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Updated: | 10-19-11 10:57 PM |
Created: | 09-28-11 09:14 AM |
Downloads: | 14,798 |
Favorites: | 61 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
1.3.2 |
532kB |
grantus |
10-18-11 12:17 AM |
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1.3b |
531kB |
grantus |
10-15-11 08:30 AM |
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1.3a |
531kB |
grantus |
10-14-11 11:57 PM |
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1.3a |
530kB |
grantus |
10-14-11 11:37 PM |
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1.3 |
529kB |
grantus |
10-13-11 10:58 PM |
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1.2a |
461kB |
grantus |
10-06-11 11:33 PM |
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1.2 |
461kB |
grantus |
10-06-11 10:55 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:16 PM |
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1.1e |
461kB |
grantus |
10-06-11 09:04 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:29 PM |
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1.1d |
461kB |
grantus |
10-06-11 08:25 PM |
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1.1c |
461kB |
grantus |
10-06-11 07:40 PM |
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1.1b |
459kB |
grantus |
10-06-11 07:27 AM |
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1.1a |
459kB |
grantus |
10-06-11 12:36 AM |
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1.0 |
16kB |
grantus |
10-04-11 11:19 PM |
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0.0.5 |
8kB |
grantus |
09-29-11 09:54 AM |
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0.0.5 |
8kB |
grantus |
09-29-11 07:27 AM |
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0.0.2 |
6kB |
grantus |
09-28-11 11:14 PM |
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0.0.1 |
6kB |
grantus |
09-28-11 09:14 AM |
Comment Options |
grantus |
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09-29-11, 07:28 PM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Also, an Icon for Elite and Boss etc. would be good too.
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Draegan |
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10-01-11, 01:05 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Spell casting alert is needed on the target box. Found this out the hard way when I didn't know when the dom was casting at me to interrupt.
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Taldren |
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10-02-11, 03:48 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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This has potential for sure. I love Taldreans mockup suggestion with the charge counter.
I was looking at the code a little bit and I got slightly confused. Not that I am a LUA expert, but wouldn't it be possible to take a more object oriented approach for easier being able to maintain it, and to add textures and the likes later? (I understand minimalistic, but noone has ever gotten hurt by a tiny texture instead of flat color!) Anyhow, what I was thinking, or actually asking, since I am a LUA newbie: Would it work to write the code something like this: PlayerFrame class HealthBar class PowerBar class (Base) RoguePowerBar class (attach to base class) Then when all the classes, parts of the UI are arranged, we create another file where we deal with the layout and things So, in the layout file we could basically call: load config file with height/width/colors create PlayerFrame attach HealthBar to PlayerFrame Attach PowerBar to PlayerFrame(config.height, config.width, config.color) etc etc. Would writing LUA be possible to do like I suggested above? Or just not possible? |
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Ernesto |
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10-02-11, 06:18 AM | |
Zombie
Forum posts: 1
File comments: 4
Uploads: 0
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How to remove original
Hiya, i like this minimilist design and use would to use it. However, how do you remove the original frames? Also, would it be possible to do a focus target frame also please? thanks
Ah nvm found out how to disable the frames. Edit layout> untick enable.
Last edited by Boedicia : 10-02-11 at 06:23 AM.
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Boedicia |
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10-02-11, 09:55 AM | |
Great addon. but would like to see a few little things like planner charges and Soul Vit. and like said on the other post. an elite thing. and also to add the left and right click would be ace, and focus bar.plz..
Last edited by weasoug : 10-02-11 at 10:49 AM.
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weasoug |
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10-02-11, 11:45 PM | ||
Okay - I'm back from my weekend way :P I'll start getting through some of your suggestions tonight (hopefully).
Quote:
Note: Just saw an addon "target casting bar" so it's definitely possible! I'll have a look to see how they did it and look at providing the option for the frames, in the mean time you could use that ;-) @Ernesto out of the box lua doesn't actually have classes sadly. The code up on here is pretty messy, but I have been cleaning it up for easier maintenance / extension. I've done some research and I think it's pretty easy to create a rudimentary class with some simple inheritance using tables (which are lua's only composite datatype) - so I am planning on converting the code over to this format. @weasoug planar charges / soul vitality are all nice and easy ones to put in, the game doesn't seem to expose if something is "elite" at the moment though (that I can find) which is odd.
Last edited by grantus : 10-02-11 at 11:52 PM.
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grantus |
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10-03-11, 02:26 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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First i would like to say i like this addon very much but i start to get those errors in chat and they are start to be slightly annoying.
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gazamin |
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10-03-11, 03:28 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Good start, needs a bit of work...
While the addon itself is beautiful compared to the obtrusive standard player portraits with bars, it does lack quite a bit...
Things needed:
Secondly just fix the chat log errors as it will never catch on with errors. Great work so far, once updated I can definitely see myself using it. -Vashe
Last edited by Vashe : 10-03-11 at 03:29 AM.
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Vashe |
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10-03-11, 06:07 AM | ||
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Re: Good start, needs a bit of work...
Quote:
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Aalwein |
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10-03-11, 06:12 AM | ||
Re: Good start, needs a bit of work...
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grantus |
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10-03-11, 07:27 AM | ||
Re: Re: Good start, needs a bit of work...
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weasoug |
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10-03-11, 07:30 AM | ||
Re: Re: Re: Good start, needs a bit of work...
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grantus |
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10-03-11, 09:22 AM | ||
Zombie
Forum posts: 2
File comments: 43
Uploads: 0
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Re: Re: Re: Re: Good start, needs a bit of work...
Quote:
Another thing that would be nice: having a break in the combo/attack points for rogues and warriors. What I mean is instead of a solid bar on the bottom, one with ticks or gaps to indicate a single point - this would be better then a solid bar so you can see at a glance how many points are up.
Last edited by Aalwein : 10-03-11 at 09:28 AM.
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Aalwein |
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10-03-11, 09:31 AM | ||
Re: Re: Re: Re: Re: Good start, needs a bit of work...
Quote:
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grantus |
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