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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,938
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


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Unread 10-14-11, 11:43 PM  
grantus
 
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Quote:
Is there a way to outline the font instead of using a shadow?
Sorry not yet - the shadow option I have just created as a bit of a hack, as it's just another version of the same text, coloured black and slightly offset. I would prefer if Trion had built in font shadow/outline options and to use them. However, if they do not add them I'll create a similar hack for outline text by placing a 1pt font size larger font under the text to acheive the effect.

Quote:
And along this line, also the PVP indicator.
The pet frame thing is really starting to get annoying... has anyone else managed to find a way to detect it better?
I'll add the PVP icon to my list, and ... UPDATE: Pet frames should now play nice and show/hide when they are supposed too! Yay. - except the name isn't updateing correctly *sigh* either way, im off - need beer.

Quote:
I would start using this addon ASAP if it had a click-through option.
This would really help till Trion allows clicking.
I'll try and get this done for version 1.4.
Last edited by grantus : 10-15-11 at 12:00 AM.
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Unread 10-15-11, 12:44 AM  
FiveStar

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Right click menus are not showing up for me on player and target frames. I have the mod disabled until it gets fixed =(.
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Unread 10-15-11, 12:56 AM  
grantus
 
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Quote:
Originally posted by FiveStar
Right click menus are not showing up for me on player and target frames. I have the mod disabled until it gets fixed =(.
Yeah that's not a bug, AddOn's just can't to click-to-do-anything that the game itself can do yet. Such as target, cast, bring up menu's, etc.

As soon as it is available then I shall enable it
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Unread 10-15-11, 04:08 AM  
flyingman

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Combat Points

Rogues Combat Points doesnt work now. Also cant seem to unlock so i can movet he targets target frame.
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Unread 10-15-11, 05:00 AM  
weasoug
 
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it seems when i scale down the size of the focus and tt, the cast-bar stays the same size, i just disable the castbars on them two at this point, but just a heads up
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Unread 10-15-11, 05:05 AM  
Angryorc

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The only reason NOT to use this addon is the ability to use the 'right click' menus the normal unitframes has. This is pretty important as there's usually alot of public groups and raids in Rift.
Leave party/raid, change pvp flags etc.
Mouseover buffs to see the info will come back soon too yeah?

Appart from that.. good job
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Unread 10-15-11, 05:41 AM  
Rubidium

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Yes Rogue Combo Points are not working with the latest Version !

Greetings

Rubi
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Unread 10-15-11, 06:52 AM  
Farius Kaupus
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Quote:
Originally posted by Angryorc
The only reason NOT to use this addon is the ability to use the 'right click' menus the normal unitframes has. This is pretty important as there's usually alot of public groups and raids in Rift.
Leave party/raid, change pvp flags etc.
Mouseover buffs to see the info will come back soon too yeah?

Appart from that.. good job
make yourself a macro with "/partyleave" in it, put it on a bar, profit! atleast until right click functionality is in.
Last edited by Farius Kaupus : 10-15-11 at 06:52 AM.
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Unread 10-15-11, 07:09 AM  
weasoug
 
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Quote:
Originally posted by Farius Kaupus
make yourself a macro with "/partyleave" in it, put it on a bar, profit! atleast until right click functionality is in.
you can also right click your name in the party and raid frames as always. you dont have to use your own. or you could just put the rift frame behind minui to right click.
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Unread 10-15-11, 07:56 AM  
grantus
 
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Oops

Quote:
Rogues Combat Points doesnt work now. Also cant seem to unlock so i can move the targets target frame.
Whoops RE: combo points - in my optimisation code I broke them fix incoming soon, hopefully.

And /mui unlock should do the trick.

Quote:
it seems when i scale down the size of the focus and tt, the cast-bar stays the same size, i just disable the castbars on them two at this point, but just a heads up
Yeah the castbars don't look at the scale value at the moment, and a few other things I have noticed - will add an issue for this.
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Unread 10-15-11, 08:27 AM  
grumpus

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Would love to see the ability to have the buffs/debuffs anchored to the left or right of the frame(s).

Or just the ability to anchor elements (bars, text, icons, buff, debuffs) independently.

My favorite all time WoW mod is STUF. I can easily see this being very comparable to STUF for Rift. Keep up the fantastic work !
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Unread 10-15-11, 08:34 AM  
grantus
 
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Quote:
Originally posted by grumpus
Would love to see the ability to have the buffs/debuffs anchored to the left or right of the frame(s).

Or just the ability to anchor elements (bars, text, icons, buff, debuffs) independently.

My favorite all time WoW mod is STUF. I can easily see this being very comparable to STUF for Rift. Keep up the fantastic work !
Yeah my ultimate goal is to have a decent configuration GUI where players can anchor whatever, wherever. I just have to stop breaking my code first hehe. Basically I am trying to get the main elements down - so buffs/castbars/etc. Once they are pretty much bug free I'll work on making the unit's much more configurable.
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Unread 10-15-11, 08:52 AM  
weasoug
 
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Quote:
Originally posted by grantus
Yeah my ultimate goal is to have a decent configuration GUI where players can anchor whatever, wherever. I just have to stop breaking my code first hehe. Basically I am trying to get the main elements down - so buffs/castbars/etc. Once they are pretty much bug free I'll work on making the unit's much more configurable.

yes and your doing a great job.

I see an update coming on here. did you remove the debug quotes. as on the ghub one there on. ie "refreshing code"

and with the GUI, i like an edit lua file to a GUI, as there a memory use.
Last edited by weasoug : 10-15-11 at 09:20 AM.
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Unread 10-15-11, 09:30 AM  
Shadowulf

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Low FPS

I am using the most recent version of MUI but my FPS in large fights goes in the toilet with the UI enabled, any suggestions?
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Unread 10-15-11, 09:58 AM  
Eryl

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Any way to show if it is an Elite target or such?
Last edited by Eryl : 10-15-11 at 10:28 AM.
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