Download
(1 MB)
Download
Updated: 10-19-11 10:57 PM
Pictures
File Info
Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,843
Favorites:61
MD5:
MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


Post A Reply Comment Options
Unread 10-16-11, 06:33 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Testercules
My buffs and debuffs were going mental in scion today (on my own player frame). I think it was a rogue spamming some purge or something. But I don't know why that would make my debuffs move around all sporatically. Has anyone else been getting this, or are my settings just bad? Or this is normal?
I've noticed it too, I'm not sure why this is all of a sudden occuring, BUT it's probably a product of how I am dealing with Buffs at the moment. I based the code on Zorba's Buff Bars, which, in retrospect isn't the greatest idea as they use a pretty spammy way of dealing with buffs. I will be changing how I add/remove and sort buffs in future updates, which should make the buffs stop having fits every time something new gets added to the list.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-16-11, 05:44 PM  
Testercules
 
Testercules's Avatar

Forum posts: 0
File comments: 16
Uploads: 0
My buffs and debuffs were going mental in scion today (on my own player frame). I think it was a rogue spamming some purge or something. But I don't know why that would make my debuffs move around all sporatically. Has anyone else been getting this, or are my settings just bad? Or this is normal?
Testercules is offline Report comment to moderator  
Reply With Quote
Unread 10-16-11, 05:41 PM  
Testercules
 
Testercules's Avatar

Forum posts: 0
File comments: 16
Uploads: 0
Re: config window?

Quote:
Originally posted by nitewolfetx
Hey i know add ons are new to rift but is there a way to make a config window instead of all these /commands?

Also it seems that any right click options on target are not here. Is that a game limit on the api?

Debufs seem to be mixed in with the bufs. Any way to putthem on their own area?

Any way this unit frame is looking great!

Thanks for the work on this we greatly need good unit mods.
I mentioned that already (config window), and he said it was in the works or something. lol Just read through the posts for his replies to me. But those commands you only have to type once to set them up anyway. Unless you're an alt-oholic.
Testercules is offline Report comment to moderator  
Reply With Quote
Unread 10-16-11, 04:24 PM  
nitewolfetx
Zombie

Forum posts: 2
File comments: 6
Uploads: 0
config window?

Hey i know add ons are new to rift but is there a way to make a config window instead of all these /commands?

Also it seems that any right click options on target are not here. Is that a game limit on the api?

Debufs seem to be mixed in with the bufs. Any way to putthem on their own area?

Any way this unit frame is looking great!

Thanks for the work on this we greatly need good unit mods.
nitewolfetx is offline Report comment to moderator  
Reply With Quote
Unread 10-16-11, 07:21 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by weasoug
just as long as you add it to your ghub so some of us can test along with you. hehe
of course
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-16-11, 05:05 AM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
just as long as you add it to your ghub so some of us can test along with you. hehe
__________________
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-16-11, 04:52 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Low FPS/Bugs/Etc

Quote:
Originally posted by Shadowulf
I am using the most recent version of MUI but my FPS in large fights goes in the toilet with the UI enabled, any suggestions?
Quote:
Originally posted by flyingman
Do few Zone events now. the mod goes crazy start using ton of resources.
Yeah I *think* I know why this is happening, and I have plans to make the entire set of frames more optimised again. If this doesn't fix it however, I will be at a loss..

Quote:
Originally posted by flyingman
Combo points aren't working for me, anything I could have done wrong? Did enable it in the player.target under bars
With 1.3b they should be - however, I'd wait to upgrade until I fix a few more things such as the FPS issue above.

Quote:
Marxis
I was trying to disable those MinUI frames, but when I typed /mui disable, it didn't work. I'm not much an AddOn whiz but is there something more I need to type, like /mui disable 1 or disable frame 1 or what? >.< sorry.
If you want to disable the frames entirely you can just uncheck the addon in the login screen. Else, in game use:

Code:
/mui enable frameName
frameName can be = player, player.target, focus, player.target.target, player.pet

@weasoug:
Thanks for the help regarding the leftover print that'll teach me for releasing code late at night, with little sleep and little testing.

@Everyone:
Sorry about the bugs in the last few versions, I know you all probably realise I write the addon for fun / community, but still I should be ensuring I test the unitFrames a bit better before pushing patches out. To that end, I'll be trying to have a better testing process on my end before I release new stuff - which might mean it takes a bit longer to patch, but hopefully not too much longer.

As for party frames / raid frames: I will do them once rift adds click-to-do-stuff functionality. Unitl then they would really be useless I plan on adding Clique still configuration for mouse interaction on the frames in MinUI.
Last edited by grantus : 10-16-11 at 05:02 AM.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 08:26 PM  
Marxis

Forum posts: 0
File comments: 1
Uploads: 0
Disabling MinUI

Hello,

I was trying to disable those MinUI frames, but when I typed /mui disable, it didn't work. I'm not much an AddOn whiz but is there something more I need to type, like /mui disable 1 or disable frame 1 or what? >.< sorry.
Marxis is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 05:02 PM  
Eryl

Forum posts: 0
File comments: 5
Uploads: 0
Ok, from now on I am deleting before I update. Whole system in rift is too buggy, got it all working thanks.
Eryl is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 04:24 PM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
Quote:
Originally posted by Eryl
I modified based on below as well. Do I need to delete the entire folder not over write?
best to just download the file. 1.3b and remove the old folder and add the updated one. you will see when you target someone a message that im nsure will be took out on the next update if you don;t want to wait for the fix you can do it by doing what i said. just open UnitFrame.lua and click find and type in
Code:
if(barType == "comboPointsBar"
you will see
Code:
print( "refreshing ", barType, " on ", self.unitName )
add -- to that bit of the code like
Code:
--print( "refreshing ", barType, " on ", self.unitName )
but as i said im sure this will be fixed on the next update. as always best to know a bit of lua to do this. its simple but if your not used to it. is why there is a config file he has added where most people just edit to how they want it. the other files is if you know what your doing.

weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 04:16 PM  
Eryl

Forum posts: 0
File comments: 5
Uploads: 0
I modified based on below as well. Do I need to delete the entire folder not over write?
Eryl is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 04:13 PM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
Quote:
Originally posted by Eryl
Combo points aren't working for me, anything I could have done wrong? Did enable it in the player.target under bars
Combo points are working as i am playing on my rog. did you update to the new files all you will get is. a print that can be changed if you look at my early post. but Combo points are working fine.
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 04:09 PM  
Eryl

Forum posts: 0
File comments: 5
Uploads: 0
Combo points aren't working for me, anything I could have done wrong? Did enable it in the player.target under bars
Eryl is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 04:02 PM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
Thumbs up Re: Bad Lag

Quote:
Originally posted by flyingman
Do few Zone events now. the mod goes crazy start using ton of resources.
yes i have seen that,.. but im sure he has other things to work on then that for now.
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-15-11, 04:00 PM  
flyingman

Forum posts: 0
File comments: 5
Uploads: 0
Bad Lag

Do few Zone events now. the mod goes crazy start using ton of resources.
flyingman is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: