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		<title>Riftui - Latest  list</title>
		<link>http://www.riftui.com</link>
		<description>Rift Addons, Interfaces, Skins, Mods &amp; Community.</description>
		<language>en</language>
		<generator>Riftui</generator>
		<ttl>30</ttl>
		<copyright>Copyright 2006, Riftui</copyright>
		<image>
			<url>/images/style_riftui/misc/rss.jpg</url>
			<title>Riftui</title>
			<link>http://www.riftui.com</link>
		</image>
		<webMaster>no-reply@Riftui</webMaster>
				<item>
			<title><![CDATA[Roles (1.2)]]></title>
			<link>http://www.riftui.com/downloads/info376-1.2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.2&lt;br /&gt;Role change notifications are now sent to all chat tabs that receive system messages.&lt;br /&gt;Added color-coding to role change notifications based on role type.&lt;br /&gt;Config window now automatically selects current role when opened.&lt;br /&gt;Fixed a bug that caused menu to become active when leaving combat while config window is open.&lt;br /&gt;Various other fixes/tweaks.&lt;br /&gt;Updated LibZormus to version 1.1.&lt;br /&gt;&lt;br /&gt;1.1&lt;br /&gt;Middle-clicking the menu button now opens the configuration window.&lt;br /&gt;Configuration window now retains its location during the session.&lt;br /&gt;Clicking on the checkbox label now checks/unchecks the checkbox.&lt;br /&gt;Updated help text.&lt;br /&gt;Updated LibZormus to version 1.0.1.&lt;br /&gt;&lt;br /&gt;1.0.3&lt;br /&gt;Fixed addon error that occurs when resetting a role.&lt;br /&gt;&lt;br /&gt;1.0.2&lt;br /&gt;Fixed issue with text fields overlapping select box drop-downs.&lt;br /&gt;&lt;br /&gt;1.0.1&lt;br /&gt;Fixed addon errors for characters with one role.&lt;br /&gt;&lt;br /&gt;1.0&lt;br /&gt;Initial release.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;A convenient on-screen menu for changing roles. Roles can have equipment sets and custom macros associated with them.&lt;br /&gt;&lt;br /&gt;Usage&lt;br /&gt;&lt;br /&gt;Left mouse button opens/closes menu&lt;br /&gt;Middle mouse button opens configuration window&lt;br /&gt;Right mouse button moves menu&lt;br /&gt;&lt;br /&gt;Command options:&lt;br /&gt;/roles (open configuration window)&lt;br /&gt;/roles toggle (open/close menu)&lt;br /&gt;/roles lock (lock/unlock menu location)&lt;br /&gt;/roles reset (reset menu location to center)&lt;br /&gt;&lt;br /&gt;Features&lt;br /&gt;&lt;br /&gt;Two equipment configurations can be associated with each role (PvE set and PvP set, for example). Each configuration consists of an equipment set saved using the /saveequip command and optionally some replacement items. This allows you to reuse an existing equipment set with minor changes, such as a different synergy crystal or trinket.&lt;br /&gt;&lt;br /&gt;Custom macro text can be associated with each role. This can include any macro commands supported by the game, as well as commands for other addons.&lt;br /&gt;&lt;br /&gt;The menu can be placed anywhere on your screen. You can also resize it and specify whether it extends upward or downward when clicked.&lt;br /&gt;&lt;br /&gt;The currently selected role is displayed on the menu button, so you can see which role is active at a glance.&lt;br /&gt;&lt;br /&gt;Role icons (tank, heal, damage, support) are displayed in the menu. Icons are automatically updated when you reallocate points in the role.&lt;br /&gt;&lt;br /&gt;The addon uses the custom role names you have assigned in the soul tree window.&lt;br /&gt;&lt;br /&gt;Roles can be ordered by slot, name, or type in the menu.&lt;br /&gt;&lt;br /&gt;The menu is automatically disabled when you enter combat and re-enabled when you leave combat.&lt;br /&gt;&lt;br /&gt;You can choose which roles to include in the menu, allowing you to exclude test specs and infrequently used role slots.</description>
			<author>Zormus</author>
			<category domain="http://www.riftui.com">Action Bar</category>
			<guid>http://www.riftui.com/downloads/info376-1.2.html</guid>
			
			<pubDate>Wed, 19 Jun 2013 21:25:19 +0000</pubDate>
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			<title><![CDATA[nkRWardrobe Reloaded (1.0.0)]]></title>
			<link>http://www.riftui.com/downloads/info383-1.0.0.html</link>
			<description>nkRWardrobe Reloaded is based on my old addon nkWardrobe. I have tried to fix all bugs due to API changes and at the same time did a cleanup of the functionality.&lt;br /&gt;&lt;br /&gt;nkRWardrobe helps you in maintaining and changing your equipment sets.&lt;br /&gt;&lt;br /&gt;Addon button&lt;br /&gt;&lt;br /&gt;The addon will display a 'nk' Button which allows for quick configuration of all of my addons. So all my addons (if you installed more than one) will use that button. By Left-Clicking on the button you'll get a menu where you can select 'nkRWardrobe'. Then again a new menu will show up allowing you to activate 'sets'.&lt;br /&gt;&lt;br /&gt;Set button&lt;br /&gt;&lt;br /&gt;You'll find a new 'set button' below the minimap. Using this button you can switch very easy from one set (role and equipment) with two simple mouse clicks.&lt;br /&gt;&lt;br /&gt;LeftCick will show the sets which are configured (icons) RightClick + Drag will allow you to move the button around.&lt;br /&gt;&lt;br /&gt;Equipment sets&lt;br /&gt;&lt;br /&gt;When displaying your character screen an additional frame will be displayed where you can maintain your equipment sets. You can set up as many equipment sets as you like.</description>
			<author>Naifu</author>
			<category domain="http://www.riftui.com">Bags, Bank, Inventory</category>
			<guid>http://www.riftui.com/downloads/info383-1.0.0.html</guid>
			
			<pubDate>Wed, 19 Jun 2013 21:05:59 +0000</pubDate>
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			<title><![CDATA[PopupItems (2.03r1)]]></title>
			<link>http://www.riftui.com/downloads/info358-2.03r1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.03r1 - Updated to include extra bag slots&lt;br /&gt;&lt;br /&gt;2.02r2 - Fixed some edge case errors, added support for equipped items to be on pages&lt;br /&gt;&lt;br /&gt;2.02r1 - Initial release&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;PopupItems - Pops up a configurable menu of items.&lt;br /&gt;&lt;br /&gt;** NOTE: IT REQUIRES A MACRO TO FUNCTION &lt;br /&gt;**&lt;br /&gt;** Create a macro with the text:  pi toggle&lt;br /&gt;**&lt;br /&gt;** Place the macro on a hotkey bar (preferably with a keybinding). The hotkey bar&lt;br /&gt;** doesnt have to be active/visible - so you can make on active temporarily, place the&lt;br /&gt;** macro on it, set a keybinding, then set the hotbar to inactive again so its hidden.&lt;br /&gt;**&lt;br /&gt;** NOTE ii: Due to a bug in the Rift client, you will not be able to click on any&lt;br /&gt;** item, unless you have during this session, opened the bag that would contain the&lt;br /&gt;** item - either your normal inventory bags, or the quest log bag.&lt;br /&gt;** So, it is advisable to open your bags and the quest log soon after loggin in.&lt;br /&gt;&lt;br /&gt;The controlling macro will toggle display of the PopupItems selection. The selection&lt;br /&gt;will appear centered (as best as possible) on your mouse cursor - making it quick and&lt;br /&gt;easy to find the item you want.&lt;br /&gt;&lt;br /&gt;The selection appears as a 3x3 grid of buttons. The center button functions as a 'back'&lt;br /&gt;button, taking you to a previous menu. You can also right-click on the center button,&lt;br /&gt;and it will open the configuration screen, allowing you to edit/create new pages, new&lt;br /&gt;item sets etc.&lt;br /&gt;&lt;br /&gt;The 8 useful buttons will either :&lt;br /&gt;&lt;br /&gt;- Have a black background with nothing in it (nothing is configured for this slot)&lt;br /&gt;&lt;br /&gt;- Have a black background with an icon on it. This is clickable, and will click on the&lt;br /&gt;selected item to activate it.&lt;br /&gt;+ If the item is stackable, then the number of them you have in your bags is shown on the top left.&lt;br /&gt;+ If the item is in a cooldown state, then the current cooldown remaining time is shown in the center.&lt;br /&gt;&lt;br /&gt;- Have a blue background, and some text (or a red forward/back arrow). This indicates the button takes&lt;br /&gt;you to another menu selection (or the next or previous selection in the case of the arrows)&lt;br /&gt;&lt;br /&gt;- Have an orange background with an icon. This means that an item is configured f...</description>
			<author>adelea</author>
			<category domain="http://www.riftui.com">Action Bar</category>
			<guid>http://www.riftui.com/downloads/info358-2.03r1.html</guid>
			
			<pubDate>Wed, 19 Jun 2013 16:41:57 +0000</pubDate>
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			<title><![CDATA[RareTracker (2.03r1)]]></title>
			<link>http://www.riftui.com/downloads/info336-2.03r1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.03r1:&lt;br /&gt;+ Added Dendrome&lt;br /&gt;+ Added some Russian translations&lt;br /&gt;+ Added more possible spawn locations for several rares&lt;br /&gt;&lt;br /&gt;2.02r8:&lt;br /&gt;+ Updated for the 2.3 macro change&lt;br /&gt;&lt;br /&gt;2.02r7:&lt;br /&gt;+ Added suppressmacrofailures to macro (not that it does anything, but Trion may fix it one day!)&lt;br /&gt;+ Updates for spawns (DL/Strange Mound ; IPP/Swirling Tempest; MH/Nytami; EH/Plaguefang)&lt;br /&gt;&lt;br /&gt;2.02r6:&lt;br /&gt;+ Switched to using /targetexact instead of /target&lt;br /&gt;+ Finished up converting to the new Event system&lt;br /&gt;&lt;br /&gt;2.02r5:&lt;br /&gt;+ Updated some locations, and added more alternates&lt;br /&gt;+ You should be able to left-click on the tracker to hide/unhide entries once more&lt;br /&gt;&lt;br /&gt;2.02r4:&lt;br /&gt;+ Fixes to libZoneChange&lt;br /&gt;- Fix for player changing zones by walking&lt;br /&gt;- Fix for logging in or /reloadui into a 'special' zone&lt;br /&gt;&lt;br /&gt;2.02r3:&lt;br /&gt;Fix to libZoneChange&lt;br /&gt;&lt;br /&gt;2.02r2:&lt;br /&gt;Fix for broken macro change&lt;br /&gt;&lt;br /&gt;2.02r1:&lt;br /&gt;Updated some locations&lt;br /&gt;Use libZoneChange for zone changes&lt;br /&gt;&lt;br /&gt;2.01r4a:&lt;br /&gt;Fixed a typo&lt;br /&gt;&lt;br /&gt;2.01r4:&lt;br /&gt;Added minimap/docker button that will toggle display of Tracker windows. Grey - Hidden, Green - Shown&lt;br /&gt;&lt;br /&gt;2.01r3:&lt;br /&gt;Prevented movement of diamond icon during combat&lt;br /&gt;Reduced CPU load&lt;br /&gt;&lt;br /&gt;2.01r2:&lt;br /&gt;+ Added French + German translations of mob names&lt;br /&gt;+ RIGHT CLICK on tracker entry will color/uncolor the entry until you change zone&lt;br /&gt;(useful for marking youve been to that location)&lt;br /&gt;&lt;br /&gt;2.01r1 - Initial release&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;RareTracker is my take on a rare-mob hunting addon.&lt;br /&gt;&lt;br /&gt;If you are in a zone with Rare mobs, then RareTracker will display 2 things.&lt;br /&gt;&lt;br /&gt;1. A window listing rare mobs, distance to their spawn point and an arrow showing COMPASS direction&lt;br /&gt;&lt;br /&gt;This window can be moved by dragging the title bar around whilst holding the left mouse button.&lt;br /&gt;&lt;br /&gt;Clicking with the left mouse button on the darker green MODE: line, will toggle between Available and ALL modes.&lt;br /&gt;&lt;br /&gt;Left clicking on any of the elements (arrow/name/range) will toggle the inclusion of that named mob from the&lt;br /&gt;list. This can be used (along with Available mode) to only show the ones you are still interested in finding.&lt;br /&gt;&lt;br /&gt;Right clicking on any of these elements will toggle the coloration of the entry. Useful for marking you've visted that location.&lt;br /&gt;&lt;br /&gt;In ALL mode, the excluded ones are shown, but their name is coloured Red - they can be clicked to toggle&lt;br /&gt;inclusion status as normal.&lt;br /&gt;&lt;br /&gt;If you RIGHT click the MODE: line, it will show a red bar with 2 labels - NAME: and RANGE: - moving the mousewheel&lt;br /&gt;up/down over these labels will cause the textsize used in the tracker to change.&lt;br /&gt;&lt;br /&gt;2. An icon showing a white diamond on a red or green background.&lt;br /&gt;&lt;br /&gt;This icon can be moved by dragging it around, whilst holding the right mouse button.&lt;br /&gt;&lt;br /&gt;It can be resized by using the mousewheel up/down whilst hovering over it.&lt;br /&gt;&lt;br /&gt;The icon will have a green background if there is a macro associated with it, or red if there is not.&lt;br /&gt;&lt;br /&gt;A macro is built and added to the icon for all rare mobs that appear in the tracker and are within 300m of your current location.&lt;br /&gt;&lt;br /&gt;The icon can be left-clicked to active the macro that is associated with it.</description>
			<author>adelea</author>
			<category domain="http://www.riftui.com">Map, Coords, Compasses</category>
			<guid>http://www.riftui.com/downloads/info336-2.03r1.html</guid>
			
			<pubDate>Wed, 19 Jun 2013 12:25:21 +0000</pubDate>
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			<title><![CDATA[PABuffs (2.03r1)]]></title>
			<link>http://www.riftui.com/downloads/info356-2.03r1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.03r1 - Added Quantum Sight&lt;br /&gt;&lt;br /&gt;2.02r6 - Updated for 2.3 macro event changes&lt;br /&gt;&lt;br /&gt;2.02r5 - Prevent menu being made visible if user clicks button in combat state&lt;br /&gt;&lt;br /&gt;2.02r4 - Seems that all 4 callings have different ability IDs for Planar Surge&lt;br /&gt;&lt;br /&gt;2.02r3 - Added an icon as an alternative method of accessing abilities.&lt;br /&gt;- Added even more abilities to the popup bar.&lt;br /&gt;&lt;br /&gt;2.02r2 - Had wrong data for PA abilities - so some were not found. Fixed!&lt;br /&gt;- Added /pab size X - to resize icons to X pixels (8-128)&lt;br /&gt;- Using the mousewheel on the popup bar will also resize&lt;br /&gt;&lt;br /&gt;2.02r1 - Initial release&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;PABuffs - Popup bar for PA weapon/item buffs&lt;br /&gt;&lt;br /&gt;I didnt like having to have 6 slots on a hotbar, or having to open the abilities&lt;br /&gt;page to cast the PA weapon buffs.&lt;br /&gt;&lt;br /&gt;So, I wrote this addon!&lt;br /&gt;&lt;br /&gt;PABuffs will put a small icon on your screen (circle, with a hexagon inside).&lt;br /&gt;&lt;br /&gt;If the icon is grayscale, then it means it is unlocked and can be dragged around&lt;br /&gt;to a better location. Once you are happy with the location, RIGHT CLICK on the icon,&lt;br /&gt;and it will go into colour.&lt;br /&gt;&lt;br /&gt;If the icon is in color, then it is locked and cannot be moved (RIGHT CLICK to&lt;br /&gt;unlock, and it will go grayscale). You can LEFT CLICK the icon, and it will show&lt;br /&gt;a popup menu listing various abilities (if you have them)&lt;br /&gt;&lt;br /&gt;It will have:&lt;br /&gt;- the 6 planar T2/T3 PA item buffs&lt;br /&gt;- Ascended Resurrection&lt;br /&gt;- Call of the Ascended&lt;br /&gt;- Rescue Medic&lt;br /&gt;- Planar Protection&lt;br /&gt;- Planar Surge PA ability&lt;br /&gt;- Sacrifice Life: Planar Charge PA ability&lt;br /&gt;- Omen Sight&lt;br /&gt;&lt;br /&gt;NOTE: If you have Docker installed, then the icon will go onto the Dock instead.&lt;br /&gt;&lt;br /&gt;In addition to the using the button, you can also use a macro containing :&lt;br /&gt;&lt;br /&gt;pab toggle&lt;br /&gt;&lt;br /&gt;Using the macro will toggle the visibility of the bar. It will popup centered on&lt;br /&gt;the mouse cursor - or as near to it as it can (if the cursor is too close to the&lt;br /&gt;edge of the screen it will be moved up/down/left/right as required)&lt;br /&gt;&lt;br /&gt;The top row of the bar will have the 6 planar T2/T3 PA item buffs, and the second&lt;br /&gt;row will have the other abilities listed above.&lt;br /&gt;&lt;br /&gt;NOTE: The hotkey bar that the macro is on does NOT have to be enabled or visible.&lt;br /&gt;&lt;br /&gt;NOTE2: Due to API limitations on the use of frames with macros, the bar visibility&lt;br /&gt;status cannot be changed in combat. Because of this, if the bar is visible when&lt;br /&gt;you enter combat, it will hide itself.</description>
			<author>adelea</author>
			<category domain="http://www.riftui.com">Buff, Debuff, Spell</category>
			<guid>http://www.riftui.com/downloads/info356-2.03r1.html</guid>
			
			<pubDate>Wed, 19 Jun 2013 06:39:57 +0000</pubDate>
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			<title><![CDATA[Gadget's: Currency Bar (1.1.2)]]></title>
			<link>http://www.riftui.com/downloads/info313-1.1.2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Version 1.0.0&lt;br /&gt; - Initial release&lt;br /&gt;&lt;br /&gt;Version v1.1.0&lt;br /&gt; - Fixed error for characters with fewer than expected currencies&lt;br /&gt; - Removed unneeded code&lt;br /&gt;&lt;br /&gt;Version v1.1.1&lt;br /&gt; - Fixed a couple issues with moving currencies into the creation area&lt;br /&gt; - Fixed issue preventing scrollbars from resizing&lt;br /&gt;&lt;br /&gt;Version v1.1.2&lt;br /&gt; - Added Support for Credits&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Gadgets: Currency Bar is a simple configurable display for all of Rifts different currencies.&lt;br /&gt;&lt;br /&gt;To configure, first select the size you want the gadget to be based on the number of rows and columns needed.  Then Drag and Drop the currencies you want, from the top window, onto a space in the lower window.&lt;br /&gt;&lt;br /&gt;You can further customize each currencies display by right clicking it once it is placed in the Preview (lower) Window.&lt;br /&gt;&lt;br /&gt;***This Requires that Gadgets by Wildtide be installed***</description>
			<author>Noshei</author>
			<category domain="http://www.riftui.com">Miscellaneous</category>
			<guid>http://www.riftui.com/downloads/info313-1.1.2.html</guid>
			
			<pubDate>Wed, 19 Jun 2013 05:21:01 +0000</pubDate>
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			<title><![CDATA[SightSeer (2.03r1)]]></title>
			<link>http://www.riftui.com/downloads/info382-2.03r1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.03r1 - Initial release.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;SightSeer - Alerts if your Omen/Quantum Sight is missing&lt;br /&gt;&lt;br /&gt;On first load, SightSeer will place a small button a little above the center of the screen.&lt;br /&gt;&lt;br /&gt;The button will feature an eye, and be on a gray background.&lt;br /&gt;&lt;br /&gt;This button can be moved around on screen to place it where you want it to be (left click + hold + move)&lt;br /&gt;&lt;br /&gt;NOTE: If you have Docker installed, then the button will be placed on the Dock.&lt;br /&gt;&lt;br /&gt;Once the button is in the desired location, click the right mouse button to lock it into place.&lt;br /&gt;&lt;br /&gt;A further right click will unlock it, and allow it to be moved once more.&lt;br /&gt;&lt;br /&gt;Once it is locked, then the icon will become coloured - either red or green.&lt;br /&gt;&lt;br /&gt;Green indicates that SightSeer is active in your current zone.&lt;br /&gt;&lt;br /&gt;Red indicates that SightSeer is inactive in your current zone - useful for disabling alerts in&lt;br /&gt;raid zones or dungeons.&lt;br /&gt;&lt;br /&gt;Left clicking on the red/green button will toggle its active status in your current zone.&lt;br /&gt;&lt;br /&gt;If you do not have Omen/Quantum Sight active, then a message is displayed in the center of the&lt;br /&gt;screen notifying you of this.&lt;br /&gt;&lt;br /&gt;If you do have it active, then when it has less than 1 minute left, a message fades in, in the&lt;br /&gt;center of the screen warning you of its coming expiration.&lt;br /&gt;&lt;br /&gt;NOTE: If you do not have Omen/Quantum Sight, then the addon will do nothing, until such time&lt;br /&gt;as you gain the ability.</description>
			<author>adelea</author>
			<category domain="http://www.riftui.com">Buff, Debuff, Spell</category>
			<guid>http://www.riftui.com/downloads/info382-2.03r1.html</guid>
			
			<pubDate>Tue, 18 Jun 2013 22:44:40 +0000</pubDate>
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			<title><![CDATA[Super Meter (2.00)]]></title>
			<link>http://www.riftui.com/downloads/info298-2.00.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;=== Super Meter v 2.00 ===&lt;br /&gt;&lt;br /&gt;* Filters and other translated files will need to be re-translated.&lt;br /&gt;&lt;br /&gt;* Reduced the CPU cost of combat tracking by up to 50%.&lt;br /&gt;* New highly tuned combat and tracking settings.&lt;br /&gt;&lt;br /&gt;* Please post your ideas and reports in the addon comments.&lt;br /&gt;* Check out Super Meters extensions by clicking the other files tab.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;=== Super Meter ===&lt;br /&gt;&lt;br /&gt;The Advanced In-Game Combat Parser&lt;br /&gt;&lt;br /&gt;==== Features: ====&lt;br /&gt;&lt;br /&gt;* No library's and attention to addon CPU costs.&lt;br /&gt;* First ability tracking and 8 enter combat triggers.&lt;br /&gt;* Auto force start combat and auto force end combat features.&lt;br /&gt;* Absorb to heal tracking and converter, Filters need translating.&lt;br /&gt;* Full pet tracking for group and non-group members.&lt;br /&gt;* 14 combat modes: Damage, healing, absorbs, blocks etc.&lt;br /&gt;* Advanced combat tracking with data that external parsers and even the rift log do not handle.&lt;br /&gt;* Highly detailed standard and advanced breakdowns by ability, Including damage type.&lt;br /&gt;* Session manager: Where you can delete, export, import or view a specific session.&lt;br /&gt;* 3 unit display styles: White text, calling coloured text or calling coloured bars.&lt;br /&gt;* Player session combat log and session death log.&lt;br /&gt;* Merge all sessions: To view all sessions as one.&lt;br /&gt;* Export stats for both allies and enemies.&lt;br /&gt;&lt;br /&gt;==== Slash Commands: ====&lt;br /&gt;&lt;br /&gt;* /sm alpha - Changes the alpha of the main window&lt;br /&gt;* /sm converter - To disable/enable the absorb converter&lt;br /&gt;* /sm group - To disable/enable the group combat detector&lt;br /&gt;* /sm help - To open the help file&lt;br /&gt;* /sm log - To disable/enable the player session logs&lt;br /&gt;* /sm performance - To toggle performance mode&lt;br /&gt;* /sm reset - Resets Super Meter to its default settings&lt;br /&gt;* /sm self - To disable/enable self colour coded blue&lt;br /&gt;* /sm switch - To disable/enable Super Meter&lt;br /&gt;* /sm tipclick - Toggles the left click or mouse over tooltip display&lt;br /&gt;* /sm toggle - Toggles the main frame and reduces CPU usage&lt;br /&gt;&lt;br /&gt;==== Add Or Remove Filters: ====&lt;br /&gt;&lt;br /&gt;* Open &quot;SuperMeter-Filter.lua&quot; with wordpad or similar.&lt;br /&gt;* Copy any line and paste it in the section you wish to edit, then rename it.&lt;br /&gt;* Backup your changes to a text file.&lt;br /&gt;* Then simply /reloadui in game.&lt;br /&gt;&lt;br /&gt;==== Install Instructions ====&lt;br /&gt;&lt;br /&gt;* Press the escape button in game, select addons and disable Super Meter.&lt;br /&gt;* Press the open addon directory button.&lt;br /&gt;* Delete old and install new versi...</description>
			<author>Ferather</author>
			<category domain="http://www.riftui.com">Combat</category>
			<guid>http://www.riftui.com/downloads/info298-2.00.html</guid>
			
			<pubDate>Tue, 18 Jun 2013 09:09:35 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[MountMe (2.0.1)]]></title>
			<link>http://www.riftui.com/downloads/info330-2.0.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.0.1&lt;br /&gt;* Handled error that appeared when summoning in combat.&lt;br /&gt;&lt;br /&gt;2.0.0&lt;br /&gt;* This update codes for the new updated event system introduced with Rift 2.3.&lt;br /&gt;* Changed the data model and therefor all lists will be wiped (I apologize).&lt;br /&gt;* Icon, Unique Summons, and Drag drop functionality improved.&lt;br /&gt;&lt;br /&gt;1.4.0&lt;br /&gt;* This is the update is dubbed the Adelea patch!  Thank you so much for pointing me to the drag and drop functionality.  This will make adding pets/mounts so much easier.  To add mount/pets simply open your character screen's appropriate tab and drag the mount/pet to the associated drop area on the addon.  No more typing!  It is also sparking me to revamp the addon to incorporate additional information regarding mounts and pets.  Stay tuned!&lt;br /&gt;&lt;br /&gt;1.3.0&lt;br /&gt;* Added ability to force unique mounts and pets.  This option is automatically selected and will force the addon to select a unique mount/pet until your entire list of mounts/pets have been summoned.  If unchecked, it will work as it always has.&lt;br /&gt;* Fixed the random number generator.  I was using the wrong value for seeds.  This could cause the same mount/pet to be summoned many times in a row.&lt;br /&gt;&lt;br /&gt;1.2.1&lt;br /&gt;* Updated libSimpleWidgets (fixed key event changes made in SL v.2.2)&lt;br /&gt;&lt;br /&gt;1.2.0&lt;br /&gt;* Updated libSimpleWidgets (bug fix with deleting items from SimpleScrollList).&lt;br /&gt;&lt;br /&gt;1.1.4&lt;br /&gt;* Fixed bug when entering combat the addon would sometimes throw an error.&lt;br /&gt;* Known issue: when deleting pets/mounts it sometimes throws an error.  This will be fixed in future release.&lt;br /&gt;&lt;br /&gt;1.1.3&lt;br /&gt;* Updated libSimpleWidgets (bug fix with new SimpleScrollList).&lt;br /&gt;&lt;br /&gt;1.1.1&lt;br /&gt;* Fixed bug when entering mounts/pets you would sometimes get a duplicate if enter key is hit.&lt;br /&gt;&lt;br /&gt;1.1.0&lt;br /&gt;* Ability to hide/show individual mount/pet buttons&lt;br /&gt;* Added slash command /mountme to display the config panel&lt;br /&gt;* Updated libSimpleWidgets for SimpleListView (thanks d0xxx)&lt;br /&gt;&lt;br /&gt;1.0.0 - Initial Release&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;** WARNING ** &lt;br /&gt;Version 2.0.0 uses a new data structure and therefor will not load your current list of mounts/pets.  I'm sorry for this inconvenience, but feel that the added functionality was well worth it.  Also, adding mounts/pets is extremely easy now thanks to Adelea's code snipit. &lt;br /&gt;** WARNING **&lt;br /&gt;&lt;br /&gt;A simple addon to allow you to summon a random mount or random pet with a click of the button.  It is not tied to a specific group of mounts or pets and you may enter any and all mounts and pets you currently have.  I did this so when new mounts/pets are added to the game, you are not stuck waiting for a new release.&lt;br /&gt;&lt;br /&gt;When the addon loads, you will see two new buttons on your screen and can perform the following actions:&lt;br /&gt;&lt;br /&gt;1) Right Click either button to open config panel&lt;br /&gt;3) Right Mouse Drag to move the buttons anywhere on the screen (make sure buttons are not locked in config panel).&lt;br /&gt;3) Left Click either button to summon a random mount/pet&lt;br /&gt;&lt;br /&gt;Config Panel has the following:&lt;br /&gt;General Tab - allow you to select general options for the addon&lt;br /&gt;Mount Tab - A list of mounts you've added and information about each mount.&lt;br /&gt;Pet Tab - A list of Pets you've added and information about each pet.&lt;br /&gt;&lt;br /&gt;When first loading the addon, you will need to fill your mount list and pet list.  This is now done by simply dragging and dropping the mount/pet from your corresponding mount/companion tab.  When you drop the mount/pet in the drag/drop window it will display information about that mount/pet as well as add it to your list.  To delete a mount/pet from the list, simply highlight the mount or pet and select the delete button.&lt;br /&gt;&lt;br /&gt;The general tab now has a few more options.  One is to display the mount/pet icon on the interface.  Hovering over the mount/pet interface will also present a tooltip with the summoned mount/pet.  Another option is to allow duplicate mounts/pets.  Along with duplicate mounts/pets, I've added a feature to force unique summon for mounts/pets.  This will ins...</description>
			<author>Bullarky</author>
			<category domain="http://www.riftui.com">Action Bar</category>
			<guid>http://www.riftui.com/downloads/info330-2.0.1.html</guid>
			
			<pubDate>Tue, 18 Jun 2013 03:19:33 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Gadgets (0.4.5)]]></title>
			<link>http://www.riftui.com/downloads/info250-0.4.5.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;v0.3.104&lt;br /&gt;- Updated range finder to use built in range calculation &lt;br /&gt;- Altered range property to take radius into account&lt;br /&gt;- Increased frequency of range calculation&lt;br /&gt;- Updates to cast bar to add option for small cast time text &lt;br /&gt;- Added mask to cast bar so that spell names are cut off before timer &lt;br /&gt;- Added Adelea's gradient textures&lt;br /&gt;&lt;br /&gt;v0.3.103&lt;br /&gt;- Stored the owning addon for each registered Gadget so that calls can be dispatched. Fixed nil element id error in resizable code.&lt;br /&gt;- Fixed rename issue with adCastbar -&gt; Castbar&lt;br /&gt;&lt;br /&gt;v0.3.102&lt;br /&gt;- Added Adelea's updates to castbar and XP bar gadgets&lt;br /&gt;- Updated to latest version of LibSimpleWidgets&lt;br /&gt;- Updated LibUnitChange's toc&lt;br /&gt;- Updated to latest LibUnitChange &lt;br /&gt;- Removed list of Gadgets on initialisation &lt;br /&gt;- Fixed incorrectly sized role icon on standard frame &lt;br /&gt;- Removed spurious debug message when enabling an animation &lt;br /&gt;- Fixed scaling in ImageSet when height/width set&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Lost Your Button?&lt;br /&gt;&lt;br /&gt;If you ever lose your Gadget button, type /gadget reset into chat to put it back in the centre of your screen.&lt;br /&gt;&lt;br /&gt;Latest Update&lt;br /&gt;&lt;br /&gt;v0.4.4&lt;br /&gt;Fixed Faction Panel, and reset Castbar timer text to 1 decimal place (option will be added to go to 2 decimal places).&lt;br /&gt;&lt;br /&gt;Included Gadgets&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Charge Meter&lt;br /&gt;Cast Bar&lt;br /&gt;Combo Points&lt;br /&gt;CPU Monitor&lt;br /&gt;DPS:Encounter Indicator (new)&lt;br /&gt;DPS:Live Indicator (new)&lt;br /&gt;FPS Monitor&lt;br /&gt;Group Frames&lt;br /&gt;HUD Arcs&lt;br /&gt;Planar Charges&lt;br /&gt;Raid Frames&lt;br /&gt;Range Finder&lt;br /&gt;Reload UI&lt;br /&gt;Soul Vitality&lt;br /&gt;Unit Frame&lt;br /&gt;XP Bar (new)&lt;br /&gt;XP Indicator (new)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;See section 2.0 in the readme (below) for more detail on these.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Grid Snapping&lt;br /&gt;&lt;br /&gt;Typing &quot;/gadgets grid 8&quot; for example, will snap all movement and resizes to an 8 pixel grid.&lt;br /&gt;Type &quot;/gadgets grid&quot; with no number to reset snapping.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Quick Start&lt;br /&gt;&lt;br /&gt;http://www.wildtide.net/GadgetsLogo.png&lt;br /&gt;&lt;br /&gt;You will see a round button with a Gear icon in the middle of your screen. Drag this button to where you want it by left clicking and dragging.&lt;br /&gt;&lt;br /&gt;Right click on the button and choose 'Add Gadget' to add a gadget to your screen.&lt;br /&gt;&lt;br /&gt;Left clicking on the button will unlock (and re-lock) all of your gadgets. When unlocked, Gadgets can be moved by dragging their movement handles (the white gear icon at the top corner of each gadget). &lt;br /&gt;&lt;br /&gt;To alter an existing gadget, right click on it's movement handle while gadgets are unlocked, and choose 'Modify Gadget'.&lt;br /&gt;&lt;br /&gt;When moving gadgets around on the screen, you can align them to another gadget by dragging the move handle over the top of another move handle. The gadget you are dragging will align itself either horizontally or vertically with it. If you move the gadget to...</description>
			<author>Wildtide</author>
			<category domain="http://www.riftui.com">Unit Frames</category>
			<guid>http://www.riftui.com/downloads/info250-0.4.5.html</guid>
			
			<pubDate>Mon, 17 Jun 2013 17:56:17 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Teleporter (2.03r3)]]></title>
			<link>http://www.riftui.com/downloads/info285-2.03r3.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.03r3 - Bug fix for Guild Rally banner if you arent in a guild&lt;br /&gt;&lt;br /&gt;2.03r2 - Added Summon Guild Rally Banner + Rally Scroll use&lt;br /&gt;&lt;br /&gt;2.03r1 - Added Tempest Insignia&lt;br /&gt;&lt;br /&gt;2.02r3 - Updated for 2.3 macro system&lt;br /&gt;&lt;br /&gt;2.02r2 - Removed some debug information + fixed an item login error&lt;br /&gt;&lt;br /&gt;2.02r1 - Converted to 2.2 Event system&lt;br /&gt;- Added T3 PA Group Summon abilities&lt;br /&gt;&lt;br /&gt;2.00r2 - Added some nil value protection on popup window&lt;br /&gt;&lt;br /&gt;2.00r1 - Added Brevanic Portal Generator&lt;br /&gt;&lt;br /&gt;1.10r3 - Minor update to allow hiding of popup when Docker is installed&lt;br /&gt;&lt;br /&gt;1.10r2&lt;br /&gt;* Added two command line options&lt;br /&gt;/teleporter mode - Toggles between popup and rightclick to show teleport abilites&lt;br /&gt;/teleporter align - Cycles through alignment options (replaces previous right-click button option)&lt;br /&gt;* Changed minimap icon&lt;br /&gt;* Icon can be locked in place (hold left click + press right button). Locked = color, Unlocked = gray&lt;br /&gt;* Icon can be moved when unlocked&lt;br /&gt;&lt;br /&gt;1.10r1 - Add support for Docker&lt;br /&gt;&lt;br /&gt;1.9r9 - Small cosmetic change - use the right units if cooldown remaining &lt;1min&lt;br /&gt;&lt;br /&gt;1.9r8 - Removed some fixed localisation and replaced data with values generated at runtime from the client.&lt;br /&gt;&lt;br /&gt;1.9r7 - Added German localisation&lt;br /&gt;+ Right clicking the minimap icon will alter the positioning of the text - C &gt; R &gt; L &gt; C&lt;br /&gt;&lt;br /&gt;1.9r6 - Language fix&lt;br /&gt;&lt;br /&gt;1.9r5 - Added French localisation&lt;br /&gt;+ Hopefully prevent the nil comparison operation when keeping the mouse over the teleport after the zone completes&lt;br /&gt;&lt;br /&gt;1.9r4 - Shows cooldown time remaining&lt;br /&gt;+ More refinement on item detection/activation&lt;br /&gt;&lt;br /&gt;1.9r3 - Added Unseen Insignia item&lt;br /&gt;+ Refined item detection, so should only show the ones you have.&lt;br /&gt;&lt;br /&gt;1.9r2 - More reliably (I hope!) detect the artifact teleport devices&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Teleporter gathers all your teleport spells from PA's and artifact collections into one place.&lt;br /&gt;&lt;br /&gt;If you have Docker installed, it will place an icon in the Dock.&lt;br /&gt;&lt;br /&gt;Else, the icon has two states - grey (unlocked, can be moved), blue (locked, cannot be moved)&lt;br /&gt;&lt;br /&gt;If locked in place, then moving the mouse over it will produce a popup menu - simply click on the ability to use. If you do not have the ability or lure, then the client should give you an error message.&lt;br /&gt;&lt;br /&gt;To unlock/lock the button, click and hold the left mouse button, and then click the right button.&lt;br /&gt;&lt;br /&gt;Command Line Options:&lt;br /&gt;&lt;br /&gt;/teleporter mode - Toggles between popup and rightclick to show teleport abilites&lt;br /&gt;/teleporter align - Cycles through alignment options (replaces previous right-click button option)&lt;br /&gt;&lt;br /&gt;NOTE i: Due to the way the Rift API works, buttons with macros on cannot have their visibility toggled if you are in combat - so if you are in combat, then the popup will not show.&lt;br /&gt;&lt;br /&gt;NOTE ii: Due to the differences in data supplied by RIFT during a fresh login and a /reloadui, when upgrading Teleporter, I strongly reccomend a fresh login, and NOT a /reloadui</description>
			<author>adelea</author>
			<category domain="http://www.riftui.com">Buff, Debuff, Spell</category>
			<guid>http://www.riftui.com/downloads/info285-2.03r3.html</guid>
			
			<pubDate>Mon, 17 Jun 2013 15:14:27 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Onslaught (2.03r1)]]></title>
			<link>http://www.riftui.com/downloads/info314-2.03r1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.03r1- Added Dendrome onslaught data&lt;br /&gt;&lt;br /&gt;2.02r1 - Switched to libZoneChange&lt;br /&gt;- Updated for 2.2 Event changes&lt;br /&gt;- Fixed some nil errors&lt;br /&gt;&lt;br /&gt;2.01r2 - Morban and Seratos quest IDs changed too!&lt;br /&gt;&lt;br /&gt;2.01r1 - Update for the changed quest IDs in Steppes&lt;br /&gt;&lt;br /&gt;2.00r6 - Added more granularity to GPS arrows&lt;br /&gt;- Text color on tracker changes color to show status (green - in quest log, red - complete, white - not in quest log, and not completed)&lt;br /&gt;- Right click the GPS header, and the it changes to a red box, with 2 labels - LABEL / DISTANCE. Using the mousewheel on these will change the font size. Right click to go back to normal mode.&lt;br /&gt;- Hopefully fixed another bug that showed up in the daily report&lt;br /&gt;- Should now hide itself properly when in TotDQ&lt;br /&gt;&lt;br /&gt;2.00r5 - Added Ember Isle Onslaughts&lt;br /&gt;- Fixed another occassional nil error&lt;br /&gt;&lt;br /&gt;2.00r4 - Added some nil protection when portalling&lt;br /&gt;&lt;br /&gt;2.00r3 - Added GPS Tracker. Click the addon icon to toggle display.&lt;br /&gt;- It will hide itself if in a zone with no onslaughts&lt;br /&gt;- Click the Mode: label to toggle between all and available (not complete)&lt;br /&gt;- Click OBJ/QST to toggle between showing location of quest giver or Wardstone that is the objective.&lt;br /&gt;&lt;br /&gt;2.00r2 - Fix for occassional nil error on changing zone&lt;br /&gt;&lt;br /&gt;2.00r1-ii - Put things in a folder!&lt;br /&gt;&lt;br /&gt;2.00r1 - Initial release&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Onslaught manages and tracks your daily Onslaught activities.&lt;br /&gt;&lt;br /&gt;It presents an icon which can have 3 colours:&lt;br /&gt;&lt;br /&gt;1. GRAY - Icon is unlocked and can be moved around screen by clicking+dragging. Once in place, a right click locks it.&lt;br /&gt;2. GREEN - Onslaught quests are available in your current zone.&lt;br /&gt;3. RED - Your current zone has no onslaught quests.&lt;br /&gt;&lt;br /&gt;If the icon is red/green, it shows a popup window with some information.&lt;br /&gt;&lt;br /&gt;If the zone has Onslaught quests, then it will list them. Each entry will be coloured.&lt;br /&gt;&lt;br /&gt;1. LIGHT GREEN - You have completed and handed in this quest today&lt;br /&gt;2. DARK GREEN - You have the quest in your journal&lt;br /&gt;3. BLACK - You do not have the quest in your journal&lt;br /&gt;&lt;br /&gt;In addition, the header label when you mouseover will be one of two different colours.&lt;br /&gt;&lt;br /&gt;1. RED - When you change zone, it will hide all existing Onslaught quests from your tracker, and show any that you currently have in your quest log.&lt;br /&gt;2. GREEN - It will not do the above!&lt;br /&gt;&lt;br /&gt;To toggle between the above modes, use:&lt;br /&gt;&lt;br /&gt;/onslaught autoswap&lt;br /&gt;&lt;br /&gt;The addon icon can be left-clicked (when Locked), doing so toggles display of the GPS window - this will show Onslaughts in your current zone, and what direction they are relative to you (N/S/E/W/NE/NW/SE/SW).&lt;br /&gt;&lt;br /&gt;The list is sorted by distance, with closest at the top.&lt;br /&gt;&lt;br /&gt;Clicking the ''Mode:&quot; label will toggle between ALL and AVAILABLE modes - Available shows just the Incompleted onslaught quests.&lt;br /&gt;&lt;br /&gt;Click the OBJ/QST label toggles between showing location/distance of the quest giver, or the Wardstone that is the objective of the quest. They are often close together, but not always!&lt;br /&gt;&lt;br /&gt;NOTE: At the moment, ONLY SL Onslaughts are known about in terms of locations. EI Onslaughts will be added later.&lt;br /&gt;&lt;br /&gt;NOTE: If Docker is installed, then the icon will Dock itself along with all the others, and all the functionality to move it around is disabled.</description>
			<author>adelea</author>
			<category domain="http://www.riftui.com">Quest, Leveling, Reputation</category>
			<guid>http://www.riftui.com/downloads/info314-2.03r1.html</guid>
			
			<pubDate>Mon, 17 Jun 2013 10:28:00 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Click Box Healer (1.6.4)]]></title>
			<link>http://www.riftui.com/downloads/info221-1.6.4.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Change Log:&lt;br /&gt;&lt;br /&gt;06/17 - v1.6.4 &lt;br /&gt;&lt;br /&gt; Fixed bug that caused errors when switching to roles above 6.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;06/16 - v1.6.3 &lt;br /&gt;&lt;br /&gt; Fixed an issue where rolesets were being saved after the role changes.&lt;br /&gt; Updated artwork for ready checks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6/14 - v1.6.2 &lt;br /&gt;&lt;br /&gt; Fixed bug that cause unit names to get changed to group01,02,etc after changing some layout options.&lt;br /&gt; Optimized CBH load routines for quicker load times&lt;br /&gt; Completely separated config window from lock/unlock features&lt;br /&gt; Fixed a bug that was causing issues with the profiles not saving correctly&lt;br /&gt; Fixed bug where the buff icons didn't scale &quot;on the fly&quot;&lt;br /&gt; Fixed a bug in the drop down for texture selection. Will now be wide enough to see all the text&lt;br /&gt; Converted more events into the new event format in preparation for upcoming API changes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6/12 - v1.6.1r &lt;br /&gt;&lt;br /&gt; Added a small note on the opening option window&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6/12 - v1.6r &lt;br /&gt;&lt;br /&gt; Fixed some buff/debuff &quot;sticking&quot; issues that caused debuffs to not disappear when no longer present.&lt;br /&gt;**** A BIG THANKS TO SOLF for this and some other little fixes.&lt;br /&gt; Fixed an issue that cause frames to show incorrect status text, calling colors, etc when &quot;re-used&quot;&lt;br /&gt; Migrated all frame events into the new event model for upcoming API changes&lt;br /&gt; Updated embedded libraries used in CBH. (libsimplewidgets)&lt;br /&gt; 30% migration of checks/functions that were be executed more than needed into a less intensive more reliable format. This is taking some time and will eventually lead to CBH 2.0 which will hopefully have a greatly reduced overhead.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5/28 - v1.5.7 Reborn&lt;br /&gt;** Just a couple of hotfixes here **&lt;br /&gt;&lt;br /&gt; Fixed a bug that caused errors with offline units after loading screens&lt;br /&gt; Fixed an internal bug that wasn't copying new variables that were added for future updates&lt;br /&gt;IMPORTANT: I will be removing the custom macro options in the near future.&lt;br /&gt;&lt;br /&gt;I may come to regret this. I am going to provide my character name so I can be contacted in-game. I enjoy speaking with people about my addon. But first a couple of notes. I can't acknowledge everyone if I am getting a lot of tells. If you want to chat, makes suggestions, etc, that's awesome and I'd love it. If you are having issues or errors, I don't mind talking about it. But I will ask you to post it with details in a comment on RiftUI or Curse so I can look into it. Just something to keep in mind. With that.. Ayhri@Deepwood is my name. See you in-game.&lt;br /&gt;&lt;br /&gt;PLEASE LEAVE FEEDBACK! Your feedback helps develop this addon with features desired by everyone, rather than just myself. If you have any likes, dis-likes, suggestions, or just general thanks, please feel free to leave them in the comments or send me a pm. Thanks again for the continued support! :D&lt;br /&gt;&lt;br /&gt;Now available as I mentioned, I am now taking donations. See comment area for more details. If you enjoy this addon please help support future updates:&lt;br /&gt;&lt;br /&gt;Support CBH Development&lt;br /&gt;https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;###########################################################&lt;br /&gt;&lt;br /&gt;OVERVIEW:&lt;br /&gt;&lt;br /&gt;Click Box Healer is primarily viewed as a healing addon, but can be useful to all roles. CBH is used to quicken healing and more efficiently identify the current status of your party, displaying everything from health to buffs and debuffs on each member. This addon allows macros to be bound to click actions that are perfor...</description>
			<author>Solsis00</author>
			<category domain="http://www.riftui.com">Unit Frames</category>
			<guid>http://www.riftui.com/downloads/info221-1.6.4.html</guid>
			
			<pubDate>Mon, 17 Jun 2013 08:56:30 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Imhothar's Bags (0.15beta2)]]></title>
			<link>http://www.riftui.com/downloads/info203-0.15beta2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;0.15beta&lt;br /&gt;&lt;br /&gt;FEATURES:&lt;br /&gt;* Requires RIFT 2.3&lt;br /&gt;* New translations for Russian&lt;br /&gt;* New translations for Simplified and Traditional Chinese&lt;br /&gt;CHANGES:&lt;br /&gt;* The &quot;autoOpen&quot; configuration option is now enabled by default&lt;br /&gt;FIXES:&lt;br /&gt;* &quot;player&quot; is now accepted as character name in the slash command&lt;br /&gt;* Fixed credit-related errors in 2.3&lt;br /&gt;* Fixed scrollbar errors in the configuration window&lt;br /&gt;* Fixed an error related to guild items&lt;br /&gt;* Adjusted the empty slot indicator for the new 2.3 bags bar&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;General Information&lt;br /&gt;Imhothar's Bags is there to ease the management of your items accross multiple characters and adds some little &quot;extras&quot; to your UI.&lt;br /&gt;Due to current API limitations it does not do what it was originally intended for (namely replacing the default inventory windows) but rest assured that is to be added as soon as the Addon API allows it.&lt;br /&gt;&lt;br /&gt;Until then you get the advantage of having all your items displayed in one window, so you get a nice overview of your belongings. You can look at the contents of your bank even while out in the wilderness, and inspect the items of your offline characters.&lt;br /&gt;&lt;br /&gt;The nice little &quot;extras&quot; include:&lt;br /&gt;&lt;br /&gt;Features&lt;br /&gt;&lt;br /&gt;Display all backpack, bank, currency, equipped and wardrobe items each in a separate large window.&lt;br /&gt;View all your and your offline characters' items from anywhere you are.&lt;br /&gt;View the items of all guilds any of your characters is a member of.&lt;br /&gt;Items can grouped by category, bags or not at all (&quot;all-in-one&quot;).&lt;br /&gt;Items can be sorted by name, icon, rarity or by slot.&lt;br /&gt;Empty slots are not displayed to save space. Instead the number in the top-right shows the number of empty slots.&lt;br /&gt;Access the inventory of all your characters on the shard anytime. You need to log into each character in order for their data to become available. Tracks all accounts.&lt;br /&gt;Condense multiple full stacks of the same item into one button for saving screen space.&lt;br /&gt;The windows can be moved anywhere you wish and resized.&lt;br /&gt;Adds a summary to item tooltips showing you whether any of your characters already own the displayed item.&lt;br /&gt;Displays the number of empty slots on the bags bar making it easier to know when visiting a merchant becomes necessary.&lt;br /&gt;Search the entire item database to find out whether your characters already own a specific item.&lt;br /&gt;&lt;br /&gt;Slash commands&lt;br /&gt;&lt;br /&gt;/im...</description>
			<author>Imhothar</author>
			<category domain="http://www.riftui.com">Bags, Bank, Inventory</category>
			<guid>http://www.riftui.com/downloads/info203-0.15beta2.html</guid>
			
			<pubDate>Sun, 16 Jun 2013 23:07:22 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[BananAH (0.4.9)]]></title>
			<link>http://www.riftui.com/downloads/info198-0.4.9.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Release 0.4.9&lt;br /&gt;- Updated to RIFT 2.3&lt;br /&gt;- Fixed item categories (Crafting &gt; Materials &gt; Hide renamed to Crafting &gt; Materials &gt; Butchering)&lt;br /&gt;&lt;br /&gt;Release 0.4.5&lt;br /&gt;- New Search Tab:&lt;br /&gt; + Search auctions matching your search criteria both online and offline.&lt;br /&gt; + Provides several searchers in addition to the Basic one, which emulates the native AH behavior. Check LibPGCEx for more info on adding custom searchers.&lt;br /&gt; + Allows saving search parameters to reuse later.&lt;br /&gt;- Post Tab:&lt;br /&gt; + Added Category filter to the item list.&lt;br /&gt; + Reorganized layout.&lt;br /&gt; + The &quot;Number of auctions&quot; slider behavior has been changed to allow more expressiveness when setting up Autoposting.&lt;br /&gt; + Added &quot;Reset&quot; button that resets posting parameters to those configured for the item's category.&lt;br /&gt;- Posting Queue:&lt;br /&gt; + Moved out of the Post tab, to the bottom right corner of the addon window, available from any tab.&lt;br /&gt;- Autoposting:&lt;br /&gt; + Now shares the same posting parameters than &quot;normal&quot; posting.&lt;br /&gt; + Items with Auto posting enabled will show their new lightning icon in full color, those with Auto posting disabled show the lightning icon grayed out.&lt;br /&gt; + The lightning icon on the Post tab allows to toggle Autoposting on/off with the currently introduced posting parameters.&lt;br /&gt; + The lightning icon on the Item List allows to toggle Autoposting on/off with the default posting parameters for the item's category (as if you had pressed the Reset button before enabling autoposting).&lt;br /&gt; + Autoposting will be deactivated upon item selection if the reference price isn't available.&lt;br /&gt; + Autoposting will be deactivated if any parameter is changed in the Post Tab, or when pressing the Reset button.&lt;br /&gt;- Config tab:&lt;br /&gt; + Many changes and additions for the new features.&lt;br /&gt; + Added Prices section which allows tuning pricings for each item category independently.&lt;br /&gt; + Added poweful Price model editor in the Prices section. &lt;br /&gt;- Integration with other AddOns:&lt;br /&gt; + ImhoBags: Right clicking on items can now interact with the Search, Post and Sel...&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Auction house addon for RIFT.&lt;br /&gt;&lt;br /&gt;* Work in progress *&lt;br /&gt;&lt;br /&gt;Searching features:&lt;br /&gt; - Extended search options: Find the best bargains&lt;br /&gt; - Offline search: Search auctions everywhere&lt;br /&gt;&lt;br /&gt;Posting features:&lt;br /&gt; - Batch posting: Configure your auctions once and post them with a single click&lt;br /&gt; - Auto stack splitting: Don't lose time doing it yourself&lt;br /&gt; &lt;br /&gt;Own auctions tracking features:&lt;br /&gt; - Tracks all your characters' auctions&lt;br /&gt; - Shows competition for your auctions&lt;br /&gt;&lt;br /&gt;Other features:&lt;br /&gt; - Powerful price calculation &amp; matching features: Will suggest you the most profitable prices&lt;br /&gt; - Extendable: Create your own auction searchers &amp; price models&lt;br /&gt; &lt;br /&gt;Integration with other AddOns:&lt;br /&gt; - ImhoBags&lt;br /&gt; - Docker&lt;br /&gt; - Shares auction data with any PGC-based addon&lt;br /&gt; &lt;br /&gt;**Use /bah or /bananah to show the window.**</description>
			<author>Baanano</author>
			<category domain="http://www.riftui.com">Auction House</category>
			<guid>http://www.riftui.com/downloads/info198-0.4.9.html</guid>
			
			<pubDate>Sun, 16 Jun 2013 22:17:00 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Yague (0.4.9)]]></title>
			<link>http://www.riftui.com/downloads/info347-0.4.9.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Release 0.4.7&lt;br /&gt;- Updated to RIFT 2.2&lt;br /&gt;- Fixed broken Key events after RIFT 2.2 patch&lt;br /&gt;- Added SetBarVisible method to the DataGrid control&lt;br /&gt;- Added AutocompleteTextfield control&lt;br /&gt;&lt;br /&gt;Release 0.4.5&lt;br /&gt;- Added new controls:&lt;br /&gt; + Popup Manager&lt;br /&gt; + Popup&lt;br /&gt; + ScrollableText&lt;br /&gt; + Calendar&lt;br /&gt;- DataGrid changes:&lt;br /&gt; + Added optional loading bars&lt;br /&gt; + Reduced peak CPU usage when changing the data source&lt;br /&gt; + SetData now accepts an 'immediate' parameter&lt;br /&gt; + SetData now accepts a callback parameter (to be called when completed)&lt;br /&gt; + Added option to change FontSize for Text Cells via function&lt;br /&gt; + Fixed several bugs&lt;br /&gt;- Added option to Dropdown control to unfold upwards&lt;br /&gt;- Fixed bug in MoneySelector that made the keyboard unusable&lt;br /&gt;- Switched coin textures to those used by RIFT&lt;br /&gt;&lt;br /&gt;Release 0.4.4&lt;br /&gt;- First version&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Yague is the GUI library used by BananAH, APGadget,  QuestList &amp; BiS Calendar, and provides controls with the distinctive  look &amp; feel of those addons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Yague controls have been designed to be both powerful and easy to  use. It has been recently fully rewritten to workaround the limitations  introduced in 1.9, and works asynchronously, splitting UI calculations  across frames, so you don't have to care about your UI code triggering  the Evil Watchdog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Yague includes the following controls:&lt;br /&gt;Panel&lt;br /&gt;Shadowed Text&lt;br /&gt;Dropdown&lt;br /&gt;Money Display&lt;br /&gt;Money Selector&lt;br /&gt;Slider&lt;br /&gt;Datagrid&lt;br /&gt;Tab Control&lt;br /&gt;Window&lt;br /&gt;Popup Manager&lt;br /&gt;Popup&lt;br /&gt;ScrollableText&lt;br /&gt;Calendar&lt;br /&gt;AutocompleteTextfieldNote: This GUI Library comes with LibAsyncTextures  embedded and requires it to work. LibAsyncTextures, authored by  Imhothar, is totally unrelated to Yague.</description>
			<author>Baanano</author>
			<category domain="http://www.riftui.com">Libraries</category>
			<guid>http://www.riftui.com/downloads/info347-0.4.9.html</guid>
			
			<pubDate>Sun, 16 Jun 2013 22:15:58 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[LibPGCEx (0.4.9)]]></title>
			<link>http://www.riftui.com/downloads/info346-0.4.9.html</link>
			<description>LibPGCEx is a modular Rift Addon Library built on top of LibPGC to further enhace its capabilities.&lt;br /&gt; Auction searchers&lt;br /&gt;&lt;br /&gt; Set up descriptive or code rules of which auctions you want to  retrieve or monitorize, and this library will scan LibPGC's Auction DB  to get the work done. These searchers can be used to apply filters the  native auction house doesn't support, as &quot;Show all auctions posted by  character X&quot;, &quot;Show all gear pieces that are better than mine&quot;, &quot;Show  all auctions whose price is below vendor price&quot;...&lt;br /&gt; Auction searchers can be defined to work online (using live data  directly retrieved from the AH) or offline (using data stored by LibPGC  even when you don't have access to an auctioneer).&lt;br /&gt; Price calculation&lt;br /&gt;&lt;br /&gt; Probably the most time consuming task when searching or posting  auctions is deciding which is the appropiate price of an item so you  don't end selling too cheap or buying too expensive ones. LibPGCEx  provides an extendable price calculation pipeline you can use to set up  descriptive or code rules so it calculates these reference prices for  you, using current and past auction data.&lt;br /&gt; The basis of LibPGCEx' price calculation pipeline are Pricing models, which can be of 4 different types:&lt;br /&gt;Simple: Use a Price Fallback Calculator  to estimate the reference price. Price Fallbacks don't use auction  data, so they can provide prices for items you've never seen in the AH,  but on the other hand they can't adapt to current market prices.&lt;br /&gt;Statistical: Use a chain of Price Samplers and a Price Stat Calculator  to estimate a reference price based on current and past prices. Price  Samplers allow filtering out auctions that are too old, too cheap or too  expensive, so the calculated prices are more robust.&lt;br /&gt;Complex: Code your own price calculator and LibPGCEx will integrate it in the price calculation pipeline.&lt;br /&gt;Composite: Estimate a reference price based on the reference prices provided by other pricing models.In addition, for any Pricing model, you can set up a Price Matcher Chain to further tune the reference price.&lt;br /&gt;  Bundled modules &lt;br /&gt;&lt;br /&gt; Current release comes with the following modules bundled, but you can create your own and make LibPGCEx use them:&lt;br /&gt;  Auction searchers &lt;br /&gt;&lt;br /&gt;Basic (online capable): Provides the same filter options than  the native AH window, except the &quot;Usable only&quot; flag, that can't be  emulated yet.&lt;br /&gt;Extended: In addition to the basic filters, you can filter by unit bid and unit buyout prices, time left and seller name.&lt;br /&gt;Vendor: Finds auctions that can be bought in the AH to sell them to a vendor for profit.&lt;br /&gt;Resell: Finds auctions that are far below their reference price so you can buy them and resell at a higher price. Price Fallback Calculators &lt;br /&gt;&lt;br /&gt;Vendor: Sets up the price to be a multiple of the vendor price.&lt;br /&gt;Fixed: Sets up a fixed price. Price Samplers &lt;br /&gt;&lt;br /&gt;Time: Filters out old auctions so the statistical price  calculated uses the most recent data. This may be necessary for items  whose market price changes at a fast pace.&lt;br /&gt;Standard Deviation: Filters out auctions whose price is too far  away from the average. This may be necessary when other players are  aggressively undercutting or selling at ridiculous high prices, so those  prices don't impact on yours.&lt;br /&gt;Percentile Trim: Filters out the highest and lowest prices, so  the estimated price is nearer to the center of the distribution. This  may be necessary when other players are aggressively undercutting or  selling at ridiculous high prices, so those prices don't impact on  yours. Price Stat Calculators &lt;br /&gt;&lt;br /&gt;Average: Gets the average price of the sample.&lt;br /&gt;Relative position: Gets the price at a relative position. For example, relative position 50% is the median of the sample. Price Matchers &lt;br /&gt;&lt;br /&gt;Self &amp; Competition matcher: Checks the price of other active  auctions and adjust your price to undercut the competition (or match  your own prices so you don't end undercutting yourself!). If there's no  competition, it can be configured to increase the price.&lt;br /&gt;Min profit matcher: Adjust your price so it doesn't go below a profit margin, respective to the vendor price.Note: This library is distributed with LibPGC  embedded and requires it to work. LibPGC is also distributed  independently because LibPGCEx calculations are expensive, so those  addon developers that don't need the extra features can choose to use  LibPGC separately.</description>
			<author>Baanano</author>
			<category domain="http://www.riftui.com">Libraries</category>
			<guid>http://www.riftui.com/downloads/info346-0.4.9.html</guid>
			
			<pubDate>Sun, 16 Jun 2013 22:15:20 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[LibPGC (0.4.9)]]></title>
			<link>http://www.riftui.com/downloads/info280-0.4.9.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Release 0.4.9&lt;br /&gt;- Updated to RIFT 2.3&lt;br /&gt;&lt;br /&gt;Release 0.4.5&lt;br /&gt;- Added version and migration procedures to convert data from older versions to the latest format.&lt;br /&gt;- Reworked the data format to reduce the time it takes to save &amp; load the auction DB.&lt;br /&gt;- Added auto unjam feature (best effort behavior)&lt;br /&gt;- Fixed a bug that emptied saved variables when the auction DB had over 65k auctions stored&lt;br /&gt;- Fixed a bug that crashed the addon when scanning more than 50k auctions in a full scan&lt;br /&gt;- Fixed bug in GetLastTimeSeen&lt;br /&gt;&lt;br /&gt;Release 0.4.4&lt;br /&gt;- Fixed minor bug in Event.LibPGC.AuctionData&lt;br /&gt;&lt;br /&gt;Release 0.4.1&lt;br /&gt;- First version independent from BananAH&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;LibPGC is a Rift Addon Library that extends AH functionality.&lt;br /&gt; &lt;br /&gt;Auction DB&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;LibPGC maintains a database of auction data and allows to search  active and expired auctions even when you don't have access to the  auction house. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; In addition to the usual info provided by the API, it offers the following:&lt;br /&gt;Expiration time range: Tracks the expiration time of an auction with better accuracy than the Auction API.&lt;br /&gt;Alter support: Tracks auctions posted / bidded / bought by all characters in the same account.&lt;br /&gt;Auction outcome: Flags auctions that have been bidded / bought / cancelledPosting Queue&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;LibPGC offers a posting queue that can be used to prepare post orders  when you don't have access to the auction house, and allows to specify a  stack size. The Library will automatically prepare stacks of the  appropiate size and post them the next time the player interacts with  the auctioneer NPC.&lt;br /&gt; &lt;br /&gt;Planned features&lt;br /&gt;Flag sold &amp; expired auctions by scanning auction house mails&lt;br /&gt;Share the auction database with friends / guild</description>
			<author>Baanano</author>
			<category domain="http://www.riftui.com">Libraries</category>
			<guid>http://www.riftui.com/downloads/info280-0.4.9.html</guid>
			
			<pubDate>Sun, 16 Jun 2013 22:14:40 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[JABOB (2.03r3)]]></title>
			<link>http://www.riftui.com/downloads/info292-2.03r3.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.03r3:&lt;br /&gt;* Performancement enhancements&lt;br /&gt;* Now indicates items that have appeared in bag since it was looked at&lt;br /&gt;* If the first character of search is =, it searches in item category (=collectible)&lt;br /&gt;2.03r2:&lt;br /&gt;* Removed some debug info&lt;br /&gt;* Fixed hide/show of bank search field&lt;br /&gt;2.03r1:&lt;br /&gt;* Converted to new event system&lt;br /&gt;* Lots of performance enhancements&lt;br /&gt;* Added support for the 2 extra inventory bag slots&lt;br /&gt;* Should handle gaining/losing/changing equipped bags a lot better&lt;br /&gt;* Added a search function&lt;br /&gt;2.01r1:&lt;br /&gt;* Added new stats to tooltips (critPower / resistAll)&lt;br /&gt;* Added capes to tooltip comparisons&lt;br /&gt;* Fixed neck items on comparisons&lt;br /&gt;* Fixed some nil errors&lt;br /&gt;* Hopefully fixed/mediated some excessive runtime errors&lt;br /&gt;1.11r1:&lt;br /&gt;* Added new commandline, /jabob tooltip - to cycle tooltip options (Rift API/Custom/Both)&lt;br /&gt;* Clicking the columns config option changes between columns/bag (1 row per bag) layouts&lt;br /&gt;1.10r2:&lt;br /&gt;* Catch the case where no category element in item detail for tooltips&lt;br /&gt;* Moved the inventory update/scan to a coroutine, so hopefully shouldnt trigger any warnings&lt;br /&gt;1.10r1:&lt;br /&gt;* Update several of the graphics being used&lt;br /&gt;* Added some info to the tooltip&lt;br /&gt;* Hopefully catch a performance warning when zoning...&lt;br /&gt;1.9r1:&lt;br /&gt;* Added lock icon to toggle locking of window position&lt;br /&gt;* Fixed error with tooltips when an inventory slot is empty&lt;br /&gt;&lt;br /&gt;1.9r1-beta-3:&lt;br /&gt;Added my own tooltip implementation. Anchors to defualt UI tooltip anchor. Displays the info we can retrieve:&lt;br /&gt;* Use: effects missing&lt;br /&gt;* procs missing&lt;br /&gt;* no information on synergy crystals&lt;br /&gt;&lt;br /&gt;1.9r1-beta-2:&lt;br /&gt;Includes bank window&lt;br /&gt;Change layout using left most icon on title bar (mousewheel)&lt;br /&gt;Change icon sizing using 2nd icon on title bar (mousewheel)&lt;br /&gt;Uses Rift tooltips - NOTE: Due to api implementation they are pinned topleft, and do not show comparisons.&lt;br /&gt;Drag/split etc functionality only works AFTER the default bags have been opened once.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Just A Bunch of Bags&lt;br /&gt;&lt;br /&gt;I missed the one-bag style addon from WoW - I dont want/need grouping features, I just want all my bag space presented as one big box.&lt;br /&gt;&lt;br /&gt;Click the cog in the topleft to popup the options.&lt;br /&gt;&lt;br /&gt;Use mousewheel to change columns. Click to toggle between columns and bag (1 row per bag) layouts&lt;br /&gt;Use mousewheel to change iconsize&lt;br /&gt;Click lock to lock frames in position&lt;br /&gt;&lt;br /&gt;/jabob toggle - this toggles the display of the window(s).&lt;br /&gt;/jabob tooltip - toggles between tooltip modes - Custom / Rift API / Both&lt;br /&gt;&lt;br /&gt;I have a macro, which is bound to 'B' for opening/closing (and shift-B for opening the default bags - just in case)&lt;br /&gt;&lt;br /&gt;--&lt;br /&gt;From Slsrizzy : The easiest way to accomplish this is:&lt;br /&gt;&lt;br /&gt;1. Type /macro and open the macro edit window.&lt;br /&gt;2. Click on an empty space, choose a icon you like and name it jabob or similar.&lt;br /&gt;3. In the box, type: jabob toggle&lt;br /&gt;4. Save the macro.&lt;br /&gt;5. Drag and drop the macro to an empty spot on your action bars.&lt;br /&gt;6. Press the 'ESC' key, then click 'Key Bindings'.&lt;br /&gt;7. Mouseover the action bar spot you put the macro and press 'B'.&lt;br /&gt;8. When the popup box appears, select 'Replace'.&lt;br /&gt;9. Scroll down in the Key Bindings window to find 'All Bags' under the section entitled 'UI Toggles'.&lt;br /&gt;10. Click the RIGHT 'Not Bound' section and press the 'Shift' key + the 'B' key simultaneously.&lt;br /&gt;11. Press 'OK' to close the Key Bindings window.&lt;br /&gt;11. Switch to ALL other roles (up to 6 total) and place the macro in the same action bar location.&lt;br /&gt;--&lt;br /&gt;&lt;br /&gt;The click functionality (drag/split etc) will only work AFTER the default bags have been opened once - I have reported this as a bug on the official forums, hopefully it will get fixed.&lt;br /&gt;&lt;br /&gt;Tooltips use the information avalilable from the API - so some things are missing (probably not an exhaustive list!):&lt;br /&gt;&lt;br /&gt;* Use: effects missing&lt;br /&gt;* procs missing&lt;br /&gt;* no information on synergy crystals&lt;br /&gt;&lt;br /&gt;Still a work in progress, so somethings may not work properly - please let me know if you find anything broken!</description>
			<author>adelea</author>
			<category domain="http://www.riftui.com">Bags, Bank, Inventory</category>
			<guid>http://www.riftui.com/downloads/info292-2.03r3.html</guid>
			
			<pubDate>Sun, 16 Jun 2013 21:56:47 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Quest Finder (0.1.3)]]></title>
			<link>http://www.riftui.com/downloads/info318-0.1.3.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;0.1.3&lt;br /&gt;&lt;br /&gt;* Update: Now uses Quest.xml discovery list data: 2013-06-14&lt;br /&gt;* Update: First round of Dendrome quests parsed. (Not final)&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;0.1.2&lt;br /&gt;&lt;br /&gt;* Updated: Now uses Quest.xml discovery list data: 2013-05-29&lt;br /&gt;&lt;br /&gt;* Change: Converted to new Rift Event API, ready for Rift 2.3 (Free to Play)&lt;br /&gt;* Change: Optimized starting code for initial player loading.&lt;br /&gt;* Change: Optimized all Character tracking code for performance.&lt;br /&gt;* Fixed: Corrected Watchdog co-routines timer system.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;0.1.1&lt;br /&gt;&lt;br /&gt;* New: Completed zones will now be indicated as such in the output.&lt;br /&gt;* Updated: Now uses Quest.xml discovery list dated: 2013-01-30 (February Update)&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;0.1.0&lt;br /&gt;&lt;br /&gt;* Updated: Now uses Quest.xml discovery list dated: 2013-01-04&lt;br /&gt;&lt;br /&gt;* Fixed: Removed error with one of Locale entries. (Error 187)&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;0.0.9&lt;br /&gt;&lt;br /&gt;* Update: Now uses Quest.xml discovery list dated: 2012-12-17&lt;br /&gt;&lt;br /&gt;* Fixed: Total numbers now adjust and account for duplicate missing quests.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;0.0.8&lt;br /&gt;&lt;br /&gt;* Changed: Adjusted chat output to be a little easier on the eye when glancing over the results.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;0.0.7&lt;br /&gt;&lt;br /&gt;* New: The report will now display a numerical summary of missing quests, and those in your log.&lt;br /&gt;* New: If there is a valid Objective 1 map location, the co-ordinates will be given in brackets when using &quot;/qfind full&quot;&lt;br /&gt;* New: Typing &quot;/qfind full&quot; will list the summary and possible first objective co-ordinates (if any). Do not confuse this with quest giver locations.&lt;br /&gt;* Note: Linked quest givers are still in progress. This will override the current first object location.&lt;br /&gt;* Note: Carnage quests give you a general location in the Quest Summary, therefor no co-ordinates are required, or for that matter supplied.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;0.0.6&lt;br /&gt;&lt;br /&gt;* Update: Now uses Quest.xml discovery list dated: 2012-12-10&lt;br /&gt;&lt;br /&gt;* New: Listed quests will now be in 2 groups. First will appear incomplete quests in your Quest Log, followed by missing quests.&lt;br /&gt;* Fixed: Adjusted development Parse exe to account for dual &lt;Type&gt; tags in Quests.xml....&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This is a simple little addon for finding missing quests in your current zone.&lt;br /&gt;&lt;br /&gt;Commands:&lt;br /&gt;/qfind&lt;br /&gt;List missing quest(s) for your current location, and which quests you currently have in your log.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;/qfind full&lt;br /&gt;Same as above, except a Quest Summary will appear below each quest, with co-ordinates for the first objective (if available)&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;This will currently only list non-repeatable quests, as usually repeatable quests do not count towards Zone achievements. However, once a GUI is in place I do intend to provide full listings for all quests in any given area (including dailies), list quest givers and turn ins (with locations) and also link quest chains in order. There will possibly be the option to see full details of missing quests too.</description>
			<author>Snarty</author>
			<category domain="http://www.riftui.com">Quest, Leveling, Reputation</category>
			<guid>http://www.riftui.com/downloads/info318-0.1.3.html</guid>
			
			<pubDate>Sun, 16 Jun 2013 06:40:49 +0000</pubDate>
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