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Updated:07-08-12 02:21 PM
Created:10-30-11 12:20 PM
Downloads:11,411
Favorites:47
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myUI  Popular! (More than 5000 hits)
Version: 1.4.2
by: jca [More]
myUI : Unit Frames+ for Rift

myUI is a collection of addons based around a shared framework.

Current modules:

myUI Core – Core framework addon. Required for all other myUI modules.
myUI Unit Frames – Configurable unit frame replacement.
myUI Buffs – Buff bars and buff boxes module.
myUI Castbars – Cast bar replacement module.
myUI Buff Tracker – Provides notifications when specified buffs fall off or are purged.
myUI Combo Tracker – Combo/attack point display for rogues and warriors.
myUI FPS – Simple, standalone FPS display for tuning purposes.

* Note, myUI FPS is only a tuning tool to help you determine the impact of various configuration options. It's non-configurable and should be disabled once you're satisfied with your setup.

Chat-line options:

/myui – displays a list of all available slash options.
/myui config – opens the configuration UI.

Installation:

As with all addons, copy the folders contained in the downloaded zip file to Rift's “/Interface/Addons” folder. Note, myUI is actually several addons and as such, there will be several folders in the download file.

Version 1.4.2

Found and fixed a couple more bugs caused by 1.9.

Version 1.4.1

Added a command to tell Watchdog to give me a second to load the configuration UI components. Seems to work on my machine although Watchdog may still cause problems on slower machines.

Version 1.4.0

This update changes the addon environment to 1.9 and addresses any depreciated or soon to be depreciated interfaces. Unfortunately, I've not had much time for much else in terms of bug fixes or additions.

Version 1.3.0

This is a tiny bug fix to address the lua error that was being generated if you clicked on the area where a unit frame exists but the unit isn't present and the command for that button was set to show the context menu.


Version 1.2.0

This is a fairly minor update consisting mainly bug fixes although one new, much-requested feature has been added.

Addressed issue with frames not updating after zoning.

Updated Rift version to 1.8.

Have enabled the default context menus for unit frames. For new users, this will be enabled by default. Existing users should add '%menu' as the macro command for whichever button you want to show the context menu. This is needed so as to not overwrite any macros you might have already assigned.

Version 1.1.0

New additions:

Line of sight for unit frames.

A new aggro color indicator that can be attached to unit frame elements.

Unit frame elements can now have 2 color indicators attached to them. Order of precedence is:

calling -> relation -> low health -> low mana -> combat -> aggro

Fixed some configuration issues for alternate profiles with certain units never enabled.

Modifier the health display for targets with really large hit point pools.

Added buff descriptions when available to the buff box tooltips.

Not in this update:

I've been working on texture support for the various bars but it's not ready and I thought it was important to get the above changes out first.

Version 1.0.0

After pretty extensive beta testing, it looks like myUI is ready to be released as a non-beta addon. I'm sure there are still some bugs somewhere in the code, but to the best of my knowledge all significant issues from beta have been addressed.


Special Installation Instructions for users of versions prior to 0.3.0 Beta:

Due to some major changes in the performance metrics of the API in Rift patch 1.6, as well as some significant new capabilities, myUI 0.3.0 is very close to being a ground up rewrite. I necessarily, broke compatibility with prior versions of myUI. Users having prior versions of myUI installed, should perform the following steps before installing version 0.3.0:

1) In your “/Interface/Addons” folder, delete all prior myUI folders.
2) In “/Interface/Saved/[acount name]/SavedVariables/” delete “myUI.lua”.
3) In “/Interface/Saved/[acount name]/[shard name]/[character name]/SavedVariables” delete “myUI.lua” for each character with which you've used a prior verion of myUI.

Moving and sizing myUI elements:

All UI elements are positioned and resized using the mouse. When entering configuration mode, all elements, or at least the space they represent, will show with a semi-transparent, red box over them. There will additionally be 4 pieces of information displayed for each element:

An identifier showing what the UI element is.
The size, in pixels, of the element.
Its location relative to the upper left-hand corner of the screen
The movement and resize increment in use for those operations.

Left-clicking and dragging the element will reposition that element. In configuration mode, there will also be a grab handle in the lower right-hand corner of each UI element that can be used to resize that element. Both of these operations “snap” in increments that default to 10 pixels. The change those increments, right-click on the element and it will decrease the “snap” increment in use and at 1, will return to 10 pixels.

A few elements have additional mouse features for configuration.

For the unit frames and buff elements, the row and column spacing for the raid frames can be changed by right-clicking and dragging the grab handle on each frame.

The size of buff boxes and height of buff bars can be changed using the mouse wheel. For the combo points tracker, the mouse wheel changes the amount of padding between combo point elements.

Finally, a note about performance:

I've worked hard to ensure the best performance possible from myUI. I'm sure there are some small optimizations that I can and will make as the addon matures, but I don't believe there are any major improvements to be made. Between the sheer scope of myUI as well as the constraints of the API (which is itself in beta form), there are limits to what you can reasonably expect in terms of performance.

myUI has a range of options that is quickly approaching the level of silliness and if you turn every single possible item on using the max settings, your performance will most likely be unacceptable. Using a reasonable configuration, I'm getting very good frame rates. So basically, use the options you'll actually get use from and turn off things that are superfluous for your specific needs.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.4.1
1MB
jca
07-04-12 10:07 AM
1.4.0
1MB
jca
06-28-12 08:32 PM
1.3.0
1MB
jca
04-28-12 08:44 AM
1.2.0
1MB
jca
04-23-12 07:46 AM
1.1.0
1MB
jca
02-10-12 08:03 AM
1.0.0
1MB
jca
01-19-12 09:37 AM
0.3.3 Beta
1024kB
jca
01-03-12 07:39 AM
0.3.2 Beta
1024kB
jca
12-29-11 11:26 AM
0.3.1 Beta
1023kB
jca
12-14-11 09:33 AM
0.3.0 Beta
1023kB
jca
12-12-11 04:28 PM
0.3.0 Beta
1023kB
jca
12-12-11 08:14 AM
0.2.2 Beta
1MB
jca
11-16-11 06:01 PM
0.2.1 Beta
1MB
jca
11-07-11 04:11 PM
0.2.1 Beta
1MB
jca
11-07-11 03:38 PM
Version 0.2.0 B
1MB
jca
10-30-11 12:20 PM


Post A Reply Comment Options
Unread 10-30-11, 12:37 PM  
Critt
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Great Addon!

Been testing this for awhile! Great addon and great person! Good to see a beta finally!
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Unread 10-30-11, 04:06 PM  
p3t3rl1

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yes!!!
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Unread 10-30-11, 04:42 PM  
Oakayam
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I love the work you have done on this addon.

First thing I noticed is that I am unable to disable castbars. The setting doesn't persist through /reloadui.

Secondly I miss dragging the frames. I am glad we can enter the exact position but it took 4 hours of trial and error to find the numbers I needed.
Last edited by Oakayam : 10-30-11 at 04:55 PM.
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Unread 10-30-11, 05:14 PM  
jca
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Thanks guys,

Drag/drop on the unit frames is going to happen. It gets a bit messy coordinating that since frames can be anchored to places besides topleft. It's on my will-do list.

I'm keeping a list of issues anyone points out and will be looking at them during the week as time allows.

JC
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Unread 10-30-11, 05:17 PM  
Applesaus

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First off let me say that i love the potential this addon has and your hard work shows and is very appreciated.

Now for a few minor issues.

1. The castbar can not be removed or hidden from the player frame.
2. The charge bar overlaps the mana bar. (this may be intended. disregard if so)
3. The planar charge numbers and oe box do not seem to be scaling when resizing the frames.
4. There is no visual for "elite" mobs. (unsure if the API allows this yet)

These are just a few things I see on first glimpse. will dig in a little deeper when we raid tonight. Thanks again for all your hard work. Its great to be able to start adding our own flavor into the ui.
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Unread 10-30-11, 05:51 PM  
kenze
Bomani Harbinger

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it would be nice, but in no way necessary to be able to control the height of each bar separately and a scale option for the Raid frames. they are HUGE

Lovin it though
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Unread 10-30-11, 06:04 PM  
chavo
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Hi, I have a few suggestions as well.

1. I would like to attach the Combo Points to the target frame, so they are hidden when there's no target.

2. For the buffs it would be nice to have separation. Either a pixel or 2, or even configurable. And it would be cool to add the Rift icon border also. I like the look of the default buffs, I just don't like their placement.

Lastly it would be real nice to have more fonts and bar textures. There's and addon called MyTextures here but it's just a place holder for the moment. It would be real nice to have a library like SharedMedia from Wow.
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Unread 10-30-11, 06:06 PM  
fostot
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Great Addon! I would love to see some texture change capabilities, other than that, amazingly full featured for a "beta" addon. Thanks!!
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Unread 10-30-11, 07:21 PM  
Applesaus

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Another issue I see is that the health and powerbar texts cannot be removed either
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Unread 10-30-11, 07:42 PM  
jca
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Quote:
Originally posted by Applesaus
Another issue I see is that the health and powerbar texts cannot be removed either
Are you sure about that? You have to click off both Values and Percent.
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Unread 10-30-11, 11:42 PM  
kenze
Bomani Harbinger

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playing tonight i noticed that the combo point circles would randomly NOT light up when i knew i was generating points.
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Unread 10-31-11, 05:12 AM  
potis

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Very nicely done.

Until they make the Unitframes clickable, i wont be using it, but i tested it a bit.

One thing i noticed.

The Buffbar thing, refreshes and blinks all the time when a buff happens, which is really annoying O_o. Literally refreshing all the time since i renew buffs all the time (Marksman) like speed buff from shots or Hasted Shot etc etc.

I know you are planning to make the unitframes dragable and all, unless i misread the comments earlier.

But if its not possible, could you at least make it so when you change the number and press Enter it auto-applies instead of:

Typing-->Click Apply-->Repeat 20 times until you find what you want ;p
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Unread 10-31-11, 06:32 AM  
Critt
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Quote:
Originally posted by potis
Very nicely done.

Until they make the Unitframes clickable, i wont be using it, but i tested it a bit.
To fix this issue what I did was take the Rift UI and place the elements under MyUI's frames. Make them active on mouse over and completely transparent. Yes it is not the correct answer but until the API fully supports clicking it is a work around.

Quote:
Originally posted by potis
The Buffbar thing, refreshes and blinks all the time when a buff happens, which is really annoying O_o. Literally refreshing all the time since i renew buffs all the time (Marksman) like speed buff from shots or Hasted Shot etc etc.
I just use the Icons instead of the bars. Works best for me at least.
Last edited by Critt : 10-31-11 at 06:34 AM.
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Unread 10-31-11, 06:48 AM  
Thengron

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First let me say: Its a great addon in this early version.

I miss some options:

1. I´d like to see an option for increase the font size in the Raid UI.
2. I´d like to see an option for the context menu of my character for leave group ...
3. I miss my orginal portrait and the orginal portait of my target
4. I´d like to see an option to change the txtures
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Unread 10-31-11, 10:11 AM  
helgi

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Quote:
Originally posted by Critt
To fix this issue what I did was take the Rift UI and place the elements under MyUI's frames. Make them active on mouse over and completely transparent. Yes it is not the correct answer but until the API fully supports clicking it is a work around.


I just use the Icons instead of the bars. Works best for me at least.
I can't get what you described to work. When I try to click where my transparent target frame is it won't select him unless I click on his portrait.

I got it working for my own frame because there I can click on the hp/mp bar and it will select me.

Could you describe it better how you did this?
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