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Updated: | 11-19-11 01:24 AM |
Created: | 09-29-11 03:23 PM |
Downloads: | 96,266 |
Favorites: | 124 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.3 |
12kB |
Jor |
11-16-11 06:22 PM |
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2.2.1 |
12kB |
Jor |
10-12-11 07:13 PM |
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2.1 |
10kB |
Jor |
10-09-11 10:45 AM |
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2.0 |
10kB |
Jor |
10-02-11 01:26 PM |
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1.2 |
8kB |
Jor |
10-01-11 09:33 AM |
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1.1 |
7kB |
Jor |
09-30-11 12:50 PM |
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1.0 |
9kB |
Jor |
09-29-11 03:23 PM |
Comment Options |
10-09-11, 12:51 PM | ||
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
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Kerosive |
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helgi |
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10-09-11, 02:41 AM | |
Forum posts: 0
File comments: 4
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Just updated to 2.0, and now simplemeters doesnt work
Have included a screencap of the error message as it appeared in my chat log, hope that helps. Uploaded with ImageShack.us p.s. i guess i shoulda mentioned i was just wailing on a target dummy at the time to get some (very) rough numbers
Last edited by stackman : 10-09-11 at 03:20 AM.
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stackman |
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10-08-11, 09:33 PM | |
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Not sure if you tried this but it was in the rift forums concerning a way to check on combat start/end. May be more precise then what you are checking for:
http://forums.riftgame.com/beta-addo...ns-here-3.html Seems each parse is different from others in group using same addon. Read somewhere that most of the time the routines didnt pick up combat til the 2nd hit or something so the fix above may fix that. |
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RagebeastRT |
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Kerosive |
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Konchar |
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Hillysibiin |
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10-07-11, 02:08 AM | |
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One request would be for some method of emphasizing self, when using the full list. Either by coloring, or increased font size. I'd like to see where i am on the list, at a glance.
Regards. |
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DaemonSambe |
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10-06-11, 05:39 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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First off, love the addon. Great design and options.
Is there a way to view the total damage done? Maybe in the future add another column or the ability to change one of the columns to Damage instead of DPS/HPS? This addon (and RiftCount) disagree with the combat log parsers, but that could easily be due to what the meter is using for "time in combat". Plenty of the boss encounters will have you "leave" combat for fractions of a second during phase changes and the like (you'll quickly see your role switching icons light up then darken again, for example) and I'm concerned that this is affecting the results shown, by perhaps starting a new session. As long as the total damage output is the same between the parser and the addon then we can easily compare the results, and it would go a long way toward building trust in these addons by building on the trust people already have for the parsers.
Last edited by Carthoris : 10-06-11 at 05:41 PM.
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Carthoris |
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10-06-11, 11:06 AM | |
Forum posts: 0
File comments: 8
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Your addon is great but I found a problem. You said that DPS is merged with me as the pet owner but somehow thats not working with Version 2.0.
In this screen you see my pet called "Caithe" does DPS separately from me. Maybe its a problem with client language set to German? |
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razorzerox |
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10-06-11, 10:14 AM | |
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File comments: 1
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Really like this addon, but is there a way (or could there be a way) to "pin" the addon in place on the UI, and also for it to remember where it was previously located (resets its position to the middle/top left of the UI every time I log in.)
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anj |
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10-05-11, 11:45 PM | |
Forum posts: 0
File comments: 5
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I may just be missing it, but where's the command/method of viewing past encounters?
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Mr.Funsocks |
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10-04-11, 07:07 AM | ||
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Quote:
It's coming soon though!
Last edited by Jor : 10-04-11 at 07:07 AM.
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Jor |
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10-04-11, 06:33 AM | |
Forum posts: 0
File comments: 73
Uploads: 0
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Jor,
Could you try to display player by calling like they did on riftcount addon. Try keeping some green and red background for allies and ennemy but set colors of players by calling so we can compare ourself more easily with the dps or hps of same class. Code:
detail = Inspect.Unit.Detail(k) if detail.calling == "cleric" then group[unitID].color = {0,0.55,0.1,0.3} elseif detail.calling == "rogue" then group[unitID].color = {0.8,0.7,0,0.3} elseif detail.calling == "mage" then group[unitID].color = {0.5,0,0.5,0.3} elseif detail.calling == "warrior" then group[unitID].color = {0.5,0,0,0.3} else group[unitID].color = {0,0,0,0.3} end |
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Ceres |
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10-04-11, 05:15 AM | ||
Forum posts: 0
File comments: 3
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Quote:
After i updated the newest version, it did. Now it is the best addon I love |
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hctt |
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