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Updated:01-15-14 03:52 PM
Created:11-18-11 02:48 PM
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XMacros  Popular! (More than 5000 hits)
Version: 1.3
by: Xenyr [More]
XMacros - eXtra Macros from Xenyr of Steampike.

If you are like me then 25 macros weren't enough and even the 50 macros you get now aren't enough. XMacros is an addon to provide an unlimited number of macros and an unlimited number of bars to fire these macros. XMacros provides its own button bars that can be vertical, horizonal or even grouped as a rectangle. Each button on a bar can have a macro for every mouse button. This allows you to limit the number of buttons on screen by using one button for many actions. For example I have a button setup where each mouse button will make my character use a different mount. 5 mounts on a single button.

XMacros now supports ability timers on its buttons. If you set an ability name on a button then the addon will automatically show the remaining cooldown on that ability. See the images for an example.

XMacros buttons can only be pressed by a mouse click. This is a limitation of the Rift addon api. You cannot use XMacros for you main key bound macros and also you cannot use mouseover macros, as they require a key press to cast. All you other macro buttons (or just normal buttons) can use XMacros.

Commands:

xm [ current [ setnames ] | off | bars | macros ]

/xm off - turn off xmacros (in case it is causing problems)
/xm macros - open the macro editor
/xm bars - open the button bar editor
/xm current [ setname1,setname2,... ] - make button bar sets setname1,setname2 visible

Getting started:

First lets create a couple of macros. Macros are shared across all characters on the shard. Each macro belongs to a category and you can create as many categories as you need. This will allow you group similar macros and make them easier to find. So lets create a few macros. Start by typing "/xm macros" in the Rift chat box. This will bring up the macro editor. The macro category will be set to Default, which is fine for this example. Enter the name "Mount" in the Name field and then enter "use ash strider" in the text box below the name (change ash strider to a valid mount for your character) and press "Save". Now enter "Mount2" in the Name field and then enter "use crocnard" in the text box below the name (change crocnard to a valid mount for your character, but different from the one used in the Mount macro). Now press the "OK" button.

OK now we need to create a button bar to use these macros. So type "/xm bars" in the Rift chat box to open the bar editor. Enter "Set1" in the set textfield and press the "Add Set" button (it wont seem to do anything but the set has been added). Now press the "Add Bar" button. This brings up the Add Bar window. Set the rows to be 2, the columns to be 2 and the button size to be 52 (which seems to be the default button size in Rift) and press "OK". This will show an empty bar at the top left of the screen. You can drag it to the desired location by using the right mouse button. Now left click on the top button in the bar. This will open the button editor. Click the "Browse Icons" button and select an icon for your new Mount button. Press the "Choose" button beside the Left Macro text and select the Mount macro. Press the "Choose" button beside the Right Macro text and select the Mount2 macro. Press "OK". Now left click the second button on the bar. Type bull rush in the Ability Name text field and press the "Find Icon" button. This will set the icon to the warrior Bull Rush ability icon. Now press the "Choose" button beside the Left Macro text and select the Mount2 macro. Press "OK" on the button editor. Press "OK" on the Set Editor.

Now your bar will be usable. Left click on the top button and you will get one mount (ash strider in my case). Left click on the second button and you will get another mount (crocnard for me). Finally right click on the first button and you will get the same mount as the second button. This is a contrived example, but its just to show how you can have many actions on a single button.

Lots more to come for this addon. Tooltips soon and I am also thinking of addon ability cooldown tracking.
Release 1.3
Rift 2.5 support

Release 1.2.1
Support 20 roles

Release 1.2.0
Rift 2.3 support

Release 1.1.9
Rift 2.1 support

Release 1.1.8
Rift 2.0 support

Release 1.1.7

Another attempt to fix performance error on refresh abilities

Release 1.1.6

Attempt to fix performance error on refresh abilities

Release 1.1.5

Allows editing the ability name on a button

Release 1.1.4

Fix issue with nkGenie and Quiet error

Release 1.1.3

Remove attempted fix from version 1.1.1. Back to the drawing board.

Release 1.1.2

Fix bug in delete row code

Release 1.1.1

Fix error when changing role and get into combat before change completes

Release 1.1

Disable performance watchdog while addon is starting

Release 1.0.1

Fixed issue where bars were not being saved

Release 1.0

Compatible with Rift patch 1.9

Release 0.8

Added arrow icons

Release 0.7

Fixed the role specific bar sets to be character specific!

Release 0.6

Add support for user supplied textures
Added ability to edit already existing bars

Release 0.5

Rift 1.7 support
Bars now automatically change when you switch roles

Release 0.4

Added bars that show/hide in combat
Added bars that show/hide on mouseover

Release 0.3

Added tooltip window
Added ability buttons that do not require macros
Ability buttons show their cooldown if it is above 3s

Release 0.2

Fixed unintented reliance on the WarnMe addon
Archived Files (4)
File Name
Version
Size
Author
Date
1.2.1
234kB
Xenyr
07-25-13 02:12 PM
1.2.0
234kB
Xenyr
06-28-13 02:40 PM
1.1.9
234kB
Xenyr
12-14-12 04:25 PM
1.1.8
230kB
Xenyr
11-24-12 04:40 AM


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Unread 11-18-11, 05:02 PM  
weasoug
 
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Interesting will try it. thanks
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Unread 11-18-11, 07:16 PM  
Throval

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Very interesting project, as a macro freak a can't wait playing around with it. Atm yet this is what I get when entering '/xm macros'.
Code:
01:13:08: [xm] ---------
01:13:08: [xm] Error: XMacros/XMacrosMacroEditor.lua:92: attempt to index global 'RowLayout' (a nil value)
01:13:08: [xm]     In XMacros / SlashHandler, event Slash.xm
01:13:08: [xm] stack traceback:
01:13:08: [xm] 	XMacros/XMacrosMacroEditor.lua:92: in function 'Create'
01:13:08: [xm] 	XMacros/XMacros.lua:174: in function 'EditMacros'
01:13:08: [xm] 	XMacros/XMacros.lua:229: in function <XMacros/XMacros.lua:219>
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Unread 11-19-11, 02:05 AM  
Xenyr
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Quote:
Originally Posted by Throval
Very interesting project, as a macro freak a can't wait playing around with it. Atm yet this is what I get when entering '/xm macros'.
Code:
01:13:08: [xm] ---------
01:13:08: [xm] Error: XMacros/XMacrosMacroEditor.lua:92: attempt to index global 'RowLayout' (a nil value)
01:13:08: [xm]     In XMacros / SlashHandler, event Slash.xm
01:13:08: [xm] stack traceback:
01:13:08: [xm] 	XMacros/XMacrosMacroEditor.lua:92: in function 'Create'
01:13:08: [xm] 	XMacros/XMacros.lua:174: in function 'EditMacros'
01:13:08: [xm] 	XMacros/XMacros.lua:229: in function <XMacros/XMacros.lua:219>
It was working for me because that file was loaded by my WarnMe addon. Version 0.2 is uploaded now that has a fix, so it will now work fine without WarnMe.
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Unread 02-06-12, 12:51 AM  
ixie

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Downloaded the latest version, working perfectly, thank you
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Unread 02-06-12, 09:23 AM  
adelea
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Would it be possible to add the ability to give each macro button a customizable text label?
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Unread 02-06-12, 02:10 PM  
Xenyr
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Quote:
Originally Posted by adelea
Would it be possible to add the ability to give each macro button a customizable text label?
For the tooltip or actually showing on the button?
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Unread 02-06-12, 04:34 PM  
adelea
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Quote:
Originally Posted by Xenyr
Quote:
Originally Posted by adelea
Would it be possible to add the ability to give each macro button a customizable text label?
For the tooltip or actually showing on the button?
Actually showing on the button.

Having it in place of an icon would work too.

I have a row of icons for marking targets, and having them show "#1", "#2" etc. in text would help a lot.
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Unread 02-07-12, 03:30 PM  
Xenyr
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Quote:
Originally Posted by adelea
Quote:
Originally Posted by Xenyr
Quote:
Originally Posted by adelea
Would it be possible to add the ability to give each macro button a customizable text label?
For the tooltip or actually showing on the button?
Actually showing on the button.

Having it in place of an icon would work too.

I have a row of icons for marking targets, and having them show "#1", "#2" etc. in text would help a lot.
OK, I'll add some number icons in the next release you can choose.
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Unread 02-08-12, 03:59 AM  
adelea
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Quote:
Originally Posted by Xenyr
OK, I'll add some number icons in the next release you can choose.
If you could expose the method of adding in icons, so we can add our own that would be great (I would be happy with having to edit a file to add extra icons if needed)
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Unread 02-11-12, 09:43 AM  
Xenyr
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0.6

Latest version is available. Allows user supplied textures. You can also edit existing bars. Adding new rows/columns, moving buttons, etc.
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Unread 02-13-12, 02:01 PM  
Yitten

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Re: 0.6

Quote:
Originally Posted by Xenyr
Latest version is available. Allows user supplied textures. You can also edit existing bars. Adding new rows/columns, moving buttons, etc.
The sets interface is really hard to work with.. i can never get the right setup I want without it creating additional things i didn't want and it putting bars in sets i didn't want.

What would be really helpful would be like a set editor, that you could select a set, and then pick from a list of bars that should be in that set.

Also, if you search for an ability that is either not there or spelled incorrectly, the first page comes up blank and if you hit the right arrow, you get error attempt to index a nil value on line 199. You have to reload the ui to continue working..
Last edited by Yitten : 02-13-12 at 02:19 PM.
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Unread 02-13-12, 04:57 PM  
Yitten

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Maybe I'm doing it wrong.. but..

I have 4 roles on my rogue, I got it now so that whichever spec I'm in I have role specific bars that have my buffs for that spec on it. Works great (after wrestling with the UI for sets for a while).

However, I switch over to my Cleric to do the same thing, and apparently, the sets are tied to the "Role" number? So role number 1 on my cleric is the same as role number 1 on the Rogue?? Is that the way it is? Can't imagine any reason anyone would want that.

If I'm doing something wrong please clue me in, if this is the way it is, could you please make it so that each character has their own sets but able to pull bars and macros from ones already made?

I would love you forever!
Last edited by Yitten : 02-13-12 at 04:58 PM.
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Unread 02-14-12, 01:34 PM  
Xenyr
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Quote:
Originally Posted by Yitten
Maybe I'm doing it wrong.. but..

I have 4 roles on my rogue, I got it now so that whichever spec I'm in I have role specific bars that have my buffs for that spec on it. Works great (after wrestling with the UI for sets for a while).

However, I switch over to my Cleric to do the same thing, and apparently, the sets are tied to the "Role" number? So role number 1 on my cleric is the same as role number 1 on the Rogue?? Is that the way it is? Can't imagine any reason anyone would want that.

If I'm doing something wrong please clue me in, if this is the way it is, could you please make it so that each character has their own sets but able to pull bars and macros from ones already made?

I would love you forever!
Doh, you are completely correct. I'll fix it asap.
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Unread 02-14-12, 02:15 PM  
Xenyr
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0.7

OK, now role settings are stored for each character!
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Unread 02-17-12, 11:47 AM  
ixie

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You're a genius, thank you
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