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06-15-11, 07:11 PM | #1 | |
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10-03-11, 06:18 PM | #2 |
a nice little kickstart, thanks. Any other resources that would help one write addons? I saw the author resource thread, and I'm considering reading the Programming in Lua 2nd Edition...anything else out there?
p.s. Hi Dolby =) EDIT: Also wanted to add the only programming experience is an Introduction to Programming course I took at DeVry recently. We mostly focused on VBS & SQL.... but writing addons for EQ2, WoW, and now RIFT has always peaked my interests. Last edited by tonyis3l33t : 10-03-11 at 06:40 PM. Reason: moar stuff |
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10-03-11, 06:25 PM | #3 | |
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-- This line would set up dependencies with several other addons. --[[ Dependencies = { LibUnitChange = {"required", "before"}, -- LibUnitChange must be installed for this to work, and must be loaded before this addon is loaded. Visualizer = {"required"}, -- Visualizer must be installed for this to work. It may be loaded either before or after this addon. SomeLibrary = {"required"}, -- Embedded libraries are not added to the dependencies automatically. If the embedded library fails to load due to a conflict, your addon will still load unless it's set as a required dependency. OptionalHelper = {"optional", "before"}, -- This addon is optional, but if it's loaded, it must be loaded before this addon is loaded. SomethingThatNeedsToBeHooked = {"optional", "after"}, -- This addon is optional, but if it's loaded, it must be loaded *after* this addon is loaded. DataHelper = {"optional"}, -- This addon is optional and we don't care about load order. } ]] |
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10-04-11, 12:30 PM | #4 |
Add on
I was looking through addons and i have yet to find what I'm looking for. I was thinking about making it myself but i don't know how to write the program. I wanted to do an all in 1 inventory. Is there someone that could help me with this, perhaps explain to me how to do this? I have gotten so use to this with all the MMO's i have played, it's actually kind of irritating not having it in Rift. Thanks
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10-06-11, 08:26 AM | #5 |
We can't do anything with the inventory yet, as the API for it hasn't been developed. Rest assured, though, that this is coming, and Addons like this will be forthcoming.
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10-17-11, 10:49 AM | #6 |
Very useful starter, thank you.
I noticed a possible spelling error that was causing the addon not to register. The line in the RiftAddon.toc file: Enviroment = "1.3" I think should read: Environment = "1.3" I have made the minor change (hope that was ok?) |
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11-04-11, 03:57 AM | #7 | |
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As mentioned above the only reason i could see you haven't seen this is the functions just aren't there. |
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Riftui » Developer Discussions » Tutorials & Other Helpful Info. » Creating your own AddOn - Step by Step |
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