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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 51,092 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
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0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
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0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
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0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
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0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
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0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
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0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
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0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
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0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
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0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
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0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
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0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
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0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
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0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
adelea |
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03-25-13, 05:27 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Is there any chance that the unit frames will add a reduced HP monitor thing. So that you can see when players max HP is reduced(such as in the Grugonim/Regulos fights)?
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Popko |
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03-23-13, 09:43 AM | ||
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Quote:
The castbar details, has no member indicating who it is being cast on. Now, you could go off of the target of the owner of the castbar - but if they cast cast @focus spell Then as far as I can see, you couldnt retrieve this information. Once the spell lands, and does damage or applies a buff/debuff, you can get this information - but whilst it is being cast, it doesnt seem available. |
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adelea |
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03-22-13, 10:58 AM | |
Could I make a suggestion for the Cast Bar gadget:
Have the target of the cast rendered as well as the name of the ability, e.g., Fireball on Zazen |
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Bard |
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03-16-13, 08:59 AM | |
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I wanted to add something to my custom raidframes...
So I went the route of a new VP - but couldnt figure out how to add it to gadgets, so I thought, "lets try just setting it and see what happens..." Code:
WT.Unit.CreateVirtualProperty("AdeleaRFStatus", {"dead", "offline", "health", "soulwalk"}, ... Code:
WT.Units[u].soulwalk = true The more I use gadgets the more I love it -- thank you Wild =) |
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adelea |
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03-15-13, 02:31 AM | |
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Adelea's textures are now included, and I've added a tick box option to let you choose between the default large timer text, and Adelea's smaller bottom right text.
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Wildtide |
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03-14-13, 04:22 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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Ye, we shouldnt continue this here probably :P Sent u a pm.
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Omenpapa |
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03-14-13, 04:05 PM | ||
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Quote:
-- Apologies to Wild for hijacking his gadgets thread!
Last edited by adelea : 03-14-13 at 04:05 PM.
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adelea |
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03-14-13, 04:03 PM | |
Forum posts: 0
File comments: 32
Uploads: 0
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I know nothing about lua tbh, so it is possible that what u said is right, but it isnt working for me, at least what i tried. I did comment out the old code with castname, and pasted urs under that, so it lookslike this:
Which gives me this: Error: Gadgets/wtCastbarGadget.lua:104: ')' expected (to close '(' at line 96) near 'end' In Gadgets / wtCastbarGadget.lua
Last edited by Omenpapa : 03-14-13 at 04:08 PM.
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Omenpapa |
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03-14-13, 02:46 PM | ||
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Quote:
If you want to change the name, then you will need to create a new property that does that, and use it instead of {castname} : Something like (completely untested!) Code:
castBar.labelCast = castBar:CreateElement( { id="labelCast", type="Label", parent="frame", layer=26, attach = {{ point="CENTERLEFT", element="barCast", targetPoint="CENTERLEFT", offsetX=6, offsetY=0 }}, visibilityBinding="castName", text="{shortcastName}", default="", fontSize=12 }) WT.Unit.CreateVirtualProperty("shortcastName", { "castName" }, function(unit) if unit.castName then return string.sub(unit.castName, 1, 20) else return "" end end end) |
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adelea |
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03-14-13, 11:09 AM | |
Forum posts: 0
File comments: 32
Uploads: 0
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That codechange u gave me modified the spell's name's size, not the timer's. The right code is under that tho, so I can work with that from now on
Code:
local s = math.floor(fh * 0.6) castBar.labelCast:SetFontSize(s) if castBar.labelTime then local l = math.floor(fh * 0.55) castBar.labelTime:SetFontSize(l) end This works for me. I posted it in case some1 wanna try it out also. There is 1 problem tho. Some spells' name is too long charwise. How can i set a char limit around 20? For example if the spell name is "Swift Frost Valmera Collar" then it would change it to "Swift Frost Valmera"
Last edited by Omenpapa : 03-14-13 at 01:15 PM.
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Omenpapa |
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03-14-13, 10:27 AM | ||
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Quote:
I didnt want to hide the icon when it wasnt visible, so opted to show the 'Unknown Ability' icon instead. Regarding text sizes - if you make the text taller, you make it wider - and if your bar isnt wide enough, the text gets truncated. I experimented with a number of sizes, and went with what I did. If you want to try something else, open up the wtCastbarGadget.lua file, and go to line 107, which looks like: Code:
local s = math.floor(fh * 0.4) if s > 24 then s = 24 end castBar.labelCast:SetFontSize(s) Code:
local s = math.floor(fh * 0.75) castBar.labelCast:SetFontSize(s) |
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adelea |
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03-14-13, 09:25 AM | |
Forum posts: 0
File comments: 32
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Thank you. Maybe im wrong here, but ur addon, also gives the functionality to auto resize the spellicon next to the castbar when we resize manually the castbar's size. That is also very usefull.
I have 2 feature requests tho. (I know users always want more..:P) 1, the ability to modify the timers text's size to fill out the castbar's height. 2, some kind of "Interrupted" animation/message, like the base UI's castbar have. EDIT: Oh and, sometimes i got a question mark instead of the spellicon. I dont think this is new info for u, since it happens with mounts too for example. Any way to fix this? Or is this some kind of restrictions on the API?
Last edited by Omenpapa : 03-14-13 at 10:12 AM.
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Omenpapa |
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03-14-13, 02:13 AM | |||
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Quote:
http://www.exyles.com/addons/LibMedi...eaTextures.zip You can then choose the texture from the castbar configuration. My screenshot was taken using the gradientL2D, with a color set to Red = 0, Green =0, Blue = 1, Alpha = 1 I really like the L2D gradient - and (probably over)use it everywhere! |
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adelea |
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03-13-13, 02:40 PM | ||
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Quote:
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Wildtide |
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