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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 14,794 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
grantus |
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10-06-11, 03:53 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Am I missing something that I can't see target health as a percentage?
Also, will there be a way we can whitelist buff/debuffs soon? I just want to see my Impale counter or my fiery spike counter.
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RIFT Junkies
Last edited by Draegan : 10-06-11 at 03:54 PM.
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p3t3rl1 |
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lucrative |
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weasoug |
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Aalwein |
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grantus |
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10-06-11, 07:20 AM | ||
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
thanks for your fast reply |
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Inee |
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10-06-11, 07:14 AM | ||
Quote:
And planar charges only show when you actually have them (at the moment) - kinda silly I know, I will change it to show <0> if you have none. EDIT 2: Hurp, this one was another brain fart by me (I had it look for "planarCharges" not "planar" - fixed now though.
Last edited by grantus : 10-06-11 at 07:20 AM.
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grantus |
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10-06-11, 06:39 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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I got some error with editing the bars and the texts.
i used this command to remove the textbar /mui bars player health,resource,warriorComboPointsBar,rogueComboPointsBar,charge result: resource bar is now away and doesnt show up again. similar problem with this: /mui texts player vitality,planar now the planar charge text is hidden and doesnt show up again. |
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Inee |
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10-06-11, 05:31 AM | |
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I was looking but can't figure out... do you have an option for fade in during combat and fade out when you're out of combat, or anything like that? The default frames have something like that but they don't actually fade, it would also be nice to have the health bar flash when it gets to a really risky low amount, for people that have bad eye site.
If that's not in there, that's really all I would request considering this is awesome. I just wish there was a cast bar for it too, so I don't have to use the default (eventually I'd like to see this become a full on UI replacement, if possible - I love this minimal design) But I also notice that it's a little buggy on location - when I drag and drop it somewhere, sometimes it'll pop around in a circle. I don't know what is causing that. I also notice I have to manually disable the default frames/buffs to not have both on at the same time, can you add a feature that does that automatically or is that not possible yet? Thanks for this.
Last edited by Rustycage : 10-06-11 at 05:32 AM.
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Rustycage |
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10-06-11, 04:47 AM | ||
Quote:
Now time to actually play rift for a bit :P (Will work on new features tomorrow hopefully) |
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grantus |
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10-06-11, 04:44 AM | ||
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Quote:
get now 1317883002-MinUI All fine no prob#s withs the pet LG. Eya |
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eya123 |
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10-06-11, 04:13 AM | |
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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I like the short values. Also, maybe the % health justified to the right of the bar.
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Aalwein |
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10-06-11, 03:34 AM | |
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File comments: 6
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Macros are a good idea, thanks.
Have you looked into different health bar characteristics for when damage is taken? Some of the types I used were: Type 1: When a health change happens over a set threshold (i did >5%) you lower the health bar to the new level and create a new bar (i called it the damage bar) that exists between the new health point and the old. I made my damage bar color based on how much health was left after the damage ... ranging from yellow to orange to red. Then you decrease the damage bar length until the only thing remaining is the new health bar. I never found a sweet spot for the bar time ... but I was normally in the 0.5s to 1.0s range. Type 2: After playing around with bar times in Type 1 I changed over to what I called Flash and Fade. When a health change happens I would clone the current health bar and cut the alpha of the clone to about 50%. Then I would reduce the health bar to the new level and "Flash" it via saturation. I did this by creating the new bar at 255 saturation and then reducing it back to normal to "restore" the original color. To finish I would fade out the clone by reducing the alpha to 0 and then destroying the clone. As you take more damage new clones are created that fade out. Wasn't as messy to work with as Type 1 because the lack of shrinking bars ... but it didn't look as "cool" What these are good for is to let the player know the rate at which they are taking damage. This is very important information, especially in PvP. |
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Taldren |
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