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Updated:11-19-11 01:24 AM
Created:09-29-11 03:23 PM
Downloads:96,228
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SimpleMeter  Popular! (More than 5000 hits)
Version: 2.3
by: Jor [More]
== SimpleMeter 2.3.1 ==
by Jor @ Deepstrike
updated November 19th, 2011


SimpleMeter is an easy-to-use DPS/HPS meter that shows damage and healing
for both allies and enemies.


Features:

* View and sort by DPS/HPS/Damage/Healing/etc for both allies and enemies
* Damage/healing breakdowns by ability for both allies and enemies
* 4 display modes (All, Self, Top 5, Totals)
* Export stats for both allies and enemies
* View past encounters
* Keep track of stats across all encounters
* Ally/Enemy names color-coded by calling


== Installation Instructions ==

* Download the addon
* Open Rift
* From character select, click the "Addons" button at the bottom
* Click the "Open Addon Directory" button
* Wait for the directory to open up
* Put the SimpleMeter folder into that directory
* Return to Rift
* Click "Refresh"
* Play the game!


== Thanks To ==

* My guild, The Ancient Order, for helping to test, ideas, and being awesome
* Levva's BossReady mod
* Marru's RiftCount mod
* Trion

Donations of plat to Jor @ Deepstrike welcome!

If you have any suggestions, bug reports, or feature requests, send an email to
[email protected]
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
2.3
12kB
Jor
11-16-11 06:22 PM
2.2.1
12kB
Jor
10-12-11 07:13 PM
2.1
10kB
Jor
10-09-11 10:45 AM
2.0
10kB
Jor
10-02-11 01:26 PM
1.2
8kB
Jor
10-01-11 09:33 AM
1.1
7kB
Jor
09-30-11 12:50 PM
1.0
9kB
Jor
09-29-11 03:23 PM


Post A Reply Comment Options
Unread 12-17-14, 12:41 PM  
Fuzzyhugs
Zombie

Forum posts: 1
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Is this addon still working 3 years later w/ no updates? thanks
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Unread 07-04-13, 10:02 PM  
wowheadizzmydaddy

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Really enjoy this addon.

I am aware of the /sm toggle option. Is there a way to code it so that it starts minimized?
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Unread 05-16-12, 07:57 PM  
Jor
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Re: simple meter stuck

Quote:
Originally Posted by micluvin
Is there anyway to reset the location of the meter ? mine is stuck at the top of the page and the name (simple meter) witch is the part you click to move the meter is hidden behind my blue windowed screen. ive tryed everything please help
/sm reset should do the trick.
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Unread 05-12-12, 09:57 PM  
micluvin

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simple meter stuck

Is there anyway to reset the location of the meter ? mine is stuck at the top of the page and the name (simple meter) witch is the part you click to move the meter is hidden behind my blue windowed screen. ive tryed everything please help
Last edited by micluvin : 05-12-12 at 10:01 PM.
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Unread 05-08-12, 06:45 PM  
Hawkmoon

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Quote:
Originally Posted by cirathorn
My wife and I are both running this, and we have a slight issue.

Her Simple meter is reporting #'s around 300 higher than mine is, for everyone in the party/ raid.

I am typically the main tank, and she is typically the main healer, not sure if that has anything to do with it, but we just can't figure out the disparity. Is it distance? The fact that I get a few seconds more in the fight than everyone else or what?

We are both running the latest version and have tried resetting the meter between pulls, still her's is 300 dps (on average) for everyone than my own
This is a limitation of how SimpleMeter works- because SM registers her as starting combat later than you, everyone's numbers are higher. You should compare combat durations, too- I'd be willing to bet yours are longer, which would result in lower (but more accurate) numbers. Since you are the tank, combat begins when YOU first grab a mob; not when she first enters combat. Your SM log will be far more accurate for the entire raid.
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Unread 04-03-12, 07:02 AM  
phaseshift

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Re: ending combat

Quote:
Originally Posted by LizardKing
Lately, simple meter doesnt seem to be stopping session .. for example i was just in a dungeon and ended up with a 23 minute parse, instead of one for each fight.
Me too
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Unread 03-26-12, 06:27 PM  
LizardKing

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ending combat

Lately, simple meter doesnt seem to be stopping session .. for example i was just in a dungeon and ended up with a 23 minute parse, instead of one for each fight.
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Unread 03-11-12, 05:41 PM  
ultimateb

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I wonder, does this addon count overhealing as heals?
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Unread 02-28-12, 06:31 AM  
Calmethar

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Great addon.

But really missing an option to start to fight when the mob is first engaged. So that it's able to show the entire encounter length instead of each players personal one.

Not sure if this is doable or not though of course.

A faster recognition of people dying would be on my wish list as well.

But great work
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Unread 02-22-12, 10:18 AM  
cirathorn

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My wife and I are both running this, and we have a slight issue.

Her Simple meter is reporting #'s around 300 higher than mine is, for everyone in the party/ raid.

I am typically the main tank, and she is typically the main healer, not sure if that has anything to do with it, but we just can't figure out the disparity. Is it distance? The fact that I get a few seconds more in the fight than everyone else or what?

We are both running the latest version and have tried resetting the meter between pulls, still her's is 300 dps (on average) for everyone than my own
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Unread 12-07-11, 12:47 AM  
Jor
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Re: fire elemental damage not being counted

Quote:
Originally Posted by tirall
Any chance you can update simplemeter to include damage from fire elemental pets? Elementalists are viable DPS now(not uber, but viable), but the fire elementals are a large percent of our damage so simplemeter is kinda useless in tracking our dps right now. I saw where you added support for necro pets, so wouldn't think it would take much more to add in fire elementals as well. Keep up the good work.
I thought necro pets were fixed but I think the Rift API only allows lookup on the "main" pet. Since fire elemental pets aren't considered main pets, they'll always be counted separately.

I'll try to get Trion to fix this, but until that happens there's not much I can do.
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Unread 12-05-11, 11:24 PM  
tirall

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fire elemental damage not being counted

Any chance you can update simplemeter to include damage from fire elemental pets? Elementalists are viable DPS now(not uber, but viable), but the fire elementals are a large percent of our damage so simplemeter is kinda useless in tracking our dps right now. I saw where you added support for necro pets, so wouldn't think it would take much more to add in fire elementals as well. Keep up the good work.
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Unread 11-28-11, 02:42 AM  
TimeBomb
Claw of Regulos
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Is it possible, when using the "All" setting instead of showing per session, to not lower the DPS of enemies/allies who were not active in some of the sessions? So it only counts the time that the entities were in a session.

In other words, if there is a session for 1 minute where Jack deals 6000 damage total and Ted deals 6000 damage total, and then another session for 1 minute where Jack left and Ted deals 6000 damage total... when you change from showing session by session to showing everything combined, Jack's DPS would be 100, since he was only in the first 1 minute long session.
Currently, Jack's DPS would be 50.

If you want me to clarify more, I can.

I understand that this feature may not be desirable by everyone, so I propose that, if you were ever able to implement something like what I stated above, there should be perhaps a third toggle. Session per session, All, and a new one, "Dynamic All" or whatever you want to call it.

Thanks a lot! Great addon!
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Unread 11-16-11, 06:39 PM  
Jor
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Quote:
Originally Posted by Omenpapa
Is the developer of this addon still working? No communication/update for weeks. And I would really like some update for this addon, to avoid missleading datas when u die on an encounter, and the addon stops counting dps/hps.
The split personality issue should be fixed now with version 2.3. It depended on features that weren't available until 1.6 was released.

As for the issue where tracking stops on death, that will remain a limitation of this addon for the forseeable future.
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Unread 11-16-11, 06:32 PM  
Jor
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Quote:
Originally Posted by Rustycage
I like this addon, it's pretty good. But is there a feature in the works yet for a way to minimize it when you don't need it on the screen, or to only show up during combat, or both of them features together? Like maybe a + and - sign that changes when you click it, if it shows a + click it to maximize it which allows it to show up on the screen, and then if it shows a - lets you hide it so it doesn't show on the screen, but always keep that button available on the UI screen somewhere. That would be awesome, very great way to have it seamlessly fit a custom built UI (when it's done, which I'm working on).
You can create a macro for /sm toggle which will allow you to show/hide SimpleMeter.
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