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Updated:03-09-13 04:49 AM
Created:01-02-13 03:24 AM
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GCDDisplay
Version: 2.02r1
by: adelea [More]
GCDDisplay shows a bar with your current global cooldown.

It can be dragged around screen by using the right mousebutton on the displayed bar.

There are a few slash commands:

/gcd lock - toggles whether the bar can be moved or is fixed in place
/gcd show - toggles between always visible, or only visible when active
/gcd info - shows summary of current settings
/gcd cdreset - resets the current GCD monitor
/gcd bg - toggles display of the black background bar
/gcd cast - toggles visibility when casting
/gcd number - toggles display of numeric timer
/gcd w XXX - sets width to XXX (>=50 and < screen width)
/gcd h XXX - sets height to XXX (>=1 and < 100)

NOTE: The bar represents a timer that is your default unmodified GCD duration. So, if you have something that modifies this, the red bar will start somewhere along the black bars length - the important part is when the red bar is reduced to zero length.
2.02r1:
- Converted to 2.2 Event system
- Completely redid the ability detection mechanism

2.01r8:
- Moved ability detection to coroutine, and removed bulk check. Should hopefully stop excess CPU termination.
- Reduced CPU usage

2.01r7:
- Added numeric display of GCD timer. /gcd number to toggle
- Should use considerably less CPU when in form that has no detectable CDs (mechs in SBP)
If CD ability detection fails, throttle checks to 1 every 10 seconds.

2.01r6 - The programmatic detection of CD abilities can still pick the wrong ones.
Swap to a defined set of abilities (the 0 pt ones in each soul)

2.01r5 - Tweaked the GCD tracker choice a bit, and added:
/gcd info - to show current settings
/gcd cdreset - to reset current GCD track ability

2.01r4 - Try #2, changed the detection method slightly.

2.01r3 - Should now work with Rogues!

2.01r2 - Added /gcd lock - to toggle it being movable

2.01r1 - Initial Release
Archived Files (10)
File Name
Version
Size
Author
Date
2.01r8
11kB
adelea
01-29-13 04:22 AM
2.01r8
10kB
adelea
01-29-13 04:19 AM
2.01r7
10kB
adelea
01-21-13 09:51 AM
2.01r6
10kB
adelea
01-04-13 08:26 AM
2.01r5
3kB
adelea
01-04-13 02:44 AM
2.01r4
3kB
adelea
01-03-13 05:18 PM
2.01r3
3kB
adelea
01-03-13 04:53 PM
2.01r2
3kB
adelea
01-03-13 10:34 AM
2.01r1
3kB
adelea
01-02-13 03:24 AM
0B
adelea
01-01-70 12:00 AM


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Unread 03-25-13, 04:59 AM  
adelea
Claw of Regulos
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@Syth + Kalvir

I have no pending errors to fix, so have no planned release for an update just yet.

That said, if nothing crops up in the next week or so, I'll add it as a feature and release.
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Unread 03-23-13, 01:41 PM  
syth

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Color Customization

Hey

Very nice and super simple addon.
I would love if you'd add color customization for the bar, so I don't have to change it in the files everytime you release an update.
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Unread 03-11-13, 01:55 PM  
Kalvir

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Great work as always
One small request - can you please add an option to set the bar's foreground color (R G B)?

Thanks,
K.
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Unread 01-31-13, 01:15 AM  
adelea
Claw of Regulos
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Quote:
Originally Posted by DohNotAgain
After about 5 hours total doing IA there were no errors so it looks like you got it fixed.

In the previous build errors started after the 1st or second "port to adventure" action.
Thanks for the update! Good to hear its all working properly =)
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Unread 01-30-13, 05:28 PM  
DohNotAgain

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After about 5 hours total doing IA there were no errors so it looks like you got it fixed.

In the previous build errors started after the 1st or second "port to adventure" action.
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Unread 01-29-13, 06:15 PM  
DohNotAgain

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Ran a bunch of IA today.
R8 did not error out like R7 did.

Good job.
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Unread 01-29-13, 04:27 AM  
adelea
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Re: Re: Re: Error

Quote:
Originally Posted by DohNotAgain
It happens mostly after taking the "jump to location" port during an instant adventure. It also happens when porting back to "home" after quitting an IA.
/reloadui "fixes" it when it is error spamming, but it will eventually start it all over again.

I'll try the test version and let you know.
These are all things that send a role changed event, so since you may not have the same abilities, a new one to watch has to be found.

R8 should (whispers) definately (/whispers) fix it.
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Unread 01-29-13, 03:45 AM  
DohNotAgain

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Re: Re: Error

Quote:
Originally Posted by adelea
Quote:
Originally Posted by DohNotAgain
2.01R7 is throwing this error a ton for me.

Error: Unknown: Too much CPU usage, killing addon execution
In GCDDisplay / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
GCDDisplay/GCDDisplay.lua:690: in function <GCDDisplay/GCDDisplay.lua:629>
Where/when does this happen ?

Does it happen everywhere or only in Stormbreaker Protocol ?

EDIT:

I have changed things around a bit, and put up a test version here:

http://www.exyles.com/addons/GCDDisplay.zip

It's moved the check out to a coroutine, and does the ability hunt 1 at a time rather than in bulk, should hopefully prevent these errors!
It happens mostly after taking the "jump to location" port during an instant adventure. It also happens when porting back to "home" after quitting an IA.
/reloadui "fixes" it when it is error spamming, but it will eventually start it all over again.

I'll try the test version and let you know.
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Unread 01-27-13, 05:11 AM  
adelea
Claw of Regulos
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Re: Error

Quote:
Originally Posted by DohNotAgain
2.01R7 is throwing this error a ton for me.

Error: Unknown: Too much CPU usage, killing addon execution
In GCDDisplay / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
GCDDisplay/GCDDisplay.lua:690: in function <GCDDisplay/GCDDisplay.lua:629>
Where/when does this happen ?

Does it happen everywhere or only in Stormbreaker Protocol ?

EDIT:

I have changed things around a bit, and put up a test version here:

http://www.exyles.com/addons/GCDDisplay.zip

It's moved the check out to a coroutine, and does the ability hunt 1 at a time rather than in bulk, should hopefully prevent these errors!
Last edited by adelea : 01-27-13 at 05:31 AM.
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Unread 01-27-13, 02:44 AM  
DohNotAgain

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Error

2.01R7 is throwing this error a ton for me.

Error: Unknown: Too much CPU usage, killing addon execution
In GCDDisplay / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
GCDDisplay/GCDDisplay.lua:690: in function <GCDDisplay/GCDDisplay.lua:629>
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Unread 01-21-13, 09:41 PM  
DohNotAgain

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Awesome AddOn

This has become one of my "don't leave home without it" AddOns.
I place the bar under the target area and I have the GCD right there in the action.
No more glancing at the hot bars to know what the GCD status is.
No more mashing the keys fast to catch it off GCD when I can't look away.

Thanks a million for this AddOn.
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Unread 01-06-13, 11:05 AM  
hugger

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i tried it with my mage works fine for me it always starts at 50% bar with harbinger and 25% with proc. and it uses 10% cpu much more than the big addons i have. a friend of me said it does not work for him maybe it works only for english client? ty for sharing it was really missing a gcd addon
Last edited by hugger : 01-06-13 at 11:16 AM.
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Unread 01-03-13, 03:30 PM  
adelea
Claw of Regulos
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Quote:
Originally Posted by Nerva3x0
I imagine you are aware of this, but its not working for Rogues. Or at least not for my rogue.
I was not aware - I'll create one, and see what happens!
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Unread 01-03-13, 03:27 PM  
Nerva3x0
 
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I imagine you are aware of this, but its not working for Rogues. Or at least not for my rogue.
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