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Updated: | 06-14-13 05:58 AM |
Created: | 11-21-11 07:26 AM |
Downloads: | 4,762 |
Favorites: | 37 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
2.02r6 |
121kB |
adelea |
04-07-13 03:08 PM |
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2.02r5 |
115kB |
adelea |
03-07-13 01:36 PM |
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2.02r4 |
117kB |
adelea |
03-04-13 09:10 AM |
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2.02r3 |
117kB |
adelea |
03-02-13 12:14 PM |
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2.02r2 |
115kB |
adelea |
03-01-13 03:46 AM |
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2.02r1 |
115kB |
adelea |
02-28-13 08:22 AM |
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2.01r2 |
34kB |
adelea |
01-26-13 03:53 PM |
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2.01r1 |
32kB |
adelea |
12-22-12 10:08 AM |
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1.11r1 |
32kB |
adelea |
11-04-12 06:21 AM |
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1.10r2d |
32kB |
adelea |
09-23-12 02:18 AM |
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1.10r2 |
31kB |
adelea |
09-18-12 02:50 AM |
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1.10r1 |
31kB |
adelea |
09-17-12 01:25 PM |
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1.9r9 |
30kB |
adelea |
08-07-12 02:03 PM |
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1.9r8 |
30kB |
adelea |
08-03-12 04:30 AM |
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1.9r7 |
30kB |
adelea |
07-27-12 07:18 AM |
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1.9r6 |
30kB |
adelea |
07-27-12 05:40 AM |
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1.9r5 |
28kB |
adelea |
07-23-12 01:44 AM |
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1.9r4 |
21kB |
adelea |
07-19-12 07:24 AM |
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1.9r3 |
18kB |
adelea |
07-18-12 04:41 AM |
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1.9r2 |
31kB |
adelea |
07-08-12 11:46 AM |
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1.9r1 |
30kB |
adelea |
06-28-12 01:59 AM |
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1.7r1 |
30kB |
adelea |
03-12-12 02:21 PM |
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1.7 |
33kB |
adelea |
01-15-12 02:14 AM |
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1.5 |
22kB |
adelea |
12-30-11 03:11 PM |
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1.41 |
22kB |
adelea |
12-23-11 02:49 AM |
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1.40 |
22kB |
adelea |
12-19-11 01:12 PM |
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1.30 |
22kB |
adelea |
12-18-11 04:56 AM |
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1.10 |
20kB |
adelea |
11-24-11 05:02 PM |
|
1.10 |
20kB |
adelea |
11-24-11 04:59 PM |
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1.02 |
20kB |
adelea |
11-22-11 07:41 AM |
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1.01 |
20kB |
adelea |
11-22-11 02:37 AM |
|
1.0 |
68kB |
adelea |
11-21-11 07:26 AM |
Comment Options |
adelea |
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07-18-12, 10:29 PM | ||
Quote:
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Elaani |
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07-22-12, 11:41 PM | |
I had reinstall Windows, and subsequently Rift, and after reinstalling my addons and logging into game I got this:
Code:
Error: Rattus/Rattus_Main.lua:995: Error in coroutine: Incorrect function usage. Parameters: (userdata: ), "TOPLEFT", (Layout: Rift.UIParent.0x2213a8b0), "TOPLEFT", nil, nil Parameter types: userdata, string, Layout, string, nil, nil Function documentation: Pins a point on this frame to a location on another frame. This is a rather complex function and you should look at examples to see how to use it. This function can take many different forms. In general, it looks like this: SetPoint(point_on_this_frame, target_frame, point_on_target_frame [, x_offset, y_offset]). The first part is the point on this frame that will be attached. Usually, these are string identifiers. "TOPLEFT", "TOPCENTER", "TOPRIGHT", "CENTERLEFT", "CENTER", "CENTERRIGHT", "BOTTOMLEFT", "BOTTOMCENTER", "BOTTOMRIGHT". You may also use a string identifier that refers to a single axis - "TOP", "BOTTOM", "LEFT", "RIGHT", "CENTERX", "CENTERY". If you want more direct numeric control you can use number pairs. 0,0 is equivalent to "TOPLEFT", 1,1 is equivalent to "BOTTOMRIGHT", 0.5,nil is equivalent to "CENTERX". The second part is the frame to attach to, as well as the point on that frame to attach to. The frame is simply passing in the frame table. The point is the same identifier or number pair as the first parameter. Optionally, you may include an X or Y offset to the point. This connection is permanent, and if the target frame moves, this frame will move along with it. Caveat: If the target is a frame set to the "restricted" SecureMode, and the client is currently in "secure" mode, then unexpected behavior may occur. Not permitted on a frame with "restricted" SecureMode while the addon environment is secured. Frame:SetPoint(...) -- ... Parameters: ...: This function's parameters are complicated. More details will be forthcoming. In Rattus / Event.System.Update.Begin, event Event.System.Update.Begin stack traceback: [C]: in function 'error' Rattus/Rattus_Main.lua:995: in function <Rattus/Rattus_Main.lua:990> EDITS: Got the same error again after finishing addon config and doing a /reloadui. Have also since quit client and still get message when I log back in. Ok it seems to be throwing out a lot of errors now. Not sure why a clean install of 1.9r4 would throw so many errors when upgrading from 1.9r2 to r3 and then r4 before caused no errors. But, nothing happened when I created a new achievement set and when I tried to use one of the arrows in the window I got this: Code:
Error: Rattus/Rattus_Main.lua:600: attempt to perform arithmetic on local 'nxt' (a nil value) In Rattus / Rattus.RX.UIElements.header.ffor:LeftClick stack traceback: Rattus/Rattus_Main.lua:600: in function 'FindSet' Rattus/Rattus_Main.lua:324: in function <Rattus/Rattus_Main.lua:323>
Last edited by Elaani : 07-23-12 at 12:14 AM.
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Elaani |
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07-23-12, 12:48 AM | ||
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Quote:
The workaround to fix things is pretty simple though - move everything. Move the minimap icon, move the tracker window, open the search window and move it. Then /reloadui - that should solve the problem. In the meanwhile, I will see if I can track down why the initial setup of these things isnt working as I would want it to! |
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adelea |
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07-23-12, 12:57 AM | ||
Quote:
Last edited by Elaani : 07-23-12 at 12:58 AM.
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Elaani |
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07-23-12, 02:00 AM | ||
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adelea |
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07-24-12, 08:54 PM | ||
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Elaani |
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07-26-12, 02:10 AM | |
Is there any way to change how the addon sorts? Or make it not sort the achievements at all? I added a bunch of the planar achievements I still need on one of my toons (the kill 100 invasions, 500 footholds, and close 75 rifts) and I had added them by each planar type (Air, Earth, Fire, Life, and Water) but the addon resorted them in a way that doesn't even make sense (it's not alphabetical or by progress).
I had them in this order: Stormbound Champion Stormbound Defense Stormbound Rescue Stonebound Defense Stonebound Rescue Flamebound Defense Flamebound Rescue Faebound Defense Faebound Rescue Tidebound Defense This is what the addon changed it to: ------------------------------ P.S. New version still running error-free. |
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Elaani |
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07-26-12, 03:39 AM | ||
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Quote:
Shouldnt be too hard to have it remember the order they were added, and to retain that (though this would be for new additions only ofc.) |
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adelea |
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07-26-12, 08:14 PM | ||
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Elaani |
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07-28-12, 01:41 AM | ||
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Elaani |
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08-12-12, 03:59 PM | |
Forum posts: 0
File comments: 7
Uploads: 0
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Minor issue was found today; If you have a five digit number over another five digit number, the 5th digit will cut off on the right side. Most noticeable on a 4:3 ratio screen. On a 16:9 setup, I appear to not have this issue.
For for example, rather seeing 11250/25000 on Supreme Harvester, I am seeing 11250/2500. Just appears to be an alignment issue for it. A quick feature request; it would be nice to have an options UI for text size, height and width of achievements to track on screen. A method like a slider of using the middle mouse scroller to make it larger or smaller would be nifty. |
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bctrainers |
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08-13-12, 01:06 AM | ||
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Quote:
I wonder if this is related to the bug I raised, where text windows sometimes are not created wide enough in the first place. I have been meaning to adjust the layout a bit, maybe representing large numbers as something else - so my example above would be 39434/50K I'll look into adding scaling of text - everything else would be relative to that. |
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adelea |
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11-03-12, 02:33 PM | |
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Hi, I noticed an error when loading the addon fresh for the first time. I can't remember exactly what it was but I think it was from attempting to load Settings (which was nil).
Also it would be nice to be able to add achievements to the list by linking them instead of typing. E.g. typing /rattus add then shift-clicking the achievement. I added a line of code on mine that allows this in Rattus_Main.lua, line 1677 (just below local ls= string.lower(s)) Code:
if string.sub(ls, 1, 1) == "[" and string.sub(ls, -1) == "]" then ls = string.sub(ls, 2, -2) end Edit: Very helpful addon by the way, thanks
Last edited by Arkz : 11-03-12 at 02:34 PM.
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Arkz |
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11-09-12, 05:15 PM | |
Zombie
Forum posts: 3
File comments: 5
Uploads: 0
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Hey! Is it possible that this could used to track crafting level? I like knowing what my fishing/cooking, gathering skills are at while I am out grinding them (without having a huge window open).
Its probly not set up to do this, but could you code it to?
Last edited by dreamingxashley : 11-09-12 at 05:16 PM.
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dreamingxashley |
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