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Updated:10-31-14 03:40 PM
Created:01-21-13 06:58 AM
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ResourceTracker  Popular! (More than 5000 hits)
Version: 3.00v02.R
by: adelea [More]
I wrote this addon when levelling Foraging - since it was annoying to me to keep checking what the icons on the minimap were.

If you have Docker installed, it will place an icon in the Dock.

If you do not have Docker, it will place an icon somewhere in the topleft of the screen.

The icon is a silver diamond on a minimap style button. The button will initially be gray, and can be moved around by dragging.

Once it is in place, RIGHT CLICK the button, and it will gain some color.

At this point, the configuration screen can be accessed by LEFT CLICKing the button.

This will display the RT Config screen, which lists all Mining/Foraging/Fishing node types.

Use the checkboxes to select which you are interested in seeing notifications for.

At the bottom of the config screen, is a dark red box, showing an arrow, a resource and some text.

Using the mousewheel on this red section will change the size of the font used.

When the configuration screen is visible, there will also be another blue bar shown, labelled 'Resource Tracker'

This is the anchor for where the alerts will appear. This can be moved around by dragging the blue bar.

The arrow will be green or red (red indicates that the node is significantly above or below you)

There may be up to 4 icons above the tracking data - if these are visible it is becuase you are tracking a node type you dont have the corresponding Track buff active for.

There is a a /resourcetracker command option, though it only takes the parameter 'reset' - which is used to reset all UI elements to near the top left of the screen - in case they go missing.
3.00v02.R:
- Removed some debug message spam

3.00v01.R:
- Added Thalasite / Sarleaf nodes (EN only - other clients will need to edit these values)
- Editing local names of items should work better
- Added exclusions to artifact tracking
- In ghostmode, right clicking the boxes will exclude any node where that node type has been seen
- Can hide known common locations
- If you are getting errors, try using /resourcetracker saved

2.08v11.R:
- Fixed an error when changing zones by running across a border

2.08v10.R:
- Added a new slash command: /resourcetracker config - to open up the config screen
- Hopefully fixed some of the nil errors around Nodes.Rarity

2.08v09.R:
- Fix for error when closing config screen

2.08v08.R:
- Updated configuration screen
- Removed seperate language config + button
- On each gathering tab, each node has an edit button - left click to edit the text. Left click again to cancel, or right click to save the changes.
- Added in Artifact Ghostmode - lets put that saved artifact location data to use!
- Ghostmode will add in "ghost" artifact nodes - locations of artifacts you have either seen via the track potions, or have harvested from.
You can configure which nodes show up based on node type, or rarity you have harvested from the node.
See the various options on the Artifacts tab.
NOTE: This isnt 'exact' - it will take you to the 5m x 5m x 5m volume of space where you were standing when you harvest, or where you saw the artifact.

2.08v07.R:
- *sigh* fixed a case problem

2.08v06.R:
- Add missing LibInventory embedded library

2.08v05.R:
- And some more fixes for non English languages. I think I need to redo/simplify how I handle non-English =)

2.08v04.R:
- Fix for non English languages

2.08v03.R:
- Track, and optionally color artifact directions with best artifact rarity harvested at location

2.08v02.R:
- Only try and send updates to LibMapNotes, if LibMapNotes is installed!

2.08v01.R:
- Seperated out the different artifacts types for tracking
- Clicking the UK flag in the top left corner opens a window for updating any/all names of nodes

2.05v01.R
- Added DE/FR/RU language support for Artifacts
RU: Артефакт, Искаженный артефакт or any gatherable with: Артефакт or артефакт in its name
DE: Artefakt, Verdrehtes Artefakt or "Artifact"
FR: Artefact, Artefact altéré or "Artefact"
- Using the mousewheel up/down on the minimap icon will toggle the display of everything else
- Added different icons for above/below (blue are above, red are below, green are +/- 3m of you)
- Added toggle for using 2D or 3D coords for distances
- Added toggle for display of elevation difference (centered on icon)
- Changed the icons for artifacts - normal are whitish, twisted are reddish, and unknown types (ie what the Fae Yule Artifacts would have appeared as) are greenish
- Bumped the max number of trackables to 24
- Corrected DE translation for Sunken Boat

2.04v01.R
- Made tracking text a little bit wider
- Added support for [Twisted] Artifacts
- Updated icon for Mahogany

2.03v05.R
- Added alternate (compact) display mode

2.03v04.R
- Added support for MapPOI to show nodes

2.03r3
- Added final missing French translation for Sunken Boat
- Redid the config screen to use a standard rift window.

2.03r2
- Updated some translations (DE/RU)
- Added visual indicator that you are missing a 'Track XXX' buff - if you have the ability and are trying to track something of that type.
- Added /resourcetracker reset - to reset all movable items to near the top left of the screen

2.03r1
- Updated some translations (DE/RU)
- Removed the 'New Node' message
- Added option for relative direction arrows instead of absolute

2.02r2
- Added Russian translations by Constantine Maron

2.02r1
- Conversion to 2.2 Event system
- Started tracking node locations on the assumption we can one day use them!

2.01r5 - Will now show the closest X nodes to you, rather than a random selection
- Can now hide the tracker in combat if needed
- German language update

2.01r4 - Added Fishing nodes
Removed possibility for invalid order function error
Reduced CPU load
Made number of nodes and time to fade configurable

2.01r3 - Added French/German translations
Fix for possible nil error

2.01r2 - Fixed layout issue with non-default sizes

2.01r1 - Initial release.
Archived Files (27)
File Name
Version
Size
Author
Date
3.00v01.R
618kB
adelea
10-23-14 02:49 AM
2.08v11.R
612kB
adelea
09-30-14 08:10 AM
2.08v10.R
612kB
adelea
09-29-14 12:30 AM
2.08v09.R
612kB
adelea
09-25-14 04:51 AM
2.08v08.R
612kB
adelea
09-23-14 04:30 AM
2.08v07.R
418kB
adelea
09-08-14 12:50 PM
2.08v06.R
418kB
adelea
09-08-14 12:29 PM
2.08v05.R
366kB
adelea
09-07-14 03:40 PM
2.08v04.R
366kB
adelea
09-07-14 02:25 PM
2.08v03.R
364kB
adelea
09-07-14 02:02 PM
2.08v02.R
356kB
adelea
09-03-14 11:05 AM
2.08v01.R
356kB
adelea
09-02-14 12:40 AM
2.05v01.R
354kB
adelea
01-12-14 08:40 AM
2.04v01.R
354kB
adelea
09-21-13 04:25 AM
2.03v05.R
354kB
adelea
08-10-13 01:24 AM
2.03v04.R
352kB
adelea
07-27-13 11:00 AM
2.03r3
352kB
adelea
07-04-13 06:55 AM
2.03r2
352kB
adelea
07-03-13 04:17 PM
2.03r1
344kB
adelea
06-25-13 04:27 AM
2.02r2
344kB
adelea
06-06-13 05:20 AM
2.02r1
342kB
adelea
03-07-13 01:38 PM
2.01r5
339kB
adelea
02-03-13 03:24 AM
2.01r4
338kB
adelea
01-29-13 04:13 AM
2.01r3
338kB
adelea
01-25-13 01:32 PM
2.01r2
336kB
adelea
01-22-13 06:16 AM
2.01r1
336kB
adelea
01-21-13 06:58 AM
0B
adelea
01-01-70 12:00 AM


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Unread 10-17-14, 02:15 PM  
ThadiusOptimus

Forum posts: 0
File comments: 9
Uploads: 0
Quote:
What I am currently adding in, is an 'exclude' option - so you can have it show where you have seen epic/rare/uncommon and NOT common - which would also achieve what you want.

Though, just showing the worst quality would work too and would be easier!
We know that regular/twisted/unstable spawn at the same points.
We know that a common artifact ensures that point cannot be an epic.
We know that a uncommon can be both a common and epic point. So everything revolves around uncommon points.

With the artifact vial on we have two modes. First, harvest everything you can. Second, target specific sets. With your addon we can further take that vial and target specific rarity with the pot. I typically use the pot for the second reason. So when I see an artifact point light up with a gray (commmon) background I pass that point up regardless of what type of set it belongs to. When I see an uncommon, I have to stop and get it because it can be an rare/epic point. Thus, showing only the least rarity from that point stops me from going to an uncommon point that can not possibly be a rare/epic point.

In ghost mode, I have a different goal. We're using all the previous artifact information to home in on possible points. Now, I want to exclude all gray (common) points from showing up at all. All I want to see is uncommon points.

This may be two separate functions for the addon.

Function 1: Artifact vial up. Show me the least rarity from any point it tracks.
Function 2: Ghost mode. Show me only uncommon/rare/epic points. Thus, everything that shows up in the window is a spot I should go run and check.

And if possible on the Function 2: Show me the best rarity from that point.

Also, I love your teleporter addon, another solid design for Rift. You've created awesome QoL addons for this game and I hope you don't stop playing for a long while =)
Last edited by ThadiusOptimus : 10-17-14 at 02:23 PM.
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Unread 10-17-14, 12:53 AM  
Cakedonut

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Re: Re: Re: Re: Error

Quote:
Originally Posted by LumLe
Quote:
Originally Posted by LumLe
erm .. english?

Quote:
Originally Posted by adelea
Quote:
Originally Posted by LumLe
i keep getting an error even with the latest update (08v11)
What language client do you use?
tried a fresh install and now i only get:
Open ResourceTracker.lua and replace this line (line 1461):

if ResourceTracker_Nodes.version < "2.08v11.R" then

with this line:

if ResourceTracker_Nodes.version ~= nil and ResourceTracker_Nodes.version < "2.08v11.R" then
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Unread 10-16-14, 10:25 AM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 285
Uploads: 6
Quote:
Originally Posted by ThadiusOptimus
Adelea, is there a way to get an option to for artifacts to Show worst artifact rarity for points?

The Show best artifact rarity works awesome, but for hunting specific points for Unstables you'd rather see what the worst rarity was, since we know for a fact that a common artifact point cannot possibly be an epic artifact point. However, an uncommon/rare point can be. If you show best quality and happen to get an uncommon/rare from a common point it's misleading for hunting epics.

If you can Show worst artifact rarity you can be sure a common point is always marked by the addon as a common point. If this can be done it would be sooo appreciated.
What I am currently adding in, is an 'exclude' option - so you can have it show where you have seen epic/rare/uncommon and NOT common - which would also achieve what you want.

Though, just showing the worst quality would work too and would be easier!
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Unread 10-14-14, 01:41 PM  
ThadiusOptimus

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Adelea, is there a way to get an option to for artifacts to Show worst artifact rarity for points?

The Show best artifact rarity works awesome, but for hunting specific points for Unstables you'd rather see what the worst rarity was, since we know for a fact that a common artifact point cannot possibly be an epic artifact point. However, an uncommon/rare point can be. If you show best quality and happen to get an uncommon/rare from a common point it's misleading for hunting epics.

If you can Show worst artifact rarity you can be sure a common point is always marked by the addon as a common point. If this can be done it would be sooo appreciated.
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Unread 10-08-14, 08:52 AM  
LumLe

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Re: Re: Re: Error

Quote:
Originally Posted by LumLe
erm .. english?

Quote:
Originally Posted by adelea
Quote:
Originally Posted by LumLe
i keep getting an error even with the latest update (08v11)
What language client do you use?
tried a fresh install and now i only get:
Quote:
Error: ResourceTracker/ResourceTracker.lua:1461: attempt to compare nil with string
In ResourceTracker / Event.Addon.SavedVariables.Load.End, event Event.Addon.SavedVariables.Load.End
stack traceback:
[C]: in function '__lt'
ResourceTracker/ResourceTracker.lua:1461: in function <ResourceTracker/ResourceTracker.lua:1407>
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Unread 10-03-14, 03:36 AM  
LumLe

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Re: Re: Error

erm .. english?

Quote:
Originally Posted by adelea
Quote:
Originally Posted by LumLe
i keep getting an error even with the latest update (08v11)
What language client do you use?
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Unread 10-02-14, 02:14 PM  
atesy

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An option to get rid of the background shading would be nice, text only with transparent background I mean.
Last edited by atesy : 10-02-14 at 04:15 PM.
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Unread 10-02-14, 08:34 AM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
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Re: Error

Quote:
Originally Posted by LumLe
i keep getting an error even with the latest update (08v11)
What language client do you use?
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Unread 10-02-14, 02:35 AM  
LumLe

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Error

i keep getting an error even with the latest update (08v11)

Quote:
Error: ResourceTracker/ResourceTracker.lua:234: attempt to index field 'LOCAL' (a nil value)
In ResourceTracker / Library.LibZoneChange.Player, event Event.libZoneChange.Player
stack traceback:
[C]: in function '__index'
ResourceTracker/ResourceTracker.lua:234: in function 'Event_Map_Add'
ResourceTracker/ResourceTracker.lua:370: in function 'ScanCurrentMap'
ResourceTracker/ResourceTracker.lua:1932: in function <ResourceTracker/ResourceTracker.lua:1915>
[C]: in function 'handle'
libZoneChange/libZone.lua:176: in function 'RaiseZoneChange'
libZoneChange/libZone.lua:193: in function <libZoneChange/libZone.lua:180>
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Unread 09-30-14, 02:15 AM  
adelea
Claw of Regulos
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Forum posts: 22
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Quote:
Originally Posted by adelea
Quote:
Originally Posted by ThadiusOptimus
GHOST MODE is awesome, thanks for that. Getting this with latest version:
I cant see how that error is possible, so have no idea how to prevent it =/

Does it happen consistently - or was this just the once?
OK, I had it happen to me this morning and realised what caused it - it happens when you move from one zone to another.

So I am able to fix this. Phew.
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Unread 09-29-14, 11:44 PM  
adelea
Claw of Regulos
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Quote:
Originally Posted by ThadiusOptimus
GHOST MODE is awesome, thanks for that. Getting this with latest version:
I cant see how that error is possible, so have no idea how to prevent it =/

Does it happen consistently - or was this just the once?
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Unread 09-29-14, 05:22 PM  
ThadiusOptimus

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GHOST MODE is awesome, thanks for that. Getting this with latest version:

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Unread 09-27-14, 06:44 PM  
ThadiusOptimus

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Got this error with the most recent version.
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Unread 09-25-14, 05:46 AM  
adelea
Claw of Regulos
AddOn Author - Click to view AddOns

Forum posts: 22
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Quote:
Originally Posted by biship
I get the same error when closing the options panel:

Code:
Error: ResourceTracker/ResourceTracker.lua:822: attempt to index a nil value
    In ResourceTracker / ResourceTracker.RT.UI.cfgwindow.close:Event.UI.Input.Mouse.Left.Click
stack traceback:
	[C]: in function '__index'
	ResourceTracker/ResourceTracker.lua:822: in function <ResourceTracker/ResourceTracker.lua:819>
I pushed a release earlier today that will fix this - just waiting on it being approved.

In the mean time, dont click the close button - you can close it by clicking the diamond minimap button you used to open it.
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Unread 09-25-14, 04:29 AM  
biship

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I get the same error when closing the options panel:

Code:
Error: ResourceTracker/ResourceTracker.lua:822: attempt to index a nil value
    In ResourceTracker / ResourceTracker.RT.UI.cfgwindow.close:Event.UI.Input.Mouse.Left.Click
stack traceback:
	[C]: in function '__index'
	ResourceTracker/ResourceTracker.lua:822: in function <ResourceTracker/ResourceTracker.lua:819>
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