I need to update the wiki for it, but this is from the documentation:
Code:
Event.Combat.Damage
Event documentation:
Signals damage done to a unit.
Event.Combat.Damage(info)
Parameters:
info: Detailed information table about this event, containing several named parameters.
Parameter members:
ability: The ability ID for the ability used, if available.
abilityName: The name of the ability used.
caster: The unit ID for this event's initiator, if one exists.
crit: Whether this was the result of a critical hit.
damage: The amount of damage actually done.
damageAbsorbed: The amount of damage absorbed.
damageBlocked: The amount of damage blocked.
damageIntercepted: The amount of damage intercepted.
damageModified: The amount of damage modified.
overkill: The amount of overkill done.
target: The unit ID for the target.
type: The damage type. Values include "life", "death", "air", "earth", "fire", "water".