Download
(911 Kb)
Download
Updated: 04-26-12 04:04 AM
Pictures
File Info
Updated:04-26-12 04:04 AM
Created:04-04-12 02:39 PM
Downloads:2,630
Favorites:13
MD5:
LifeBinder (Beta)
Version: 1.0.1.4
by: acheliuspjr, Protonova
@mouseoverui macros don't work, it's an api limitation, change them to @mouseover

If you want to target with this addon you have to select the function from the config->mouse and drag the target command to the desired combination

What is it:
LifeBinder is an addon aimed to replace the default Rift party and raid frames with something that is more configurable. While it is designed for healers, other classes and roles can find LifeBinder useful. The addon makes it easier to monitor incoming damage, damage over time, healing, healing over time, buffs and debuffs. So that you can accurately and efficiently heal no matter how much is going on in raid. While making it easier to react to raid conditions LifeBinder also allows you to easily respond with click-to-cast spellcasting.

Brief history:
While using Rifthbot we weren't satisfied with the result, so we decided to drop almost every file we used for it and to create another addon, always with performance in mind but also with personalization and a better structured code, that started the development of Lifebinder

We had an hard to use interface for buffs and we added a totally new slots and buff configuration that can move them at will and configure everything by dragging the elements with the mouse

We got sick of only 1 debuff slot so we changed how buffs and debuffs are managed and created 4 buff slots and 4 debuff slots, adding the ability to add and remove slots at will(configuration support will be in future versions but the code is there)

We needed duration on buffs and we added it, now duration is shown if the buff/debuff remaining time is under 9 seconds

We needed a better debuff filtering so we added a priority/blocking system: if the buff is on priority list then it will be always shown, if the buff is on the blocked list it will always be ignored, if the buff is not non one of those lists and the user selected the option "show only if curable" then it will be shown only if it's curable by your class. if is not on the lists and showcurableonly is not selected the debuff will always be shown

We needed a better and more user friendly mouse binds configuration window, so we added the new one (that I personally love soo much), for now it doesn't have custom macro support but I promise it will be done

We needed a better style and personalization, so we started to create styles (and more will be done about that)

We hated the lack of out of range detection, so we create the module that will be available when 1.8 hits that does that, and when we will be able to test more, we can add more function regarding range etc

the result is that now we need to sleep ^^

How to configure:
You click on the green circle or you write "/lb config"
It's easy to learn how but if you need there is a video:
It will have some annotations, but for now it's unedited
http://bit.ly/HNKvDT
Info on unit positioning:
Selecting 1 you will have the "standard" unit positioning that was the original "standard" style while choosing the number 4 you will have the "oldstyle"
On the option window the arrows indicate the grow direction
For example the number 2 will be:
First unit on the bottom left ,the first group will be the first column than the second group will be the second column, group members will be placed from bottom to top
(Unit positioning configuration is not final, How you can set it can be changed in the future)

Known issues:
-Reloading the interface or loading it during combat won't work, those are the limitations of the API
-If someone disconnects and reconnects in a 5 man group while in combat it will have some problems, (why trion you rearrange groups to have the disconnected player last? WHY???? )


In development:
HP visualization options (percent,hp deficit,current/max)
Mouse binds and buffs settings copy
Role icon change option
Custom macro support on mouse binds tab


Thanks to:
To doxxx for his libsimplewidgets http://www.riftui.com/downloads/info...gets.html#info
To ragebeast for writing rifthealer
To Snarty for it's safe's raid manager http://www.riftui.com/downloads/info...ager.html#info
To ZorbaTHut / Ben Wilhelm for the LibUnitChange and for the continuous effort on developing the api
1.0.1.4 (26-04-12)
-Fixed 1.8 Issues where units information and frame events were not triggered correctly.
-Updates Role Icons.

1.0.1.3 (07-04-12)
Added features:
-added ready check support
-added buff priority (when a buff has priority it will be always shown and never overwritten)
-added descriptions into abilities list
-added descriptions into recorded debuffs list
-added tooltips on mousebinds icons lists (finally you can see what spell/command it is when is placed)
-added group member and groups growth option, see addon description for details
-added name character count option (requires reloadui to take effect due optimization)
-added mana bar height option
-added Priority/blocked list import from other roles (it will -add- the debuffs from the role you choose )
-added lock unlock options (locking also makes the green circle disappear so to edit configuration you must write "/lb config" when is locked)

Fixes:
-Fixed frame dimensions in the other tabs not changing after changing it in the styles options tab
-Fixed green circle position (now it's in the correct position)
-After applying styles options the unit frames were not responding to clicks (fixed)
1.0.1.2 (04-04-12)
added basic options for styles
1.0.1.1 (04-04-12)
first release
Archived Files (3)
File Name
Version
Size
Author
Date
1.0.1.3
905kB
acheliuspjr
04-07-12 10:22 AM
1.0.1.2
854kB
acheliuspjr
04-05-12 07:01 AM
1.0.1.1
854kB
acheliuspjr
04-04-12 02:39 PM


Post A Reply Comment Options
Unread 04-05-12, 01:10 PM  
Snags
 
Snags's Avatar

Forum posts: 0
File comments: 44
Uploads: 0
Love love love the new apperance configuration! Especially that we can move around name and role icon

I just tried Lifebinder in a wf and in a pvp rift, I love seeing durations and not just stack numbers (and the debuff recording option)
Awesome job guys!! ^^
Snags is offline Report comment to moderator  
Reply With Quote
Unread 04-05-12, 07:38 PM  
Rustycage
Claw of Regulos
 
Rustycage's Avatar

Forum posts: 20
File comments: 150
Uploads: 0
Moving the frames need to be easier, it's too hard to do. I try and it refuses. Then in the middle of combat somehow I accidentally moved them, but when I am trying to I can't... why is that? That's the only thing that I am bothered by, everything else is no problem. It doesn't bother me that the green dot is up too high, I barely see it most of the time anyway.
Rustycage is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 12:15 AM  
Solsis00
Claw of Regulos
 
Solsis00's Avatar
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 212
Uploads: 1
The green dot is where you move the frame. Just to the left of it. So if you are accidently moving it then that is probably why. This release is beta and they are working on fixing it. You can switch to old style instead of standard to fix it for now.

Quote:
Originally Posted by Rustycage
Moving the frames need to be easier, it's too hard to do. I try and it refuses. Then in the middle of combat somehow I accidentally moved them, but when I am trying to I can't... why is that? That's the only thing that I am bothered by, everything else is no problem. It doesn't bother me that the green dot is up too high, I barely see it most of the time anyway.
Solsis00 is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 02:36 AM  
elcroziya

Forum posts: 0
File comments: 1
Uploads: 0
cant move it to....dont know what the trouble......(((
elcroziya is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 03:49 AM  
Rustycage
Claw of Regulos
 
Rustycage's Avatar

Forum posts: 20
File comments: 150
Uploads: 0
The problem is, the instructions for moving it, do not work. It might work for you, but that doesn't mean I'm doing it wrong. I am doing it right, it just doesn't want to move for some reason. I don't know if other addons I have are conflicting with it or not. I don't use a lot of addons though.

Quote:
Originally Posted by jvolf000
The green dot is where you move the frame. Just to the left of it. So if you are accidently moving it then that is probably why. This release is beta and they are working on fixing it. You can switch to old style instead of standard to fix it for now.

Quote:
Originally Posted by Rustycage
Moving the frames need to be easier, it's too hard to do. I try and it refuses. Then in the middle of combat somehow I accidentally moved them, but when I am trying to I can't... why is that? That's the only thing that I am bothered by, everything else is no problem. It doesn't bother me that the green dot is up too high, I barely see it most of the time anyway.
Rustycage is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 04:01 AM  
acheliuspjr
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 46
Uploads: 2
We are working on the addon dragging, to make it easier to find and do
acheliuspjr is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 04:07 AM  
Painstouch

Forum posts: 0
File comments: 14
Uploads: 0
Any info regarding selecting raid members directly by clicking on the raid frame?

Will API ever support this BASIC functionality?
Painstouch is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 04:10 AM  
Rustycage
Claw of Regulos
 
Rustycage's Avatar

Forum posts: 20
File comments: 150
Uploads: 0
@acheliuspjr
Oh Great, really glad that it's coming along. As I said, it's the only thing that I'm having trouble with. Everything else is so easy, and fluid. You should coin that word lol

Quote:
Originally Posted by acheliuspjr
We are working on the addon dragging, to make it easier to find and do
@Painstouch
I think they're working on it. The ability to be able to left click it, exists - I know that for a fact, because myUI unit frames has it. However, it's not yet been implemented in this beta build of LifeBinder. I'm sure it's intended to be there as soon as they can though. As far as I know though, right clicking isn't available yet for any addon to use.

Quote:
Originally Posted by Painstouch
Any info regarding selecting raid members directly by clicking on the raid frame?

Will API ever support this BASIC functionality?
Last edited by Rustycage : 04-06-12 at 04:12 AM.
Rustycage is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 05:03 AM  
Snags
 
Snags's Avatar

Forum posts: 0
File comments: 44
Uploads: 0
Quote:
Originally Posted by Rustycage

@Painstouch
I think they're working on it. The ability to be able to left click it, exists - I know that for a fact, because myUI unit frames has it. However, it's not yet been implemented in this beta build of LifeBinder. I'm sure it's intended to be there as soon as they can though. As far as I know though, right clicking isn't available yet for any addon to use.
Uhm, I'm not sure this is what you're talking about, but if you go to binds, and put the "target" icon on left click with none as modifier, you'll select people by leftclicking on them

I think Achelius and Protonova just wanted to let people choose what to bind where, instead of making the left-click-to-select thing default
Snags is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 05:05 AM  
acheliuspjr
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 46
Uploads: 2
Quote:
Originally Posted by Painstouch
Any info regarding selecting raid members directly by clicking on the raid frame?

Will API ever support this BASIC functionality?
Just go in the binds configuration and drag the Target function to what button/modifier combination you want
acheliuspjr is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 05:06 AM  
acheliuspjr
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 46
Uploads: 2
Quote:
Originally Posted by Snags
Quote:
Originally Posted by Rustycage

@Painstouch
I think they're working on it. The ability to be able to left click it, exists - I know that for a fact, because myUI unit frames has it. However, it's not yet been implemented in this beta build of LifeBinder. I'm sure it's intended to be there as soon as they can though. As far as I know though, right clicking isn't available yet for any addon to use.
Uhm, I'm not sure this is what you're talking about, but if you go to binds, and put the "target" icon on left click with none as modifier, you'll select people by leftclicking on them

I think Achelius and Protonova just wanted to let people choose what to bind where, instead of making the left-click-to-select thing default
It was exactly what we wanted to do, for example I use target as ALT+Leftclick
acheliuspjr is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 05:08 AM  
Painstouch

Forum posts: 0
File comments: 14
Uploads: 0
Quote:
Originally Posted by Snags
Quote:
Originally Posted by Rustycage

@Painstouch
I think they're working on it. The ability to be able to left click it, exists - I know that for a fact, because myUI unit frames has it. However, it's not yet been implemented in this beta build of LifeBinder. I'm sure it's intended to be there as soon as they can though. As far as I know though, right clicking isn't available yet for any addon to use.
Uhm, I'm not sure this is what you're talking about, but if you go to binds, and put the "target" icon on left click with none as modifier, you'll select people by leftclicking on them

I think Achelius and Protonova just wanted to let people choose what to bind where, instead of making the left-click-to-select thing default
OK a little silly, but yes, this can be used. However, more default friendly way would be great touch (aka, have that option already selected under binds).


My next question would be, customization of this raid frames (despite being worked upon), will users have ability to;
-choose different background colors for the frames
-enable/disable health %
-set how many letters of name it will display
-set the role icons back to default
-set raid frame visibility off when you are only 1 in a "raid"

Regardless, its a great basic platform and kudos to you, modders!

EDIT: added 2 new lines of customization issue
Last edited by Painstouch : 04-06-12 at 05:33 AM.
Painstouch is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 05:36 AM  
acheliuspjr
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 46
Uploads: 2
Quote:
Originally Posted by Painstouch

OK a little silly, but yes, this can be used. However, more default friendly way would be great touch (aka, have that option already selected under binds).


My next question would be, customization of this raid frames (despite being worked upon), will users have ability to;
-choose different background colors for the frames
-enable/disable health %
-set how many letters of name it will display
-set the role icons back to default

Regardless, its a great basic platform and kudos to you, modders!

EDIT: added new line of customization issue
All four are the things we are planning to add in the next version we will release, 3/4 of the code is already done
For the health we are thinking of letting you choose between:
-nothing
-percent
-hp deficit
-hp value/maxvalue

also how many letters for the names, now it's fixed at 5 but we think to let the user choose, it won't take so much time to do that




Quote:
Originally Posted by Painstouch

OK a little silly, but yes, this can be used. However, more default friendly way would be great touch (aka, have that option already selected under binds).

We will think about that, It's probably the best choice to default to target, initially we thought to force the user to learn the mouse binds page but we are thinking of changing it
acheliuspjr is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 08:22 AM  
Painstouch

Forum posts: 0
File comments: 14
Uploads: 0
Also, after some play through in a raid setting, one thing I'm missing is the ready check marks, instead of role icons. Any way to implement that? Or will we need to rely on raid window instead?
Painstouch is offline Report comment to moderator  
Reply With Quote
Unread 04-06-12, 08:26 AM  
acheliuspjr
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 46
Uploads: 2
Quote:
Originally Posted by Painstouch
Also, after some play through in a raid setting, one thing I'm missing is the ready check marks, instead of role icons. Any way to implement that? Or will we need to rely on raid window instead?
Yes noticed that too while raiding yesterday, we will implement that soon
acheliuspjr is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: