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| Updated: | 03-17-13 05:04 PM |
| Created: | 07-25-12 01:09 PM |
| Downloads: | 803 |
| Favorites: | 16 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
2.02r1 |
13kB |
adelea |
03-17-13 04:44 PM |
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2.00r2 |
12kB |
adelea |
12-05-12 01:38 AM |
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2.00r1 |
12kB |
adelea |
11-14-12 03:16 AM |
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1.10r3 |
12kB |
adelea |
10-05-12 06:53 AM |
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1.10r2 |
12kB |
adelea |
09-26-12 03:40 AM |
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1.10r1 |
8kB |
adelea |
09-23-12 02:15 AM |
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1.10r1 |
8kB |
adelea |
09-23-12 02:10 AM |
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1.9r9 |
8kB |
adelea |
08-27-12 12:40 AM |
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1.9r8 |
8kB |
adelea |
08-03-12 07:28 AM |
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1.9r7 |
8kB |
adelea |
08-01-12 08:47 AM |
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1.9r6 |
8kB |
adelea |
07-31-12 08:07 AM |
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1.9r5 |
8kB |
adelea |
07-31-12 12:48 AM |
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1.9r4 |
7kB |
adelea |
07-28-12 06:53 AM |
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1.9r3 |
7kB |
adelea |
07-28-12 02:18 AM |
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1.9r2 |
6kB |
adelea |
07-27-12 10:03 AM |
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1.9r1 |
6kB |
adelea |
07-25-12 01:09 PM |
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0B |
adelea |
12-31-69 06:00 PM |
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| topiland |
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| AlienFromBeyond |
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| adelea |
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Forum posts: 0
File comments: 50
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Would it be possible to have the menu only show up when you click the button instead of hover over it? Can be pretty annoying to have it show up when randomly moving my mouse around while waiting to respawn/preparing in raid or PvP. Thankfully you have it not show up during combat which is nice.
EDIT: A timer for the cooldown on the teleports would be great as well.
Last edited by AlienFromBeyond : 09-11-12 at 01:20 PM.
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Quote:
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| adelea |
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Forum posts: 0
File comments: 37
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fix is ok
small error on language setting you reinitalize the moonsshade name, so even english its showing french name: shared.lang["MOONSHADE HIGHLANDS"] = "Hautes-Terres d'Ombrelune" second for french names windows text width to small |
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| topiland |
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Forum posts: 0
File comments: 37
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smallbug
you take teleport and mouseover the icon and list showing when you ported after port get the following error: Error: Teleporter/Teleporter_Main.lua:382: Error in coroutine: Teleporter/Teleporter_Main.lua:340: attempt to compare number with nil In Teleporter / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: in function 'error' Teleporter/Teleporter_Main.lua:382: in function <Teleporter/Teleporter_Main.lua:377> |
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| topiland |
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Quote:
The game doesnt give the same information on a reloadui as it does a fresh load - and in order to detect the items, I need the addon to scan your bags - which only works on a fresh login |
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| adelea |
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Forum posts: 0
File comments: 37
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[/script] {itemid = {TP_HQUNSEEN = {id = "i04E78000208CF29C", name = "Unseen Insignia"}}, mmx = 2088.2502441406, mmy = 513.75012207031}
after several time only make 19:56:19: [Gordi] says: ??/script dump(Teleporter_Settings)
Last edited by topiland : 07-28-12 at 02:07 PM.
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used reloadui, previous verions worked wel with reloadui
restarting rift solved it annyway
Last edited by topiland : 07-28-12 at 02:12 PM.
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Quote:
Logging in, or /reloadui - or something else? Can you post the output of: /script dump(Teleporter_Settings)
Last edited by adelea : 07-28-12 at 01:50 PM.
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Error: Teleporter/Teleporter_Main.lua:382: Error in coroutine: Incorrect function usage.
Parameters: nil Parameter types: nil Function documentation: Provides detailed information about items. item = Inspect.Item.Detail(item) -- table <- item item = Inspect.Item.Detail(itemtype) -- table <- itemtype item = Inspect.Item.Detail(slot) -- table <- slot items = Inspect.Item.Detail(slot) -- table <- slot items = Inspect.Item.Detail(elements) -- table <- table Parameters: elements: A table of slot specifiers, item IDs, or item types. item: A single item ID. itemtype: A single item type. slot: A single slot specifier. Return values: item: Detail table for a single item. items: Detail tables for all requested items. The key is the string used to lookup, the value is the item's detail table. Returned members: bind: The item's binding type. May be "equip", "use", "pickup", or "account". bound: The item's bound flag. category: The item's type category. coin: The amount of silver this item represents. cooldown: The cooldown for using this item. cooldownBegin: The time the current cooldown started, in the context of Inspect.Time.Frame. cooldownDuration: Duration of the current cooldown the item is influenced by, in seconds. cooldownExpired: Number of seconds the current cooldown is past its expiration time. Generally indicates lag. cooldownRemaining: Time remaining in the item's current cooldown, in seconds. crafter: The name of the player who crafted this item. damageDelay: If a weapon, the delay between autoattacks using this weapon. damageMax: If a weapon, the maximum damage done by a single hit with this item. damageMin: If a weapon, the minimum damage done by a single hit with this item. damageType: If a weapon, the damage type done by autoattacks. Values include "life", "death", "air", "earth", "fire", and "water". description: The description of this item. flavor: The flavor text for this item. icon: Resource filename of the item's icon. id: The ID of the requested element. lootable: Indicates that the item contains loot. name: The item's name. range: If a ranged weapon, the maximum range of this item. rarity: The item's rarity. Values include "sellable", "uncommon", "rare", "epic", "relic", "transcendant", or "quest". Common items have a rarity of nil. requiredCalling: Space-delimited list of the required callings to use this item. requiredFaction: The ID of the faction required to use this item. requiredFactionLevel: The faction notoriety required to use this item. requiredLevel: The level required to use this item. requiredPrestige: The prestige rank required to use this item. requiredSkill: The skill required to use this item. requiredSkillLevel: The skill level required to use this item. sell: The sell value of this item, in silver. slots: If a container, the number of slots that this item can contain. stack: The size of this item stack. stackMax: The maximum size of this item stack. stats: The base stats of this item. Members may include "block", "critAttack", "critSpell", "deflect", "dexterity", "dodge", "endurance", "energyMax", "energyRegen", "focus", "hit", "intelligence", "manaMax", "manaRegen", "movement", "parry", "powerAttack", "powerMax", "powerRegen", "powerSpell", "resistAir", "resistDeath", "resistEarth", "resistFire", "resistLife", "resistWater", "stealth", "stealthDetect", "strength", "wisdom", "xp", "valor", "toughness", and "vengeance". statsRune: The added rune stats of this item. May contain the same members as stats. statsRuneTemporary: The added temporary rune stats of this item. May contain the same members as stats. type: The item's type specifier. In Teleporter / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: in function 'error' Teleporter/Teleporter_Main.lua:382: in function <Teleporter/Teleporter_Main.lua:377> |
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| topiland |
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| adelea |
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nothing happen when i clcik on insignia it , its solved by change use=true at tpabilities
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| topiland |
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| adelea |
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