Target stats and True damage
Event.Combat.Damage.damage shows the amount of damage dealt after different forms of damage mitigation (such as armor). I was wondering perhaps if damage before mitigation could be exposed as well?
Also, the Inspector.Unit.Detail could use some stat readouts (armor, strength, endurance, etc...) if that wasn't planned already, would it be feasible? |
I need to update the wiki for it, but this is from the documentation:
Code:
Event.Combat.Damage |
Awesome. Guess I didn't look far enough.
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