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Updated: 10-19-11 10:57 PM
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Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,763
Favorites:61
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MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


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Unread 10-04-11, 09:11 PM  
Aalwein
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Is there a way to set it to show my target's buffs with the /muidps setup? I need to see the buffs on the mob so I know when to purge.
Last edited by Aalwein : 10-04-11 at 09:29 PM.
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Unread 10-04-11, 03:22 PM  
grantus
 
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Quote:
Originally posted by bmcquist
I love what you've managed to get done on this addon already. It looks great.

Just a few suggestions:
- Put the rogue/warr combo points on top of the bars instead of the bottom. Makes for easier scanning of how many you have.
- Add some sort of separator between all the different combo points (warr, rogue). Easier to determine how many you have.

These should be easy to change, just a placement thing. I'm sure you have alot more you want to implement. Keep up the great work. One error I did find on my rogue, if I change spec's while I have a pet out, the pet bar doesn't disappear, I have to /reloadui

Here's a screeny so you can see them in action
http://f.cl.ly/items/2G3L2F3K0E3e2Z3V0V1Y/MinUI.jpg
In the current version I am working on you can reorder the bars very easily - so this shuold be nice and easy

Also, I was thinking of making an "empty bar" kind of thing that people could use to space out the bars a bit if they liked.

Annnd - the pet bar should just dissapear in my new code because of the way I am updating things now. I am planning on releasing the new version tonight (8 or so hours of work to do first) (unless I run into catastrophic bugs )
Last edited by grantus : 10-04-11 at 03:23 PM.
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Unread 10-04-11, 10:02 AM  
bmcquist
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I love what you've managed to get done on this addon already. It looks great.

Just a few suggestions:
- Put the rogue/warr combo points on top of the bars instead of the bottom. Makes for easier scanning of how many you have.
- Add some sort of separator between all the different combo points (warr, rogue). Easier to determine how many you have.

These should be easy to change, just a placement thing. I'm sure you have alot more you want to implement. Keep up the great work. One error I did find on my rogue, if I change spec's while I have a pet out, the pet bar doesn't disappear, I have to /reloadui

Here's a screeny so you can see them in action
http://f.cl.ly/items/2G3L2F3K0E3e2Z3V0V1Y/MinUI.jpg
Last edited by bmcquist : 10-04-11 at 10:08 AM.
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Unread 10-04-11, 07:29 AM  
grantus
 
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Re: grantus-MinUI-f7938db.zip

Quote:
Originally posted by eya123
something bugt whit the slach Comads

/muilock
/muiunlock
/muireset
/muidps
/muiheals
do not work atm

LG EYA
Hey Eya Yeah the configuration code is currently disabled on the GitHub stuff - updates coming soon I promise :P
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Unread 10-04-11, 06:55 AM  
eya123
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grantus-MinUI-f7938db.zip

something bugt whit the slach Comads

/muilock
/muiunlock
/muireset
/muidps
/muiheals
do not work atm

I got there so a few ideas
ist my ZobbiFood


LG EYA
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Unread 10-04-11, 03:48 AM  
Aalwein
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Not sure if this has been mentioned, but the target's health doesn't gray out when its a "tapped" mob.
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Unread 10-04-11, 12:24 AM  
Aalwein
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To solve the issue of not being able to interact with the frames, I've rigged up my ui to sort of use both. I set the background of the MinUI frames to opaque to pull this off:



MinUI bars are that good they are worth rigging up the UI like this as a temporary solution until MinUI is sporting the necessary features.
Last edited by Aalwein : 10-04-11 at 12:25 AM.
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Unread 10-03-11, 07:10 PM  
faldiin

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Great work

I really like the work you have been doing and I like the future work too.


Can you please include the focus bar? I use that when tanking to see mana on the healer and of course it has the old type. I am not sure if you are including this in the Future. Thank you either way.


Faldiin
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Unread 10-03-11, 06:19 PM  
grantus
 
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Re: nice new bars But

Quote:
Originally posted by eya123

same at my mage
at worrier get rogue_energy.tga

at target change Rogue > mage on mage bar rogue_energy.Bar will be addet and Stuck because mage dont have anny energy


LG Eya
Hehe yeah that's one of the problems with using the GitHub code :P
I'm only half way through updating the frames :P Sorry about that.
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Unread 10-03-11, 05:14 PM  
eya123
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nice new bars But


same at my mage
at worrier get rogue_energy.tga

at target change Rogue > mage on mage bar rogue_energy.Bar will be addet and Stuck because mage dont have anny energy


LG Eya
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Unread 10-03-11, 09:31 AM  
grantus
 
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Re: Re: Re: Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by Aalwein
Gonna be the Shadowed Unit Frames for RIFT if you keep at this, Grantus... easily making it my favorite addon

Another thing that would be nice: having a break in the combo/attack points for rogues and warriors. What I mean is instead of a solid bar on the bottom, one with ticks or gaps to indicate a single point - this would be better then a solid bar so you can see at a glance how many points are up.
Thanks! Going to grab some sleep now (2am here) but hopefully will be pushing up a reasonable update in a few days . The only thing im not sure how to do (or even if it is possible) is left click to target / right click pop up menu. There just seems to be no way to send events back into rift - which is kicking my ass at the moment .
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Unread 10-03-11, 09:22 AM  
Aalwein
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Re: Re: Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by grantus
I will be adding support for player focus and party frames ASAP.
Gonna be the Shadowed Unit Frames for RIFT if you keep at this, Grantus... easily making it my favorite addon

Another thing that would be nice: having a break in the combo/attack points for rogues and warriors. What I mean is instead of a solid bar on the bottom, one with ticks or gaps to indicate a single point - this would be better then a solid bar so you can see at a glance how many points are up.
Last edited by Aalwein : 10-03-11 at 09:28 AM.
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Unread 10-03-11, 07:30 AM  
grantus
 
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Re: Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by weasoug
thanks for the reply. but you did not say anything about a focus bar. that would be good. you are doing a great addon. and i often check back.
I will be adding support for player focus and party frames ASAP.
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Unread 10-03-11, 07:27 AM  
weasoug
 
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Thumbs up Re: Re: Good start, needs a bit of work...

Quote:
Originally posted by grantus
I am hoping to work on the addon a fair bit this week - I'll have a look into the error very soon.
thanks for the reply. but you did not say anything about a focus bar. that would be good. you are doing a great addon. and i often check back.
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Unread 10-03-11, 06:12 AM  
grantus
 
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Re: Good start, needs a bit of work...

Quote:
Originally posted by Vashe
While the addon itself is beautiful compared to the obtrusive standard player portraits with bars, it does lack quite a bit...

Things needed:
  • Right Click menu
  • Left Click to target
  • Replacement of party UI (I want to see it for the party as well)
  • Soul Vitality
  • Elite awareness (A simple star would be sufficient)

Secondly just fix the chat log errors as it will never catch on with errors.

Great work so far, once updated I can definitely see myself using it.

-Vashe
I am hoping to work on the addon a fair bit this week - I'll have a look into the error very soon.
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