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Updated:05-06-13 08:13 AM
Created:03-12-12 12:21 AM
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MereHealingFrames
Version: 0.4.25
by: Mere [More]
The frames are now at the point they're configurable by others (I won't say easy to configure

There's config UI available by running:
/mhf config
to bring up the config dialog.

Basic buff tracking is in (stacks and timers should work) The buff/debuff lists are a priority ordered list. IE the first buff will be shown that is active from the list.

The Buff Slots are harder to explain, currently slots 1 is Top Right, then slot 5 is on the left. Eventually you'll be able to map icons to any buff slot you want. EG the tank frame is larger, and you can fit some more buff icons, then you can configure them as higher slots.

The frames support multiple layouts, along with many filter options, you can create frames that a filter based on:
  • calling (warrior, rogue, mage, cleric)
  • role (dps, tank, support, healer)
  • grouping (group 1-4)

Spell sets can be created for each spec, or shared between specs. (this functionality needs adding to the layouts as well)

To move a layout around you should be able to drag it's border to place it in a new location.

To enable debug spam run:
/mhf debug -l 5
This will enable some spammy tracing. Note this setting isn't saved.

Spells are configured using:
/mhf spell
more help can be seen with:
/mhf spell -?
Known options:
-l (--list): list current spell settings
-b (--button): mouse button (left, right, middle, four, five, up, down) (string)
-m (--modifier): modifier to apply (alt, shift, ctrl) (string)
-s (--spell): spellname (string)
-t (--target): target
-c (--custom): custom, not yet implemented (string)
-r (--reset): resets all mouse bindings
--mere: Setup Mere's test spells

To reconfigure current spells for your current spec, you can create a macro that contains the desired entries, and use it for reconfiguring spells, eg:
/mhf spell --reset
/mhf spell -b left -s "Healing Spray"
/mhf spell -b left -m ctrl -s "Healing Breath"
/mhf spell -b right -s "Restorative Flame"
/mhf spell -b right -m ctrl -s "Healing Grace"
/mhf spell -b middle -s "Cauterize"
/mhf spell -b four -s "Ward of the Ancestors"
/mhf spell -b five -s "Searing Transfusion"
/mhf spell -b up -s "Latent Blaze"
/mhf spell -b down -s "Sterilize"

Adding -n "set name" will update the specified spell set. (the set needs creating through the config UI)

Colours can be reconfigured with (eventually I'll put a UI on this):
/mhf colours -?
Note that the colour names may not mean much without looking at the code.

Thanks also to the makers of the following libraries:
http://www.riftui.com/downloads/info97-LibGetOpt.html
http://www.riftui.com/downloads/info...leWidgets.html
http://www.riftui.com/downloads/info...idManager.html
All of which I embed for functionality.
Full git log can be found on: http://git.riftui.com/?a=summary&p=MereHealingFrames

Version 0.4.25
Fix a critical issue with 0.4.24, clicking doesn't cast spells (I'll blame the sunshine for that bug)

Version 0.4.24 --- BROKEN DO NOT USE
Switch to using new event API.
More optimization work, hopefully less performance warnings. May also be less CPU usage when running around.

Version 0.4.23
More optimizations targeting relaying panels.

Version 0.4.22
Fix a performance warning for PlanarMax events, it was used at one time to determine if the player was fully loaded, but that's since changed.
Optimize a number of code paths, particularly around health, mana, energy and power updates.
Also fix a few debug messages to pass args into debug, so if tracing is not enabled the debug line has less overhead. Previously they concatenated the string to display, which is a waste of time if it's not being logged.

Version 0.4.21
Add ability to configure health, mana and energy font sizes.
They're on the Layout->Panel Settings tab.

Version 0.4.20
Update LibSimpleWidgets to v1.13.4
Tidy up some code that was using non-existent lua globals (if someone set a global things would have broken)
Use new Event API to only hook Update.End and Update.Begin when needed, rather than always having them hooked. Should reduce CPU usage when not creating new frames, and when none of the tracked items have a timer on them.
I still need to move all Event handlers to the new API.
Fix an issue with /reloadui not setting up spellsets correctly (effect was you couldn't cast after a /reloadui)

Version 0.4.19
Update LibSimpleWidgets for 2.2.
Update LibGetOpt
Update class colours to match official colours
Adding fake frames shouldn't trigger a watchdog warning.

Version 0.4.18
Package up with patched LibSimpleWidgets.
Hopefully this fixes any other strange asserts when working with list.lua.

Version 0.4.17
Fix error when renaming sets.

Version 0.4.16
Attempt to improve performance when leaving combat and needing redrawing frames, it should cut the number of recalcs of the layout from one for each changed unit, to just one. If any oddities occur with units leaving/joining let me know.
Update to LibSimpleWidgets 1.13.1
Also fix an assert triggered from LibSimpleWidgets update:
Error: LibSimpleWidgets/list.lua:308: param 1 must be a number!
In MereHealingFrames / mhfCommands, event Slash.mhf
stack traceback:
[C]: in function ''assert''
LibSimpleWidgets/list.lua:308: in function ''SetSelectedIndex''
MereHealingFrames/ConfigUI_Spells.lua:124: in function ''ChangeSpellSetSelection''

Version 0.4.15
Added configurable colours for text on health, mana, energy and power text.
Reduce the number of times we scan the player's abilities, this will hopefully reduce the number of performance warning/killed mails I've been getting.

Version 0.4.14
Patch background loading issue with HealingBar's textFormatter.

Version 0.4.13
Fix for text formats (eg no text) not applying when the UI loaded

Version 0.4.12
Revert change to buffset loading (was an attempt to fix an issue when saved buffsets are corrupt), it breaks buffsets for everyone and reverts them to the default.

Version 0.4.11
Allow target to be a "spell", and special case it to convert to /target rather than /cast target in the macro building.
Add absorb support. As targets build up absorbs/shields they will gain a light blue border. Can be disabled in the config for panel settings by unticking:
Absorbs are shown as a border around the panels:

Version 0.4.10
When loading the config ui tell the watchdog to be quiet.

Version 0.4.9
I've actually loaded up the ui and game to take a look at if it seems to work on the latest 1.11. It does appear to.
Note that this version also includes some async loading items I was working on to reduce the time spent loading frames etc. Most of this is to avoid the watchdog complaining.

Version 0.4.8
Various tweaks for 1.9 around future compatibility.
Main "fix" is for performance at logon, hopefully, this will remove the warnings fed back via the daily error report for CheckForStrays burning too much CPU.
Also adds support for unit radius changes, so that range will allow for any changes in radius (not sure players ever can, but it at least covers that possibility)

Version 0.4.7 (the "I'm not dead yet" release)
Update supporting libraries for 1.9
Update needed env to 1.9
More changes to come once I've caught up on where things are with rift.

Version 0.4.6
Add options to configure fill of panels (under Filtering and misc)
Also update a few libraries

Version 0.4.5
Add ability to enter multiple spells into a cast button. The code accepts a list of comma seperated abilities, if splits the list into a /cast line for each spell.
If something stops working, please use /mhf tooltips and examine the generated macros.

Version 0.4.4
Bug fix: Healer's Covenant causes buff tracking issues. Any buff that can also be a debuff would cause issues if tracked in seperate trackers. I didn't see this in my testing, as I was using "Latent Blaze", but on the same tracker.

Version 0.4.3
Bug fix: when players are moved in the raid UI, we lost track of them
Bug fix: icon settings weren't being saved and loaded, so icon->buff slot mappings were lost
Bug fix: suppressmacrofailures should be used to create the macros, to avoid some casting spam.

Version 0.4.2
Bug fix an issue with buff lists that causes them to be nil, and so produce errors:
Error: MereHealingFrames/BuffManager.lua:309: attempt to index field 'BuffNameToDetails' (a nil value)
In MereHealingFrames / MereHealingFrames.Events.BuffAdd, event Event.Buff.Add
stack traceback:
MereHealingFrames/BuffManager.lua:309: in function 'BuffAdd'
MereHealingFrames/BuffManager.lua:122: in function 'BuffAdd'
MereHealingFrames/Events.lua:55: in function <MereHealingFrames/Events.lua:51>

Version 0.4.1
Add UI to configure the icons.
Currently allow 3 rows of icons, and all any mapping of icons to buff slots.
Updated LibSimpleWidgets to 1.9.4

Version 0.4.0
Fix some issues with 1.8 and sample units.
Fix range check inverted check.
Update panel status update code to handle all the different player statuses. This should make panel borders, blocked and out of range units clearer and function as expected.

Version 0.3.7
Add sample units tab to /mhf config. This adds sample units to the frames to pad them out. Units are chosen randomly from the callings, roles are based on those selected from the bars or a pre-made button. This should allow for configuration of the different filtering and other settings without needing a real raid or party.

Version 0.3.6
A few new features:
* Cleansable counter buff tracker, add a new tracker, change type to cleansable counter, and then pick a buff slot.
* Ready check monitoring (role icons becomes a tick or cross)
* Optional shadowed text for health, mana, energy and name
* More sort options for layouts:
* compact group id sorting (looks like the default rift ui)
* role then name ordering

A number of bug fixes have also been made, the one that stands out is:
* de/buff tracking sometimes had the wrong times
* group filtering was broken, it's now fixed (everything was treated as group 1)
* the rest of the bug fixes were in new features

Version 0.3.5
Add command line to lock and unlock moving or layouts:
/mhf layout --lock
/mhf layout --unlock

Add command lines to add fake raid members:
Add a five man team (1 tank, 1 heal, 1 support):
/mhf debug -f
or
/mhf debug --fiveman
Add a ten man team (2 tanks, 2 heals, 1 support):
/mhf debug -t
or
/mhf debug --tenman
Add a 20 man team (3 tanks, 6 healers, 2 support)
/mhf debug -w
or
/mhf debug --twentyman
Remove fakes:
/mhf debug -n
or
/mhf debug --nofakes
or
enter combat :)
Version 0.3.4
Refactor some code to be shared between buffs and debuffs. Fixes a bug with debuff handling not working correctly.

Fix a UI bug, if a reloaded list no longer contains the previously selected list, pick the first entry. Fixes an issue when changing buffsets, trackers weren't selected, so you could enter data into a previous tracker.

Still a bug to fix there if the list is empty, need to actually clear out the tracker data, and disable the tracker entry.

Version 0.3.3
Some bug fixes to buff handling.
Optimize the buff handling some more, particularly around the handling of timer updates, I've tried to streamline the code.
Also PTS feature, range checking has been implemented, and should work once 1.8 is released. (maybe some work to optimize the tracking)

Version 0.3.2
Add support for configuring the buffs.
Currently one buff type is support, priority lists. The first found buff in the list is displayed.
I may expand the support so that it can display over multiple slots. IE you can see the first, 2nd and 3rd buff active in the list.
Other types will be created, but I wanted to put buff configuration in.

Version 0.3.1
Fix some issues with relogging in and finding you've frames from when you logged off. In theory I've hooked a location that I think should be after we enter combat in a combat DC, so we'll keep the data, or if out of combat is safe to throw the data, and rebuild from incoming events.

Complete buff engine rework. The code for the core buff routing is complete. There's some UI present, but it doesn't save or configure anything. This breaks the buff handling code from the UI layer. However, it should have no impact on anyone.

Next I need to add config UI, and code up the buff tracking code, currently there's a priority list one coded (nothing that can be configured), IE it displays the icon of any of the listed buff/debuffs, with the icon displayed being that of the first on the list that's active.

Version 0.3.0
Added support for filtering each layout, you can filter based on:
* calling (warrior, rogue, mage, cleric)
* role (dps, tank, support, healer)
* grouping (group 1-4)
Layouts now have labels (which you can turn off, or adjust the height of)

In combat reconnects and reloads should put up frames. Not that it may not be 100% bug free right now, and needs more testing.

Version number is now shown in the config dialog, and also at startup.

Options for text formats are now available for each bar, you can round the health/mana numbers, and also change the amount of detail shown by the numbers.

You can hide mana and energy/power bars if you don't want them, or reduce the size of them.

Version 0.2.7
Rework some of the internals, this should help redisplaying of frames when relogging after a dc, as I believe I should get some basic frames up before the player is put into combat, and then the rest of the details will appear as the server sends the details over.

Also fix some group membership change issues.

Version 0.2.6 (not released due to internet outage at home last night)
Add support for renaming layouts

Version 0.2.5
Link up the command line spell interface so that it refreshes the config UI.
Make some of the command lines show success/failure messages
Support mouseover macros.

Version 0.2.4
Add support to add, rename and delete spell sets.
Add ability to pick role/soul specs for each spell set.
A spec/role can only be assigned to one spell set, but a spell set can be active for multiple specs.

Version 0.2.3
Default to layout borders allowing layouts to be moved (locks on combat)
Allow the creation of new layouts
Allow the deletion of layouts
(Note you can't rename the layouts yet)

Version 0.2.2
First implementation of spellset configuration. Rather basic right now, but should be a little easier than the macro method.

Version 0.2.1
New version to include Safe's Raid Manager 1.1.3. This includes the fix for the group issues I was seeing, without me having a private version.

Version 0.2
Fix some issues with group membership when people leave the group (note that I've a patched SafesRaidManager in this build, however, it shouldn't cause any issues with KBM)

Add initial config UI accessible with:
/mhf config

It allows configuration of the default layout, sizing changes should take instant effect, filter changes may not take effect and need a reloadui. Changing sort order should be instant.

Spells tab is work in progress, I expect to complete the spells tab in the next couple of days.

Version 0.1.3
Fix group membership issues, by handling SRM.GroupChange event
Fix Warrior power bar not changing (I thought it was energy, it's not it's power, oddly there's no powerMax like other resources)
Update default buff/debuffs so that Latent Blaze also shows the debuff

Version 0.1.2
Add ability to reset spell list
Fix nil de-ref when showing tooltips and nothing is configured for a button.

Version 0.1.1
Add basic support for configuring spells and colours
Archived Files (42)
File Name
Version
Size
Author
Date
0.4.23
158kB
Mere
03-25-13 06:03 PM
0.4.22
157kB
Mere
03-20-13 07:18 AM
0.4.21
157kB
Mere
03-13-13 06:25 PM
0.4.20
157kB
Mere
03-11-13 06:01 PM
0.4.19
157kB
Mere
03-02-13 05:01 AM
0.4.18
156kB
Mere
02-10-13 06:31 AM
0.4.17
156kB
Mere
01-30-13 03:02 AM
0.4.16
156kB
Mere
01-26-13 05:19 AM
0.4.15
136kB
Mere
12-02-12 09:53 AM
0.4.14
136kB
Mere
11-11-12 12:41 PM
0.4.13
136kB
Mere
11-11-12 08:23 AM
0.4.12
136kB
Mere
11-10-12 02:00 PM
0.4.11
132kB
Mere
11-10-12 07:15 AM
0.4.10
132kB
Mere
11-09-12 04:50 PM
0.4.9
131kB
Mere
10-26-12 08:25 AM
0.4.8
124kB
Mere
07-01-12 01:17 PM
0.4.7
124kB
Mere
07-01-12 04:41 AM
0.4.6
122kB
Mere
05-09-12 01:49 PM
0.4.5
110kB
Mere
04-26-12 01:48 AM
0.4.4
110kB
Mere
04-25-12 04:05 PM
0.4.3
110kB
Mere
04-25-12 12:26 PM
0.4.2
109kB
Mere
04-25-12 02:23 AM
0.4.1
109kB
Mere
04-21-12 12:46 PM
0.4.0
107kB
Mere
04-20-12 05:57 PM
0.3.7
107kB
Mere
04-16-12 04:14 PM
0.3.6
105kB
Mere
04-15-12 01:59 PM
0.3.5
98kB
Mere
04-12-12 04:58 PM
0.3.4
97kB
Mere
04-10-12 12:55 PM
0.3.3
97kB
Mere
04-09-12 10:24 AM
0.3.2
96kB
Mere
04-08-12 02:59 PM
0.3.1
91kB
Mere
04-07-12 01:27 PM
0.3.0
79kB
Mere
04-06-12 01:25 PM
0.2.7
75kB
Mere
04-05-12 06:12 PM
0.2.5
74kB
Mere
04-04-12 02:14 PM
0.2.4
74kB
Mere
04-03-12 04:25 PM
0.2.3
71kB
Mere
04-02-12 05:02 PM
0.2.2
70kB
Mere
04-02-12 03:12 PM
0.2.1
69kB
Mere
04-01-12 04:30 PM
0.2
69kB
Mere
04-01-12 04:21 PM
0.1.3
30kB
Mere
03-25-12 07:35 AM
0.1.2
29kB
Mere
03-23-12 08:42 PM
0.1
27kB
Mere
03-23-12 05:43 AM


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Old 05-06-13, 06:09 PM  
kestrel

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I would love to see the ability to color the health bar by role, in addition to or instead of, calling. And then I would like to be able to turn the D, T, S and H icons in the upper left off

Thanks for a great addon! Just grabbed it today and am enjoying it so far.

also can you use @mouseoverui in macros yet or do we still need to use @mouseover?
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Old 03-18-13, 05:51 AM  
Omenpapa

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Quote:
Originally Posted by Mere
You're looking for something like Clique from WoW?
Yes, exactly.

I do use mouseover macros too, but im unable to bind left and rightclick, ehich would be fine, but as i said, i would like to use shift+lmb and rmb macros.

There is a workaround for this by using a 3rd party program(found with google), but i dont wanna get banned, so i sent a ticket, asking if its against the eula or not, and i didnt get a clear answer, so i abandoned that idea.
Last edited by Omenpapa : 03-18-13 at 05:55 AM.
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Old 03-18-13, 05:29 AM  
Mere
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Quote:
Originally Posted by Omenpapa
On screenshot 9, I can see a layout for shift+leftclick macros etc. I would love to use that, but nothing else. Any chance that u could make the addon modular? Or maybe make a standalone version with only those shift,ctrl+click macro options?
You're looking for something like Clique from WoW?

I don't know that the APIs let addons hook mouse events on every window. Not sure what the alternatives are, I believe a number of people use @mouseover macros, but normally on key strokes, but I'm not sure if the game looks you hook up mouse clicks to run macros.
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Old 03-15-13, 05:02 AM  
Omenpapa

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On screenshot 9, I can see a layout for shift+leftclick macros etc. I would love to use that, but nothing else. Any chance that u could make the addon modular? Or maybe make a standalone version with only those shift,ctrl+click macro options?
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Old 03-13-13, 05:55 PM  
Mere
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It has to be one of my own annoyances, I can code up some really neat tricks with things.

But experience has taught me that the hardest thing is actually wiring up some UI.

I'm actually thinking of adding some kind of guided config wizard that tries to explain/guide through a setup, but I'd need to make a decent UI framework to do that.

Anyway font sizes should appear in the next version (I'm just wiring up the UI to configure it)

Edit: Health, mana and energy font sizes are now in 0.4.21, under layout->panel settings.
Last edited by Mere : 03-13-13 at 06:27 PM.
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Old 03-13-13, 05:52 PM  
Vaeta

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Thanks for the quick response!

That's exactly what I was looking for, I just couldn't seem to find it myself >.< Everything else was very self-explanatory during setup, I guess I just forgot to re-check the drop-down menus. Thanks again
Last edited by Vaeta : 03-13-13 at 05:53 PM.
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Old 03-13-13, 05:01 PM  
Mere
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Hi Vaeta,

Have you added a cleansable counter tracker?

On buffs, if you add a new tracker, and set it as a cleansable counter, that should provide counts of things you can cleanse, (it doesn't change colour, but should show the debuff icon).

(looks like I need to add help text to explain what a cleansable counter does)

Note that it shows the icons/timer in the order the debuff appeared on the person, rather than the shortest/longest left.

It probably needs more tuning to also track the order that the debuff was added to the player, as I believe that they're removed in the order they were cast on the player.

As for font size, that's on the list (a few people have asked for it)

Thanks,
Mere
Last edited by Mere : 03-13-13 at 05:02 PM.
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Old 03-13-13, 10:06 AM  
Vaeta

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Hey, I have a question.

I downloaded/configured this addon yesterday, and thought it was looking pretty good! However, when I ran some experts afterward, it wasn't showing cleansable debuffs. The frames weren't changing colour, it wasn't tracking any debuffs (other than Burnout, or spec-related debuffs that I added during configuration). I went through the /mhf config again, but I didn't see anything regarding this. Did I mess something up, or do these raid frames not show debuffs from boss encounters, etc.? It would be a real pain if I had to enable the default raid frames for cleansing and these ones for healing (or add every single debuff in game, individually).

Thanks for the work that you're doing! Other than this one issue (and to a lesser degree, not being able to change font size), this addon is exactly what I was looking for
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Old 03-11-13, 06:13 PM  
Mere
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So what to do next?

Hi,

I'm going to have more time to work on my healing frames and playing Rift (basically I'm not playing WoW and probably won't again for some time), and I'm wondering what features I'm missing that people would like to see?

I know there's a few mentioned in and among the comments that I need to go through and pull out, and I'll make a list from those.

I've also a few internal changes to make, and probably look at moving to the newer unit tracking library from Safe (which is now used by King Boss Mods)

This may mean more regular releases than I've done for a while.

Thanks,
Mere
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Old 01-28-13, 10:53 AM  
Enye

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Thank you so much for updating this addon. It was working, but now it's just perfect. Dont know what i would do without this addon
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Old 12-10-12, 02:42 AM  
hwie

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hello,
can we change the size of the names ?it's very little for me.
thanks for your job.
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Old 12-03-12, 10:15 AM  
UnknownUser

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Hello,

I just thought of an option that could be very interesting command line / macro
Code:
/mhf --layout show all 
  or /mhf --layout show
/mhf --layout show group
/mhf --layout show me
/mhf --layout show none
   or /mhf --layout hide
I use xMacros manages roles and therefore allows the placement of the bars, it would put the bars in place of the panels when we heal, and we normally panels raid / group ...
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Old 12-02-12, 10:04 AM  
Mere
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Quote:
Originally Posted by Mere
For the text colours, right now it's not configurable, I'll look into adding it to the list of configurable colours.
The colours are now configurable. The names are:
HealthBarText
HealthBarTextShadow
ManaBarText
ManaBarTextShadow
EnergyBarText
EnergyBarTextShadow
PowerBarText
PowerBarTextShadow

To change a default colour you need to use the /mhf colour command, eg:
/mhf colours --name HealthBarText --red 1 --green 1 --blue 1
or short option version:
/mhf colours -n HealthBarText -r 1 -g 1 -b 1

the red, green and blue values are on a scale of 0-1 (so if you're playing with something where teh colour scale is 0-255 you need to just divide by 255)

To see the colours you've changed use:
/mhf colours -l
to see the defaults use (note that all colours listed are configurable, but some of them may be unobvious what they do):
/mhf colours -d

to get help on the available options use:
/mhf colours -?

Note that a /reloadui will be needed when changing the colours to rebuild with any changes.

Longer term I plan to add a colours config dialog to give some sliders you can change to pick a colour. However, I didn't want to add such a UI until I have a way to update colours without forcing a /reloadui...
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Old 11-22-12, 04:56 AM  
Mere
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Out of curiosity are you scaling the UI? I know when I did that some things looked pretty awful.

For the text colours, right now it's not configurable, I'll look into adding it to the list of configurable colours.

Drop shadow could be an option, I tried it but didn't find it helped readability, right now the outline is actually created by having 4 copies of the text offset by 1 pixel in every direction. I could probably update that code to support displaying just one of those copies.

Not sure what you mean by mouse-over healing? If you configure the spells they'll cast when you click on the players.

You can enter lists of spells by separating them with a comma. If you want to also target that player you can also add target to the list.

Macros with mouseover or mouseoverui should also work.
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Old 11-22-12, 03:43 AM  
Malisent

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Smile Really love this

Really love these frames.

I do have one request/suggestion.. I'm having a terrible time seeing the name/health text. The white doesn't show up, and adding the out-line makes the text really tough to read. Might I suggest a black drop-shadow instead of (or as an additional option) outline and/or the option to use black text rather than white? Personally, I love the white, but I simply cannot read it. White text with drop shadow has worked really well in similar mods I've used in the past.

I'm really excited about these bars, as they are exactly what I've been looking for!

Also, is mouse-over healing built in, or am I still going to have to individually macro ever spell? I tried Click Box Healer due to the included mouse-overs, but I couldn't get used to the layout.
Last edited by Malisent : 11-22-12 at 03:51 AM.
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