it, and it's not saving anywhere, so it just resets that setting every time I log back on. For it to function effectively, it needs to save settings I change somewhere.
Last edited by Rustycage : 10-10-11 at 04:47 AM.
Rustycage is offline Report comment to moderator  
Reply With Quote
Unread 10-09-11, 11:41 PM  
phaseshift

Forum posts: 0
File comments: 3
Uploads: 0
first off, GREAT addon. my fav by far. i was wondering if i could request a few features

1. show what class as an option (like guild/name/level/planar/vitality/class)
(this is mainly for pvp when tab targeting through mages/clerics)
2. a scaling feature (i want my personal bar a lot smaller)
3. a seperate bar for combo pts (i like how we can see right now, but a seperate moveable one would eliminate another addon)

this addon is awesome already, and with these features it would pretty much be an All-In-One! thanks for the hard work and lots of updates!
phaseshift is offline Report comment to moderator  
Reply With Quote
Unread 10-09-11, 09:42 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Critt
Thanks a lot will give it a try!

Sorry for being a NOOB but one more question... is it possible to copy my setup from one toon to another? I got it setup the way I want on my main but cant remember all I did...

Great Addon by the way. Now if Trion would allow the right click menu I would get rid of the default UI!
Currently you can't transfer from one player to another - I'll have to look into this, but I'm not sure it's doable with the current Saved Variables system. I think it would require a profile addon library to be developed.

You could copy the saved variables folder from one character to another? (I think it's in "/Rift/interface/saved variables/server/character name/" but I am not 100% as I not at a computer with Rift installed).
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-09-11, 09:10 AM  
Critt
Zombie

Forum posts: 2
File comments: 15
Uploads: 0
Quote:
Originally posted by grantus
The default "threshold time" on the target is to show buffs that are 30 seconds or less. You can change this through:

/mui buffThreshold player.target <number in seconds here>
/mui buffVisibilityOptions player.target all

So for instance, I put 9999 in to show everything (and all to show buffs by not just me) Having said that - Auras currently do not show up as they have no duration, I will be patching this as soon as I get time. You can also do the same for debuffs (/mui debuffThreshold, etc)
Thanks a lot will give it a try!

Sorry for being a NOOB but one more question... is it possible to copy my setup from one toon to another? I got it setup the way I want on my main but cant remember all I did...

Great Addon by the way. Now if Trion would allow the right click menu I would get rid of the default UI!
Last edited by Critt : 10-09-11 at 11:43 AM.
Critt is offline Report comment to moderator  
Reply With Quote
Unread 10-09-11, 04:52 AM  
Testercules
 
Testercules's Avatar

Forum posts: 0
File comments: 16
Uploads: 0
Cool deal, man. Sounds good. I look forward to those changes. Mouse-over is a cool work-around. I use that for the quest pane on a fade-til-highlighted.

For #3, I targeted someone and simply typed "/inspect" and that worked.

Not sure how you are with making icons, but maybe a class icon or letter could be on the frame. ie. W/C/R/M (color coded like in-game R/G/Y/Purple/pink). Or alternatively (prefered) to know if someone is tank spec or dps, support or heals. So a shield/sword/whatever support is (lol), and the plus for healers. I don't know how to do any of those things, I just know how to ramble off ideas. haha

Oh, need to be able to tell elites from normal mobs, too. You could put a gold border around elites or something.
Last edited by Testercules : 10-09-11 at 05:41 AM.
Testercules is offline Report comment to moderator  
Reply With Quote
Unread 10-09-11, 03:46 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Testercules
Hi, Firstly, thank you for creating this. I love limiting the distractions on screen of what's important in combat.

I'm new to this addon so I don't know if it's already been answered or not, but I have a few questions:

1. How can you tell when you're out of combat and can drink?
2. Is there a way to show a red bar for mages instead of blue? There probably is and I will try to change it if I find out before then.
3. Is there something that is preventing us from right-clicking the target to inspect them? Also, can't right-click self to do actions like "leave group" etc.

I was also wonder if there are any conflicts with any of the other addons on the site. I'm currently using:

Simple Meter, Target Cast Bar, Buff Bars (author quit ), and Align.
1) I plan to add a incombat icon or glow to the frame.
2) I really should add colour customisation - I'll add it to my list on GitHub.
3) The AddOn API itself doesn't allow this yet. As a workaround I have the built in frames enabled, but hidden until I mouseover them. It's not great, but it's the best we can do until Trion adds support for click-to-do-something from an AddOn.

I can't see why there would be any conflicts - but to be honest I haven't tested it! I shall run a few and make sure nothing goes wrong.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-09-11, 03:14 AM  
Testercules
 
Testercules's Avatar

Forum posts: 0
File comments: 16
Uploads: 0
I stopped using BuffBars and am using that buffThreshold you posted about to that other guy, with perm buffs hidden. It's startin' to take shape now
Testercules is offline Report comment to moderator  
Reply With Quote
Unread 10-09-11, 02:42 AM  
Testercules
 
Testercules's Avatar

Forum posts: 0
File comments: 16
Uploads: 0
Hi, Firstly, thank you for creating this. I love limiting the distractions on screen of what's important in combat.

I'm new to this addon so I don't know if it's already been answered or not, but I have a few questions:

1. How can you tell when you're out of combat and can drink?
2. Is there a way to show a red bar for mages instead of blue? There probably is and I will try to change it if I find out before then.
3. Is there something that is preventing us from right-clicking the target to inspect them? Also, can't right-click self to do actions like "leave group" etc.

I was also wonder if there are any conflicts with any of the other addons on the site. I'm currently using:

Simple Meter, Target Cast Bar, Buff Bars (author quit ), and Align.
Testercules is offline Report comment to moderator  
Reply With Quote
Unread 10-08-11, 06:36 PM  
stackman

Forum posts: 0
File comments: 4
Uploads: 0
Sweeeet.

Can hardly wait. The cheesy standard UI frames really tweak my tailfeathers the wrong way (Pitbull user for years) and just make the UI seem alot more untidy and chockas with eye candy imo. I STILL have nightmares about trying to heal my first dungeon in this game, lol, i think its gonna stay with me for a very long time...
stackman is offline Report comment to moderator  
Reply With Quote
Unread 10-08-11, 06:26 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Critt
I was wondering if there is any way to have the permanent buffs up on the target frame?
The default "threshold time" on the target is to show buffs that are 30 seconds or less. You can change this through:

/mui buffThreshold player.target <number in seconds here>
/mui buffVisibilityOptions player.target all

So for instance, I put 9999 in to show everything (and all to show buffs by not just me) Having said that - Auras currently do not show up as they have no duration, I will be patching this as soon as I get time. You can also do the same for debuffs (/mui debuffThreshold, etc)

Quote:
Originally posted by p3t3rl1
Huge wall of errors whenever I die in a group. So much error text here that it fills all of my chat window and making scroll up to read tells I got/group/raid chat before death impossible.
This should be fixed in version 1.2a, I have a guard on that line of code against nil levels now.

Quote:
Originally posted by stackman
Just one question: any idea on an ETA for mouseover interactibility?
In another mmorg (which shall remain nameless) clique was my weapon of choice when it came to mouseover actions - obviously talking from a healer's PoV.
Same! :P Yeah at this stage Rift doesn't support "click to do anything" on custom UI addons. So I can't do click to cast / target / show group or loot options But Zorba has promised that "soon" we will be able to.

And yeah - that important text is very important if I were a better LUA programmer I probably could of avoided people requiring to do it, but alas, I am not :P
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-08-11, 05:19 PM  
stackman

Forum posts: 0
File comments: 4
Uploads: 0
The more this mod gets developed, the more I am liking it. the standard UI frames are too gewgew from my taste and am really looking forward to getting a nice clean unit frame mod without all the bells and whistles.
Just one question: any idea on an ETA for mouseover interactibility?
In another mmorg (which shall remain nameless) clique was my weapon of choice when it came to mouseover actions - obviously talking from a healer's PoV.

Cant wait to see the end result, keep up the good work!

p.s. @ p3r3rl1 - "IMPORTANT: When updating from an older version of MinUI to version 1.0 or later, you will need to run /mui reset, then /reloadui to get rid of the errors. Sadly this will discard any previous layouts you had saved to a character. From 1.0 onward hopefully you won't have to do this again."

(just do that by the letter and that neverending wall of errors in ur chatbox goes away, I freaked out about it too till I read that, lol)
Last edited by stackman : 10-08-11 at 05:22 PM.
stackman is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: