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Updated: | 05-27-18 01:29 AM |
Created: | 05-04-12 03:55 PM |
Downloads: | 48,929 |
Favorites: | 152 |
MD5: |
cast [shift] @unit Symbol of the Torch cast Symbol of the Sun
:if role == 1 or role == 6 then target @unit :end :if role == 2 then target @unit cast Healing Spray :end :if role == 3 or role == 4 or role == 5 then cast [shift] @unit Symbol of the Torch cast @unit Symbol of the Sun :end
File Name |
Version |
Size |
Author |
Date |
0.11 |
5MB |
Wildtide |
05-26-18 04:46 PM |
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0.10.19 |
10MB |
Wildtide |
05-13-18 01:09 PM |
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0.10.17 |
10MB |
Wildtide |
08-20-16 07:16 AM |
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0.10.16 |
10MB |
Wildtide |
12-27-15 06:44 AM |
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0.10.15 |
10MB |
Wildtide |
12-26-15 07:50 AM |
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0.10.9 |
10MB |
Wildtide |
11-30-15 02:10 AM |
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0.10.8 |
10MB |
Wildtide |
10-04-15 01:49 PM |
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0.10.7 |
10MB |
Wildtide |
08-30-15 11:35 AM |
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0.10.2 |
9MB |
Wildtide |
07-20-15 02:05 PM |
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0.10.0 |
9MB |
Wildtide |
07-18-15 02:49 AM |
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0.8.6 |
8MB |
Wildtide |
05-12-15 07:00 AM |
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0.8.5 |
8MB |
Wildtide |
05-05-15 05:28 AM |
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0.8.4 |
8MB |
Wildtide |
04-22-15 05:59 AM |
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0.8.3 |
8MB |
Wildtide |
04-10-15 01:52 AM |
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0.8.2 |
8MB |
Wildtide |
04-09-15 06:12 AM |
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0.8.0 |
6MB |
Wildtide |
04-08-15 01:30 PM |
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0.7.2 |
4MB |
Wildtide |
12-07-14 03:05 AM |
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0.7.1 |
4MB |
Wildtide |
10-22-14 12:26 PM |
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0.7.0 |
4MB |
Wildtide |
10-22-14 09:10 AM |
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0.6.3 |
4MB |
Wildtide |
06-24-14 12:32 AM |
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0.6.2 |
4MB |
Wildtide |
05-04-14 10:09 AM |
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0.6.0 |
4MB |
Wildtide |
05-01-14 11:13 PM |
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0.5.91 |
4MB |
Wildtide |
01-03-14 11:31 AM |
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0.5.9 |
4MB |
Wildtide |
01-03-14 09:22 AM |
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0.5.7 |
4MB |
Wildtide |
12-01-13 03:04 AM |
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0.5.61 |
4MB |
Wildtide |
11-08-13 04:28 AM |
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0.5.6 |
4MB |
Wildtide |
11-03-13 02:45 AM |
|
0.5.51 |
4MB |
Wildtide |
10-16-13 06:11 AM |
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0.5.4 |
4MB |
Wildtide |
10-06-13 03:37 AM |
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0.5.3 |
4MB |
Wildtide |
10-01-13 02:39 PM |
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0.5.2 |
4MB |
Wildtide |
09-23-13 01:21 AM |
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0.5.1 |
4MB |
Wildtide |
09-22-13 11:58 PM |
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0.4.92 |
4MB |
Wildtide |
09-17-13 01:25 PM |
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0.4.8 |
3MB |
Wildtide |
07-04-13 05:39 PM |
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0.4.7 |
3MB |
Wildtide |
07-04-13 02:44 PM |
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0.4.6 |
3MB |
Wildtide |
06-21-13 03:37 PM |
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0.4.5 |
3MB |
Wildtide |
06-17-13 11:56 AM |
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0.4.4 |
3MB |
Wildtide |
06-16-13 05:45 PM |
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0.4.3 |
3MB |
Wildtide |
06-15-13 06:02 AM |
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0.4.2-beta |
3MB |
Wildtide |
06-15-13 03:11 AM |
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0.4.1-beta |
3MB |
Wildtide |
06-14-13 12:25 AM |
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0.4.0-beta |
3MB |
Wildtide |
06-13-13 05:17 PM |
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0.3.104 |
3MB |
Wildtide |
03-15-13 02:29 AM |
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0.3.103 |
3MB |
Wildtide |
03-12-13 12:40 PM |
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0.3.102 |
3MB |
Wildtide |
03-11-13 04:58 PM |
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0.3.101 |
3MB |
Wildtide |
03-06-13 02:35 AM |
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0.3.100 |
3MB |
Wildtide |
02-28-13 06:17 PM |
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0.3.99 |
3MB |
Wildtide |
02-28-13 02:24 AM |
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0.3.98 |
3MB |
Wildtide |
02-18-13 03:25 AM |
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0.3.97 |
3MB |
Wildtide |
02-18-13 02:19 AM |
|
0.3.96 |
3MB |
Wildtide |
02-16-13 03:34 AM |
Comment Options |
runicNomad |
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joshmiller83 |
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07-04-13, 09:52 PM | |||
Forum posts: 0
File comments: 18
Uploads: 0
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Re: Re: Conviction Gadget?
Quote:
Whatever you think on the Conviction Gadget. My wife thinks yours are "prettier" then Rift Default UIs... LOL But it might be too hard to code easily... |
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joshmiller83 |
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07-04-13, 12:20 AM | ||
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Re: Conviction Gadget?
Quote:
I can easily add one if you want it to do something different to the built in one? Alternatively, because convictions show up as a buff on the cleric, you can use Gadgets:Buffs to create a 'Buff Icon' gadget which has a filter to show Conviction. I've done this before simply to get my convictions to show up in the same place as other class mechanic icons that I use, such as Life and Death procs on my Inquisitor. |
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Wildtide |
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07-03-13, 09:53 PM | |
Forum posts: 0
File comments: 18
Uploads: 0
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Conviction Gadget?
My wife has been messing with Gadgets on her Cleric and LOVES it so far. But 1 issue/question is there or will there be a Conviction Icon for Clerics. Its a Class Mechanic of a Cleric much like Rogues/Warriors/Mages, wasn't sure if we were just overlooking it somewhere.
Thanks! |
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joshmiller83 |
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07-01-13, 01:57 AM | |
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I've noticed that occassionally the castbar misses a end-casting event, and just carries on until you cast something else...
Ive modified OnCastName from: Code:
if cbd and cbd.abilityNew then local ad = Inspect.Ability.New.Detail(cbd.abilityNew) if ad and ad.icon then unitFrame.icon:SetTexture("Rift", ad.icon) else unitFrame.icon:SetTexture("Rift", PHICON) end else unitFrame.icon:SetTexture("Rift", PHICON) end Code:
if cbd then if cbd.abilityNew then local ad = Inspect.Ability.New.Detail(cbd.abilityNew) if ad and ad.icon then unitFrame.icon:SetTexture("Rift", ad.icon) else unitFrame.icon:SetTexture("Rift", PHICON) end else unitFrame.icon:SetTexture("Rift", PHICON) end else WT.UnitDatabase.Casting[unit.id] = nil WT.Units[unit.id].castName = nil end |
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adelea |
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06-29-13, 11:50 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Hi there.
I have the "Gadgets Images" addon , but there's quite a problem with it. Addon: http://www.riftui.com/downloads/file...hp?id=253#info Everytime I interact with a unitframe gadget (especially the raidframe gadget) the images from Gadgets Images layer goes above and in front of the default Rift UI. The issue forces me to reload UI to be able to see my action bar again. I don't know if the issue is related to Gadgets Images or to the core addon (yours), so I've commented on both I hope you can help! |
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ZenDK |
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06-28-13, 12:11 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Is there any way to ADD "size text" on unit frames, size and position of debuffs, color change on target/target-target/focus and other frames (green is friendly, yellow if is neutral and red if is an enemy)?
Awesome addon dude, tyvm.
Last edited by Mirly : 06-28-13 at 12:28 AM.
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Mirly |
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06-27-13, 05:07 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Just noticed you replied about 5 days ago to me, thank you ! it wasn't a big problem anyways lol.
I was also wondering, for the unit frames(self, target, targets target, focus), is it possible to make the buff icons slightly bigger? or make the duration text on the buff icons themselves? as well as maybe change the buff icon size? similar to the buff addon itself, you can change the size of the icons and text size! Also, is there any possible way to include actual portraits for your char/target/etc? Thanks! edit: this is the second time ive immediately edited my post for your addon lol. as soon as i posted, i thought, "oh yeah you can just make a buff icon or bar thing for target"... too bad i cant delete my post and not look stupid, haha. great addon
Last edited by flyleaf1780 : 06-27-13 at 05:09 PM.
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flyleaf1780 |
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06-26-13, 03:15 PM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Heal Frame - size
Hi all
Anyone know what happened to the size of the layout? In previous versions I was able to choose small squares (close to the size in Grid from WoW), and now suddenly it is gone, after I updated to the latest version.. Whhhyy? Philip |
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phider |
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06-26-13, 01:33 PM | ||
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Quote:
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Wildtide |
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06-26-13, 01:32 PM | ||
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Wildtide |
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06-25-13, 07:43 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Could I ask what coordinate system you're using for the placement of elements?
I'm using a layout from someone else that designed it for 1650x1080 and I play on a 1920x1200 resolution, so I'm trying to scale everything to fit my screen... but the coordinates I'm seeing don't make sense. For instance, one of the currency gadgets is at the bottom of the screen and has a y coordinate of 1580... but the resolution is only 1200! I placed an element at the lower right corner to see the x,y and it looks like the addon is using a 2560x1600 resolution for its scale at my 1920x1200 resolution. |
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joypunk |
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06-24-13, 09:23 AM | |
Bomani Harbinger
Forum posts: 8
File comments: 24
Uploads: 0
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could you add an option to adjust the length on target name shown and maybe option to add outline or drop shadow to text?
thanks |
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kenze |
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06-23-13, 06:10 AM | ||
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Re: buff icons don't display time?
Quote:
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Wildtide |
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