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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 17,999 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
DaemonSambe |
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10-06-11, 03:04 AM | ||
Re: Couple technical things
Quote:
2 - Ah ok, is that at level 50? Because to me it seems to change as you level up, there must be a formula for it, but I can't find one. 3- Short values is a great idea. What do you think, 10k or higher? |
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grantus |
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10-06-11, 02:55 AM | |
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Couple technical things
1. I suggest setting a default textvalue, 0, when you crate the bar text. Then adjusting the text height w/ GetFullHeight. It was skewing text when i used a larger fontsize. At 26, it was shifting healthtext halfway into the powerbar. a resizing of the textframe fixed it back to center.
2. For difficultycoloring, grey starts at level-7, so greenstart should be adjusted down to -7. 3. oh and you might consider adjusting the healthtext using shortvalues. On 1.5m hp bosses seeing 1343856/15457635 is a little too much. I added a function to shorten, but you might want to as well. regards |
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DaemonSambe |
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10-06-11, 02:52 AM | ||
Quote:
So I can reproduce the bug, just let me double check what causes it. Is this the order of things you are doing: call pet ( pet frame is visible ), /mui unlock, move frames around, /mui lock, reloadui, can't see pet frame any more? Update: tried this a few times and can't seem to get the bug to occur. Can you elaborate more?
Last edited by grantus : 10-06-11 at 03:06 AM.
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grantus |
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10-06-11, 02:33 AM | ||
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Quote:
i will see nothing else the Buffs i Use riftui/buff/Buffbar Lg Eya PS: atm my vers of MUI has problems whits my DuDu pets if i delete config at rift/Interface/Saved/#####@xxxxxx.de/Trübkopf/Renona/SavedVariables/ and Login Call my pet pet bar will be visible after /mui LOCK > /uineuladen pet-bar will be lost ore not-visible hope You fix it (Dont Hurry) atm i fix it for my self Shift+f on pet *G* oki its the focus but works |
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eya123 |
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10-06-11, 12:06 AM | ||
Quote:
This way rather than have me force modes onto people they can make macros to set it up as they please for their given activity/role. For example PVP macro might be: Code:
/mui bars player health,resources,warriorComboPointsBar,charge /reloadui Code:
/mui bars player health,resources,warriorComboPointsBar,charge,text /reloadui Edit: And also by changing it in game, once you reloadui or logout it's saved properly to that character without having to use the /mui reset hackery.
Last edited by grantus : 10-06-11 at 12:24 AM.
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grantus |
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10-05-11, 11:56 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Looking good.
Still seeing my one name, class, level in the player menu. Coded it out myself, but still! MINui .. MIN! Maybe have a pve and pvp mode ... in the pvp mode you can get rid off all that stuff.
Last edited by Taldren : 10-05-11 at 11:57 PM.
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Taldren |
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10-05-11, 07:07 PM | ||
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grantus |
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10-05-11, 07:05 PM | |
@Aalwein - ah yes target makers, I'll add them to the list :-)
@gazamin - Yeah, I spotted that when I was testing them out, I'll try and squash that bug asap :-) @grumpus - Thanks, yeah the text bar sizes to the Font Size of the text it contains, so If you make the font bigger/smaller it will adjust. Role icon is a good idea, I shall add that to the list. And yeah buffs with no time (i.e. tracking) don't show at the moment, I think I'll need to add another option for showing buffs with no time. @all Regarding setting up the UI - over the next few days I will be adding a proper configuration interface (probably slash commands to start off with) so you don't have to fiddle around with the MinUIConfig.lua |
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grantus |
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10-05-11, 07:02 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Rallock |
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10-05-11, 11:28 AM | |
Forum posts: 0
File comments: 9
Uploads: 0
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Great addon so far...Really like where this is going...
With that being said, I can't get MY buffs to show up above player unit frame. Debuffs are fine, my debuffs on the target are working....just my buffs won't show up I checked the lua and everything buff related is set to true...I haven't changed any buff settings, so they are at default. Made some changes to font size and bar size, and the opacity of the background. Nothing that should really affect the buff bars. *on a side note - Is there anyway to adjust the height of the text bar?* If you have any ideas let me know. Grats on a great mod so far. Keep up the good work! I would like to see combat icon of some sort, role icon of some sort. **EDIT** The only buff showing up is the PvP invulnerability when you first log in. **EDIT** Figured it out...buffThreshold = time in seconds...at default it's set to 30 secs. To see longer buffs you have to extend the time. In order to see self buffs, the 1 hour kind, you have to set the threshold to 3600. Tracking won't show up, but meh...
Last edited by grumpus : 10-05-11 at 01:08 PM.
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grumpus |
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10-05-11, 11:05 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Man grate work so far, but i saw 1 bug after switch target whit rogue mechanics points on it on new target i still see old points its Little confusing. And UI don't remember settings do not know why.
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gazamin |
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10-05-11, 10:31 AM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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I was just gonna mention the combat flash.
Also: target mark numbers are absolutely vital to raiders. Tooltips for buffs / debuffs are also an important thing we need to be able to see. |
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Aalwein |
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10-05-11, 07:39 AM | ||
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weasoug |
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10-05-11, 07:24 AM | ||
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grantus |
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