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Updated:12-15-12 02:25 AM
Created:09-24-12 03:32 AM
Downloads:465
Favorites:14
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Rifter
Version: 2.01r1
by: adelea [More]
Rifter presents a popup menu with all rift summoning abilities to save hunting for them in different places or tying up hotbar slots.

If you have Docker installed, it will place an icon in the Dock.

Else, the icon has two states - grey (unlocked, can be moved), blue (locked, cannot be moved)

If locked in place, then moving the mouse over it will produce a popup menu - simply click on the ability to use. If you do not have the ability or lure, then the client should give you an error message.

To unlock/lock the button, click and hold the left mouse button, and then click the right button.

NOTE: Due to the way the Rift API works, buttons with macros on cannot have their visibility toggled if you are in combat - so if you are in combat, then the popup will not show.

NOTE: 1.10r6 ONLY supports Apothecary / Armorsmith / Runecrafting crafting lures (all I have access to!)

To add support for the remaining ones, please do:

Put the lure in the first slot, of the first bag and then

/script d = Inspect.Item.Detail("si01.001") error(d.name.."="..d.type)

You can then copy to clipboard and paste the output in a comment here.
2.01r1 - Added Major Hunt, Grandmaster Crafting and SL Raid lures

2.00r1 - Added all Hunt lures to Items section
- Removed show all/avail - only shows available
- Fixed a reported error

1.11r1 - Added missing crafting lures

1.10r7 - Minor update to allow hiding of popup when Docker is installed

1.10r6 - Added a command line switch: /rifter show
This toggles between showing ALL abilities/lures and AVAILABLE abilities/lures
NOTE: Currently not all CRAFTING lures supported (only Apo / Armor / Rune)

1.10r5 - Moved major lures to their own category
- Each category can be rolled up/down by clicking the icon on the header

1.10r4 - Added crafting lures
- Added a command line switch: /rifter mode
This toggles between POPUP and RIGHT-CLICK to display the rift selection

1.10r3 - The other half of the 1.10r2 fix

1.10r2 - Fix an error on first login

1.10r1 - Initial release
Archived Files (10)
File Name
Version
Size
Author
Date
2.00r1
37kB
adelea
12-09-12 06:40 AM
1.11r1
35kB
adelea
11-06-12 03:04 AM
1.10r7
35kB
adelea
10-05-12 06:51 AM
1.10r6
35kB
adelea
09-28-12 03:48 AM
1.10r5
34kB
adelea
09-27-12 03:45 AM
1.10r4
11kB
adelea
09-26-12 02:08 AM
1.10r3
11kB
adelea
09-25-12 04:21 AM
1.10r2
11kB
adelea
09-25-12 01:33 AM
1.10r1
10kB
adelea
09-24-12 03:32 AM
0B
adelea
12-31-69 06:00 PM


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Old 09-26-12, 01:08 PM  
AlienFromBeyond

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Quote:
Originally Posted by adelea
Now THAT is a good idea! I'll make the section headers collapsible.
Glad I could help.
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Old 09-26-12, 11:50 AM  
adelea
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Quote:
Originally Posted by AlienFromBeyond
Quote:
Originally Posted by adelea
Well, it turns out its even worse - detecting the different lure abilities is inconsistent - so some I cant tell if you have or not.
Well that sucks. Though showing all lures may get to be a bit unwieldy come Storm Legion, which is why I suggested maybe not bothering with detecting the lures but at least being able to enable/disable certain categories of lure from showing at all. You could even do something cute like clicking on the category name collapses/expands that category. Then you could walk around with the ones you use most open, but if you're doing a bunch of EI raid rifts as a guild you can open that section.
Now THAT is a good idea! I'll make the section headers collapsible.
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Old 09-26-12, 11:29 AM  
AlienFromBeyond

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Quote:
Originally Posted by adelea
Well, it turns out its even worse - detecting the different lure abilities is inconsistent - so some I cant tell if you have or not.
Well that sucks. Though showing all lures may get to be a bit unwieldy come Storm Legion, which is why I suggested maybe not bothering with detecting the lures but at least being able to enable/disable certain categories of lure from showing at all. You could even do something cute like clicking on the category name collapses/expands that category. Then you could walk around with the ones you use most open, but if you're doing a bunch of EI raid rifts as a guild you can open that section.
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Old 09-26-12, 04:54 AM  
adelea
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Quote:
Originally Posted by AlienFromBeyond
It's more I just don't like mouseover stuff in general. Just personal preference.
This has been added (and to teleporter too)

Quote:
Originally Posted by AlienFromBeyond
Hmm, I can see how that would be a pain in the ass then. Suppose you could make a simple command line option for this as well, between Show All Lures, Show Only Ability Lures, and Show Only Item Lures (hey, there could possibly be someone who wants that third option?).

Thanks for your addons though. Now if only we could get a minimap addon so I don't have the stupid zoom out/in/filter/world map buttons so I could fit Docker there instead...
Well, it turns out its even worse - detecting the different lure abilities is inconsistent - so some I cant tell if you have or not.

So, given this, and given that opening lures isnt something you do every 5 minutes all day, I think leaving it as-is is something that we can live with!

I will put scaling functions on the icon, so you can at least make it smaller if you wish. (this will be in the next release)
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Old 09-25-12, 03:14 PM  
AlienFromBeyond

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Quote:
Originally Posted by adelea
Put the button somewhere you arent likely to mouse over it by accident! =P

I will add a commandline option to toggle the behaviour from mouseover to click.
It's more I just don't like mouseover stuff in general. Just personal preference.

Quote:
Originally Posted by adelea
Hiding lure abilities you dont have is easy enough, but items....

Its even worse with raid/expert lures which are consumable, since I would have to check your inventory every time you popup the window, and then resize it etc.

So having gone with the decision to NOT check for lure items, I left all the abilities in to keep the popup balanced.

But I will revisit it, and see how much work it would be to do.
Hmm, I can see how that would be a pain in the ass then. Suppose you could make a simple command line option for this as well, between Show All Lures, Show Only Ability Lures, and Show Only Item Lures (hey, there could possibly be someone who wants that third option?).

Thanks for your addons though. Now if only we could get a minimap addon so I don't have the stupid zoom out/in/filter/world map buttons so I could fit Docker there instead...
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Old 09-25-12, 02:06 PM  
adelea
Claw of Regulos
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Quote:
Originally Posted by AlienFromBeyond
Could you have this only show lures you actually have like Teleporter does? I don't carry around any of the expert or raid lures so it's basically twice as big for me as I need. I also wish to reiterate that an option to have it open on mouse click instead of mouseover would really be appreciated!

Funny thing is that I was about to suggest an addon like this to you since I've been using so many different elemental lures lately because of the world event.
Put the button somewhere you arent likely to mouse over it by accident! =P

I will add a commandline option to toggle the behaviour from mouseover to click.

The reason I didnt have it only show the ones you have, is that I learned from teleporter that managing that is a right pain in the ass!

Hiding lure abilities you dont have is easy enough, but items....

Its even worse with raid/expert lures which are consumable, since I would have to check your inventory every time you popup the window, and then resize it etc.

So having gone with the decision to NOT check for lure items, I left all the abilities in to keep the popup balanced.

But I will revisit it, and see how much work it would be to do.
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Old 09-25-12, 01:12 PM  
AlienFromBeyond

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Could you have this only show lures you actually have like Teleporter does? I don't carry around any of the expert or raid lures so it's basically twice as big for me as I need. I also wish to reiterate that an option to have it open on mouse click instead of mouseover would really be appreciated!

Funny thing is that I was about to suggest an addon like this to you since I've been using so many different elemental lures lately because of the world event.
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Old 09-25-12, 05:24 AM  
Nytmare
 
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Quote:
Originally Posted by adelea
Quote:
Originally Posted by adelea
Is that w/ the 1.10r1 or 1.10r2 version?

That is the error that 1.10r2 should have fixed
Seems only half of the fix made it - 1.10r3 should fix the fix!
yep that did it
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Old 09-25-12, 04:21 AM  
adelea
Claw of Regulos
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Quote:
Originally Posted by adelea
Is that w/ the 1.10r1 or 1.10r2 version?

That is the error that 1.10r2 should have fixed
Seems only half of the fix made it - 1.10r3 should fix the fix!
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Old 09-25-12, 04:07 AM  
adelea
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Is that w/ the 1.10r1 or 1.10r2 version?

That is the error that 1.10r2 should have fixed
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Old 09-25-12, 03:57 AM  
Nytmare
 
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got this error after downloading the addon.

Code:
Error: Rifter/Rifter_Main.lua:364: Error in coroutine: Rifter/Rifter_Main.lua:239: attempt to index a nil value
    In Rifter / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
	[C]: in function 'error'
	Rifter/Rifter_Main.lua:364: in function <Rifter/Rifter_Main.lua:359>
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