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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,665
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


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Unread 05-22-13, 03:06 PM  
BUnicutZza

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MinUI 1.3.3 Error in RIFT v: 2.2

MinUI 1.3.3 Error in RIFT Storm Legion patch 2.2 (May 2013 ) Error log:

Error: MinUI/MinUI.lua:1345: bad argument #1 to 'insert' (table expected, got nil)
In MinUI / MinUI.lua
stack traceback:
[C]: in function 'insert'
MinUI/MinUI.lua:1345: in function 'startup'
MinUI/MinUI.lua:1400: in main chunk

Tried to disable all other addons and activate only this one same result , this error.
I have a good PC , and I'm using windows 8 64 bit, no ideea why i get this.
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Unread 11-22-11, 11:37 AM  
Shenod

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Quote:
Originally Posted by Darklotus
i wish i knew how to develop an addon, i would love to keep this one alive.
If there is anything that i could do let me know.
I was gunan say the same thing. Lemme kno if i can help hah. prolly can't without the knowledge tho
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Unread 11-22-11, 11:31 AM  
Darklotus
 
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i wish i knew how to develop an addon, i would love to keep this one alive.
If there is anything that i could do let me know.
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Unread 11-21-11, 07:34 PM  
fostot
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sadly it always happens like this, great addons come along but they require so much from just a single person that they die. We need a core of people who love this addon and are good developers who can do small parts of it so that they don't get burnt out
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Unread 11-13-11, 06:21 AM  
cursed

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really sad this addon is canceled, it was the best unit frames so far.
hope someone will take up working on it again.
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Unread 11-13-11, 04:37 AM  
cursed

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really sad this addon is canceled, it was the best unit frames so far.
hope someone will take up working on it again.
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Unread 11-02-11, 03:34 AM  
paradoxs

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3 thing i miss in this.

1. menu screen
2. rigt click on the bar to inspect and leave party.
3. and som way to se what class you got as a target pls

and whene you are in big pvp fight the Ui take alot of power. whene you tab to get a new def to kille.
Last edited by paradoxs : 11-02-11 at 09:48 AM.
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Unread 11-01-11, 04:34 PM  
mcdead

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we need a menu screen?

why as i hate typing 18 plus commands for each character.
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Unread 11-01-11, 01:51 AM  
cursed

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Re: Re: have a small problem

Quote:
Originally posted by grantus
That's very odd - have you tried removing the interface/Saved/<username>/<server>/<character>/MinUI.lua file?

That will reset everything back to its defaults.
no i have not but anyhow if this happens once it sure will be able to happen again as long as the root of the problem is not fixed..

just letting you know

Edit: YAY now after i removed the last lua file they have resettled to original positions BUT they are still frozen!
So now i cant even use the dam addon cues now they are in the way..
Last edited by cursed : 11-01-11 at 01:54 AM.
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Unread 11-01-11, 01:49 AM  
grantus
 
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Re: have a small problem

Quote:
Originally posted by cursed
just started using this today and at first it was going well
sure its annoying to always have to do reloadui but wth right?!

then when i started with the
"/mui barHeight [frame] [number] sets the frame bar width."
i started to have some problems. the height was fine but the problem is
my bars have completely shut down them selves.

i keep trying with /mui unlock and lock, reloadui.. i even tried with closing and
re opening the game.. but nothing makes it possible to move them again.

could this be fixed or looked over so others don't get this them selves..

edit: now i have tried with EVERYTHING to make this work.
i have tried with resetting it, deleting it and re install it..
nothing what so ever makes me able to move them again and it starts to
piss me off...

as i said earlier please fix this and please fix it soon cues right now
they don't even work!
That's very odd - have you tried removing the interface/Saved/<username>/<server>/<character>/MinUI.lua file?

That will reset everything back to its defaults.
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Unread 11-01-11, 01:17 AM  
cursed

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Quote:
Originally posted by astrocanis
I love the unit frames. is there something in particular I have to do to stop the default frames from showing, because whether I lock or unlock the frames, the standard frames still show.
u can remove them from the ui settings
Last edited by cursed : 11-01-11 at 01:18 AM.
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Unread 11-01-11, 01:05 AM  
cursed

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Thumbs down have a small problem

just started using this today and at first it was going well
sure its annoying to always have to do reloadui but wth right?!

then when i started with the
"/mui barHeight [frame] [number] sets the frame bar width."
i started to have some problems. the height was fine but the problem is
my bars have completely shut down them selves.

i keep trying with /mui unlock and lock, reloadui.. i even tried with closing and
re opening the game.. but nothing makes it possible to move them again.

could this be fixed or looked over so others don't get this them selves..

edit: now i have tried with EVERYTHING to make this work.
i have tried with resetting it, deleting it and re install it..
nothing what so ever makes me able to move them again and it starts to
piss me off...

as i said earlier please fix this and please fix it soon cues right now
they don't even work!
Last edited by cursed : 11-01-11 at 01:16 AM.
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Unread 10-30-11, 10:12 PM  
grantus
 
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@mcdead in 1.3.3 they should just show up on the player target frame, in gUF (2.0) on GitHub they are now implemented and should be working.

@astrocanis with the default frames you can just click the "enabled" check box as part of the default rift ui customisation options. I'd recommend you just fade them out for the moment though, because you'll still need the right click menus and such from them.

@Gwyddion yeah in gUF (MinUI 2.0) I have a banana icon instead But seriously I plan to just not to display icons on for spells with no icon in a future 2.0 patch. It's kinda annoying because all debuffs have an icon, but not all "casting spells", I was thinkiing of writing a hack that looked for a debuff icon with a similar name as the ability being cast, but it's a lot of checking to do on cast (which may have a performance hit).
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Unread 10-30-11, 09:36 PM  
Gwyddion

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An apple a day...

Regarding the "default apple" icon, would it be possible to just not show any icon on those spells that do not have one? I think it would be better that way. Looking forward to gUF, hoping the missing menus, missing tooltip, missing elite warning is fixed, then it would be a SWEET addon. Ofcourse I am looking forward to the other stuff too!
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Unread 10-30-11, 02:22 PM  
astrocanis
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I love the unit frames. is there something in particular I have to do to stop the default frames from showing, because whether I lock or unlock the frames, the standard frames still show.
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