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Updated:02-02-13 06:08 PM
Created:02-21-12 11:22 PM
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Money Bar  Popular! (More than 5000 hits)
Version: 1.12
by: Montage [More]
Money bar is a small bar that tracks all of your currencies.

NOTE: I completely overhauled the filtering process. If you have any errors, you may want to try /moneybar default to reset everything then /moneybar filter to set up your currencies again. Let me know what you think about the new filter system, if it's better, worse, or whatever.

NOTE: Now depends on LibSimpleWidgets
http://www.riftui.com/downloads/info...leWidgets.html


Slash Commands:
English
/moneybar move toggles the bar to be movable. When toggled on, the bar is movable by dragging with your mouse
/moneybar default sets the bar to the default position,width, orientation, and colors
/moneybar alpha <a> sets the bar's transparency. 'a' is a number between 0 and 10 with 10 being solid and 0 being invisible
/moneybar scale <w> allows you to change the width or height of the bar (default setting is 1750 for horiz and 1000 for vert
/moneybar orient <horiz/vert> sets the bar to horizontal or vertical
/moneybar filter brings up a menu that allows you to pick which currencies to track
/moneybarcolor bar <r g b/color> takes in colors or RGB numbers as r g b where r, g, and b are between 0 and 255
/moneybarcolor text <r g b/color> takes in colors or RGB numbers as r g b where r, g, and b are between 0 and 255
Current color options are black, red, green, blue, brown, white, orange, and purple

German
/moneybar bewegen wechselt die leiste, um beweglich zu sein. Wenn auf getoggelt, die leiste ist beweglichen durch ziehen mit der maus.
/moneybar default legt die messlatte an die vorgabe lage, breite, ausrichtung und farben.
/moneybar alpha <a> legt die messlatte der transparenz. 'a' eine zahl zwischen 0 und 10 mit 10 sein fester und 0 unsichtbar.
/moneybar MaBstab <w> konnen sie die breite oder hohe des balkens andern (default einstellung ist 1750).
/moneybar orient <horiz/vert> legt die messlatte fur horizontale oder vertikale.
/moneybar filtern offnet ein menu, mit dem sie auswahlen, welche wahrungen auf die spur erlaubt.
/moneybarcolor leiste <r g b/farbe> nimmt in farben oder RGB zahlen als r g b where r, g, und b sind zwischen 0 und 255.
/moneybarcolor text <r g b/farbe> nimmt in farben oder RGB zahlen als r g b where r, g, und b sind zwischen 0 und 255.
Strom farbe optionen sind schwarz, rot, grun, blau, braun, weiB, orange, und lila.

French
/moneybar deplacer permet de basculer la barre pour etre mobile. Lorsqu'il est active, la barre est mobile en faisant glisser avec votre souris.
/moneybar defaut fixe la barre a la position par defaut, la largeur, l'orientation, et les couleurs
/moneybar alpha <a> etablit la transparence de la barre. 'a' est un nombre compris entre 0 et 10 avec 10 etant solide et 0 etant invisible
/moneybar echelle <w> vous permet de changer la largeur ou la hauteur de la barre (réglage par defaut est 1750)
/moneybar orient <horiz/vert> définit la barre a l'horizontale ou verticale
/moneybar filtrer fait apparaitre un menu qui vous permet de choisir quelles devises a suivre
/moneybarcolor bar <r g b/couleur> prend des couleurs RVB ou des numeros comme r g b ou r, g, et b est compris entre 0 et 255
/moneybarcolor text <r g b/couleur> prend des couleurs RVB ou des numéros comme r g b ou r, g, et b est compris entre 0 et 255
Options de couleur actuelles sont de couleur noire, rouge, vert, bleu, brun, blanc, orange et violet

This is my first addon, so feel free to give me feedback on how I can improve.
1.2
The bar can be scaled.
Variables can now be saved.
The bar can now be moved.

1.3
Variables are not only saved, but are loaded.
Bar color can be changed.
Text color can be changed.

1.4
The bar can now be vertical!
Changed some code to attempt to fix moving text. Hopefully it works!
Please report any issues with the vertical option.

1.5
With help from Timebomb there are several changes.
The bar can no be dragged and dropped to where you want it!
Some of the scaling issues should work now
With any luck the moving issues will be fixed as well.

1.6
The filter is now in!
Fixed some of the help output to reflect some of the changes
Changed the limits for the bar size to accommodate the fact that some may only track a few currencies.


1.6.1
Now should support German!
Also I discovered the Change Log!
Removed the spam from test code that some guy who will remained unnamed didn't remove.

1.6.2
Now fully, hopefully, translated to German and French.
Fixed the issue where text would move by the distance from the edge of the screen.

1.7
Added Infernal Marks
Changed how the currencies you want to track are printed out when Okay is clicked on

1.7.1
Fixed an issue where Favor could not be removed
Corrected a typo preventing French players from tracking Infernal Marks


1.8
Added Mark of Conquest, Unique Snowflake, Prize Ticket, Glass Beads, Summerfest Merit Badge, and Summerfest Friendship Bracelet
Changed MoneyBar.GetStack() to expect a currency id rather than a currency name
Created MoneyBar.BuildFilterUI() to build the Filter UI when the addon loads rather than every time the player uses the filter slash command

1.10
Added Master Craftsman's Mark, Empyreal Stone, Infinity Stone, Autumn Harvest Signet, and Autumn Harvest Ambersap

1.11
Complete overhaul of the filtering system
Now needs LibSimpleWidget to run, this is what was used to build the filter ui
Now can only track currencies that the player has.

1.12
Fixed issue with a blank bar on log in
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
1.11
11kB
Montage
01-20-13 11:58 AM
1.10
187kB
Montage
12-18-12 11:27 PM
1.8
159kB
Montage
07-01-12 03:25 PM
1.7.1
124kB
Montage
04-28-12 11:52 AM
1.7.1
124kB
Montage
04-23-12 07:32 PM
1.7
124kB
Montage
04-20-12 07:12 PM
1.6.3
120kB
Montage
03-27-12 05:38 PM
1.6.2 Beta
10kB
Montage
03-09-12 01:38 PM
1.6.1 Beta
9kB
Montage
03-07-12 04:27 PM
1.6 Beta
8kB
Montage
03-05-12 07:15 PM
1.5 Beta
7kB
Montage
02-29-12 06:50 PM
1.4 Beta
7kB
Montage
02-28-12 06:04 PM
1.3 Beta
7kB
Montage
02-24-12 11:12 AM
1.2 Beta
6kB
Montage
02-22-12 11:16 PM
1.1 Beta
6kB
Montage
02-22-12 06:59 PM
1.0 Beta
6kB
Montage
02-21-12 11:40 PM


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Unread 02-22-12, 07:59 AM  
Myrroddin
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Regarding your text mess, do a frameName:ClearAll() first, then redraw.
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Unread 02-22-12, 03:00 PM  
Montage
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Thanks, I should have a this and a few other fixes that were advised to me sometime today.
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Unread 02-22-12, 05:04 PM  
Juicebox
 
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Looks good, keep up the good work. Are you able to move the part anywhere you want it? IE at the top of the screen instead of the bottom?
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Unread 02-22-12, 05:21 PM  
Montage
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Quote:
Originally Posted by Juicebox
Looks good, keep up the good work. Are you able to move the part anywhere you want it? IE at the top of the screen instead of the bottom?
I'm hoping to have that in this weekend. There's a Seafood and Wine festival going on so we'll see haha!
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Unread 02-22-12, 07:37 PM  
Montage
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Actually work slowed down a little so I put in a slash command to move it!
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Unread 02-22-12, 08:59 PM  
Juicebox
 
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Originally Posted by Montage
Quote:
Originally Posted by Juicebox
Looks good, keep up the good work. Are you able to move the part anywhere you want it? IE at the top of the screen instead of the bottom?
I'm hoping to have that in this weekend. There's a Seafood and Wine festival going on so we'll see haha!
Wine and seafood too stronk!
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Unread 02-22-12, 10:59 PM  
Montage
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I've finished the scaling and implemented variable saving, which I probably should have taken care of already
Should have Version 1.2 up here soon.
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Unread 02-23-12, 02:40 AM  
Juicebox
 
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Just started to use the addon and I found a bug. When you port, all the numbers shift to the right and doesn't fix itself.
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Unread 02-23-12, 10:27 AM  
Montage
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Quote:
Originally Posted by Juicebox
Just started to use the addon and I found a bug. When you port, all the numbers shift to the right and doesn't fix itself.
I'll take a look at it, I hadn't noticed this last night
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Unread 02-23-12, 10:32 AM  
Taxor

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Can you pls create another bar with stats on it? Like STR, DEX, INT, WIS, END, SP, AP, Scrit, Mcrit and so on.

Could be very usefull.
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Unread 02-23-12, 10:45 AM  
Montage
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Quote:
Originally Posted by Taxor
Can you pls create another bar with stats on it? Like STR, DEX, INT, WIS, END, SP, AP, Scrit, Mcrit and so on.

Could be very usefull.
I'm not sure the API supports that yet, but I can look into it!
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Unread 02-23-12, 10:47 AM  
Montage
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Quote:
Originally Posted by Montage
Quote:
Originally Posted by Juicebox
Just started to use the addon and I found a bug. When you port, all the numbers shift to the right and doesn't fix itself.
I'll take a look at it, I hadn't noticed this last night
Is it any particular port, such as entering a warfront? I ported to Gloamwood, two locations in IPP, Shimmersand, Silverwood, and Stillmoor with no issues.
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Unread 02-23-12, 04:51 PM  
Juicebox
 
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Quote:
Originally Posted by Montage
Quote:
Originally Posted by Montage
Quote:
Originally Posted by Juicebox
Just started to use the addon and I found a bug. When you port, all the numbers shift to the right and doesn't fix itself.
I'll take a look at it, I hadn't noticed this last night
Is it any particular port, such as entering a warfront? I ported to Gloamwood, two locations in IPP, Shimmersand, Silverwood, and Stillmoor with no issues.
I tried to change the length of the bar and it shifted the numbers over also. I ported to EI and Stillmoor and it did it.
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Unread 02-23-12, 11:46 PM  
Juicebox
 
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After logging out while using the addon, it resets it the default place and says null on everything.
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Unread 02-24-12, 12:43 AM  
Montage
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Quote:
Originally Posted by Juicebox
After logging out while using the addon, it resets it the default place and says null on everything.
Thanks for the replies with what you're finding! I hope to the have the variables issue worked out soon. The nil on everything on load is an API issue that is going to be fixed in 1.8. Basically it loads the addon before your character's information is available sometimes.
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