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Updated: | 11-08-14 04:19 AM |
Created: | 07-25-12 01:09 PM |
Downloads: | 5,805 |
Favorites: | 44 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.08v01.R |
26kB |
adelea |
09-02-14 01:18 AM |
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2.03r7 |
26kB |
adelea |
07-03-13 10:38 AM |
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2.03r6 |
23kB |
adelea |
07-02-13 11:13 AM |
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2.03r5 |
22kB |
adelea |
07-01-13 12:24 AM |
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2.03r4 |
22kB |
adelea |
06-30-13 03:45 PM |
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2.03r3 |
13kB |
adelea |
06-17-13 09:14 AM |
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2.03r2 |
13kB |
adelea |
06-17-13 01:39 AM |
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2.03r1 |
13kB |
adelea |
06-14-13 12:18 AM |
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2.02r3 |
13kB |
adelea |
05-28-13 09:48 AM |
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2.02r2 |
13kB |
adelea |
03-17-13 05:04 PM |
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2.02r1 |
13kB |
adelea |
03-17-13 04:44 PM |
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2.00r2 |
12kB |
adelea |
12-05-12 02:38 AM |
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2.00r1 |
12kB |
adelea |
11-14-12 04:16 AM |
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1.10r3 |
12kB |
adelea |
10-05-12 06:53 AM |
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1.10r2 |
12kB |
adelea |
09-26-12 03:40 AM |
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1.10r1 |
8kB |
adelea |
09-23-12 02:15 AM |
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1.10r1 |
8kB |
adelea |
09-23-12 02:10 AM |
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1.9r9 |
8kB |
adelea |
08-27-12 12:40 AM |
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1.9r8 |
8kB |
adelea |
08-03-12 07:28 AM |
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1.9r7 |
8kB |
adelea |
08-01-12 08:47 AM |
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1.9r6 |
8kB |
adelea |
07-31-12 08:07 AM |
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1.9r5 |
8kB |
adelea |
07-31-12 12:48 AM |
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1.9r4 |
7kB |
adelea |
07-28-12 06:53 AM |
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1.9r3 |
7kB |
adelea |
07-28-12 02:18 AM |
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1.9r2 |
6kB |
adelea |
07-27-12 10:03 AM |
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1.9r1 |
6kB |
adelea |
07-25-12 01:09 PM |
|
0B |
adelea |
01-01-70 12:00 AM |
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topiland |
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adelea |
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07-30-12, 01:02 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
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smallbug
you take teleport and mouseover the icon and list showing when you ported after port get the following error: Error: Teleporter/Teleporter_Main.lua:382: Error in coroutine: Teleporter/Teleporter_Main.lua:340: attempt to compare number with nil In Teleporter / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: in function 'error' Teleporter/Teleporter_Main.lua:382: in function <Teleporter/Teleporter_Main.lua:377> |
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topiland |
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07-31-12, 06:43 AM | |
Forum posts: 0
File comments: 45
Uploads: 0
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fix is ok
small error on language setting you reinitalize the moonsshade name, so even english its showing french name: shared.lang["MOONSHADE HIGHLANDS"] = "Hautes-Terres d'Ombrelune" second for french names windows text width to small |
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topiland |
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07-31-12, 08:08 AM | ||
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Quote:
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adelea |
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08-30-12, 05:33 PM | |
Forum posts: 0
File comments: 50
Uploads: 0
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Would it be possible to have the menu only show up when you click the button instead of hover over it? Can be pretty annoying to have it show up when randomly moving my mouse around while waiting to respawn/preparing in raid or PvP. Thankfully you have it not show up during combat which is nice.
EDIT: A timer for the cooldown on the teleports would be great as well.
Last edited by AlienFromBeyond : 09-11-12 at 01:20 PM.
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AlienFromBeyond |
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09-17-12, 01:40 PM | ||
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Quote:
I'll see what I can do about the popups. |
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adelea |
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09-21-12, 11:34 AM | |
Forum posts: 0
File comments: 50
Uploads: 0
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Wow, no idea how I didn't see that. Think my brain just focused on the big red bar that shows up and expected the timer to be inside the tinted window/that big red bar to be the timer itself.
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AlienFromBeyond |
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11-14-12, 02:48 AM | |
Forum posts: 0
File comments: 45
Uploads: 0
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[/script] {bind = "pickup", bound = true, category = "misc", cooldown = 3600, icon = "Data/\\UI\\item_icons\\fatestone_05_neutral_a.dds", id = "i0548000008E03CE7", name = "Brevanic Portal Generator", rarity = "epic", type = "IFAFB17B78F862295,2372E487E1EDD0FA,,,,,,"}
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topiland |
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05-25-13, 11:03 AM | |
Forum posts: 0
File comments: 9
Uploads: 0
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Breaks on load on PTS. 2.3 build I believe:
Error: Teleporter/Teleporter_Main.lua:534: Error in coroutine: Incorrect function usage. Parameters: (Frame: Teleporter.f.frame.0x2c925fa8), (userdata: ), "cast Soul Recall", "Event.UI.Input.Mouse.Left.Click" Parameter types: Frame, eventFrame, string, string Function documentation: Attaches an event handler to an event. Not permitted on a frame with "restricted" SecureMode while the addon environment is secured. Layout:EventAttach(handle, callback, label) -- eventFrame, function, string Layout:EventAttach(handle, callback, label, priority) -- eventFrame, function, string, number Parameters: callback: A global event handler function. This will be called when the event fires. The first parameter will be the standard frame event handle, any other parameters will follow that. handle: A handle to a frame event, usually pulled out of the "Event.UI." hierarchy. label: Human-readable label used to identify the handler in error reports, performance reports, and for later detaching. priority: Priority of the event handler. Higher numbers trigger first. In Teleporter / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: ? [C]: in function 'error' Teleporter/Teleporter_Main.lua:534: in function <Teleporter/Teleporter_Main.lua:529> |
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biship |
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06-13-13, 12:42 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
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[/script] {bind = "pickup", bound = true, category = "consumable potion", cooldown = 3600, icon = "Data/\\UI\\item_icons\\totem_air_mundane.dds", id = "i0548000020F0CE55", name = "Tempest Insignia", rarity = "epic", type = "I4D97EE3EB79275CD,7EB547DFB8F5C0A7,,,,,,"}
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topiland |
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06-16-13, 11:23 AM | |
Forum posts: 0
File comments: 26
Uploads: 0
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Love the addon...
Definitely comes in handy to free up a cluttered screen! One thing that would be cool, is having the guild rally banner and scroll's in there too
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rakasha681 |
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06-16-13, 11:30 AM | ||
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Re: Love the addon...
Quote:
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adelea |
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06-17-13, 01:40 AM | |||
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Re: Re: Love the addon...
Quote:
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adelea |
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