Download
(812 Kb)
Download
Updated: 11-28-11 04:32 PM
Pictures
File Info
Updated:11-28-11 04:32 PM
Created:09-27-11 06:49 PM
Downloads:29,243
Favorites:29
MD5:
RiftCount DPS Meter  Popular! (More than 5000 hits)
Version: 2.0
by: Marru, Ruhk
RiftCount DPS Meter


Welcome to the RiftCount Addon page. This addon is currently a simple DPS Meter. I have returned to updating this addon from a short break, I am in the testing phase of the update I give details on below.

Current Development
Menu completed, expecting to encounter bugs to fix, but if not I will be working on the framework for new themes.

----V-V-V----!NEW!----V-V-V---- <--!HELP WANTED!-->
Ok everyone I need your help. I really enjoy writing this addon and intend to continue working on it until there is nothing else to add and nothing else anyone wants implemented essentially. However writing and testing is a slow process especially as a first time Author and first time Lua writer. What I offer is access to the un-released still in testing version of the addon at all times. Using a dropbox link I will link everyone the experimental zip file which I will keep updated frequently. Use the DropBox ZIP Link below to download my future updates before they are released, these are beta versions that I am testing and am always interested in more help testing them. If you try the beta ZIP and find any bugs please email me at [email protected] and include a screenshot and any info you can about what lead to the bug.

DropBox ZIP Link: http://db.tt/3rW0AiYe

The other new offer is access to the code itself, the copy I will be working on most of the time. I offer this access to those who request it and have prior Lua experience. If you desire access to this please send me an email at [email protected] with your name and email address so that I may share the folder with you. You will have full access to a copy of the file and the ability to aid in the development of the addon as well as add your own features that I will likely merge with the public release. I will write up a form that you can use to identify who you are, what you changed in the addon, and what kind of recognition you would request if this were to be used in a public release of the addon.

Check out my new Utility Addon, It will help you to install all your addons at once!
http://www.riftui.com/downloads/info95-AddonInstaller.html


Today's Update:
Check out the new menu button for the new config options page!

Next step I will begin work on adding the necessary framework to have individual true themes, first to come will be the much desired truly minimalistic theme, I anticipate putting nothing in it other then the post, lock/unlock, player damage, and raid damage for now.

If there is something you really wish to see in a upcoming update that is not in the planned updates described above please email me at [email protected] and suggest a feature to add, I want this addon to be a well rounded and full featured dps meter with all the bells and whistles desired.

One function I am not sure about adding yet as it would be relatively complicated to implement and I have seen very little requests for yet would be ability (skill/spell) information. Information such as highest hit and percent damage per skill would fit into this category. Another feature unrequested that I have considered would be peak dps, possibly splitting fights into user specified sections, either by spitting it into 4 or splitting it every 10 seconds etc, and giving the peak dps per section. These are examples of features that I am looking into adding, especially if I see users showing interest in them.


Features in Development:
Themes (minimalist and RiftUI currently available, but more seperate will come later)

Features in Planning Stages:
More Options

If you find any bugs or have any suggestions for improvements or features to add please email us at [email protected]. We appreciate any feedback and suggestions you may have.

Authors: Marru, Ruhk
UI Assistance: Shields
RiftCount v1.0:
First Release
Tracks Player and Group/Raid DPS

RiftCount v1.1
HPS
Drag to move

RiftCount v1.2
New UI
Player Coloring by Calling

RiftCount v1.3
Sorting
Vertical Scaling

RiftCount v1.3.1
Bug fixes for UI Appearing and scaling
/rcminimalist switchest to a new minimalist UI option

RiftCount v1.4
Large bug fix for group joining/leaving errors
Manual vertical scaling UI (drag from middle bottom of window)

RiftCount v1.4.1
bug fix

RiftCount v1.5 added 10/4
- Post with copy & paste dps information.

RiftCount v1.6 added 10/12
- Height/Width/Opacity options
- Position locking

RiftCount v1.7 added 10/15
- Sorting now works after combat ends
- Ability Filter added -(/RCFilter)

RiftCount v1.8 added 10/19
- History Functions
/RCForward /RCBack /RCCurrent /RCPos are now all available to move through the history of past fights.

RiftCount v1.9 added 10/25
- Options Menu

RiftCount v1.9.1 added 10/25
- Bug fixes

RiftCount v1.9.2 added 10/25
- Bug Fixes

RiftCount v2.0 added 11/28
- 1.6 Patch Fixes
Optional Files (0)


Archived Files (18)
File Name
Version
Size
Author
Date
1.9.2
812kB
Marru
10-25-11 07:48 PM
1.9.1
812kB
Marru
10-25-11 06:36 PM
1.9
811kB
Marru
10-25-11 10:57 AM
1.8
807kB
Marru
10-19-11 05:02 PM
1.8
807kB
Marru
10-19-11 04:52 PM
1.7
805kB
Marru
10-15-11 01:17 AM
1.6
805kB
Marru
10-11-11 07:34 PM
1.5
742kB
Marru
10-04-11 08:12 PM
1.5
742kB
Marru
10-04-11 06:42 PM
1.4.1
736kB
Marru
10-04-11 01:11 PM
1.4
742kB
Marru
10-03-11 11:06 PM
1.4
736kB
Marru
10-03-11 10:26 PM
1.3.1
736kB
Marru
10-03-11 01:10 AM
1.3
736kB
Marru
09-30-11 05:26 PM
1.2
713kB
Marru
09-30-11 03:20 AM
1.2
713kB
Marru
09-30-11 12:30 AM
1.1
693kB
Marru
09-28-11 11:14 PM
1.0
4kB
Marru
09-27-11 06:49 PM


Post A Reply Comment Options
Unread 09-28-11, 09:46 AM  
Eloora
Zombie

Forum posts: 2
File comments: 10
Uploads: 0
You're probably aware of this already as there are notes in the lua file, but the position of the window does not save when moved in game. Editing the position in the file itself does at least.

Looking forward to more updates on this mod .
Eloora is offline Report comment to moderator  
Reply With Quote
Unread 09-28-11, 10:46 AM  
gumaden

Forum posts: 0
File comments: 4294967295
Uploads: 2
at the bottom of the RiftAddon.toc add

Code:
SavedVariables = {
  dpsMeterdefault = "character",
}
then in the core.lua change any of the
Code:
dpsMeter.settings
to
Code:
dpsMeterdefault

Also, I haved not tested this part in the mod yet but I know it works in mine if you add to line 288
Code:
--Gumaden
    function RCFrame.Event:LeftDown()
		self.MouseDown = true
		mouseData = Inspect.Mouse()
		self.MyStartX = RCFrame:GetLeft()
		self.MyStartY = RCFrame:GetTop()
		self.StartX = mouseData.x - self.MyStartX
		self.StartY = mouseData.y - self.MyStartY
		tempX = RCFrame:GetLeft()
		tempY = RCFrame:GetTop()
		tempW = RCFrame:GetWidth()
		tempH =	RCFrame:GetHeight()
		RCFrame:ClearAll()
		RCFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", tempX, tempY)
		RCFrame:SetWidth(tempW)
		RCFrame:SetHeight(tempH)
		self:SetBackgroundColor(0.2,0.2,0.6,1)
	end
	function RCFrame.Event:MouseMove()
		if self.MouseDown then
			local newX, newY
			mouseData = Inspect.Mouse()
			newX = mouseData.x - self.StartX
			newY = mouseData.y - self.StartY
			RCFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", newX, newY)
		end
	end
	function RCFrame.Event:LeftUp()
		if self.MouseDown then
			dpsMeterdefault.x = math.floor(RCFrame:GetLeft())
			dpsMeterdefault.y = math.floor(RCFrame:GetTop())
			--print(math.floor(RCFrame:GetLeft()), math.floor(RCFrame:GetTop()))
			self.MouseDown = false
			self:SetBackgroundColor(0.2, 0.2, 0.6, 0.3)
		end
	end
	
    -- Gumaden End
this will allow you to drag the addon around on screen to where you want and then will save it to the new location.
Last edited by gumaden : 09-28-11 at 10:51 AM.
gumaden is offline Report comment to moderator  
Reply With Quote
Unread 09-28-11, 12:34 PM  
Marru
Zombie
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 2
@Gumaden Awesome Gumaden, appreciate the help, was just startin to look into add frame dragging. Pretty much knew how to do saved variables but would've had to look it up, thank you for saving me that trouble.

@Eloora Thank you for the vote of confidence, always appreciated. As for saving the position between logins, this will be included in an update to the addon either by tonight or tomorrow at the latest thanks to Gumaden's post above reminding me to add it as well as saving me the trouble of looking it up. Major breakthroughs in the UI are turning out to look incredible and we are planning to update the saved settings ability asap, then probably incorporate the frame moving and updated UI graphics into a new update soon after. Depends on how testing goes with hps being added at the moment on top of saved settings and frame movement. Movement may come first as the updated graphics will be a rather large update including UI scaling (vertical if not overall as well) as well as reworking the UI to incorporate the new graphics and features.
Marru is offline Report comment to moderator  
Reply With Quote
Unread 09-28-11, 01:43 PM  
gumaden

Forum posts: 0
File comments: 4294967295
Uploads: 2
np. I put a optional addon patch for the Riftcount. I added in so it can be dragged and saved between sessions. To do this. I had what I did before but I had to change the RCFrame:SetPoint() because the x position was way off.

I changed it to
Code:
RCFrame:SetPoint(dpsMeterdefault.align, dpsMeter.Context, dpsMeterdefault.align, dpsMeterdefault.x, dpsMeterdefault.y)
I also added in
Code:
RCFrame:SetPoint(dpsMeterdefault.align, dpsMeter.Context, dpsMeterdefault.align, dpsMeterdefault.x, dpsMeterdefault.y)
right after
Code:
print("For more info please type /RCHelp")
so it would put the window in the right spot between sessions
gumaden is offline Report comment to moderator  
Reply With Quote
Unread 09-28-11, 02:13 PM  
Marru
Zombie
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 2
Awesome, when I finish gettin hps workin i will take a look at what you added and probably incorporate at the very least your frame dragging code into the official addon code. I am also dealing with saved variables on my own as I am not sure about how you did it, I spoke with another Addon Author who gave me assistance a few times, he is the author of RecastBox, and I am using a method similar to his to allow default settings and saved variable settings in mine. Probably within a few hours or so the official code will include the functionality you have added and track hps as well. Then i get to start workin on updatin the current horrid UI to the gorgeous new one lol. Oh and sorting the group list by dps or hps... lol
Marru is offline Report comment to moderator  
Reply With Quote
Unread 09-28-11, 11:18 PM  
Ceres

Forum posts: 0
File comments: 73
Uploads: 0
How can we reset that parser between boss or mobs ?
Ceres is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 12:37 AM  
rcu358

Forum posts: 0
File comments: 1
Uploads: 0
how can you move it on your screen there is nothing to grab and drag that i can find
rcu358 is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 01:08 AM  
Marru
Zombie
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 2
Updated version (v1.1) now supports left click drag, click on the timer bar and drag it to a new position, this will also be saved for future logins on this character.
Marru is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 01:22 AM  
Marru
Zombie
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 2
As for resetting the meter it is currently not possible to manually reset it other then /reloadui which will reload all of rifts UI as well as resetting all addons. However the dps meter does reset each time you enter combat. As for when to automaticly start measuring DPS it is a complicated decision, currently as I said it enters active measuring mode when you enter combat. Currently this occasionally causes annoying results if someone in your group puts you into combat as it resets all stats. Once the new UI is updated (tomorrow night if we can get it and sorting working correctly) we will add a UI to view old charts, likely up to 10 previous fights, possibly more. If anyome has a better suggestion for better times to start measuring we will gladly consider them and test to see if they are as effective and cause fewer pointless resets and implement them if they prove better.
Marru is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 05:10 AM  
Aleski

Forum posts: 0
File comments: 3
Uploads: 0
Thanks in advance for what is likely to be a great addon eventually. However I thought i should report a bug for you,

If someone joins a party, mid way through a fight, (say in a rift public group) then the chat is flooded with error messages everytime said person uses an ability or deals damage.

Thought I'd pop in and just let you know. Thanks.
Aleski is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 10:02 AM  
Marru
Zombie
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 2
We are aware of the bugs caused by adding and moving players in group/raid while in combat. We are planning to fix these soon however it isn't an easy fix. Tonight we are hoping to update RiftCount with the new UI and sorting of players by dps or hps. Once these are in place we will look more into trying to find a fix for these bugs.
Marru is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 10:30 AM  
Harby

Forum posts: 0
File comments: 5
Uploads: 0
Quick question, how does it deal with pet damage? I know it doesn't treat em as different entities so it either ignores it or merges with owner.
Harby is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 11:03 AM  
Marru
Zombie
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 2
It merges pets dps with their owners.
Marru is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 12:30 PM  
boogeyman269
Zombie

Forum posts: 2
File comments: 1
Uploads: 0
Listing me 2 times

The meter keeps listing me 2 times in the list i do have a pet but the second listing is to high to be the pet also the 2 separate listing show different dps totals so really dont know which is the actual dps or if both are wrong.
boogeyman269 is offline Report comment to moderator  
Reply With Quote
Unread 09-29-11, 01:08 PM  
Marru
Zombie
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 31
Uploads: 2
the new update should fix the issue of different dps's as it was doubling your first one if you were in group, and being listed twice is intended, it will make more sense when the new UI gets set up, the first one I am calling the "self counter" the rest is the "group counter" so to speak. Reasoning is once sorting is implemented you will be able to quickly view your dps at the top of the UI and then you can view the full group or raid below it including yourself so that you can see how you compare.
Marru is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: