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Updated:02-07-13 01:04 PM
Created:02-07-13 01:04 PM
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CQTimer
Version: 2.01r1
by: adelea [More]
CQTIMER

This will give a timer for when the next conquest match is due to start.

For it to get a timer, someone in your group/raid/guild must also be using the addon, and have been in conquest when it ended.

If a time can be found, then the text next to the (movable) icon, will display the time remaining.

If a time cannot be found (either noone is running the addon, or conquest is active), the text will display Active/Unknown

If a time is not found, then the addon will query every 60 seconds to see if an update can be found from anyone.

The addon will display the timer on any character - so you can see the timer even if playing on a lower levelled alt.

NOTE: Probably only works with English clients. Can be localized if I receive translations for:

Stillmoor has been Conquered!
2.01r1 - Initial release.
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adelea
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Unread 02-09-13, 03:45 PM  
Nerva3x0
 
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Originally Posted by adelea
Quote:
Originally Posted by Nerva3x0
Not exactly, I guess Im trying to say. Could you somehow save the data your are sending, locally. So the addon will work even if you are the only one with it at that time. Not sure how the communication between the users works, but just an idea.
I dont think I understand what you mean.

The addon should work fine for yourself even if noone else is using it.

Can you outline what you mean in more detail - what is happening vs what you would like to see and in what situations?
Its cool, I was the one confused, just from your description I guess. Like you said it does already do what I was asking for. Ty for the effort on all your addons.
Last edited by Nerva3x0 : 02-09-13 at 03:46 PM.
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Unread 02-09-13, 01:12 AM  
adelea
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Quote:
Originally Posted by Nerva3x0
Not exactly, I guess Im trying to say. Could you somehow save the data your are sending, locally. So the addon will work even if you are the only one with it at that time. Not sure how the communication between the users works, but just an idea.
I dont think I understand what you mean.

The addon should work fine for yourself even if noone else is using it.

Can you outline what you mean in more detail - what is happening vs what you would like to see and in what situations?
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Unread 02-08-13, 08:53 PM  
Nerva3x0
 
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Not exactly, I guess Im trying to say. Could you somehow save the data your are sending, locally. So the addon will work even if you are the only one with it at that time. Not sure how the communication between the users works, but just an idea.
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Unread 02-07-13, 05:05 PM  
adelea
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Originally Posted by Nerva3x0
Is there no way for the player to send this information them selves, and have it stored in some way the addon can read? Since, the information is avalible to the player anyway, and all you are doing is sending that same info already....Not sure If that made sense.
The version I have on my PC, lets you set the time remaining directly -- if that's what you mean?

/cqtimer set H MM SS

I didnt want to do this originally, since you could set 'wrong' times, but if I make times set manually non-broadcastable, that gets around that.
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Unread 02-07-13, 05:00 PM  
Nerva3x0
 
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Is there no way for the player to send this information them selves, and have it stored in some way the addon can read? Since, the information is avalible to the player anyway, and all you are doing is sending that same info already....Not sure If that made sense.
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