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Updated: 11-13-12 10:54 AM
Updated:11-13-12 10:54 AM
Created:08-22-12 04:23 PM
Downloads:183
Favorites:2
MD5:
Gadgets: Trinket Spy
Version: 2.11.9.1
by: Wykkyd [More]
Trinket Spy is a simple addon that utilizes the Gadgets framework to display your currently equipped trinket and any cooldown associated with it.

It currently has no means of direct interaction (IE: you cannot click the trinket via this addon). I do not know if I will come back and add this feature in the future.

Configuration Options include:
- Icon Opacity
- Icon Scale
- Cooldown Opacity
- Cooldown Font Size

Again, this addon depends upon the Gadgets addon suite which can be found here: Gadgets by Wildtide

1.4:

- Added process buffer to reduce CPU load / improve performance

1.1:

- Updated event handling to run smoother
- Added red border change when equipped trinket is "usable"
- - this should help distinguish between 2 similar icon trinkets if one is clicky
1.10.29.1:
* Replaced a deprecated event trigger. Compatibility Mode is no longer necessary.

1.10.28.1
* Reworked everything under the hood
* Attached libWykkyd library which must be enabled for this addon to function

1.9.12.1:
* update for game version 1.10
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
1.10.29.1
306kB
Wykkyd
10-29-12 04:27 PM
1.3
21kB
Wykkyd
08-22-12 10:01 PM
1.1
21kB
Wykkyd
08-22-12 09:12 PM
1.0
13kB
Wykkyd
08-22-12 04:23 PM


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Unread 08-23-12, 07:42 AM  
Wykkyd
 
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File comments: 28
Uploads: 6
Thanks to early adopters!

Thanks for the quick support, guys, and the patience. This was my first addon and I was learning event hooks as I wrote it. Special thanks to Wildtide for building such a smooth UI pack, it made things easier.

Now, make sure to grab the latest version folks. CPU utilization of Trinket Spy went from an average 5% to ... less than .1%.

Lesson learned (for other devs):
Event.System.Update.Begin seems to fire every micronanoholycrapslowdown second. I added a Return break at the top of my update function to force it to do nothing if .75 seconds hadn't elapsed yet. This saved the day. I could probably reduce this a tad and get the Cooldown ticker a tiny bit smoother but I don't really know that it's worth bothering with.
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Unread 08-22-12, 09:19 PM  
Wykkyd
 
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File comments: 28
Uploads: 6
Quote:
Originally Posted by Wykkyd
FYI known issue already with the event I'm tracking. Runs too often & bogs down in a raid. I will have a fix shortly. Sorry folks
Fixed, FYI... if anyone reads this that had the very 1st version :P
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Unread 08-22-12, 08:52 PM  
Wykkyd
 
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Uploads: 6
FYI known issue already with the event I'm tracking. Runs too often & bogs down in a raid. I will have a fix shortly. Sorry folks
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