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Updated:10-31-14 03:40 PM
Created:01-21-13 06:58 AM
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ResourceTracker  Popular! (More than 5000 hits)
Version: 3.00v02.R
by: adelea [More]
I wrote this addon when levelling Foraging - since it was annoying to me to keep checking what the icons on the minimap were.

If you have Docker installed, it will place an icon in the Dock.

If you do not have Docker, it will place an icon somewhere in the topleft of the screen.

The icon is a silver diamond on a minimap style button. The button will initially be gray, and can be moved around by dragging.

Once it is in place, RIGHT CLICK the button, and it will gain some color.

At this point, the configuration screen can be accessed by LEFT CLICKing the button.

This will display the RT Config screen, which lists all Mining/Foraging/Fishing node types.

Use the checkboxes to select which you are interested in seeing notifications for.

At the bottom of the config screen, is a dark red box, showing an arrow, a resource and some text.

Using the mousewheel on this red section will change the size of the font used.

When the configuration screen is visible, there will also be another blue bar shown, labelled 'Resource Tracker'

This is the anchor for where the alerts will appear. This can be moved around by dragging the blue bar.

The arrow will be green or red (red indicates that the node is significantly above or below you)

There may be up to 4 icons above the tracking data - if these are visible it is becuase you are tracking a node type you dont have the corresponding Track buff active for.

There is a a /resourcetracker command option, though it only takes the parameter 'reset' - which is used to reset all UI elements to near the top left of the screen - in case they go missing.
3.00v02.R:
- Removed some debug message spam

3.00v01.R:
- Added Thalasite / Sarleaf nodes (EN only - other clients will need to edit these values)
- Editing local names of items should work better
- Added exclusions to artifact tracking
- In ghostmode, right clicking the boxes will exclude any node where that node type has been seen
- Can hide known common locations
- If you are getting errors, try using /resourcetracker saved

2.08v11.R:
- Fixed an error when changing zones by running across a border

2.08v10.R:
- Added a new slash command: /resourcetracker config - to open up the config screen
- Hopefully fixed some of the nil errors around Nodes.Rarity

2.08v09.R:
- Fix for error when closing config screen

2.08v08.R:
- Updated configuration screen
- Removed seperate language config + button
- On each gathering tab, each node has an edit button - left click to edit the text. Left click again to cancel, or right click to save the changes.
- Added in Artifact Ghostmode - lets put that saved artifact location data to use!
- Ghostmode will add in "ghost" artifact nodes - locations of artifacts you have either seen via the track potions, or have harvested from.
You can configure which nodes show up based on node type, or rarity you have harvested from the node.
See the various options on the Artifacts tab.
NOTE: This isnt 'exact' - it will take you to the 5m x 5m x 5m volume of space where you were standing when you harvest, or where you saw the artifact.

2.08v07.R:
- *sigh* fixed a case problem

2.08v06.R:
- Add missing LibInventory embedded library

2.08v05.R:
- And some more fixes for non English languages. I think I need to redo/simplify how I handle non-English =)

2.08v04.R:
- Fix for non English languages

2.08v03.R:
- Track, and optionally color artifact directions with best artifact rarity harvested at location

2.08v02.R:
- Only try and send updates to LibMapNotes, if LibMapNotes is installed!

2.08v01.R:
- Seperated out the different artifacts types for tracking
- Clicking the UK flag in the top left corner opens a window for updating any/all names of nodes

2.05v01.R
- Added DE/FR/RU language support for Artifacts
RU: Артефакт, Искаженный артефакт or any gatherable with: Артефакт or артефакт in its name
DE: Artefakt, Verdrehtes Artefakt or "Artifact"
FR: Artefact, Artefact altéré or "Artefact"
- Using the mousewheel up/down on the minimap icon will toggle the display of everything else
- Added different icons for above/below (blue are above, red are below, green are +/- 3m of you)
- Added toggle for using 2D or 3D coords for distances
- Added toggle for display of elevation difference (centered on icon)
- Changed the icons for artifacts - normal are whitish, twisted are reddish, and unknown types (ie what the Fae Yule Artifacts would have appeared as) are greenish
- Bumped the max number of trackables to 24
- Corrected DE translation for Sunken Boat

2.04v01.R
- Made tracking text a little bit wider
- Added support for [Twisted] Artifacts
- Updated icon for Mahogany

2.03v05.R
- Added alternate (compact) display mode

2.03v04.R
- Added support for MapPOI to show nodes

2.03r3
- Added final missing French translation for Sunken Boat
- Redid the config screen to use a standard rift window.

2.03r2
- Updated some translations (DE/RU)
- Added visual indicator that you are missing a 'Track XXX' buff - if you have the ability and are trying to track something of that type.
- Added /resourcetracker reset - to reset all movable items to near the top left of the screen

2.03r1
- Updated some translations (DE/RU)
- Removed the 'New Node' message
- Added option for relative direction arrows instead of absolute

2.02r2
- Added Russian translations by Constantine Maron

2.02r1
- Conversion to 2.2 Event system
- Started tracking node locations on the assumption we can one day use them!

2.01r5 - Will now show the closest X nodes to you, rather than a random selection
- Can now hide the tracker in combat if needed
- German language update

2.01r4 - Added Fishing nodes
Removed possibility for invalid order function error
Reduced CPU load
Made number of nodes and time to fade configurable

2.01r3 - Added French/German translations
Fix for possible nil error

2.01r2 - Fixed layout issue with non-default sizes

2.01r1 - Initial release.
Archived Files (27)
File Name
Version
Size
Author
Date
3.00v01.R
618kB
adelea
10-23-14 02:49 AM
2.08v11.R
612kB
adelea
09-30-14 08:10 AM
2.08v10.R
612kB
adelea
09-29-14 12:30 AM
2.08v09.R
612kB
adelea
09-25-14 04:51 AM
2.08v08.R
612kB
adelea
09-23-14 04:30 AM
2.08v07.R
418kB
adelea
09-08-14 12:50 PM
2.08v06.R
418kB
adelea
09-08-14 12:29 PM
2.08v05.R
366kB
adelea
09-07-14 03:40 PM
2.08v04.R
366kB
adelea
09-07-14 02:25 PM
2.08v03.R
364kB
adelea
09-07-14 02:02 PM
2.08v02.R
356kB
adelea
09-03-14 11:05 AM
2.08v01.R
356kB
adelea
09-02-14 12:40 AM
2.05v01.R
354kB
adelea
01-12-14 08:40 AM
2.04v01.R
354kB
adelea
09-21-13 04:25 AM
2.03v05.R
354kB
adelea
08-10-13 01:24 AM
2.03v04.R
352kB
adelea
07-27-13 11:00 AM
2.03r3
352kB
adelea
07-04-13 06:55 AM
2.03r2
352kB
adelea
07-03-13 04:17 PM
2.03r1
344kB
adelea
06-25-13 04:27 AM
2.02r2
344kB
adelea
06-06-13 05:20 AM
2.02r1
342kB
adelea
03-07-13 01:38 PM
2.01r5
339kB
adelea
02-03-13 03:24 AM
2.01r4
338kB
adelea
01-29-13 04:13 AM
2.01r3
338kB
adelea
01-25-13 01:32 PM
2.01r2
336kB
adelea
01-22-13 06:16 AM
2.01r1
336kB
adelea
01-21-13 06:58 AM
0B
adelea
01-01-70 12:00 AM


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Unread 03-02-13, 02:11 AM  
Elaani
 
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As mentioned in my RareTracker comment, here's what the API gave me when I did /reloadui:

Code:
Error: Incorrect function usage.
  Parameters: (Texture: ResourceTracker.RT.icon.0x2352a788), "ResourceTracker", nil
  Parameter types: Texture, string, nil
Function documentation:
	Sets the current texture used for this element.
		Texture:SetTexture(source, texture)   -- string, string
Parameters:
		source:	The source of the resource. "Rift" will take the resource from Rift's internal data. Anything else will take the resource from the addon with that identifier.
		texture:	The actual texture identifier. Either a resource identifier or a filename.
    In ResourceTracker / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
	[C]: in function 'SetTexture'
	ResourceTracker/ResourceTracker.lua:241: in function <ResourceTracker/ResourceTracker.lua:182>
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Unread 03-08-13, 04:44 AM  
vIgGeN

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Can this store nodes so u can look up them in a list and organized based on distance? I think a SYNC options to other players so faster routes can be plotted and data could be shared. That way resources nodes could be built and a database made. of XYZ locations and resource node.

Great add-on. Hope to see future additions soon!

/Tacos

~vIgGeN
Last edited by vIgGeN : 03-08-13 at 04:47 AM.
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Unread 06-25-13, 03:04 AM  
SilentPain

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Fledderflecht versus Fledderflechte

in the german version its a plant called "Fledderflechte"
in the Mod "Fledderflecht" without "e" at end

so the plant will not be tracked

(sorry for my english)

[edit] and Rokh-Orchidee not Orchideen
Last edited by SilentPain : 06-25-13 at 03:39 AM.
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Unread 06-26-13, 03:50 PM  
cold_realms

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New compass setting

Love the add-on and really like the new relative compass setting, one suggestion. Once it is on it should not default to compass when you stop moving. Kinda jarring to be following something, stop to do something else then look and the node is in a totally different direction.
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Unread 07-03-13, 02:02 AM  
SilentPain

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I have the "ResourceTracker_Data" revised (private, for me)
two plants are now correctly displayed (in german)
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Unread 07-04-13, 01:45 AM  
solaxx
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In french version "Sunken boat" (Fish category) is "Épave de bateau".

Thanks for your work.
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Unread 09-02-13, 10:48 AM  
Zaphodjoe

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Artifact Tracking

Can you add the new Artifact Tracking items? They added 2 artifact trackers in the Rift Store for regular and twisted. This addon seems to show a slighlty larger area than the mini map shows so I can see out of mini map area directions to travel for resources. Artifact tracking seems to work the same way by showing the same type of diamond on the mini map. Not sure if you can add this but it would be awesome!

Keep in mind you have to purchase either the Artifact Hunter's Tracking Vial or Twisted Artifact Hunter's Tracking Vial and its 432 credits for 15 minutes! *gulp* but it works awesome! I got 42 artifact in like 13 minutes. (Don't ask how I lost 2 minutes =X)
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Unread 09-03-13, 07:16 PM  
mrpolarbear

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Font Sizing

Hello,

First off, absolutely great addon, kudos!

I'm trying to change the font size (it's huge) with not a lot of luck. I tried changing the fontsize default from 32 to 12 in the .lua file, no change in appearance. I also tried lowering the resource tracker settings from 128 to "x", again no joy.

Could you please point me in the right direction?

Thank you!
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Unread 09-04-13, 02:36 PM  
RagebeastRT
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Re: Font Sizing

Quote:
Originally Posted by mrpolarbear
Hello,

First off, absolutely great addon, kudos!

I'm trying to change the font size (it's huge) with not a lot of luck. I tried changing the fontsize default from 32 to 12 in the .lua file, no change in appearance. I also tried lowering the resource tracker settings from 128 to "x", again no joy.

Could you please point me in the right direction?

Thank you!
When you open config, mouse over the red bar on the bottom of it and scroll your middle mouse wheel, it will inc/dec the fontsize.
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Unread 09-08-13, 02:53 PM  
Behmo

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wrong icon

Please correct ResourceTracker_Data.lua Line 24:
Quote:
{ k=4, name={["EN"]="Mahogany Log"}, icon="Data\\UI\\item_icons\\wood1a.dds", skill=115 },
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Unread 09-15-13, 01:39 PM  
mrpolarbear

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Re: Re: Font Sizing

Quote:
Originally Posted by RagebeastRT
When you open config, mouse over the red bar on the bottom of it and scroll your middle mouse wheel, it will inc/dec the fontsize.
Thank you for the reply. I should clarify the issue. While the mouse scroll changes the frame size & relative font size, the font size is too big for the frame.

Instead of seeing,

[] Rhenium Ore [51m]

I only see,

[] Rhenium Ore [51

The text is truncated. The only way it doesn't truncate is if I mouse scroll down to the absolute minimum size frame.

(My global UI size is 80%, IDK if that would affect font/frame relative sizing)
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Unread 09-15-13, 06:36 PM  
RagebeastRT
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Re: Re: Re: Font Sizing

Quote:
Originally Posted by mrpolarbear
Quote:
Originally Posted by RagebeastRT
When you open config, mouse over the red bar on the bottom of it and scroll your middle mouse wheel, it will inc/dec the fontsize.
Thank you for the reply. I should clarify the issue. While the mouse scroll changes the frame size & relative font size, the font size is too big for the frame.

Instead of seeing,

[] Rhenium Ore [51m]

I only see,

[] Rhenium Ore [51

The text is truncated. The only way it doesn't truncate is if I mouse scroll down to the absolute minimum size frame.

(My global UI size is 80%, IDK if that would affect font/frame relative sizing)
I see. I am having same problem, Seems that bug was introduced not long again becuase when I first installed, I dont recall seeing that bug.
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Unread 09-16-13, 01:36 AM  
adelea
Claw of Regulos
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Re: Re: Re: Re: Font Sizing

Quote:
Originally Posted by RagebeastRT
Quote:
Originally Posted by mrpolarbear
Quote:
Originally Posted by RagebeastRT
When you open config, mouse over the red bar on the bottom of it and scroll your middle mouse wheel, it will inc/dec the fontsize.
Thank you for the reply. I should clarify the issue. While the mouse scroll changes the frame size & relative font size, the font size is too big for the frame.

Instead of seeing,

[] Rhenium Ore [51m]

I only see,

[] Rhenium Ore [51

The text is truncated. The only way it doesn't truncate is if I mouse scroll down to the absolute minimum size frame.

(My global UI size is 80%, IDK if that would affect font/frame relative sizing)
I see. I am having same problem, Seems that bug was introduced not long again becuase when I first installed, I dont recall seeing that bug.
I've not been playing Rift much of late, but I will see if I can fix this.
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Unread 09-16-13, 09:11 PM  
RagebeastRT
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Re: Re: Re: Re: Re: Font Sizing

Quote:
Originally Posted by adelea
Quote:
Originally Posted by RagebeastRT
Quote:
Originally Posted by mrpolarbear
Quote:
Originally Posted by RagebeastRT
When you open config, mouse over the red bar on the bottom of it and scroll your middle mouse wheel, it will inc/dec the fontsize.
Thank you for the reply. I should clarify the issue. While the mouse scroll changes the frame size & relative font size, the font size is too big for the frame.

Instead of seeing,

[] Rhenium Ore [51m]

I only see,

[] Rhenium Ore [51

The text is truncated. The only way it doesn't truncate is if I mouse scroll down to the absolute minimum size frame.

(My global UI size is 80%, IDK if that would affect font/frame relative sizing)
I see. I am having same problem, Seems that bug was introduced not long again becuase when I first installed, I dont recall seeing that bug.
I've not been playing Rift much of late, but I will see if I can fix this.
Looks like the results are being truncated to the size of the drag bar.
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Unread 09-17-13, 09:27 PM  
mrpolarbear

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Re: Re: Re: Re: Font Sizing

Quote:
Originally Posted by RagebeastRT
I see. I am having same problem, Seems that bug was introduced not long again becuase when I first installed, I dont recall seeing that bug.
Same here, it was either v04.R or v05.R when I first encountered it.

Quote:
Originally Posted by adelea
I've not been playing Rift much of late, but I will see if I can fix this.
Thank you! If you have the time & the inclination that would be great, but no stress, it is a very minor bug & the addon is brilliant truncated or not.
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