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Updated: | 10-12-15 11:19 AM |
Created: | 03-12-12 12:21 AM |
Downloads: | 11,470 |
Favorites: | 27 |
MD5: |
/mhf debug -fAdd a ten man team (2 tanks, 2 heals, 1 support):
or
/mhf debug --fiveman
/mhf debug -tAdd a 20 man team (3 tanks, 6 healers, 2 support)
or
/mhf debug --tenman
/mhf debug -wRemove fakes:
or
/mhf debug --twentyman
/mhf debug -nVersion 0.3.4
or
/mhf debug --nofakes
or
enter combat :)
File Name |
Version |
Size |
Author |
Date |
0.4.37 |
169kB |
Mere |
10-13-13 11:57 AM |
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0.4.36 |
169kB |
Mere |
10-12-13 10:42 AM |
|
0.4.35 |
169kB |
Mere |
08-26-13 05:06 AM |
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0.4.34 |
169kB |
Mere |
08-03-13 08:26 AM |
|
0.4.33 |
168kB |
Mere |
07-30-13 03:29 PM |
|
0.4.32 |
169kB |
Mere |
07-27-13 07:44 AM |
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0.4.31 |
162kB |
Mere |
06-30-13 05:22 AM |
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0.4.30 |
161kB |
Mere |
06-27-13 07:09 PM |
|
0.4.29 |
161kB |
Mere |
06-26-13 01:08 PM |
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0.4.28 |
160kB |
Mere |
06-26-13 10:51 AM |
|
0.4.27 |
155kB |
Mere |
06-24-13 01:15 PM |
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0.4.26 |
155kB |
Mere |
06-22-13 07:37 AM |
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0.4.25 |
158kB |
Mere |
05-06-13 08:13 AM |
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0.4.23 |
158kB |
Mere |
03-25-13 06:03 PM |
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0.4.22 |
157kB |
Mere |
03-20-13 07:18 AM |
|
0.4.21 |
157kB |
Mere |
03-13-13 06:25 PM |
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0.4.20 |
157kB |
Mere |
03-11-13 06:01 PM |
|
0.4.19 |
157kB |
Mere |
03-02-13 06:01 AM |
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0.4.18 |
156kB |
Mere |
02-10-13 07:31 AM |
|
0.4.17 |
156kB |
Mere |
01-30-13 04:02 AM |
|
0.4.16 |
156kB |
Mere |
01-26-13 06:19 AM |
|
0.4.15 |
136kB |
Mere |
12-02-12 10:53 AM |
|
0.4.14 |
136kB |
Mere |
11-11-12 01:41 PM |
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0.4.13 |
136kB |
Mere |
11-11-12 09:23 AM |
|
0.4.12 |
136kB |
Mere |
11-10-12 03:00 PM |
|
0.4.11 |
132kB |
Mere |
11-10-12 08:15 AM |
|
0.4.10 |
132kB |
Mere |
11-09-12 05:50 PM |
|
0.4.9 |
131kB |
Mere |
10-26-12 08:25 AM |
|
0.4.8 |
124kB |
Mere |
07-01-12 01:17 PM |
|
0.4.7 |
124kB |
Mere |
07-01-12 04:41 AM |
|
0.4.6 |
122kB |
Mere |
05-09-12 01:49 PM |
|
0.4.5 |
110kB |
Mere |
04-26-12 01:48 AM |
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0.4.4 |
110kB |
Mere |
04-25-12 04:05 PM |
|
0.4.3 |
110kB |
Mere |
04-25-12 12:26 PM |
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0.4.2 |
109kB |
Mere |
04-25-12 02:23 AM |
|
0.4.1 |
109kB |
Mere |
04-21-12 12:46 PM |
|
0.4.0 |
107kB |
Mere |
04-20-12 05:57 PM |
|
0.3.7 |
107kB |
Mere |
04-16-12 04:14 PM |
|
0.3.6 |
105kB |
Mere |
04-15-12 01:59 PM |
|
0.3.5 |
98kB |
Mere |
04-12-12 04:58 PM |
|
0.3.4 |
97kB |
Mere |
04-10-12 12:55 PM |
|
0.3.3 |
97kB |
Mere |
04-09-12 10:24 AM |
|
0.3.2 |
96kB |
Mere |
04-08-12 02:59 PM |
|
0.3.1 |
91kB |
Mere |
04-07-12 01:27 PM |
|
0.3.0 |
79kB |
Mere |
04-06-12 01:25 PM |
|
0.2.7 |
75kB |
Mere |
04-05-12 06:12 PM |
|
0.2.5 |
74kB |
Mere |
04-04-12 02:14 PM |
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0.2.4 |
74kB |
Mere |
04-03-12 04:25 PM |
|
0.2.3 |
71kB |
Mere |
04-02-12 05:02 PM |
|
0.2.2 |
70kB |
Mere |
04-02-12 03:12 PM |
|
0.2.1 |
69kB |
Mere |
04-01-12 04:30 PM |
|
0.2 |
69kB |
Mere |
04-01-12 04:21 PM |
|
0.1.3 |
30kB |
Mere |
03-25-12 07:35 AM |
|
0.1.2 |
29kB |
Mere |
03-23-12 08:42 PM |
|
0.1 |
27kB |
Mere |
03-23-12 05:43 AM |
Comment Options |
Altyrann |
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Mere |
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UnknownUser |
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04-04-12, 04:26 PM | ||
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Quote:
Certainly it's worth trying 0.2.5, see if that helps. If you turn on tooltips do they show the right things? Thanks, Mere |
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Mere |
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04-04-12, 02:18 PM | ||
Forum posts: 0
File comments: 30
Uploads: 0
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Quote:
reloadui mhf spell -r mhf spell .... I have an other "small" problem, if i die, all spells are freezed, but, if i reload them with the appropriate macro it's ok. |
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UnknownUser |
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04-04-12, 02:16 PM | |
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I think I've fixed this in v0.2.5.
The command line and config UI for spells should now stay in sync if you do things to the spells. Note that: /mhf spell now has a flag: -n "spell set name" to target a named spell set for a spell operation, if it's not provided the currently active spell set is updated. Note that -r doesn't clear out the specs a spell set is assigned to. |
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Mere |
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04-04-12, 01:40 PM | |
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Ah worked it out, it's the macros.
the /mhf spell -r resets all the spell configs, but the config UI doesn't update to see that. If you just want to update the currently active spell set then the macros should work if used without the reset. I'll hook that in, and add in the parameter to make sure a spell set is provided.
Last edited by Mere : 04-04-12 at 01:40 PM.
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Mere |
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04-04-12, 12:53 PM | |
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Hi,
Little bit lost in translation, are you saying that when you change role the new spell set (button assignments) don't take effect? Or are you saying that they're not showing up in the config interface? If the role change isn't working then running: /mhf debug -l 1 will turn on some tracing, if you then do the role change again it might give an indication of what's happening. It's possible I messed up the upgrade code in some way... If you can put your saved variables for MereHealingFrames.lua up on pastebin I can take a look. Thanks, Mere |
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Mere |
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04-04-12, 12:04 PM | ||
Forum posts: 0
File comments: 30
Uploads: 0
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Re: Detection of Soul Specs?
Quote:
i actually have 3 roles, 1 dps, 2 healers, all seems to be allright with abilities detections, but, if i switch from role heal 1 to role heal 2, no buttons appear assigned, even when reloading them with my macros... Spells are ok, but not visibles in the interface. For FR language, all seems to be ok atm. Big big thanks for your work ! |
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UnknownUser |
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04-03-12, 04:54 PM | |
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Detection of Soul Specs?
I've just pushed out version 0.2.4. Something I could use feedback on:
Thanks, Mere |
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Mere |
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04-03-12, 11:32 AM | ||||
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Quote:
Quote:
Quote:
Someone also asked on IRC about allowing the numbers to be rounded up, eg 9876/12345 would be 9.8k/12.3k, so probably something I'd do at the same time.
Last edited by Mere : 04-03-12 at 11:33 AM.
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Mere |
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04-03-12, 10:09 AM | ||
Forum posts: 0
File comments: 30
Uploads: 0
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Quote:
Thank's for 0.2.3 and spell support ! I really think, MereHealingFrames is the best Healer addon ! Is it possible to add any options in the Layouts section ? - Dividing With and/or Height in % between Health and mana/power... Exemple: Health size 85%, the rest for Mana/power, configurable with a slider or in text. - Limiting the number of letters for the player name can be usefull, and configurable too with a number (0 can be by default the full name). - Preferences:
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UnknownUser |
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04-03-12, 07:43 AM | |
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I'm open to having the option of skinning the frames.
In terms of sizes it doesn't actually matter that much, although aiming for a sensible width/height should help avoid scaling artifacts. The game will scale the texture to fit the size needed. From what I've seen in general textures are often grey-scale, and then the colour is created by overlaying the texture with a transparent colour. I'd suggest doing a mock up, from that I can work out how to build up the layers needed, and how to slice the images up. The main thing (and I believe photoshop can do it) is that the UI is built in layers. So a bar would probably be: * background texture * transparent bar colour (width adjusted based on health/mana etc) * text (IE 9k/10k (90%)) * bar frame texture - if you wanted to frame the bar. you'd then have the panels: * panel background * bars * names/text * Hot/buff icons * panel frame A full skin would also need vertical and horizontal borders (and possibly spacers between the panels depending on how the panels are bordered) It also might want a filler panel texture when there is no unit in a frame, or when using a size where the players don't fill every box, eg, see the 2x3 layout screenshot, the bottom right panel is empty.
Last edited by Mere : 04-03-12 at 07:46 AM.
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Mere |
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04-03-12, 06:21 AM | |
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[Request]
Can I offer to create some skins for this?
I'm a graphic designer and I just had an idea while looking at the frames, on how to improve the look of them, and I'd really like to be able to use it. But I don't know anything about code, so I couldn't provide a fully working code with the images together for you to just plug into your files, but I can make the images. I don't know what size the images have to be or anything like that, that's for you to decide when you go to code it. But I could give you a preview image, and the .PSD file if you have Photoshop, and you can use it to your hearts content, or you could tell me the dimensions it needs to be and we can go from there. I wrote an essay, sorry about that lol |
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Rustycage |
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04-02-12, 07:58 PM | |
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It looks much better now, much easier to see what is what. Thanks for this.
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Rustycage |
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