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Updated: 07-10-12 06:50 AM
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Updated:07-10-12 06:50 AM
Created:03-31-12 07:13 AM
Downloads:2,519
Favorites:7
MD5:
Damage Counter
Version: 1.9r6
by: adelea [More]
Tracks your outgoing damage.

Shows all the abilities that do damage, how often they get used, how often they crit, how much damage they do.

Also tracks min/max damage on normal and crit hits.

Useful for trying out rotations - that big hitting ability may not fire as much as you would like, maybe it needs moving in a macro ?

Tracks damage per role.

You can move it around by dragging the title bar, and you can reset the stats on the current role by right clicking the title bar.

Right clicking the icon on the titlebar will toggle display of the display frame.

If you left-click and hold on the icon, and then right click, it will undock the icon from the display and allow it to be moved. Repeating this process will redock the icon to the display.

One thing it isnt, is a DPS meter. It tracks total damage done by source of damage.
1.9r6 - Attempt to fix error reported in Trions email alerts
1.9r5 - Major overhaul for performance updates
1.9r4 - Bug fixes
1.9r3 - Fixed portal spam
1.9r2 - Bug fixes, and an attempt to cut per event cpu down
1.9r1 - Update for 1.9
1.8r1 - should fix intial error spam on load. right click ability icon to remove from list.
1.7r6 - added icon
1.7r5 - removed some debug info
1.7r4: Seems that Inspect.TEMPORARY.Role() is not available when addon loads after a fresh start - so put in a delay before using it.
1.7r3: Check for a few assumed non-nil values
1.7r2: Always the way - a day of testing, and a bug discovered minutes after release!
1.7r1: Initial release
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
1.9r5
5kB
adelea
07-07-12 03:13 AM
1.9r3
5kB
adelea
07-03-12 11:20 AM
1.9r2
5kB
adelea
07-03-12 02:28 AM
1.9r1
4kB
adelea
06-28-12 01:58 AM
1.8r1
4kB
adelea
04-22-12 01:49 AM
1.7r6
4kB
adelea
04-02-12 03:11 AM
1.7r4
4kB
adelea
04-01-12 01:43 AM
1.7r4
4kB
adelea
04-01-12 01:32 AM
1.7r3
4kB
adelea
03-31-12 01:53 PM
1.7r2
4kB
adelea
03-31-12 07:38 AM
1.7r1
3kB
adelea
03-31-12 07:13 AM


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Unread 04-02-12, 09:44 AM  
Grixal

Forum posts: 0
File comments: 31
Uploads: 0
Quote:
Originally Posted by Rustycage
...

I'm still trying to determine, what I'd use this for.

Is it meant to help me decide which abilities to use and in what order to use them for the best possible output damage and crit?
...
That pretty much sums up the use for this add-on, at least in my opinion.
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Unread 04-02-12, 09:48 AM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Quote:
Originally Posted by Grixal
Quote:
Originally Posted by Rustycage
...

I'm still trying to determine, what I'd use this for.

Is it meant to help me decide which abilities to use and in what order to use them for the best possible output damage and crit?
...
That pretty much sums up the use for this add-on, at least in my opinion.
Yes, thats pretty much it!

I found I was going to ACT and looking at the summary for all fights to determine which abilities were actually being used, rather than those that just happened to be in a macro.
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Unread 04-02-12, 08:34 PM  
Grixal

Forum posts: 0
File comments: 31
Uploads: 0
Thanks for adding that... very useful info, but as you said, it took up a lot of screen

Quote:
Originally Posted by adelea
Quote:
Originally Posted by adelea
Quote:
Originally Posted by Grixal
It's working very nicely now and appreciate the work!

One request/suggestion: Would it be possible to add a button toggle to the interface , and have it hide/display the interface when it is clicked?

As a example: like the RuneCraft Helper add-on?
I've been thinking about this myself, since it can take up a bit of screen real estate after its been running a while!
1.7r6 Allows you to do this.

There is a new icon on the top of the frame. Right click it will toggle display of the rest of the window.

Right clicking whilst holding down the left button, will toggle the docking of the icon to the frame - if it is undocked, you can move it around on screen to somewhere more useful.
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Unread 04-21-12, 05:23 AM  
biship

Forum posts: 0
File comments: 9
Uploads: 0
Re: Error

Quote:
Originally Posted by Grixal
Getting spammed with this in General Chat:

Code:
Error: DamageCounter/DamageCounter_Main.lua:290: attempt to index a nil value 
     In DamageCounter/EventHandlerAdd,event Event.Comabt.Damage

stack traceback:
DamageCounter/DamageCounter_Main.lua:290: in function <DamageCounter/DamageCounter_Main.lua:284>
Using 1.7r2
I get this too with the latest version. About 100 lines on load of game.
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Unread 04-22-12, 01:50 AM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Re: Re: Error

Quote:
Originally Posted by biship
Quote:
Originally Posted by Grixal
Getting spammed with this in General Chat:

Code:
Error: DamageCounter/DamageCounter_Main.lua:290: attempt to index a nil value 
     In DamageCounter/EventHandlerAdd,event Event.Comabt.Damage

stack traceback:
DamageCounter/DamageCounter_Main.lua:290: in function <DamageCounter/DamageCounter_Main.lua:284>
Using 1.7r2
I get this too with the latest version. About 100 lines on load of game.
1.8r1 should fix this.
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