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Updated: | 01-12-17 12:52 PM |
Created: | 12-02-12 02:37 PM |
Downloads: | 48,900 |
Favorites: | 27 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
Type |
1.1.10-server |
345kB |
11-03-15 08:45 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
1.1.16 |
357kB |
lokyst |
12-04-16 01:02 PM |
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1.1.14 |
311kB |
lokyst |
12-19-15 08:48 AM |
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1.1.12 |
346kB |
lokyst |
11-25-15 06:56 AM |
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1.1.11 |
346kB |
lokyst |
11-22-15 12:50 PM |
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1.1.10 |
345kB |
lokyst |
11-03-15 08:44 PM |
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1.1.9-4 |
329kB |
lokyst |
09-13-15 09:11 AM |
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1.1.9 |
266kB |
lokyst |
03-10-14 10:58 AM |
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1.1.8 |
266kB |
lokyst |
03-08-14 10:42 AM |
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1.1.7 |
266kB |
lokyst |
03-07-14 05:21 PM |
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1.1.6 |
253kB |
lokyst |
02-23-14 03:10 PM |
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1.1.5 |
216kB |
lokyst |
01-01-14 05:11 PM |
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1.1.4 |
213kB |
lokyst |
10-24-13 03:44 PM |
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1.1.4 |
158kB |
lokyst |
10-20-13 06:12 PM |
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1.1.3 |
136kB |
lokyst |
10-20-13 07:32 AM |
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1.1.2 |
188kB |
lokyst |
03-04-13 06:17 PM |
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1.1.1 |
188kB |
lokyst |
02-16-13 10:46 AM |
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1.1.0 |
184kB |
lokyst |
12-23-12 01:37 PM |
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1.0.2 |
180kB |
lokyst |
12-22-12 01:18 PM |
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1.0.1 |
180kB |
lokyst |
12-18-12 06:00 PM |
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1.0 |
94kB |
lokyst |
12-09-12 06:06 PM |
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0.1 |
171kB |
lokyst |
12-04-12 09:02 PM |
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0.0.2 |
85kB |
lokyst |
12-02-12 04:21 PM |
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Comment Options |
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Go here to download Indiana with shard tracking.
Instructions are provided to help manually migrate your data to the new format and servers, but if you choose not to follow them you will have to re-catalogue everything. Quote:
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Elaani |
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That said it should be fairly simple to add a patch to do it, although you would lose your existing data since it would not be backwards compatible. However, it's not something I would want to change in the main release. |
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lokyst |
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Is there way to make it not track characters that are on different servers? I don't want to not track them at all nor could I if I wanted to since I tend to use the same names on different shards.
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Elaani |
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Forum posts: 0
File comments: 11
Uploads: 0
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That did the trick. Thanks. |
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wrink |
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lokyst |
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Forum posts: 0
File comments: 11
Uploads: 0
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Thanks for the update, but for some reason, it's not showing up in the game. I placed the folder in the addon folder, like always, but there are no tooltips nor is it even showing up in the "Addons" window in the game.
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wrink |
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Forum posts: 0
File comments: 9
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Quote:
![]() Ya looked into the API and saw nothing there for Collections, Not much of anything about atrifacts in the API ![]() But I did see that you seemed to have almost all of them sorted in an LUA file (some still read 0/??) thought there might be a way to reference that collection list against the tooltip one, to do the job. As for the other color, not required just a nice addition to make it stand out quick. PS. you forgot to zip the folder, when you unzip it, it unzips to a bunch of files ![]()
Last edited by Morathie : 10-20-13 at 12:40 PM.
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Morathie |
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I am guessing that you mocked up the example by manually editing the text? If not, I would love to know how you got that information ![]() |
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lokyst |
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Re: Option to change colors?
Quote:
Quote:
So I have added options for user-configurable tooltip colors and displaying one character per line. I did not add an option for the partially acquired sets yet, because I would like to understand where you are coming from. My reason for only having 2 colors was that you either need the artifact or you do not. i.e. you either have the artifact in all sets or you do not have it in one or more sets. What does the third color tell you that the existing two colors do not?
Last edited by lokyst : 10-20-13 at 08:54 AM.
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lokyst |
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Forum posts: 0
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I also like your additional ideas and would love to see them added too. |
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wrink |
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Love the add-on. Wish the API would let us automate the add has artifact though
![]() As person stated below, I too want the colors to match in game ones. I changed this my self Shown in code below is some one wants to change as well. Has: Red Needs: Green As my picture below shows this. I would also like to see an Orange &/or Yellow color for somewhere between, so it stands out more. (If possible) I would also like to see as shown in pic (if possible), an artifact collection amount. Shown 2 ways, top 2 would be preferred. This way I know: Morathie has 0/2 of this artifact but needs it to complete one of the sets. Toon 1 has 1/2 of this artifact but needs it to complete one of the sets. This way I can see who needs it more, weather its Morathie or Toon 1. I don't want to have to jump in and out of 3 toons to see that 2 toons are 3/4. ![]() ps. I made it show on separate lines as shown in pic, as I find this more readable for me. I am not very good at Lua code let allow my limited coding in rift. But if some one wants too do this to theres, open the file "Indiana\tooltip.lua" I added \n in the code, code below is right near top of page, the extra space after \n, just sets it off the side of the page a bit, if you want more space just add more spaces ![]() Code:
if #needList > 0 then needString = "Needs: \n " .. table.concat(needList, "\n ") end if #hasList > 0 then hasString = "Has: \n " .. table.concat(hasList, "\n ") end Code:
ttNeedsTextFrame:SetFontColor(0,1,0) ttHasTextFrame:SetFontColor(1,0,0) |
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Morathie |
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File comments: 11
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Option to change colors?
First off, let me say that I love this addon. It's slowly making life alot easier. However, I'd love to see the option to change colors in the tooltips. Should I still need to collect an artifact that I find, the in-game tooltip is in green (Artifact set name) whereas your tooltip is red (Needs). It's a little confusing at first glance. It'd be great if they shared the same color scheme.
Last edited by wrink : 10-12-13 at 10:50 PM.
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wrink |
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This should be fixed in version 1.1.2.
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lokyst |
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Forum posts: 0
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Hello!
I have this error Code:
Error: Indy/main.lua:145: attempt to index local 'itemDetails' (a nil value) In Indy / Slash Handler, event Slash.indy stack traceback: Indy/main.lua:145: in function 'InspectTooltip' Indy/main.lua:203: in function <Indy/main.lua:195> Addon doesn't work.
Last edited by Undo : 03-02-13 at 07:28 AM.
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Undo |
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