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Updated: 11-08-14 04:19 AM
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 Updated: 11-08-14 04:19 AM Created: 07-25-12 01:09 PM Downloads: 2,500 Favorites: 38 MD5:
Teleporter
Version: 3.00v01.R
Teleporter gathers all your teleport abilities and items into one place.

The teleporter button has two states - grey (unlocked, can be moved), blue (locked, cannot be moved).

Right-clicking on the teleporter button will toggle between locked and un-locked states.

If the button is locked, then the popup menu of teleports is accessible.

This is done (depending on mode) by either:

- Moving the mouseover the button (the default)
- Left-Clicking the button

The top line of the popup menu has an icon on the right hand side, clicking on the icon will change modes:

- A mouse icon indicates that it is in CLICK to show mode.
- A hand icon indicates that is is in MOUSEOVER mode.

Using the mousewheel on the button will adjust the scale of the teleporter entries.

Command Line Options:

/teleporter mode - Toggles between popup and rightclick to show teleport abilites
/teleporter align - Cycles through alignment options
/teleporter reset - Relocates control button to center of screen

Note: If you have Docker installed, then the movement and locking options are inactive - Docker will handle placement of the button.

2.08v01.R - Added Patrons Fast Pass

2.03r7 - Added translations for the remaining untranslated text
- Rationalised the mouse click options
- Added UI driven mode change

2.03r6 - Use mousewheel on button to change scale
- Added /teleporter reset - to relocate control button to center of screen

2.03r5 - Add missing entries from .toc

2.03r4 - Added Brevanic Portal Battery + Stronghold Summoner

2.03r3 - Bug fix for Guild Rally banner if you arent in a guild

2.03r2 - Added Summon Guild Rally Banner + Rally Scroll use

2.02r3 - Updated for 2.3 macro system

2.02r2 - Removed some debug information + fixed an item login error

2.02r1 - Converted to 2.2 Event system
- Added T3 PA Group Summon abilities

2.00r2 - Added some nil value protection on popup window

2.00r1 - Added Brevanic Portal Generator

1.10r3 - Minor update to allow hiding of popup when Docker is installed

1.10r2
* Added two command line options
/teleporter mode - Toggles between popup and rightclick to show teleport abilites
/teleporter align - Cycles through alignment options (replaces previous right-click button option)
* Changed minimap icon
* Icon can be locked in place (hold left click + press right button). Locked = color, Unlocked = gray
* Icon can be moved when unlocked

1.10r1 - Add support for Docker

1.9r9 - Small cosmetic change - use the right units if cooldown remaining <1min

1.9r8 - Removed some fixed localisation and replaced data with values generated at runtime from the client.

+ Right clicking the minimap icon will alter the positioning of the text - C > R > L > C

1.9r6 - Language fix

+ Hopefully prevent the nil comparison operation when keeping the mouse over the teleport after the zone completes

1.9r4 - Shows cooldown time remaining
+ More refinement on item detection/activation

1.9r3 - Added Unseen Insignia item
+ Refined item detection, so should only show the ones you have.

1.9r2 - More reliably (I hope!) detect the artifact teleport devices
Archived Files (27)

Comment Options
03-21-15, 01:40 AM
Claw of Regulos

Forum posts: 22
Quote:
 Originally Posted by twistdshade Hello And thank you very much for all your hard work in creating this addon and all your other rift addons. I would just like to point out a problem with using the docker addon with this addon. This and your Rifter addon both pop out from the mouse in different directions. The popup for teleporter appears with the top left of the window under the mouse, so to the left and down from the mouse. The Rifter popup window appears to change direction depending on where the icon is placed, which is great.. Because of this, the docker icon can never be placed on the right or bottom of the screen because the popup windows will appear off of the screen. Also, when the docker direction is set to UP, the icons for the teleport spells appear under the other docker icons. So because of these factors, the docker cannot be used at the bottom of the screen, and the UP or DOWN options cannot be used. The only reasonable position is at the top left.
Ahah!

In Teleporter_Main.lua, find the TP.ShowPopup() function - around line 134

Add a call to TP.AttachPopup() so that the function looks like:

Code:
function TP.ShowPopup()
if (Inspect.System.Secure() == true) or (Teleporter_Settings.locked == false) then
return
end

if MINIMAPDOCKER then
MINIMAPDOCKER.AUTOHIDE_DOCKED = false
end
TP.AttachPopup()
UIFrames.frame:SetVisible(true)
end
It does attach itself on loading so that it appears in a sensible direction, but if you move its location it doesnt detect that and refresh. Rifter on the other hand checks everytime it opens - which is what the above 1 line change will make TP do.
Last edited by adelea : 03-21-15 at 01:41 AM.

 07-18-14, 06:01 PM topiland Forum posts: 0 File comments: 45 Uploads: 0 [A665FDAC7EDD37636] => Table { { [target] => u05510000075F6EBF [icon] => Data/\UI\item_icons\fatestone_05_neutral_a.dds [id] => A665FDAC7EDD37636 [idNew] => A665FDAC7EDD37636 [name] => Patron's Fast Pass [description] => Allows access to remotely enter the porticulum. 30 minute cooldown. }
06-17-13, 05:33 PM
rakasha681

Forum posts: 0
Re: Re: Re: Love the addon...

Quote:
Woo! It's addon development, and i helped!

06-17-13, 01:40 AM
Claw of Regulos

Forum posts: 22

Quote:
Quote:
 Originally Posted by rakasha681 Definitely comes in handy to free up a cluttered screen! One thing that would be cool, is having the guild rally banner and scroll's in there too
Yeah, they would fit - will add them in!

06-16-13, 11:30 AM
Claw of Regulos

Forum posts: 22

Quote:
 Originally Posted by rakasha681 Definitely comes in handy to free up a cluttered screen! One thing that would be cool, is having the guild rally banner and scroll's in there too
Yeah, they would fit - will add them in!

 06-16-13, 11:23 AM rakasha681 Forum posts: 0 File comments: 26 Uploads: 0 Love the addon... Definitely comes in handy to free up a cluttered screen! One thing that would be cool, is having the guild rally banner and scroll's in there too
 06-13-13, 12:42 PM topiland Forum posts: 0 File comments: 45 Uploads: 0 [/script] {bind = "pickup", bound = true, category = "consumable potion", cooldown = 3600, icon = "Data/\\UI\\item_icons\\totem_air_mundane.dds", id = "i0548000020F0CE55", name = "Tempest Insignia", rarity = "epic", type = "I4D97EE3EB79275CD,7EB547DFB8F5C0A7,,,,,,"}
 05-25-13, 11:03 AM biship Forum posts: 0 File comments: 9 Uploads: 0 Breaks on load on PTS. 2.3 build I believe: Error: Teleporter/Teleporter_Main.lua:534: Error in coroutine: Incorrect function usage. Parameters: (Frame: Teleporter.f.frame.0x2c925fa8), (userdata: ), "cast Soul Recall", "Event.UI.Input.Mouse.Left.Click" Parameter types: Frame, eventFrame, string, string Function documentation: Attaches an event handler to an event. Not permitted on a frame with "restricted" SecureMode while the addon environment is secured. Layout:EventAttach(handle, callback, label) -- eventFrame, function, string Layout:EventAttach(handle, callback, label, priority) -- eventFrame, function, string, number Parameters: callback: A global event handler function. This will be called when the event fires. The first parameter will be the standard frame event handle, any other parameters will follow that. handle: A handle to a frame event, usually pulled out of the "Event.UI." hierarchy. label: Human-readable label used to identify the handler in error reports, performance reports, and for later detaching. priority: Priority of the event handler. Higher numbers trigger first. In Teleporter / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: ? [C]: in function 'error' Teleporter/Teleporter_Main.lua:534: in function
 11-14-12, 02:48 AM topiland Forum posts: 0 File comments: 45 Uploads: 0 [/script] {bind = "pickup", bound = true, category = "misc", cooldown = 3600, icon = "Data/\\UI\\item_icons\\fatestone_05_neutral_a.dds", id = "i0548000008E03CE7", name = "Brevanic Portal Generator", rarity = "epic", type = "IFAFB17B78F862295,2372E487E1EDD0FA,,,,,,"}
 09-21-12, 11:34 AM AlienFromBeyond Forum posts: 0 File comments: 50 Uploads: 0 Wow, no idea how I didn't see that. Think my brain just focused on the big red bar that shows up and expected the timer to be inside the tinted window/that big red bar to be the timer itself.
09-17-12, 01:40 PM
Claw of Regulos

Forum posts: 22
Quote:
 Originally Posted by AlienFromBeyond Would it be possible to have the menu only show up when you click the button instead of hover over it? Can be pretty annoying to have it show up when randomly moving my mouse around while waiting to respawn/preparing in raid or PvP. Thankfully you have it not show up during combat which is nice. EDIT: A timer for the cooldown on the teleports would be great as well.
There is a timer - red text to the left of the icon.

I'll see what I can do about the popups.

 08-30-12, 05:33 PM AlienFromBeyond Forum posts: 0 File comments: 50 Uploads: 0 Would it be possible to have the menu only show up when you click the button instead of hover over it? Can be pretty annoying to have it show up when randomly moving my mouse around while waiting to respawn/preparing in raid or PvP. Thankfully you have it not show up during combat which is nice. EDIT: A timer for the cooldown on the teleports would be great as well. Last edited by AlienFromBeyond : 09-11-12 at 01:20 PM.
07-31-12, 08:08 AM
Claw of Regulos

Forum posts: 22