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Updated:02-15-15 03:22 PM
Created:11-22-14 09:37 AM
Downloads:1,319
Favorites:5
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RGM
Version: v 0.10
by: Ferather [More]
RGM - Rift Game Manager

> Full combat parsing with combat logs for players, and an absorb to heal converter.

> Player, player pet, group and group pet combat detection.

> Instance sync for addon data sharing with units out of event range.

> Programmable cast bar, which can display specific ability/spell names only.

> Programmable buff/debuff tracker, Hopefully will add alot of options etc.

> No addon library requirement, all code needed is self contained.

> Extra friendly user interface. With dual panel support.


Features may start more simple/missing at the start of the addon launch.
RGM v 0.10

> Fixed/Updated the data sync feature, data sync now supports cross shard sending.
> Group combat/Instance mode can now be detected after combat starts.
> The unit death log will now update if open on the current session.
> Reduced the resource cost of the data processor slightly.

If you have a beta version, Please read the addon comments to reset the addon.
Release version 0.02+ users will not need to reset.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
Legacy v 2.04
168kB
11-22-14 09:41 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 RGM
v 0.08
18kB
Ferather
02-08-15 09:17 AM


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Unread 01-31-15, 12:11 PM  
Ferather
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 6
Resetting older RGM saved data:

> Exit Rift and delete any older versions.
> Open the "Saved" folder located in: "****\Rift\Interface\Saved".
> Search for "RGM" without the "" into windows explorer (top right search).
> Once windows has found the files delete all "RGM.Lua" files.
> Install the new update and configure your RGM.

To reset RGM type the following: "/script RGM_Global = nil"
Followed by: "/reloadui"


Please be aware many features have not yet been added or are undergoing test stages.
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Unread 01-27-15, 08:03 AM  
Ferather
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Forum posts: 0
File comments: 3
Uploads: 6
Quote:
Originally Posted by green
I really like the meters you offer here. I can do what I want with them and they're very simple, very straight forward, with nothing I don't want.

On the main page, you mention two items:

> Programmable cast bar, which can display specific ability/spell names only.

> Programmable buff/debuff tracker, Hopefully will add alot of options etc.

which would be neat if I could figure out how to get those up! Any help, please? I couldn't find anything in the folder or here that explained these.
Thank you!
Not Added yet sorry.
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Unread 01-27-15, 07:30 AM  
lordbeny

Forum posts: 0
File comments: 1
Uploads: 0
1 problem with RGM

Hello ferather, rgm have 1 problem in some situations, im playing as roque and meter is reseting sometimes when I entering stealth ( sometimes in raids/nightmare rifts etc ) It shouldnt reset when my group have combat right? Can u fix it pls? Cheers, [email protected]
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Unread 11-24-14, 12:15 PM  
Ferather
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 6
Adding Your Own Textures

> Simply copy two .jpg or .png files of choice (You may need to convert).
> Rename them to: "TBGM.png" and "TBGT.png". M - Main frames, T - Tooltip frames.
> Copy the originals to a safe place, and add your replacements.
> Reload the addon.


Changing the absorb converter to your locale/region.

> Open you addons folder and open "RGM".
> Open "Filter.lua" with notepad or any word editing software.
> Edit "Absorb" in "Convert" to match your locale, first letter is case sensitive.

An options menu will eventually replace this method.

--
Last edited by Ferather : 01-27-15 at 08:06 AM.
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