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Updated:06-14-13 05:58 AM
Created:11-21-11 07:26 AM
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Rattus
Version: 2.03r1
by: adelea [More]
Rift Achievement Tracker - RAT - Rattus

Rattus will allow you to track Achievement progress in a similar way that the Quest Tracker does.

Right click the Rattus icon (on the main screen, not the minimap icon) to open up the search screen. You can use the mousewheel to scroll through this selection.

Using the mousewheel on the titlebar icon will change the scale of the windows.

Search for the achievement you wish to add, and click it to add/remove it from the current active set.

You can also remove them by leftclicking the achievement icon.

Completed achievements or requirements are show in green.

You can drag the tracker around by left-clicking and dragging the rat icon.

Mouseover the Rattus titlebar to reveal the icon controlpanel :
Left to Right :

Go to previous achievement set
Toggle display of completed objectives
Toggle display of progress text
Toggle display of progress bars
Toggle activation of autozone
Delete current set (RIGHT CLICK)
Go to next achievement set

Right clicking the minimap icon will hide any open UI screens, clicking a second time will show any that were showing when they were hidden.

NEW: autozone

This is a feature where Rattus will load a set matching your current zone automatically.

If your current set is 'Normal', and you have one called 'Ember Isle' then it will switch to Ember Isle, when you set foot on EI, and switch back to Normal when you leave.

To aid in setting up sets, you can do (where ZONE is literal)

/rattus new ZONE

And it will create a new set based on your current zone name, without you have to type it in exactly correctly.

/rattus autozone -- toggles autoloading of sets that match the zonename
/rattus hidecomplete -- toggles display of completed objectives
/rattus progress text -- toggles display of progress text
/rattus progress bars -- toggles display of progress bars
/rattus add NAME -- Adds the achievement(s) called NAME to the current set
/rattus delete NAME -- Removes the achievement(s) called NAME to the current set
/rattus load NAME -- makes the set NAME active
/rattus copy NAME -- copies the current set to NAME
/rattus new [NAME] -- creates a new set [called NAME]
/rattus rename NAME -- renames the current set to NAME
/rattus deleteset [NAME] -- deletes the set NAME, or current set if no name given
/rattus list -- lists all currents sets
2.03r1:
+ Can now add achvs via /commands again
+ Fix for new achvs being deleted from sets on a fresh login

2.02r6:
+ Modifications to the search window to show categories and description text by Thorgeig/Wym
+ Added ability to modify non-active sets

2.02r5:
+ Work around for the text field change bug
+ More 2.2 Event system changes

2.02r4:
+ Explicitly SetLayer() everything on the search window. Hopefully will fix things for those ppl that cant click/active the filter section.
2.02r3:
+ Fixes to libZoneChange
- Fix for player changing zones by walking
- Fix for logging in or /reloadui into a 'special' zone
2.02r2
+ Fix to libZoneChange
+ Converted frame mouse handlers to 2.2 event system
2.02r1
+ Bug fix when selecting achvment from list, if taken from the 16+ place after scrolling
+ Switched to libZoneChange
+ Updated icon set
+ Switched to 2.2 Event system
2.01r2
+ If Gadgets is installed, you can now create extra READONLY display gadgets.
+ Should now work more reliably in Conquest
+ Hopefully fixed another watchdog warning
2.01r1
+ Added updates when things are taking a long time
+ Hopefully fixed some bugs reported in the daily email alert
+ Rationalised the scaling, so things shouldnt overlap
+ Added detection for new sliver
1.11r1
+ Hopefully prevents a nil error
+ /rattus add | delete, can now take a linked achv as parameter (from Arkz)
+ Hidden status from rightclick on minimap button is preserved across sessions
+ Options bar moved to minimap mouseover (/rattus options will toggle between minimap/header bar)

1.10r2d
+ Add support for Docker

1.10r2
+ Using mousewheel up/down on the Search panel will scroll through the list of matching achievements

1.10r1
+ Using mousewheel up/down on the header icon will scale the display in 5% increments

1.9r9
+ Fixes for errors I have seen in the daily error alert email (nil table @1026, Text: Rattus.req @1341)

1.9r8
+ Try to prevent some rare errors related to zoning - possibly due to time ? (error in lines :1158 and :1341 on error report)

1.9r7
+ oops. After some refactoring, ended up with a C-call cross boundary

1.9r6
+ Maintains order that achvs are added to tracker, and sorts active list according to this
+ Right clicking the map icon is a shortcut for creating a new set for current zone.
+ Added new icon on control panel - a folder. Mouseovering on this presents a dropdown of all sets for quick selection.

1.9r5
+ Feature update
++ /rattus autozone -- toggles autoloading of sets that match the zonename
++ or click the map icon in the controlpanel to toggle
++ /rattus new ZONE -- will create a new set named after your current zone. (ZONE is literal)
++ /rattus clear -- removes all achievements from current set, but leaves the set
++ icons in control panel go greyscale when the setting they represent is off.
++ Bug fix for setup of new users
1.9r4
+ Feature update
++ Added new /rattus commands :
++ /rattus add achvtname
++ /rattus delete achvtname (NOTE: this previously deleted achvt sets)
++ /rattus deleteset [name] - Delets set name, or active set if no name given
++ /rattus progress text - toggles display of text progress (or click the A+arrow icon)
++ /rattus progress bar - toggles display of bar progress (or click the bars icon)
++ The folder icon now needs to be RIGHT clicked to delete the current set
++ All control icons now in their own controlpanel that appears when you mouseover the Rattus header bar, and are much larger.
++ CREDIT: Icons from Silk icon set 1.3 (http://www.famfamfam.com/lab/icons/silk/)
1.9r3
+ Major rewrite of the core processing engine.
1.9r2
+ Moved update processing to a time-aware coroutine
+ Increased max number of tracked achvs to 15
+ Hopefully fixed the problem with alts having achvs marked complete, when they don't!
1.9r1 - Updated for 1.9
1.7r1
+ Prevents removal of active set - which leads to errors on reload.
1.70
+ Added achievement sets
1.60
+ Fixed some widget files missing
1.50
+ Left-Clicking the !!! Icon on the title bar will toggle display of completed objectives.
+ Fixed an error in some circumstances when an update happens
1.41
+ Fixed an error with showing achvs completed on other chars
1.40
+ Filters work a bit more as you may expect them to!
1.30
+ Fixed focus not being released
+ Fixed filter drawing as boxes
1.10
+ Achvs added with /rattus add now get saved between sessions
+ Added checkbox to toggle between all achievements and incomplete
1.02
+ Fixed a requirement display bug
+ Repackaged into a folder
1.01
+ Filter to search (uses lua patterns - see http://lua-users.org/wiki/PatternsTutorial)
+ /rattus dump name of achievement - dumps debug completion info.
+ /rattus display - toggles display of window
+ /rattus add name of achievement - manually add achv to tracker
+ /rattus remove name of achievement - manually remove achv from tracker
Optional Files (0)


Archived Files (32)
File Name
Version
Size
Author
Date
2.02r6
121kB
adelea
04-07-13 03:08 PM
2.02r5
115kB
adelea
03-07-13 01:36 PM
2.02r4
117kB
adelea
03-04-13 09:10 AM
2.02r3
117kB
adelea
03-02-13 12:14 PM
2.02r2
115kB
adelea
03-01-13 03:46 AM
2.02r1
115kB
adelea
02-28-13 08:22 AM
2.01r2
34kB
adelea
01-26-13 03:53 PM
2.01r1
32kB
adelea
12-22-12 10:08 AM
1.11r1
32kB
adelea
11-04-12 06:21 AM
1.10r2d
32kB
adelea
09-23-12 02:18 AM
1.10r2
31kB
adelea
09-18-12 02:50 AM
1.10r1
31kB
adelea
09-17-12 01:25 PM
1.9r9
30kB
adelea
08-07-12 02:03 PM
1.9r8
30kB
adelea
08-03-12 04:30 AM
1.9r7
30kB
adelea
07-27-12 07:18 AM
1.9r6
30kB
adelea
07-27-12 05:40 AM
1.9r5
28kB
adelea
07-23-12 01:44 AM
1.9r4
21kB
adelea
07-19-12 07:24 AM
1.9r3
18kB
adelea
07-18-12 04:41 AM
1.9r2
31kB
adelea
07-08-12 11:46 AM
1.9r1
30kB
adelea
06-28-12 01:59 AM
1.7r1
30kB
adelea
03-12-12 02:21 PM
1.7
33kB
adelea
01-15-12 02:14 AM
1.5
22kB
adelea
12-30-11 03:11 PM
1.41
22kB
adelea
12-23-11 02:49 AM
1.40
22kB
adelea
12-19-11 01:12 PM
1.30
22kB
adelea
12-18-11 04:56 AM
1.10
20kB
adelea
11-24-11 05:02 PM
1.10
20kB
adelea
11-24-11 04:59 PM
1.02
20kB
adelea
11-22-11 07:41 AM
1.01
20kB
adelea
11-22-11 02:37 AM
1.0
68kB
adelea
11-21-11 07:26 AM


Post A Reply Comment Options
Unread 07-26-12, 08:14 PM  
Elaani
 
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Quote:
Originally Posted by adelea
It doesnt sort at all, the order is sort of random, depending mostly I think on the ID of the achievement.

Shouldnt be too hard to have it remember the order they were added, and to retain that (though this would be for new additions only ofc.)
Keeping the order they get added in would be perfect.
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Unread 07-26-12, 03:39 AM  
adelea
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Quote:
Originally Posted by Elaani
Is there any way to change how the addon sorts? Or make it not sort the achievements at all?
------------------------------
P.S. New version still running error-free.
It doesnt sort at all, the order is sort of random, depending mostly I think on the ID of the achievement.

Shouldnt be too hard to have it remember the order they were added, and to retain that (though this would be for new additions only ofc.)
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Unread 07-26-12, 02:10 AM  
Elaani
 
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Is there any way to change how the addon sorts? Or make it not sort the achievements at all? I added a bunch of the planar achievements I still need on one of my toons (the kill 100 invasions, 500 footholds, and close 75 rifts) and I had added them by each planar type (Air, Earth, Fire, Life, and Water) but the addon resorted them in a way that doesn't even make sense (it's not alphabetical or by progress).

I had them in this order:
Stormbound Champion
Stormbound Defense
Stormbound Rescue
Stonebound Defense
Stonebound Rescue
Flamebound Defense
Flamebound Rescue
Faebound Defense
Faebound Rescue
Tidebound Defense

This is what the addon changed it to:


------------------------------
P.S. New version still running error-free.
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Unread 07-24-12, 08:54 PM  
Elaani
 
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Quote:
Originally Posted by adelea
1.9r5 just released should also fix up any broken situations (I hope!), or at least should work on a fresh install.
I went through the interface folder and removed all the Rattus files to force another fresh install and it seems to be working fine so far. No errors upon login so definitely better.
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Unread 07-23-12, 02:00 AM  
adelea
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Quote:
Originally Posted by Elaani
I had moved the main window (since it it didn't place itself in top,left by default and the minimap icon already. I hadn't tried moving the search window though, will do that later. I've got it disabled atm since disabling my other addons didn't help it. Will report back if helps any.
1.9r5 just released should also fix up any broken situations (I hope!), or at least should work on a fresh install.
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Unread 07-23-12, 12:57 AM  
Elaani
 
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Quote:
Originally Posted by adelea

Looks like I managed to break something in the new user setup!

The workaround to fix things is pretty simple though - move everything.

Move the minimap icon, move the tracker window, open the search window and move it.

Then /reloadui - that should solve the problem.

In the meanwhile, I will see if I can track down why the initial setup of these things isnt working as I would want it to!
I had moved the main window (since it it didn't place itself in top,left by default and the minimap icon already. I hadn't tried moving the search window though, will do that later. I've got it disabled atm since disabling my other addons didn't help it. Will report back if helps any.
Last edited by Elaani : 07-23-12 at 12:58 AM.
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Unread 07-23-12, 12:48 AM  
adelea
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Quote:
Originally Posted by Elaani
I had reinstall Windows, and subsequently Rift, and after reinstalling my addons and logging into game I got this:

Code:
Error: Rattus/Rattus_Main.lua:995: Error in coroutine: Incorrect function usage.
  Parameters: (userdata: ), "TOPLEFT", (Layout: Rift.UIParent.0x2213a8b0), "TOPLEFT", nil, nil
  Parameter types: userdata, string, Layout, string, nil, nil
Function documentation:
	Pins a point on this frame to a location on another frame. This is a rather complex function and you should look at examples to see how to use it.
	This function can take many different forms. In general, it looks like this: SetPoint(point_on_this_frame, target_frame, point_on_target_frame [, x_offset, y_offset]).
	The first part is the point on this frame that will be attached. Usually, these are string identifiers. "TOPLEFT", "TOPCENTER", "TOPRIGHT", "CENTERLEFT", "CENTER", "CENTERRIGHT", "BOTTOMLEFT", "BOTTOMCENTER", "BOTTOMRIGHT". You may also use a string identifier that refers to a single axis - "TOP", "BOTTOM", "LEFT", "RIGHT", "CENTERX", "CENTERY". If you want more direct numeric control you can use number pairs. 0,0 is equivalent to "TOPLEFT", 1,1 is equivalent to "BOTTOMRIGHT", 0.5,nil is equivalent to "CENTERX".
	The second part is the frame to attach to, as well as the point on that frame to attach to. The frame is simply passing in the frame table. The point is the same identifier or number pair as the first parameter.
	Optionally, you may include an X or Y offset to the point.
	This connection is permanent, and if the target frame moves, this frame will move along with it. 
	Caveat: If the target is a frame set to the "restricted" SecureMode, and the client is currently in "secure" mode, then unexpected behavior may occur.
	Not permitted on a frame with "restricted" SecureMode while the addon environment is secured.
		Frame:SetPoint(...)   -- ...
Parameters:
		...:	This function's parameters are complicated. More details will be forthcoming.
    In Rattus / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
	[C]: in function 'error'
	Rattus/Rattus_Main.lua:995: in function <Rattus/Rattus_Main.lua:990>
Should probably be mentioned that I did a "clean" install of the addons.

EDITS: Got the same error again after finishing addon config and doing a /reloadui. Have also since quit client and still get message when I log back in.

Ok it seems to be throwing out a lot of errors now. Not sure why a clean install of 1.9r4 would throw so many errors when upgrading from 1.9r2 to r3 and then r4 before caused no errors. But, nothing happened when I created a new achievement set and when I tried to use one of the arrows in the window I got this:
Code:
Error: Rattus/Rattus_Main.lua:600: attempt to perform arithmetic on local 'nxt' (a nil value)
    In Rattus / Rattus.RX.UIElements.header.ffor:LeftClick
stack traceback:
	Rattus/Rattus_Main.lua:600: in function 'FindSet'
	Rattus/Rattus_Main.lua:324: in function <Rattus/Rattus_Main.lua:323>
Looks like I managed to break something in the new user setup!

The workaround to fix things is pretty simple though - move everything.

Move the minimap icon, move the tracker window, open the search window and move it.

Then /reloadui - that should solve the problem.

In the meanwhile, I will see if I can track down why the initial setup of these things isnt working as I would want it to!
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Unread 07-22-12, 11:41 PM  
Elaani
 
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I had reinstall Windows, and subsequently Rift, and after reinstalling my addons and logging into game I got this:

Code:
Error: Rattus/Rattus_Main.lua:995: Error in coroutine: Incorrect function usage.
  Parameters: (userdata: ), "TOPLEFT", (Layout: Rift.UIParent.0x2213a8b0), "TOPLEFT", nil, nil
  Parameter types: userdata, string, Layout, string, nil, nil
Function documentation:
	Pins a point on this frame to a location on another frame. This is a rather complex function and you should look at examples to see how to use it.
	This function can take many different forms. In general, it looks like this: SetPoint(point_on_this_frame, target_frame, point_on_target_frame [, x_offset, y_offset]).
	The first part is the point on this frame that will be attached. Usually, these are string identifiers. "TOPLEFT", "TOPCENTER", "TOPRIGHT", "CENTERLEFT", "CENTER", "CENTERRIGHT", "BOTTOMLEFT", "BOTTOMCENTER", "BOTTOMRIGHT". You may also use a string identifier that refers to a single axis - "TOP", "BOTTOM", "LEFT", "RIGHT", "CENTERX", "CENTERY". If you want more direct numeric control you can use number pairs. 0,0 is equivalent to "TOPLEFT", 1,1 is equivalent to "BOTTOMRIGHT", 0.5,nil is equivalent to "CENTERX".
	The second part is the frame to attach to, as well as the point on that frame to attach to. The frame is simply passing in the frame table. The point is the same identifier or number pair as the first parameter.
	Optionally, you may include an X or Y offset to the point.
	This connection is permanent, and if the target frame moves, this frame will move along with it. 
	Caveat: If the target is a frame set to the "restricted" SecureMode, and the client is currently in "secure" mode, then unexpected behavior may occur.
	Not permitted on a frame with "restricted" SecureMode while the addon environment is secured.
		Frame:SetPoint(...)   -- ...
Parameters:
		...:	This function's parameters are complicated. More details will be forthcoming.
    In Rattus / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
	[C]: in function 'error'
	Rattus/Rattus_Main.lua:995: in function <Rattus/Rattus_Main.lua:990>
Should probably be mentioned that I did a "clean" install of the addons.

EDITS: Got the same error again after finishing addon config and doing a /reloadui. Have also since quit client and still get message when I log back in.

Ok it seems to be throwing out a lot of errors now. Not sure why a clean install of 1.9r4 would throw so many errors when upgrading from 1.9r2 to r3 and then r4 before caused no errors. But, nothing happened when I created a new achievement set and when I tried to use one of the arrows in the window I got this:
Code:
Error: Rattus/Rattus_Main.lua:600: attempt to perform arithmetic on local 'nxt' (a nil value)
    In Rattus / Rattus.RX.UIElements.header.ffor:LeftClick
stack traceback:
	Rattus/Rattus_Main.lua:600: in function 'FindSet'
	Rattus/Rattus_Main.lua:324: in function <Rattus/Rattus_Main.lua:323>
Last edited by Elaani : 07-23-12 at 12:14 AM.
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Unread 07-18-12, 10:29 PM  
Elaani
 
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Quote:
Originally Posted by adelea
I've rewritten big parts of Rattus, and with the new version 1.9r3, I havent had a single watchdog warning yet...
Working good so far. Also, loving the the new look.
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Unread 07-18-12, 04:41 AM  
adelea
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Quote:
Originally Posted by Elaani
Getting this when opening the window to add achievements to track:

Code:
Error: performance warning
    In Rattus / Rattus.Header:RightClick
stack traceback:
	LibSimpleWidgets/list.lua:85: in function 'LayoutItems'
	LibSimpleWidgets/list.lua:208: in function 'SetItems'
	Rattus/Rattus_Main.lua:172: in function 'HandleConfig'
	Rattus/Rattus_Main.lua:217: in function <Rattus/Rattus_Main.lua:216>
I've rewritten big parts of Rattus, and with the new version 1.9r3, I havent had a single watchdog warning yet...
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Unread 07-17-12, 08:35 PM  
Elaani
 
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Getting this when opening the window to add achievements to track:

Code:
Error: performance warning
    In Rattus / Rattus.Header:RightClick
stack traceback:
	LibSimpleWidgets/list.lua:85: in function 'LayoutItems'
	LibSimpleWidgets/list.lua:208: in function 'SetItems'
	Rattus/Rattus_Main.lua:172: in function 'HandleConfig'
	Rattus/Rattus_Main.lua:217: in function <Rattus/Rattus_Main.lua:216>
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Unread 07-14-12, 02:57 PM  
adelea
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Quote:
Originally Posted by Algrim
Quote:
Originally Posted by LycanHero
heya,

Since the 1.9 patch Im getting this error



i get an popup window ingame that states that the addon Rattus is functioning slowly, i can reproduce this by going into Conquest
I can reproduce it all the time.

Error: performance warning
In Rattus / OnUpdate
stack traceback:
[C]: in function 'createFrame_core'
Rattus/Rattus_Main.lua:380: in function 'AddTracker'
Rattus/Rattus_Main.lua:443: in function 'CreateTracker'
Rattus/Rattus_Main.lua:646: in function 'LoadNewSet'
Rattus/Rattus_Main.lua:559: in function 'BuildAchvList'
Rattus/Rattus_Main.lua:589: in function <Rattus/Rattus_Main.lua:584>
The irony, in Lycans post, is that line 545 is where Rattus is actually checking to see how much time it has left before it gets hit with the watchdog alert!

I can see that a major overhaul of the core processing engine in Rattus is needed, to push a lot more of the processing into timed routines - updates being delayed until there is time to deal with them is, I guess, preferable to popping up a warning box.
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Unread 07-14-12, 08:54 AM  
Algrim

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Quote:
Originally Posted by LycanHero
heya,

Since the 1.9 patch Im getting this error



i get an popup window ingame that states that the addon Rattus is functioning slowly, i can reproduce this by going into Conquest
I can reproduce it all the time.

Error: performance warning
In Rattus / OnUpdate
stack traceback:
[C]: in function 'createFrame_core'
Rattus/Rattus_Main.lua:380: in function 'AddTracker'
Rattus/Rattus_Main.lua:443: in function 'CreateTracker'
Rattus/Rattus_Main.lua:646: in function 'LoadNewSet'
Rattus/Rattus_Main.lua:559: in function 'BuildAchvList'
Rattus/Rattus_Main.lua:589: in function <Rattus/Rattus_Main.lua:584>
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Unread 06-29-12, 05:02 AM  
LycanHero

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heya,

Since the 1.9 patch Im getting this error

Quote:
Error: performance warning
In Rattus / Update
stack traceback:
Rattus/Rattus_Main.lua:548: in function <Rattus/Rattus_Main.lua:545>
i get an popup window ingame that states that the addon Rattus is functioning slowly, i can reproduce this by going into Conquest
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Unread 05-03-12, 12:27 PM  
adelea
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Re: Alt issues with updates

Quote:
Originally Posted by Suv
Hiya - another altoholic here and I have been very happy with Rattus.. just one small problem. Not sure if it's related to the most recent update, as I haven't been tracking the same achievements in such close time before, but... (blame the fishing!!)

On the first character, say Toon1, I track and complete achievements, all works as expected.

Then: switch to Alt1 and although I can track achievements, they do not update in real time on the screen. If I force a load, they come up correct (although things don't go green; they will disappear if filtered on complete).

Dumping the achievements as mentioned further down the comments, I can see (on Alt1's tracker) "Complete: Toon1" right above "Complete: false". It's not on all of them.

Is there anything I can do about this? It makes me sad panda not to have the tracker active. I've had a good hunt through the saved variables etc but see nothing obvious, and I'm a complete noob at Lua so I'm frankly afraid to look in there myself.
Not forgotten this - just not had a chance to dust out an alt and see what is happening - will try and look at it over this coming holiday weekend.
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