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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,817
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
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Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


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Unread 10-06-11, 03:23 AM  
DaemonSambe
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Re: Re: Couple technical things

Quote:
Originally posted by grantus
1 - Yeah I was thinking of adjusting the height of the bar based on the text (as with the unit text bar), however It would limit people into having text bars the size of the text within them. Some folks might like a smaller font, within a larger bar for instance. I think what I'll do is check if the full height of the text > the desired bar height, then expand the bar.

2 - Ah ok, is that at level 50? Because to me it seems to change as you level up, there must be a formula for it, but I can't find one.

3- Short values is a great idea. What do you think, 10k or higher?
1. That should be fine.

2. Ah right. That is at 50, and you're right there's probably a formula someplace i've never seen. Not sure what to do there.

3. Yes, i shorten anything over 10k.
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Unread 10-06-11, 03:04 AM  
grantus
 
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Re: Couple technical things

Quote:
Originally posted by DaemonSambe
1. I suggest setting a default textvalue, 0, when you crate the bar text. Then adjusting the text height w/ GetFullHeight. It was skewing text when i used a larger fontsize. At 26, it was shifting healthtext halfway into the powerbar. a resizing of the textframe fixed it back to center.

2. For difficultycoloring, grey starts at level-7, so greenstart should be adjusted down to -7.

3. oh and you might consider adjusting the healthtext using shortvalues. On 1.5m hp bosses seeing 1343856/15457635 is a little too much. I added a function to shorten, but you might want to as well.

regards
1 - Yeah I was thinking of adjusting the height of the bar based on the text (as with the unit text bar), however It would limit people into having text bars the size of the text within them. Some folks might like a smaller font, within a larger bar for instance. I think what I'll do is check if the full height of the text > the desired bar height, then expand the bar.

2 - Ah ok, is that at level 50? Because to me it seems to change as you level up, there must be a formula for it, but I can't find one.

3- Short values is a great idea. What do you think, 10k or higher?
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Unread 10-06-11, 02:55 AM  
DaemonSambe
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Couple technical things

1. I suggest setting a default textvalue, 0, when you crate the bar text. Then adjusting the text height w/ GetFullHeight. It was skewing text when i used a larger fontsize. At 26, it was shifting healthtext halfway into the powerbar. a resizing of the textframe fixed it back to center.

2. For difficultycoloring, grey starts at level-7, so greenstart should be adjusted down to -7.

3. oh and you might consider adjusting the healthtext using shortvalues. On 1.5m hp bosses seeing 1343856/15457635 is a little too much. I added a function to shorten, but you might want to as well.

regards
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Unread 10-06-11, 02:52 AM  
grantus
 
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Quote:
Originally posted by eya123
i don't need Any Buffs near my player unit frame Course if im in raid (10/20)
i will see nothing else the Buffs i Use riftui/buff/Buffbar


Lg Eya

PS: atm my vers of MUI has problems whits my DuDu pets
if i delete config at
rift/Interface/Saved/#####@xxxxxx.de/Trübkopf/Renona/SavedVariables/
and Login Call my pet pet bar will be visible
after /mui LOCK > /uineuladen pet-bar will be lost ore not-visible hope
You fix it (Dont Hurry) atm i fix it for my self Shift+f on pet *G* oki its
the focus but works
Hrrm my pet shows up fine. I'll delete my SavedVariables and see what happens.

So I can reproduce the bug, just let me double check what causes it. Is this the order of things you are doing: call pet ( pet frame is visible ), /mui unlock, move frames around, /mui lock, reloadui, can't see pet frame any more?

Update: tried this a few times and can't seem to get the bug to occur. Can you elaborate more?
Last edited by grantus : 10-06-11 at 03:06 AM.
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Unread 10-06-11, 02:33 AM  
eya123
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Quote:
Originally posted by grumpus
Great addon so far...Really like where this is going...

With that being said, I can't get MY buffs to show up above player unit frame. Debuffs are fine, my debuffs on the target are working....just my buffs won't show up

i don't need Any Buffs near my player unit frame Course if im in raid (10/20)
i will see nothing else the Buffs i Use riftui/buff/Buffbar


Lg Eya

PS: atm my vers of MUI has problems whits my DuDu pets
if i delete config at
rift/Interface/Saved/#####@xxxxxx.de/Trübkopf/Renona/SavedVariables/
and Login Call my pet pet bar will be visible
after /mui LOCK > /uineuladen pet-bar will be lost ore not-visible hope
You fix it (Dont Hurry) atm i fix it for my self Shift+f on pet *G* oki its
the focus but works
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Unread 10-06-11, 12:06 AM  
grantus
 
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Quote:
Originally posted by Taldren
Looking good.

Still seeing my one name, class, level in the player menu. Coded it out myself, but still!

MINui .. MIN!

Maybe have a pve and pvp mode ... in the pvp mode you can get rid off all that stuff.
Hey mate - once 1.1 uploads you will be able to disable/enable anything you like in game.

This way rather than have me force modes onto people they can make macros to set it up as they please for their given activity/role. For example PVP macro might be:
Code:
/mui bars player health,resources,warriorComboPointsBar,charge
/reloadui
and PVE:
Code:
/mui bars player health,resources,warriorComboPointsBar,charge,text
/reloadui
You could even tie this into a role changing macro.

Edit: And also by changing it in game, once you reloadui or logout it's saved properly to that character without having to use the /mui reset hackery.
Last edited by grantus : 10-06-11 at 12:24 AM.
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Unread 10-05-11, 11:56 PM  
Taldren

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Looking good.

Still seeing my one name, class, level in the player menu. Coded it out myself, but still!

MINui .. MIN!

Maybe have a pve and pvp mode ... in the pvp mode you can get rid off all that stuff.
Last edited by Taldren : 10-05-11 at 11:57 PM.
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Unread 10-05-11, 07:07 PM  
grantus
 
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Quote:
Originally posted by Rallock
I get this error a bunch when zoning.

http://home.cogeco.ca/~mvanderheiden...-05_124445.jpg
Thanks for the report - yeah Rift just stops giving information out to addons whe n you zone/port/load. I should code more defensively around nil values.
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Unread 10-05-11, 07:05 PM  
grantus
 
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@Aalwein - ah yes target makers, I'll add them to the list :-)

@gazamin - Yeah, I spotted that when I was testing them out, I'll try and squash that bug asap :-)

@grumpus - Thanks, yeah the text bar sizes to the Font Size of the text it contains, so If you make the font bigger/smaller it will adjust. Role icon is a good idea, I shall add that to the list.

And yeah buffs with no time (i.e. tracking) don't show at the moment, I think I'll need to add another option for showing buffs with no time.

@all
Regarding setting up the UI - over the next few days I will be adding a proper configuration interface (probably slash commands to start off with) so you don't have to fiddle around with the MinUIConfig.lua
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Unread 10-05-11, 07:02 PM  
Rallock

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I get this error a bunch when zoning.

http://home.cogeco.ca/~mvanderheiden...-05_124445.jpg
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Unread 10-05-11, 11:28 AM  
grumpus

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Great addon so far...Really like where this is going...

With that being said, I can't get MY buffs to show up above player unit frame. Debuffs are fine, my debuffs on the target are working....just my buffs won't show up

I checked the lua and everything buff related is set to true...I haven't changed any buff settings, so they are at default. Made some changes to font size and bar size, and the opacity of the background. Nothing that should really affect the buff bars. *on a side note - Is there anyway to adjust the height of the text bar?*

If you have any ideas let me know.

Grats on a great mod so far. Keep up the good work!


I would like to see combat icon of some sort, role icon of some sort.

**EDIT**
The only buff showing up is the PvP invulnerability when you first log in.

**EDIT**
Figured it out...buffThreshold = time in seconds...at default it's set to 30 secs. To see longer buffs you have to extend the time. In order to see self buffs, the 1 hour kind, you have to set the threshold to 3600.

Tracking won't show up, but meh...
Last edited by grumpus : 10-05-11 at 01:08 PM.
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Unread 10-05-11, 11:05 AM  
gazamin

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Man grate work so far, but i saw 1 bug after switch target whit rogue mechanics points on it on new target i still see old points its Little confusing. And UI don't remember settings do not know why.
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Unread 10-05-11, 10:31 AM  
Aalwein
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I was just gonna mention the combat flash.

Also: target mark numbers are absolutely vital to raiders.

Tooltips for buffs / debuffs are also an important thing we need to be able to see.
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Unread 10-05-11, 07:39 AM  
weasoug
 
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Quote:
Originally posted by grantus
Combat flash is a good idea ... I've added it to my (ever growing) list of things to do
thanks. its just useful to know when you or your pet go into combat. a flash of the bars would be great. as i did see in one of your ghub updates. as i follow that and refresh to test out your progress.. welll one of the hub updates had a small border around the health and mana bar., i think it was when you was testing out the mouse over.
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Unread 10-05-11, 07:24 AM  
grantus
 
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Quote:
Originally posted by weasoug
any plan on adding a in combat flash. or icon. thanks so far for what you have done. ie focus pc and soul vit. and much more.
Combat flash is a good idea ... I've added it to my (ever growing) list of things to do
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