Download
(1 MB)
Download
Updated: 10-19-11 10:57 PM
Pictures
File Info
Updated:10-19-11 10:57 PM
Created:09-28-11 09:14 AM
Downloads:14,759
Favorites:61
MD5:
MinUI  Popular! (More than 5000 hits)
Version: 1.3.3
by: grantus [More]



Regarding the future of MinUI/gUF:

You may have spotted a lack of updates being pushed to RiftUI of late. I have spent many hours working on the new version of MinUI, but I will no longer be doing so. Issues in my personal life require that my priorities shift away from hardcore gaming. As such, I will no longer be playing Rift and as a result will no longer be actively developing MinUI (Which I have also realised was the only reason I was playing Rift, as I found myself not really enjoying the game but only the challenges of writing a UI AddOn).

The latest code is on the MinUI GitHub site and I encourage anyone who knows lua to take the code base and finish it off. The base addons for castbars, buffs and unit frames are all complete, as is the basis for writing a GUI Based options configuration. The new code is fairly well commented, object oriented and modular.

I apologise to all of those who have been waiting patiently for the new release, and encourage you to try myUI by jca as a viable (much more tested) alternative to MinUI. Or ... fork here if you wish to continue developing it.


Version 1.3b:
Combo Points should work again :)

Version 1.3a:
Optimisation
Buff and Animation update thresholds
Max buff/debuff options
Bug Fixes
Pet Frame should now function like a champ. Edit: But it does not :( More fixes incoming, soon.

Version 1.3
Buff Icon Layout added
Scale option added
Short health display added
Bar textures options added
Auras on buff bars added
Switched to LibUnitChange for target switching
Castbars added
In combat notification added
Background Color config added
Role icons added
Level text difficulty colour fixed maybe
Fixed player text bar not updating
Fixed health percentage being off by 1%
Fixed player targets castbar being wrong

Version 1.2a
Temporarily disabled the mouseover functionality - secure mode just stuffs everything up!

]Version 1.2
Finally fixed the zoning nil error (again :p)
Removed enter/exit combat spam

Version 1.1e
Fixed the frames not disappearing out of combat. They will still remain in combat (even if you untarget something), due to trion's secure mode restrictions not allowing addons to hide frames during combat.

Version 1.1d
Fixed bugs with percentage text (it being pinned to the wrong spot)
Bars have background colour now

Version 1.1c
Fixed bug with planar charge values not being displayed for users upgrading from older versions.
Added short text values for health/mana over 10k
Added percentage health/mana values back in (on right side of bar)
Started working in functionality for Mouse Interaction. Now you can use "cast @mouseover spellName" and it will work with MinUI (This is all that Trion has allowed so far). However, as a trade off to enable this functionality Trion does not allow addons to hide frames with interaction enabled (to stop automation basically). As a result, the frames are "always there" meaning that if you right click or left click to turn the camera where the frames are (even if they are "hidden") the frame will capture the input. I've left the frames barely showing when disabled to try and help users not click on them by accident.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Author
Date
1.3.2
532kB
grantus
10-18-11 12:17 AM
1.3b
531kB
grantus
10-15-11 08:30 AM
1.3a
531kB
grantus
10-14-11 11:57 PM
1.3a
530kB
grantus
10-14-11 11:37 PM
1.3
529kB
grantus
10-13-11 10:58 PM
1.2a
461kB
grantus
10-06-11 11:33 PM
1.2
461kB
grantus
10-06-11 10:55 PM
1.1e
461kB
grantus
10-06-11 09:16 PM
1.1e
461kB
grantus
10-06-11 09:04 PM
1.1d
461kB
grantus
10-06-11 08:29 PM
1.1d
461kB
grantus
10-06-11 08:25 PM
1.1c
461kB
grantus
10-06-11 07:40 PM
1.1b
459kB
grantus
10-06-11 07:27 AM
1.1a
459kB
grantus
10-06-11 12:36 AM
1.0
16kB
grantus
10-04-11 11:19 PM
0.0.5
8kB
grantus
09-29-11 09:54 AM
0.0.5
8kB
grantus
09-29-11 07:27 AM
0.0.2
6kB
grantus
09-28-11 11:14 PM
0.0.1
6kB
grantus
09-28-11 09:14 AM


Post A Reply Comment Options
Unread 10-14-11, 07:56 PM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by Farius Kaupus
cant seem to get debuffs to change to bars on player.target using "/mui debuffView player.target bar" keeps saying changed to nil not sure why and reloadui doesn't change anything.
Nice catch - added a fix for this.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 05:15 PM  
grumpus

Forum posts: 0
File comments: 9
Uploads: 0
Re: WTF is frame

Quote:
Originally posted by Doba
Can someone please explain to be what frame is? I see I need to enter in a frame and a number.. but wtf is the frame suppose to say? a example please. Thanks

/mui barWidth player 250
/mui barHeight player.target 20

for example...
grumpus is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 03:28 PM  
Selara
Zombie

Forum posts: 1
File comments: 10
Uploads: 0
is it possible in addons to be able to show the buff/debuff tooltip when hovering over it?

this is the second addon ive DLed that has its own form of buff/debuff display, and hovering over it doesnt show me what it does, so i basically have to use default too

or am i missing a setting somewhere?
Selara is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 02:18 PM  
WraineGaming
Zombie

Forum posts: 2
File comments: 6
Uploads: 0
Can you fix this? Addon is using 35%+ of my CPU, I love this addon but if it is going to consume my CPU I will not use it
WraineGaming is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 02:09 PM  
Throval

Forum posts: 0
File comments: 8
Uploads: 0
very fine and, considering the overburdened original UI, very necessary Addon. Thanks for the invested time.
Trouble is, I'm coming along with some suggestions/feature requests. ^^

In descending order:
• Split buffs between icons and bars by a time threshold. I'd imagine all the long term stuff shown as icons and the short, critical effects as bars. Very helpful by my experience.
• enhance the cmd line parser to accept a list as frame parameter. Or maybe simply 'all'?
• A faction symbol, unless it's already in & I've just not found it.
• class based color coded text in the text bar with the 'Official' class colors. Maybe only the char's name, additional colors for pets & NPCs?
• 'highlighting' of a user-configurable list of effects. Playing my assassin for example I'd love to see my Impale and the target's Side Steps emphasized.
Throval is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 01:31 PM  
Doba

Forum posts: 0
File comments: 5
Uploads: 0
WTF is frame

Can someone please explain to be what frame is? I see I need to enter in a frame and a number.. but wtf is the frame suppose to say? a example please. Thanks
Doba is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 11:33 AM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
I have had no prob's by one so far. and that is the pet bar don;t always show up. but a log out and in. works. or a leave party hehe.
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 11:15 AM  
Farius Kaupus
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 26
Uploads: 1
cant seem to get debuffs to change to bars on player.target using "/mui debuffView player.target bar" keeps saying changed to nil not sure why and reloadui doesn't change anything.
Farius Kaupus is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 11:12 AM  
Rustycage
Claw of Regulos
 
Rustycage's Avatar

Forum posts: 20
File comments: 150
Uploads: 0
For some reason, cast bars do not work at all. I use the slash commands to move them above or below and they never show up... and I disabled the default one from the default UI...
Rustycage is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 10:21 AM  
Rustycage
Claw of Regulos
 
Rustycage's Avatar

Forum posts: 20
File comments: 150
Uploads: 0
Quote:
Originally posted by helgi
I got around this by putting the actual frames behind the minUI frames at 0.01 alpha. However, since I can't click through the minUI frames, I have to click around them. Any idea if it's possible to make them click-through?
You're on to something here, we definitely need a click through feature until we no longer need it, as a temporary fix to targeting someone by clicking.
Rustycage is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 09:26 AM  
helgi

Forum posts: 0
File comments: 7
Uploads: 0
Quote:
Originally posted by grantus
1 - 3: Sadly, the API doesn't support interaction / elite status yet.
I got around this by putting the actual frames behind the minUI frames at 0.01 alpha. However, since I can't click through the minUI frames, I have to click around them. Any idea if it's possible to make them click-through?
helgi is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 09:23 AM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
Quote:
Originally posted by grantus
Hrrm - not sure what could be casuing that. Had it on github pretty much for a week before pushing it out.
yes that is very stange. as i always use my winmerge to see the changes. and the one from the ghub is alot diffrant to the one on here. i will re download and try again. sorry for bothering you.

edit. i found that it was just a few changed from the ghub to this. i was seeing wrong as the ghub files are unformatted. and the errors are fine. silly me. i was on pts server. the live server seems fine so far.
Last edited by weasoug : 10-14-11 at 09:32 AM.
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 09:15 AM  
grantus
 
grantus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 82
Uploads: 1
Quote:
Originally posted by weasoug
Code:
X axis: An axis with a set size cannot have more than one unique set point.

type; event
event; event.system.upd
info; update loop

(C): in function 'setpoint'
minui/unitbufficons.lua; 154; in function 'addbufficon'
minui/unitbufficons.lua; 551; in function 'update'
minui/unitframe.lua;532; in function 'updatebuffbars'
minui/unitframe.lua;255; in function 'unitchanged'
minui/minui.lua;601; in function <minui/minui.lua;582>
i do like the changes and the progression of the addon. but i think this should have been on the ghub a little longer. unless im doing something wrong
Hrrm - not sure what could be casuing that. Had it on github pretty much for a week before pushing it out.
grantus is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 09:10 AM  
weasoug
 
weasoug's Avatar

Forum posts: 0
File comments: 35
Uploads: 0
Code:
X axis: An axis with a set size cannot have more than one unique set point.

type; event
event; event.system.upd
info; update loop

(C): in function 'setpoint'
minui/unitbufficons.lua; 154; in function 'addbufficon'
minui/unitbufficons.lua; 551; in function 'update'
minui/unitframe.lua;532; in function 'updatebuffbars'
minui/unitframe.lua;255; in function 'unitchanged'
minui/minui.lua;601; in function <minui/minui.lua;582>
i do like the changes and the progression of the addon. but i think this should have been on the ghub a little longer. unless im doing something wrong
weasoug is offline Report comment to moderator  
Reply With Quote
Unread 10-14-11, 07:33 AM  
Farius Kaupus
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 26
Uploads: 1
this addon is coming along really nicely, keep up the good work
Farius Kaupus is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: