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Updated:11-18-12 12:23 PM
Created:08-28-12 02:37 PM
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Gadgets: Outfitter
Version: 2.11.18.1
by: Wykkyd [More]
Outfitter is an Equipment Set management addon that can treat your Wardrobe slots as secondary storage. The 'Button Bars' that you create are extremely configurable and will expand and collapse, or open the configuration window, with a simple click of the mouse. Once expanded each button bar will display the buttons for the sets you have created, allowing you to change gear, role & Karuul Alert settings with a click.

TUTORIAL: Video Tutorial available now in HD!

Features:
* Place 1 or more button bars on screen using Gadgets interface to easily move & configure each
* Configure Equipment Sets that are exclusive to each button bar, allowing quick changes between specs, gear & Karuul Alerts.
* Equipment can be stored and retrieved from Wardrobe or Bags
* Equipment found in Wardrobe will be traded out when called for, resulting in your Wardrobe slots acting like enhanced storage
* ButtonBar Anchors highlight blue when you are in that anchor's configuration window
* ButtonBar Anchors now show the last EquipmentSet clicked, with an orange border (note: it doesn't know if you've reloaded UI or logged out since you last used it).

Notes / Disclaimers:
* This addon requires Gadgets to be installed & the core Gadgets addon to be enabled. You do not nbeed to use the rest of Gadgets.
* Switching gear between wardrobe slots & worn requires up to 8 empty bag slots. You've been warned.
* Movement of gear outside of this addon while it is changing sets can cause it to stall / stop / fail to equip completely.
* This is a BETA addon and may generate LUA errors / performance alerts

I have made extensive efforts to prevent/reduce errors and performance alerts but this is new, I'm not perfect AND I taught myself LUA and the Rift API as I wrote this. So you've been warned. If you experience problems PLEASE email me directly at [email protected]. Comments placed here may or may not be noticed quickly enough, although posting here does allow the rest of the community to see errors they might also experience and my response to them.

Button Bar Instructions:
* Use the Gadgets interface to Add Gadget to your screen.
* Add an Outfitter: Set Button to your screen and place it anywhere you like.
* Right click that button to bring up the Equipment Manager window.
* Left click the button to expand the button bar, exposing any created buttons.
* Click on any exposed button to change spec, Karuul Alerts and gear.

Equipment Manager Instructions:
* The X at the top right of the window does actually close the window
* The X touching each inventory slot will set that slot as ignored by the set (when equipping that set). Click again to un-ignore.
* Use the drop down list to select a set, or simply start configuring to add a new one.
* Drag & drop any gear you want for the set into the window (2nd ring & offhand weapon should probably be dragged onto that specific slot)
* Specify whether or not to change roles, and whether or not to switch Karuul sets
* YOU WILL HAVE TO RELOADUI to see changes in your button bar


Known Issues:
* NA


Upcomming Features:
* Reloadui prompting
* New "Middle Click" function off of button bar anchor that will spawn a mass item replacement window. This would allow you to replace a piece of gear with its upgrade across all sets with a few simple clicks.
2.11.18.1:
* cloak fix

2.11.3.1:
* Added preliminary cape handling. Enjoy ;)

1.10.29.2:
* Replaced a deprecated event trigger. Compatibility Mode is no longer necessary.

1.10.29.1:
* Fixed a bug affecting new buttonbar creation.

1.10.28.1:
* Cleaned up and rebuilt most of the system under the hood
* Added an enhanced libWykkyd library, this must be enabled for the addon to function

1.10.07.1:
* Cleaned up equipment icons in the management window
* Added proper equipment rarity borders to the management window
* Changed the "ignore slot" image to a lock, instead of a big red X
* Added "Alert" functionality, so you can announce your role/gear changes to Raid, Group, Yell or Say
* Cleaned up the management window form quite a bit

1.9.12.1:
* update for game version 1.10

1.9.11.2:
* fixed a typo

1.9.11.1:
* Added controls to lock the addon during combat and prevent errors.

1.8.31.2:
* Fixed an error message when left clicking a buttonbar without having configured any buttons yet.

1.8.31.1 (release):
* Fixed "ignore confusion" when switching between multiple ButtonBar configurations.
* Added: Blue highlight on anchors when configuring their respective sets
* Added: Icon shifting for anchors to show the last equipped Set

0.8.30.1b:
* Fixed an error that was occurring when attempting to equip Totems

0.8.29.2b:
* Corrected an item error when not found during equip

0.8.29.1b:
* Expand directions other than RIGHT should now function properly
* Delete functionality should now behave properly
* Tooltip errors should now happen less frequently when items can't be found
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
2.11.9.1
611kB
Wykkyd
11-13-12 10:53 AM
2.11.3.1
611kB
Wykkyd
11-03-12 11:05 AM


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Unread 08-29-12, 03:12 AM  
Nytmare
 
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got this this morning while setting up my second set. I had the UI open and changed roles and this popped up

Code:
Error: Incorrect function usage.
  Parameters: (Text: wtLibGadget.outfitTooltipType_1.0x25a4f8a8), nil
  Parameter types: Text, nil
Function documentation:
	Sets the current text for this element.
		Text:SetText(text)   -- string
		Text:SetText(text, html)   -- string, boolean
Parameters:
		html:	Enables HTML mode. In HTML mode, a limited number of formatting tags are available: <u>, <font color="#rrggbb">, and <a lua="print('This is a lua script.')">.
		text:	The new text for the element.
    In wtLibGadget / wtLibGadget.wykOutfitter_handoff_1_icon:MouseIn
stack traceback:
	[C]: in function 'SetText'
	Gadgets_Outfitter/Outfitter.TooltipWindow.lua:349: in function 'FillTooltipWindow'
	Gadgets_Outfitter/Outfitter.TooltipWindow.lua:452: in function 'OpenTooltipWindow'
	Gadgets_Outfitter/Outfitter.Window.lua:66: in function <Gadgets_Outfitter/Outfitter.Window.lua:63>
I also got this after setting up my sets, reloading the UI and clicking the set to change to:
(it also is not changing my gear only my role when this happens, and it is all gear and roles that I have had, nothing new and nothing that I have not had already worn before)
Quote:
Error: Incorrect function usage.
Parameters: ""
Parameter types: string
Function documentation:
Provides detailed information about items.
item = Inspect.Item.Detail(item) -- table <- item
item = Inspect.Item.Detail(itemtype) -- table <- itemtype
item = Inspect.Item.Detail(slot) -- table <- slot
items = Inspect.Item.Detail(slot) -- table <- slot
items = Inspect.Item.Detail(elements) -- table <- table
Parameters:
elements: A table of slot specifiers, item IDs, or item types.
item: A single item ID.
itemtype: A single item type.
slot: A single slot specifier.
Return values:
item: Detail table for a single item.
items: Detail tables for all requested items. The key is the string used to lookup, the value is the item's detail table.
Returned members:
bind: The item's binding type. May be "equip", "use", "pickup", or "account".
bound: The item's bound flag.
category: The item's type category.
coin: The amount of silver this item represents.
cooldown: The cooldown for using this item.
cooldownBegin: The time the current cooldown started, in the context of Inspect.Time.Frame.
cooldownDuration: Duration of the current cooldown the item is influenced by, in seconds.
cooldownExpired: Number of seconds the current cooldown is past its expiration time. Generally indicates lag.
cooldownRemaining: Time remaining in the item's current cooldown, in seconds.
crafter: The name of the player who crafted this item.
damageDelay: If a weapon, the delay between autoattacks using this weapon.
damageMax: If a weapon, the maximum damage done by a single hit with this item.
damageMin: If a weapon, the minimum damage done by a single hit with this item.
damageType: If a weapon, the damage type done by autoattacks. Values include "life", "death", "air", "earth", "fire", and "water".
description: The description of this item.
flavor: The flavor text for this item.
icon: Resource filename of the item's icon.
id: The ID of the requested element.
lootable: Indicates that the item contains loot.
name: The item's name.
range: If a ranged weapon, the maximum range of this item.
rarity: The item's rarity. Values include "sellable", "uncommon", "rare", "epic", "relic", "transcendant", or "quest". Common items have a rarity of nil.
requiredCalling: Space-delimited list of the required callings to use this item.
requiredFaction: The ID of the faction required to use this item.
requiredFactionLevel: The faction notoriety required to use this item.
requiredLevel: The level required to use this item.
requiredPrestige: The prestige rank required to use this item.
requiredSkill: The skill required to use this item.
requiredSkillLevel: The skill level required to use this item.
sell: The sell value of this item, in silver.
slots: If a container, the number of slots that this item can contain.
stack: The size of this item stack.
stackMax: The maximum size of this item stack.
stats: The base stats of this item. Members may include "block", "critAttack", "critSpell", "deflect", "dexterity", "dodge", "endurance", "energyMax", "energyRegen", "focus", "hit", "intelligence", "manaMax", "manaRegen", "movement", "parry", "powerAttack", "powerMax", "powerRegen", "powerSpell", "resistAir", "resistDeath", "resistEarth", "resistFire", "resistLife", "resistWater", "stealth", "stealthDetect", "strength", "wisdom", "xp", "valor", "toughness", and "vengeance".
statsRune: The added rune stats of this item. May contain the same members as stats.
statsRuneTemporary: The added temporary rune stats of this item. May contain the same members as stats.
type: The item's type specifier.
In Gadgets_Outfitter / Wykkyd.Outfitter.Command.Listener, event Slash.outfitter
stack traceback:
[C]: in function 'Detail'
Gadgets_Outfitter/Outfitter.equipengine.lua:222: in function 'AttemptEquip'
Gadgets_Outfitter/Outfitter.EquipSets.lua:14: in function 'Equip'
Gadgets_Outfitter/Outfitter.EquipSets.lua:173: in function 'Load'
Gadgets_Outfitter/Outfitter.lua:582: in function <Gadgets_Outfitter/Outfitter.lua:572>
a few suggestions also:
There are SO MANY Icons to chose from that it took me a while with my mouse to get a few of them because I would scroll past them and then back again trying to stop at one, perhaps a arrow key slider or a number you can type in ( number icons 1-# )

The Icons from the drop down after created are all clustered if set for DOWN instead of right:
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Last edited by Nytmare : 08-29-12 at 03:33 AM.
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Unread 08-29-12, 05:28 AM  
Wykkyd
 
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Thank you very much, Nytmare. Good find. The expand direction bug was a silly error on my part. So there's a new version: 0.8.29.1b

Your bugs should be fixed in that version.
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Stormbringer Wykkyd the Volcanic
<Aegis> - Laethys, Guardian - 8/8 ID, r50, 1034 PA, 8250+ Achievements
I walk the Earth another day - The Wykkyd one, that comes this way...
Savior to my own, devil to some - Mankind falls, something Wykkyd comes...
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Unread 08-29-12, 05:39 AM  
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Tip: You can scroll your mouse wheel over the image selector to ease icon selection.
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Stormbringer Wykkyd the Volcanic
<Aegis> - Laethys, Guardian - 8/8 ID, r50, 1034 PA, 8250+ Achievements
I walk the Earth another day - The Wykkyd one, that comes this way...
Savior to my own, devil to some - Mankind falls, something Wykkyd comes...
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Unread 08-29-12, 07:32 AM  
Nytmare
 
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still getting this stuff. Oddly I can change to my 5th set, 1st and 2nd set but not 3 and 4, but even then it only changes role not equipment still.

Code:
Error: Incorrect function usage.
  Parameters: ""
  Parameter types: string
Function documentation:
	Provides detailed information about items.
		item = Inspect.Item.Detail(item)   -- table <- item
		item = Inspect.Item.Detail(itemtype)   -- table <- itemtype
		item = Inspect.Item.Detail(slot)   -- table <- slot
		items = Inspect.Item.Detail(slot)   -- table <- slot
		items = Inspect.Item.Detail(elements)   -- table <- table
Parameters:
		elements:	A table of slot specifiers, item IDs, or item types.
		item:	A single item ID.
		itemtype:	A single item type.
		slot:	A single slot specifier.
Return values:
		item:	Detail table for a single item.
		items:	Detail tables for all requested items. The key is the string used to lookup, the value is the item's detail table.
Returned members:
		bind:	The item's binding type. May be "equip", "use", "pickup", or "account".
		bound:	The item's bound flag.
		category:	The item's type category.
		coin:	The amount of silver this item represents.
		cooldown:	The cooldown for using this item.
		cooldownBegin:	The time the current cooldown started, in the context of Inspect.Time.Frame.
		cooldownDuration:	Duration of the current cooldown the item is influenced by, in seconds.
		cooldownExpired:	Number of seconds the current cooldown is past its expiration time. Generally indicates lag.
		cooldownRemaining:	Time remaining in the item's current cooldown, in seconds.
		crafter:	The name of the player who crafted this item.
		damageDelay:	If a weapon, the delay between autoattacks using this weapon.
		damageMax:	If a weapon, the maximum damage done by a single hit with this item.
		damageMin:	If a weapon, the minimum damage done by a single hit with this item.
		damageType:	If a weapon, the damage type done by autoattacks. Values include "life", "death", "air", "earth", "fire", and "water".
		description:	The description of this item.
		flavor:	The flavor text for this item.
		icon:	Resource filename of the item's icon.
		id:	The ID of the requested element.
		lootable:	Indicates that the item contains loot.
		name:	The item's name.
		range:	If a ranged weapon, the maximum range of this item.
		rarity:	The item's rarity. Values include "sellable", "uncommon", "rare", "epic", "relic", "transcendant", or "quest". Common items have a rarity of nil.
		requiredCalling:	Space-delimited list of the required callings to use this item.
		requiredFaction:	The ID of the faction required to use this item.
		requiredFactionLevel:	The faction notoriety required to use this item.
		requiredLevel:	The level required to use this item.
		requiredPrestige:	The prestige rank required to use this item.
		requiredSkill:	The skill required to use this item.
		requiredSkillLevel:	The skill level required to use this item.
		sell:	The sell value of this item, in silver.
		slots:	If a container, the number of slots that this item can contain.
		stack:	The size of this item stack.
		stackMax:	The maximum size of this item stack.
		stats:	The base stats of this item. Members may include "block", "critAttack", "critSpell", "deflect", "dexterity", "dodge", "endurance", "energyMax", "energyRegen", "focus", "hit", "intelligence", "manaMax", "manaRegen", "movement", "parry", "powerAttack", "powerMax", "powerRegen", "powerSpell", "resistAir", "resistDeath", "resistEarth", "resistFire", "resistLife", "resistWater", "stealth", "stealthDetect", "strength", "wisdom", "xp", "valor", "toughness", and "vengeance".
		statsRune:	The added rune stats of this item. May contain the same members as stats.
		statsRuneTemporary:	The added temporary rune stats of this item. May contain the same members as stats.
		type:	The item's type specifier.
    In wtLibCore / wtLibCore.wykkydOutfitter_1_loadBtn:LeftClick
stack traceback:
	[C]: in function 'Detail'
	Gadgets_Outfitter/Outfitter.equipengine.lua:225: in function 'AttemptEquip'
	Gadgets_Outfitter/Outfitter.EquipSets.lua:14: in function 'Equip'
	Gadgets_Outfitter/Outfitter.EquipSets.lua:173: in function 'Load'
	Gadgets_Outfitter/Outfitter.Window.Form.lua:238: in function 'cycleSettings'
	Gadgets_Outfitter/Outfitter.Window.Form.lua:455: in function <Gadgets_Outfitter/Outfitter.Window.Form.lua:453>
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Unread 08-29-12, 07:46 AM  
Wykkyd
 
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Quote:
Originally Posted by Nytmare
still getting this stuff. Oddly I can change to my 5th set, 1st and 2nd set but not 3 and 4, but even then it only changes role not equipment still
Question: Do the sets in question have items that they're trying to unequip?

I can't recreate this so far

Did you try starting from scratch after the last update, seeing as you had the problems before? I could just be that your set(s) are corrupt due to the first set of errors.
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Stormbringer Wykkyd the Volcanic
<Aegis> - Laethys, Guardian - 8/8 ID, r50, 1034 PA, 8250+ Achievements
I walk the Earth another day - The Wykkyd one, that comes this way...
Savior to my own, devil to some - Mankind falls, something Wykkyd comes...
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Unread 08-29-12, 10:58 AM  
Nytmare
 
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the 2 ( or 3 ) Items that are changing would be all be HK Synergy Crystals ( Chloro, SC, Pyro and Elemental ) a Source Machine /Sigil ( healing or DPS ) and a Trinket ( again, healing and DPS )


Edit3: OK so here is what I was able to discover. When I click the x's for everything that never changes ( everything but trinket, crystal and Source Machine / Sigil ) I am able to save sets back and forth no problems, but when I did my PVP set, I had to enable changing all gear and I got the same error. I could switch to my PVP set but not back to a normal set once I enabled the gear for the non pvp set ( so, I set it up with only the 3 things that change open and the rest Xed or Reded out, then when back to change that set and BAM got the same error message as before)

I can with out error message still go back to a set that has gear still Xed, it only seems to do it when I have gear that needs to change..how much and what parts I haven't found out yet, about to do that now.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EDIT(Problem Found ?) when I try to save any set with my off-hand Item I get the error if I leave that out of the set there is no issues. I don't know jack about code, but I assume perhaps there is something missing ? I went through every Item that you can turn on and off and its only the off hand Item that causes the error message. So I had issues after that with a spec that I just had to delete and remake because I had the off hand open on it so it wouldnt load the equipment even after I Xed the off hand. It would change spec but no gear (NONE), deleted it, remade it and it works now ( so for now have to keep the off hand OFF for all specs )
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Unread 08-29-12, 11:58 AM  
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Other things:


can we get the main bar to change to the Icon we pick for the set we click ? ex: My healing spec is a heart, my DPS spec is a skull, but the main Bar Icon looks the same ( now that's just a simple explanation but you get my meaning I hope.... and no its not a heart or a skull LOL ) This way when I am logging on or what ever, I can glace and see what spec I am in with out having to open the Icon slide outs and click one"just to make sure".

Also perhaps a tool time that shows what you labeled it when you mouse over it.
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Unread 08-29-12, 12:17 PM  
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Interesting...

Here's what I made for my main:
Button Bar 1:
- Button 1: changes entire set of gear (nothing ignored), spec, karuul, etc
- Button 2: changes everything. (both 1 and 2 are 2h weapon gear sets)
- Button 3, 4 & 5: change only 2 to 3 pieces of gear for resists, nothing else

Button Bar 2:
- Button 1: 2h dps spec (a diff one)
- Button 2, 3, 4: resist swaps again (only 2 to 3 pieces of gear, no spec or anything else)

Button Bar 3:
- Button 1: DW dps spec & gear, etc
- Button 2, 3, 4: you get the idea from above...

I did this for 5 button bars, between 4 and 7 buttons on each. I can not recreate your problem... I'm investigating the code further but until I recreate it I may not find the fix very quickly. Did you try editing your saved settings to completely wipe out this addon's portion of the wtLibGadgets.lua file? If your spec(s) got corrupted in that file when you first ran it, things probably won't fix themselves.

A note on how it's changing gear:
- It saves every single item slot to every equipment set you create. Regardless of what is ignored. It also saves TRUE or FALSE for ignored slot to each, and the actual SLOT ID to put each item in. When equipping gear it blindly loops the entire set it saved attempting to equip/unequip every item 1 by 1 if that "ignored" setting is FALSE.

The error you linked seems to indicate that it can't find the piece of gear at all via the API and that's either the item ID missing from the save file, or I don't know...
Quote:
Originally Posted by Nytmare
the 2 ( or 3 ) Items that are changing would be all be HK Synergy Crystals ( Chloro, SC, Pyro and Elemental ) a Source Machine /Sigil ( healing or DPS ) and a Trinket ( again, healing and DPS )


Edit3: OK so here is what I was able to discover. When I click the x's for everything that never changes ( everything but trinket, crystal and Source Machine / Sigil ) I am able to save sets back and forth no problems, but when I did my PVP set, I had to enable changing all gear and I got the same error. I could switch to my PVP set but not back to a normal set once I enabled the gear for the non pvp set ( so, I set it up with only the 3 things that change open and the rest Xed or Reded out, then when back to change that set and BAM got the same error message as before)

I can with out error message still go back to a set that has gear still Xed, it only seems to do it when I have gear that needs to change..how much and what parts I haven't found out yet, about to do that now.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EDIT(Problem Found ?) when I try to save any set with my off-hand Item I get the error if I leave that out of the set there is no issues. I don't know jack about code, but I assume perhaps there is something missing ? I went through every Item that you can turn on and off and its only the off hand Item that causes the error message. So I had issues after that with a spec that I just had to delete and remake because I had the off hand open on it so it wouldnt load the equipment even after I Xed the off hand. It would change spec but no gear (NONE), deleted it, remade it and it works now ( so for now have to keep the off hand OFF for all specs )
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Stormbringer Wykkyd the Volcanic
<Aegis> - Laethys, Guardian - 8/8 ID, r50, 1034 PA, 8250+ Achievements
I walk the Earth another day - The Wykkyd one, that comes this way...
Savior to my own, devil to some - Mankind falls, something Wykkyd comes...
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Unread 08-29-12, 12:17 PM  
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Quote:
Originally Posted by Nytmare
Other things:


can we get the main bar to change to the Icon we pick for the set we click ? ex: My healing spec is a heart, my DPS spec is a skull, but the main Bar Icon looks the same ( now that's just a simple explanation but you get my meaning I hope.... and no its not a heart or a skull LOL ) This way when I am logging on or what ever, I can glace and see what spec I am in with out having to open the Icon slide outs and click one"just to make sure".

Also perhaps a tool time that shows what you labeled it when you mouse over it.
Tooltips will come. They just haven't been done yet
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Stormbringer Wykkyd the Volcanic
<Aegis> - Laethys, Guardian - 8/8 ID, r50, 1034 PA, 8250+ Achievements
I walk the Earth another day - The Wykkyd one, that comes this way...
Savior to my own, devil to some - Mankind falls, something Wykkyd comes...
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Unread 08-29-12, 12:30 PM  
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Question, for clarity:

Did you have something in this slot, save the set. Then remove something from the slot and save again? I just threw an empty value trap in there for blank item ID values (instead of only checking for "nil"). This should prevent this error message but it's also going to not equip whatever item you'd wanted there. If this is nothing more than an item slot that was supposed to be empty anyway, this would facilitate that just fine.
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Stormbringer Wykkyd the Volcanic
<Aegis> - Laethys, Guardian - 8/8 ID, r50, 1034 PA, 8250+ Achievements
I walk the Earth another day - The Wykkyd one, that comes this way...
Savior to my own, devil to some - Mankind falls, something Wykkyd comes...
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Unread 08-29-12, 01:05 PM  
Nytmare
 
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Quote:
Originally Posted by Wykkyd
Question, for clarity:

Did you have something in this slot, save the set. Then remove something from the slot and save again? I just threw an empty value trap in there for blank item ID values (instead of only checking for "nil"). This should prevent this error message but it's also going to not equip whatever item you'd wanted there. If this is nothing more than an item slot that was supposed to be empty anyway, this would facilitate that just fine.
I am a 1h/off hand mage, but my PVP set is a staff so every set is 1h/OH but 1 so ...hope that helped. for now I just have the slot ignored, I don't PVP much anymore anyway
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Unread 08-31-12, 04:11 AM  
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Unread 08-31-12, 04:48 PM  
AlienFromBeyond

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Does this make it possible to associate a certain wardrobe with a set of gear as well? Like say I want the look of my actual gear when tanking, but want wardrobe slot 1 for DPS and wardrobe slot 2 for PvP?
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Unread 08-31-12, 05:32 PM  
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Originally Posted by AlienFromBeyond
Does this make it possible to associate a certain wardrobe with a set of gear as well? Like say I want the look of my actual gear when tanking, but want wardrobe slot 1 for DPS and wardrobe slot 2 for PvP?
I reeeeeaalllllllyyyyy want to do that. Unfortunately I have no way to tell the game to switch displayed wardrobes right now. If you find a slash command to display wardrobes let me know. I'm all ears

Other things I'm doing as soon as I figure out how (or the api allows it):
- Optionally switch ability bar when changing
- Optionally switch displayed wardrobe when changing
- Optionally re-auto-sort your bags when changing

^^ I can't find a way to do any of the three at the moment and it's frustrating.
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Last edited by Wykkyd : 08-31-12 at 05:33 PM.
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Unread 08-31-12, 07:26 PM  
AlienFromBeyond

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No command for that sadly afaik. There might be a workaround though. If you tell the player to always be on Wardrobe slot 1, with your ability to move items in and out of wardrobe at will, you could put the ones the player wants active in slot 1. This has the advantage of enabling an arbitrary amount of wardrobes through the addon itself.
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