Some settings may not be set in effect directly (such as target settings), to make sure that a changed setting is loaded into your arcs, you can do a /reloadui which will save and reload all settings.
Look at the folder ArchimedesDefaultSkin to see how you can create your own skin!
If you are having issues after an update, you may need to reset your settings.
To do so, log out of the game and then go into the <game folder>/interface/saved/<account>/<shard>/<character name>/SavedVariables and delete Archimedes.lua
The Archimedes goal:
Thanks to: Zorba, Marru, Snstr, NerfedWar, seebs, everybody else on #riftuidev and everyone who have contributed with constructive feedback!
* Fixing the breaking bugs.
* I really don't remember how this all works, I'm gonna go through the code base and see what I can do more, I might not have the time to understand it all in order to make some actual changes
* Added Combat Alpha
* Finalised skin packs, it should now be safe to create your own!
* Cleaned up the settings window quite a bit
* Minor fixes
*Fixed a bug with removing and then adding bars
*Cleaned up some Settings UI issues and bugs
*Added basic skins functionality that will eventually let anyone
WARNING: This will break your addon if you have custom texture packs form before
*Added a CleanCurves clone (I'm not satisfied with the looks but it is simple)
Note: Some solutions for the settings window are quirky, weird and
not very well optimised, please bear with me as I will try to clean it up later.
*Fix for error on long load times
*Fix for some units not showing on addon load (mainly pets, also - this is a butt ugly solution but it should work most of the time)
*Adding a debug mode to try catching a bug that I'm unable to recreate myself
*Possibly fixing a bug
Fixed a mistake in my code that made the addon error out when checking the settings.
*Added Alpha (transparency) option
*Changed channelled spells to go the other direction
*You can now enter your own values instead of only using the sliders
*Started refactoring some of the code, it's quite messy.
*Also, the settings window is draggable
*Added basic global settings
*Added first castbar functionality
*Updated settings functionality
*Some things changed around
*New textures (you can get the old ones by prefixing with "old_")
*Addon moves into Beta phase
*Fully functioning settings window (there are some issues with changing targets in the settings, a /reloadui should solve that though)
*I put some new needed functions in a library - anyone is free to use it for their own addons but it isn't made to be universal or documented more than some internal comments.
*Pimped the looks of the settings window
*Some general fixes (and probably new things that will kill the whole thing)
*Added settings window
*It will only allow the changing of already set-up arcs since I haven't worked out a good way to handle the settings when adding/removing bars
*Settings window temporarily not draggable (the code is in but it needs to be tweaked to work on live shards)
*Added backwards compatibility check - this should remove errors for people who haven't cleaned their SavedVariables
*Changed the data storage model a bit (in order to ease future renaming of bars, the bar tables will be saved without name) -- This may require resetting the SavedVariables!
*Fixed issues with simultaneously updated values
*Some updated things that aren't used publicly yet (since they're not finished, and in some cases not yet tested (lol))
* Added mage charge functionality (including new texture)
* Changed blue texture to a more deep blue in order to differentiate from the new teal texture (used for mage charge)
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