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Updated:03-07-13 12:38 PM
Created:01-21-13 05:58 AM
Downloads:840
Favorites:8
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ResourceTracker
Version: 2.02r1
by: adelea [More]
I wrote this addon when levelling Foraging - since it was annoying to me to keep checking what the icons on the minimap were.

If you have Docker installed, it will place an icon in the Dock.

If you do not have Docker, it will place an icon somewhere in the topleft of the screen.

The icon is a silver diamond on a minimap style button. The button will initially be gray, and can be moved around by dragging.

Once it is in place, RIGHT CLICK the button, and it will gain some color.

At this point, the configuration screen can be accessed by LEFT CLICKing the button.

This will display the RT Config screen, which lists all Mining/Foraging node types.
Use the checkboxes to select which you are interested in seeing notifications for.

At the bottom of the config screen, is a dark red box, showing an arrow, a resource and some text.

Using the mousewheel on this red section will change the size of the font used.

When the configuration screen is visible, there will also be another blue bar shown, labelled 'Resource Tracker'

This is the anchor for where the alerts will appear. This can be moved around by dragging the blue bar.

NOTE: The arrow indicator is the COMPASS DIRECTION of the node - not a direction relative to your heading.

The arrow will be green or red (red indicates that the node is significantly above or below you)
2.02r1
- Conversion to 2.2 Event system
- Started tracking node locations on the assumption we can one day use them!

2.01r5 - Will now show the closest X nodes to you, rather than a random selection
- Can now hide the tracker in combat if needed
- German language update

2.01r4 - Added Fishing nodes
Removed possibility for invalid order function error
Reduced CPU load
Made number of nodes and time to fade configurable

2.01r3 - Added French/German translations
Fix for possible nil error

2.01r2 - Fixed layout issue with non-default sizes

2.01r1 - Initial release.
Archived Files (6)
File Name
Version
Size
Author
Date
2.01r5
339kB
adelea
02-03-13 02:24 AM
2.01r4
338kB
adelea
01-29-13 03:13 AM
2.01r3
338kB
adelea
01-25-13 12:32 PM
2.01r2
336kB
adelea
01-22-13 05:16 AM
2.01r1
336kB
adelea
01-21-13 05:58 AM
0B
adelea
12-31-69 06:00 PM


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Old 03-08-13, 03:44 AM  
vIgGeN

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Can this store nodes so u can look up them in a list and organized based on distance? I think a SYNC options to other players so faster routes can be plotted and data could be shared. That way resources nodes could be built and a database made. of XYZ locations and resource node.

Great add-on. Hope to see future additions soon!

/Tacos

~vIgGeN
Last edited by vIgGeN : 03-08-13 at 03:47 AM.
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Old 03-02-13, 01:11 AM  
Elaani
 
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As mentioned in my RareTracker comment, here's what the API gave me when I did /reloadui:

Code:
Error: Incorrect function usage.
  Parameters: (Texture: ResourceTracker.RT.icon.0x2352a788), "ResourceTracker", nil
  Parameter types: Texture, string, nil
Function documentation:
	Sets the current texture used for this element.
		Texture:SetTexture(source, texture)   -- string, string
Parameters:
		source:	The source of the resource. "Rift" will take the resource from Rift's internal data. Anything else will take the resource from the addon with that identifier.
		texture:	The actual texture identifier. Either a resource identifier or a filename.
    In ResourceTracker / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
	[C]: in function 'SetTexture'
	ResourceTracker/ResourceTracker.lua:241: in function <ResourceTracker/ResourceTracker.lua:182>
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