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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 49,534 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
|
0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
|
0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
|
0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
|
0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
|
0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
|
0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
|
0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
|
0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
|
0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
|
0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
|
0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
|
0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
|
0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
|
0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
|
0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
|
0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
|
0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
|
0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
|
0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
|
0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
|
0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
|
0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
|
0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
|
0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
|
0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
|
0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
|
0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
|
0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
|
0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
Skrumpy |
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07-08-12, 03:55 AM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
You can find the image here skulls
Last edited by ulTimaS : 07-08-12 at 04:05 AM.
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ulTimaS |
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Wildtide |
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07-07-12, 06:44 PM | |
Bomani Harbinger
Forum posts: 5
File comments: 7
Uploads: 0
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Loving the new raid frames. Except that when I resize them the shadow is resizing, but the white part of the name is not. It looks very odd with a tiny name in white and a giant grey shadow of the letters behind it lol.
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taldaas |
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07-07-12, 05:03 PM | ||
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Wildtide |
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07-07-12, 12:08 PM | ||
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Quote:
Loving the skull images btw |
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Wildtide |
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07-07-12, 07:00 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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It seems like the combopoints gadget isnt working properly. I get the red swords as images and they don't dissapear when i deselect my target (if i still have cp on them).
I should get the skulls since i changed the img when the calling is a rogue. You can see it here http://www.youtube.com/watch?v=yFSZ6XzGNJY This is what i see atm: selected target -> http://i.imgur.com/nzyGX.jpg no target (but with cp left on previous target) -> http://i.imgur.com/oySKs.jpg |
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ulTimaS |
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07-06-12, 04:10 AM | ||
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Quote:
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Wildtide |
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07-06-12, 02:36 AM | |
Forum posts: 0
File comments: 7
Uploads: 0
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Superb work! Is there a "donate" option? I'd like to help support development.
Last edited by Kad@Argent : 07-06-12 at 02:37 AM.
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Kad@Argent |
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07-05-12, 06:52 PM | ||
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Quote:
Yep, right clicking buffs to remove should definitely be made an option. I wouldn't want to have it always enabled, as it could be confusing on things like the raid frames where it's a tiny embedded icon (people could end up cancelling buffs when they meant to just open the unit menu). |
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Wildtide |
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07-05-12, 06:45 PM | ||
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Quote:
v0.3.66 on it's way up now - it took a while to get to the bottom of those errors! |
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Wildtide |
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07-05-12, 06:43 PM | |
Code:
Error: wtLibUnitFrame/wtUnitFrame.lua:682: attempt to index field 'Player' (a nil value) In wtLibUnitFrame / wtLibUnitFrame_UnitFrame_UnitAdded, event wtLibUnitDatabase.UnitAdded stack traceback: wtLibUnitFrame/wtUnitFrame.lua:682: in function 'BuffHandler' wtLibUnitFrame/wtUnitFrame.lua:303: in function 'ApplyBuffDelta' wtLibUnitFrame/wtUnitFrame.lua:344: in function 'PopulateUnit' wtLibUnitFrame/wtUnitFrame.lua:756: in function <wtLibUnitFrame/wtUnitFrame.lua:746> wtLibUnitDatabase/wtUnitDatabase.lua:334: in function <wtLibUnitDatabase/wtUnitDatabase.lua:329> |
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Wykkyd |
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07-05-12, 11:27 AM | |
Forum posts: 0
File comments: 22
Uploads: 0
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Wildtide,
First, love the upside down unit frames- EXACTLY what I was looking for and more, the way the buffs/debuffs split on the unit frames is excellent. Huge thanks for upward stacking buffs One thing I have noticed is that the buffs are not interactive; I can't right-click them off. Is this a forthcoming feature, or an unintended bug? Again, I can't stress how much I'm impressed with this add-on with each update to the functionality. I get the sense that six months from now, damn near all my UI frames will be coupled with this add-on! |
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Hawkmoon |
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07-05-12, 11:26 AM | ||
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Quote:
I'm not sure when you disabled everything, but there's a good chance it may have been related to the following from the last patch notes: * Fix performance issues with frequent calling of Inspect.Unit.Castbar() 1.9 completely broke castbars, pushing CPU up to silly levels. It might be worth trying your addons again, and seeing if it's been fixed since. Of course, if it's still happening, I'll have to do some investigating and talk to Zorba (Trion) about it, but I'm not currently aware of any massive performance issues. |
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Wildtide |
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07-05-12, 10:15 AM | |
Just wanted to give you a heads up. I had to disable most addons that read during combat (for things like buffs, hp, mana... anything that changes during combat on a mass scale, like raids or in Conquest or WF). Addon CPU usage was skyrocketting to over 60% in some situations and reducing my FPS to under 10 (from my normal 35 - 70 fps, and typical 25 to 35 in combat on raids).
I assume this has something to do with the new watchdog crap Trion added, muddying the back-end and making performance horrible. So as of right now I can't use Gadgets, and this sucks. I know it's not YOUR fault, as your addon never had issues pre-1.9. However, since 1.9 this + kbm + myUI (for buff bars) = horrible, horrible performance. Disabling 1 or 2 helped, but disabling all 3 put me back to normal. I now raid (even Laethys) with 1 addon enabled: nkWardrobe... which does nothing but disable itself during combat. This makes me sad. Does your new version have any tweaks to speed itself up? Workarounds to fool the watchdog? Something to keep addon CPU down to the normal 5 to 6% it USED to hover at during combat? |
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Wykkyd |
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