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| Updated: | 06-17-13 09:19 PM |
| Created: | 01-08-13 07:37 PM |
| Downloads: | 474 |
| Favorites: | 10 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
2.0.0 |
78kB |
Bullarky |
06-17-13 05:57 PM |
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1.4.0 |
80kB |
Bullarky |
04-01-13 12:10 PM |
|
1.3.0 |
79kB |
Bullarky |
03-30-13 08:51 PM |
|
1.2.1 |
78kB |
Bullarky |
03-04-13 09:22 AM |
|
1.2.0 |
78kB |
Bullarky |
02-17-13 09:33 AM |
|
1.1.0 |
79kB |
Bullarky |
01-12-13 06:52 PM |
|
1.0.0 |
74kB |
Bullarky |
01-08-13 07:37 PM |
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| Bullarky |
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Darn, you would think after 2 years of having an API that would be available. Oh well, thanks for a still wonderful addon!
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| fostot |
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Fostot/Rakasha681, thank you for taking a look at the addon. Unfortunately, at this time, the Rift API doesn't allow for this functionality. If the API ever allows for keybinds on custom frames or the ability for an addon to manipulate macros and launch them client side, I will definitely add that functionality in. Again thanks for taking a look at it.
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| Bullarky |
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Forum posts: 0
File comments: 18
Uploads: 0
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Seconded fostot's request. Thats actually the ONLY thing that stops me from using this addon. If we could do /mountme mount or /mountme pet to fire the addon, it would be perfect
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Last edited by rakasha681 : 06-17-13 at 08:30 PM.
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| rakasha681 |
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Is there a chance you can make it so there's a Macro capability for the mounting or pets maybe, that way we dont have to click the button. Or even if you make it so we can keybind the buttons
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| fostot |
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Adelea, thank you so much for the code. Working on incorporating it now. This should make a lot of people happy!
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| Bullarky |
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Rather than maintain things through a list, why not allow the user to drag/drop the mounts/pets they wish to be included?
Code:
local ctx = UI.CreateContext("drop")
local f = UI.CreateFrame("Texture", "dropframe", ctx)
f:SetWidth(64)
f:SetHeight(64)
f:SetPoint("CENTER", UIParent, "CENTER")
f:SetBackgroundColor(1,0,0)
f:EventAttach(Event.UI.Input.Mouse.Left.Up, function(self, h)
local ty,hl = Inspect.Cursor()
if ty == "item" then
local id = Inspect.Item.Detail(hl)
if id.category == "misc mount" or id.category == "misc pet" then
f:SetTexture("Rift", id.icon)
print(string.format("%s : %s", id.category, id.name))
end
end
Command.Cursor(nil)
end, "Left Up")
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| adelea |
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